Гайд tinkers construct

Материалы[]

Добываемые

Название Кусочек Рудоягода Пыль Слиток Руда Блок Жидкость Ведро с жидкостью
Алюминий
Олово
Медь
Железо
Золото
Изумруд
Кровь
Ардит
Кобальт

Сплавы

Название Кусочек Пыль Слиток Блок Жидкость Ведро с жидкостью
Алюминиевая латунь
Бронза
Свиносталь
Алюмит
Маньюллин
  1. ↑ Данные предметы и блоки из оригинальной игры.
  2. Удалено в новых версиях

Алюминий, медь, олово были удалены с версии 1.7.10, следовательно бронзу сделать не получится, так как это сплав олова с медью, также алюминиевая латунь будет недоступна. Мод будет поддерживать эти металлы, если скачать дополнение TAIGA(Tinkers alloying addon).

Материалы

Добываемые

Название Кусочек Рудоягода Пыль Слиток Руда Блок Жидкость Ведро с жидкостью
Алюминий
Олово
Медь
Железо
Золото
Изумруд
Кровь
Ардит
Кобальт

Сплавы

Название Кусочек Пыль Слиток Блок Жидкость Ведро с жидкостью
Алюминиевая латунь
Бронза
Свиносталь
Алюмит
Маньюллин
  1. ↑ Данные предметы и блоки из оригинальной игры.
  2. Удалено в новых версиях

Алюминий, медь, олово были удалены с версии 1.7.10, следовательно бронзу сделать не получится, так как это сплав олова с медью, также алюминиевая латунь будет недоступна. Мод будет поддерживать эти металлы, если скачать дополнение TAIGA(Tinkers alloying addon).

1.6 «Experimental» Versions

Build 30

  • Smeltery controllers, drains, and seared tanks now have comparator output.
  • Essence berries converted from ore berries should not crash the game.
  • Liquid colors for molten metals are now correct.
  • Feather fall wings drop much faster.
  • Weapons now harvest more materials. Scythes harvest a lot more, including wool.
  • Most modifiers for armor won’t crash the game now.

Build 24

  • Stencil Table reverted. (for now)
  • Fixed a crash bug with blood magic lava crystals.
  • Fixed step height bug with traveller’s boots.
  • Blue slimes have proper health values.
  • Added metal slimes.
  • Blue slimes can spawn naturally.
  • Stone tools re-added, adjusted to exactly match wood tools.
  • Nerfed nether metals.
  • Buffed steel.
  • All ore berries changed to essence berries.

Addons

Another One Bites the Dust

Adds the ability to process previously incompatible Tinkers’ Construct metals (Cobalt, Ardite, Aluminum) with IC2’s Macerator and TE3’s Pulverizer.

Construct’s Armory

Adds the ability to construct armor with Tinker’s Construct parts.

ExtraTiC

Adds compatibility with Metallurgy 2, Natura, Mekanism, EnderIO and more allowing you to make TConstruct tools/parts out of these mods’ metals.

PlusTiC

Successor to ExtraTiC, adds new tools to and integrates various mods with Tinkers Construct.

Iguana’s Tinker Tweaks

Increases the difficulty of progressing through Tinkers’ Construct, but also makes it much easier to upgrade and repair your tools.

Tinkers’ Defense

This is an inbetween mod for Tinkers’ Construct and Mine and Blade Battlegear 2 that adds tinkerable shields for use in the Mine and Blade hotbar.

Tinkers’ Mechworks

Adds various Redstone related machines, including a Drawbridge and Igniter.

Tinker’s Steelworks

Adds a new way to obtain Steel.

1.6.4 «Stable» Versions

1.5.5.2

  • Hotfix for scythes crashing in the tool station.
  • Bows should no longer eat FPS like candy.
  • Daggers and Arrows render properly.
  • The Smeltery should always be capable of melting villagers now.
  • Blocks should render as blocks when melting in the Smeltery.

1.5.5

  • Removed battlegear compatibility due to API breakage.
  • Casting Channel behavior with faucets should be quite useable now.
  • Knapsacks are now dimensionally aware. (Witchery compatibility)
  • Changed how hearts render to better represent poison and wither status.
  • TiC storage block Tool Forges got some texture love form §ThermX.
  • Fixed duplication exploits.
  • Fixed duplication bugs.
  • Fixed duplications of crafting in the crafting station and no you can’t do it anymore!
  • Fixed reinforced tooltip.
  • Standardized speed tooltips.
  • Fixed compressed cobblestone melting values.
  • Capes moved to a new location.
  • Custom NPCs should not drop yellow hearts 100% of the time now.
  • Tools should work properly with attributes now. (Exo-armor, spiked gloves, etc)
  • Added a drawbridge blacklist.

1.5.4

  • Armor Gui accessories redone.
  • Yellow hearts will drop from bosses.
  • Tasty now drops bacon every so often.
  • Added a creative-mode way to get tools.
  • Added a third extra modifier for tools.
  • Battlesigns have the writable trait.
  • Battlesigns now have the «Damage Reflector» ability.
  • Scythes with silk touch function as shears.
  • A config setting has been added to make vanilla tools have only one use.
  • Knapsacks should sync properly on load.
  • The tool station gui now shows speed properly.
  • Slimegrass will no longer grow under other slimegrass.

1.5.3

  • Added a crafting recipe for the exo-suit, config value disabled by default.
  • The Crafting Station is now somewhat sensitive to blocks around it. (Tool Stations, Chests, etc)
  • Fixed various bugs involved with aluminum and block crafting.
  • Added TE3 support for Nether ores and aluminum.
  • Various changes to casting channels.
  • Obsidian mixing in the Smeltery re-added.
  • Bow lag should be slightly improved.
  • Fixed a bug that let hammers mine blocks above their mining.

1.5.2.6

  • Added a name tag recipe.
  • Fixed blood drop item behavior.
  • Added a config for crafting of endstone.
  • Added a config to disable tool log spam.
  • Fixed a bug with tool log spam.
  • Misc fixes.

1.5.2.4

  • Bronze and aluminum brass names reverted.
  • Fixed a bug with the descriptive books crashing.
  • Fixed a bug where any item could be placed in the armor gui.

1.5.2.3

  • Default value for bronze alloy changed to 4 ingots. (Update your configs)
  • Bronze and Aluminum Brass renamed to align with Thermal Expansion.
  • Suppression fixes for Iguana Tweaks.

1.5.2

  • Blood.
  • Blood can be poured into a casting table and then put on a drying rack.
  • Slime channels can be made with raw slimeballs.
  • Nether version of the Smeltery that can be made with Natura’s nether materials.
  • Blood channels.

1.5.1

  • Drawbridges, igniters, signals, and cable buses were moved to Tinkers’ Mechworks.
  • Essence extractors were removed.
  • Added a gem cast.
  • Emeralds are now meltable.
  • Horses melt into glue.
  • Pigiron tools.
  • Aluminum ingots are now registered as «aluminum» and «aluminium» instead of «naturalAluminum».
  • ALL descriptive books updated to reflect changes.
  • Tooltips added on blocks that need them.
  • New storage block textures.
  • Thermal Expansion support.
  • Extra Utilities support.
  • Tools without another ability can throw splash potions.
  • Fluids are source versions instead of finite.
  • Ender items melt at the proper values.

1.5.0

  • Experimental Adaptive Smeltery config setting. It’s quite buggy, off by default.
  • Tool parts are meltable.
  • SDX, the mining explosive.
  • Wooden rails.
  • Stone ladders.
  • Wooden patterns can be used as furnace fuel.
  • Repair modifier reworked.
  • Wooden armor has recipes.
  • Slime islands should be transparent now.
  • AE support for multiblocks.
  • Fix oreDict recipes regarding stone torches.
  • Updated battlegear support.
  • Added a warning message to crashlogs regarding GregTech or OptiFine. (we don’t support these mods in any way)

1.4.6

  • Updated to Minecraft 1.6.4.
  • Fixed a crash when a drawbridge is placed in another drawbridge’s camo slot.
  • Various drawbridge changes.
  • Items can be tossed in the Smeltery from above.
  • Metals render properly behind translucent blocks.
  • Reduced updates on casting channels.

1.4.5.1

  • Added Jerky.
  • Added Slime Channels.
  • Added Bounce Pads.
  • Added Battlegear 2 support.
  • Initial Mystcraft Support.
  • MFR support is now a child mod.
  • Many config settings for Slime Islands.
  • Removed EBXL API.
  • Knapsacks drop items in the proper place.
  • Attacking iron golems with computercraft turtles no longer crashes the game.
  • Arrow rendering.
  • Landmines no longer duplicate things.

Table of Material Stats

This information is valid for version TConstruct-1.7.10-1.8.8. For higher versions, see this page.

Material Require Smeltery? Durability Handle Mod. Full Tool Durability Mining Speed Mining Level Base Attack Material Trait
Wood No 97 1.0x 97 3.5 1 (Iron) 0 Hearts None
Stone No 131 0.5x 65 4.0 1 (Iron) 0.5 Hearts Stonebound I
Iron Yes 250 1.3x 325 6.0 2 (Redstone) 1 Heart Reinforced I
Flint No 171 0.7x 119 5.25 1 (Iron) 1 Heart None
Cactus No 150 1.0x 150 5.0 1 (Iron) 1 Heart Jagged I
Bone No 200 1.0x 200 4.0 1 (Iron) 0.5 Hearts None
Obsidian No 89 0.8x 71 7.0 3 (Obsidian) 1 Heart Reinforced III
Alumite Yes 700 1.3x 909 8.0 4 (Cobalt) 1.5 Hearts Reinforced II
Netherrack No 131 1.2x 157 4.0 2 (Redstone) 0.5 Hearts Stonebound I
Blue Slime No 1200 2.0x 2400 1.5 0 (Stone) 0 Hearts Slimy
Green Slime No 500 1.5x 750 1.5 0 (Stone) 0 Hearts Slimy
Paper No 30 0.3x 9 2.0 0 (Stone) 0 Hearts Writable
Cobalt Yes 800 1.75x 1400 14.0 4 (Cobalt) 1.5 Hearts Reinforced II
Ardite Yes 500 2.0x 1000 8.0 4 (Cobalt) 1.5 Hearts Stonebound II
Manyullyn Yes 1200 2.5x 3000 9.0 5 (Manyullyn) 2 Hearts None
Copper Yes 180 1.15x 207 5.0 1 (Iron) 1 Heart None
Bronze Yes 550 1.3x 715 8.0 2 (Redstone) 1 Heart Reinforced I
Steel Yes 750 1.3x 974 10.0 4 (Cobalt) 2 Hearts Reinforced II
Pig Iron Yes 250 1.3x 325 6.0 3 (Obsidian) 1 Heart Tasty, Reinforced I
Lead Yes 250 1.1x 275 9.0 1 (Iron) 1 Heart Heavy
Silver Yes 80 1.3x 103 12.0 2 (Redstone) 1.5 Hearts Shiny
Ferrous Yes 750 1.35x 1012 11.0 2 (Redstone) 1 Heart Reinforced I
Shiny Yes 1050 1.5x 1575 14.0 4 (Cobalt) 2.5 Hearts Dense
Electrum Yes 90 1.4x 125 17.0 1 (Iron) 1 Heart Reinforced I, Fancy
Invar Yes 450 1.4x 629 7.0 2 (Redstone) 1 Heart Reinforced I
Magical Wood No 97 1.0x 97 1.5 1 (Iron) 0 Hearts Modifiable
Bedrockium Yes 7500 1.75x 13125 8.0 7 2 Hearts Heavy
Unstable Induced Yes 100 0.6x 60 7.0 4 (Cobalt) 1 Heart Mathematical!, Reinforced IV / Unbreakable

Начало

При первом заходе в мир после установки модификации, вам выдадут книжку: «Материалы и Вы». В ней написано всё, что нужно знать о модификации (крафты, руды и многое другое).

Создание своего инструмента

Чтобы начать создание своего инструмента, вам понадобится сделать несколько рабочих столов.

  1. Стол для вырезки схем
  2. Конструктор деталей
  3. Сундук для схем (необязательно, но с ним удобнее)
  4. Инженерная станция

После того, как вы скрафтите первый стол, вам выдадут вторую часть книги «Материалы и Вы». Во второй части описаны инструменты, нужные детали и особенности, материалы нужные для сбора инструментов, характеристики материала, особенности и многое другое, модификаторы инструментов и их способности. Чтобы скрафтить инструмент, нужно открыть вторую часть книги «Материалы и Вы» и посмотреть какие детали вам нужны. После этого нужно сделать эти детали. Чтобы сделать эти детали, вам нужно сделать схемы, они делаются в столе для вырезки схем из пустых схем с помощью кнопок следующая схема и предыдущая схема(в новых версиях выбор схемы упрощается). Потом нужно воспользоваться конструктором деталей (можно положить все нужные схемы в сундук для схем), в конструктор деталей нужно положить схему и материал, который хотите использовать (не все материалы можно использовать), после чего вы получите нужную деталь и осколок материала, осколки можно получить только если на деталь требуется только половина материала (например, для рукояти инструмента). После того, как вы сделали все нужные детали, нужно будет воспользоваться инженерной станцией (Инженерной кузней). Там нужно выбрать нужный инструмент и выложить все детали в нужном порядке. После чего инструменту можно дать имя (необязательно) и, наконец, собрать его.

Предметы и структуры нужные для создания своего инструмента.

Ингредиенты Процесс Результат Описание
Палка +Любые доски Пустая схема Основной элемент модификации.Позволяет создаватьвсе инструменты и оружие.
Верстак Верстак инженера Аналог верстака.Показывает содержимоесоседнего сундука.Сохраняет предметы в сетке крафта.
Пустая схема +Сундук Сундук для схем Хранит схемы
Пустая схема +Любые доски Стол для вырезки схем Позволяет создавать схемы.
Пустая схема +Любая древесина Конструктор деталей Используется для созданиячастей инструментов по схемам.Показывает содержимоесоседнего сундука для схем.
Пустая схема +Верстак илиВерстак инженера Инструментальная станция Используется для сборкипредмета из частей.
Инструментальная станция +Блок обожжённого цементного кирпича +Железный блок илиАлмазный блок илиИзумрудный блок илиЗолотой блок Инструментальная кузница Улучшение станции.Открывает новые типы инструментов.
  • (лопата-топор-мотыга)

Модификация и ремонт

Модификация

После создания можно его улучшить. Для этого есть вкладка «Ремонт и модификация». В ней вы увидите три слота: в один нужно положить инструмент, а в остальные модификаторы. У каждого инструмента (зависит от материала) разное количество слотов под модификаторы (например у кактусовой кирки есть 3 слота под модификаторы), которые заполняются модификациями. Количество слотов можно увеличить с помощью трех модификаторов (единоразово добавляют по слоту):

  1. Алмаз с золотым блоком
  2. Звезда Нижнего мира
  3. Зачарованное золотое яблоко с алмазным блоком

С версии 1.12.2 добавление дополнительных слотов под модификации более невозможно.

Модификаторами могут быть:

  1. Алмаз
  2. Изумруд
  3. Лазурит
  4. Красная пыль
  5. Шар мха
  6. Лавовый кристалл
  7. Шелковистая драгоценность
  8. Кварц
  9. Огненный порошок
  10. Некротическая кость
  11. Большая обсидиановая пластина
  12. Поршень
  13. Обсидиан+жемчуг Края
  14. Освещённая земля
  15. Приготовленный паучий глаз

А узнать, что дает каждый из этих предметов можно, перейдя по этой ссылке: тык.

Ремонт

После поломки инструменты из модификации не исчезают, а превращаются в сломанные и вы можете отремонтировать свой инструмент. Для этого не надо делать наковальню и тратить уровни на ремонт, для этого достаточно открыть станцию инструментов и открыть вкладку «Ремонт и модификация»; там нужно положить материал для ремонта (материал наконечника вашего инструмента) и всё.

Bows[edit]

Shortbowsedit

The Durability of the tool can be determined with the equation: (<Left Limb Durability> + <Right Limb Durability>) x 0.75 x <Bowstring Durability Modifier>
The Arrow Speed of the tool can be determined with the equation: (<Left Limb Arrow Speed> + <Right Limb Arrow Speed>) x 0.5 x <Bowstring Arrow Speed Modifier>
The Draw Speed of the tool can be determined with the equation: (<Left Limb Draw Speed> + <Right Limb Draw Speed>) x 0.45 x <Bowstring Draw Speed Modifier>

For example, a shortbow made from a stone bow limb, flint bow limb, and bowstring results in a shortbow with a durability of 226, a draw speed of 4.05 seconds, and an arrow speed of 1.
With Tinkers’ Construct bows, Arrow Speed directly relates to the damage the arrow deals — a bow with an Arrow Speed of 5.2 will deal 5 hearts of damage at full power.

A bow construction can be very difficult. Before you make one, it is advised that you think about what you are going to use the bow for (long range, fast reload, great damage), and, from there, carefully choose your materials to assemble your bow and arrows. (equation that takes everything into consideration :
bow —> durability*arrow speed/draw speed ; arrow —> durability*attack damage/weight/break chance ; the highest results are the best)

Bow Limbsedit

Material Bow Limb Material Ability
Durability Draw Speed Arrow Speed
 Wood 97 0.9s 3
 Cactus 150 1s 3.4 Jagged I
 Bone 200 1.9s 3
 Slime Crystal (Green) 500 1.4s 4.2 Slimy
 Slime Crystal (Blue) 1200 1.05s 4 Slimy
 Paper 30 0.5s 1.1 Writable
 Stone 131 4.5s 1 Stonebound I
 Flint 171 4.5s 1
 Obsidian 89 5.45s 1 Reinforced III
 Netherrack 131 4s 1 Stonebound I
 Iron 250 2.7s 5.2 Reinforced I
 Copper 180 2s 4.9
 Bronze 550 2.25s 5.1 Reinforced I
 Thaumium 400 1.75s 4.75 Thaumic
 Alumite 700 2.25s 5 Reinforced II
 Pig Iron 250 2.1s 5.2 Tasty, Reinforced I
 Steel 750 3s 5.5 Reinforced II
 Cobalt 800 2.25s 5.3 Reinforced II
 Ardite 500 2.75s 4.9 Stonebound II
 Manyullyn 1200 2.5s 5

Bow Stringsedit

Material Bow String Material Ability
Durability Draw Speed Arrow Speed
 Bowstring 1x 1x 1x
 Enchanted Bowstring 1x 0.8x 0.9x Stonebound
 Fiery Bowstring 1.2x 1.1x 1.2x

Usage

Each Material Trait is used in different ways, traits can activate in the following ways; only when used to attack, only when used to mine, both attacking and mining, passive abilities that activate on their own, abilities that alter the weapon’s stats just by having the ability, and abilities that activate whenever it is used at all.

Trait Description
Alien Tool has a random bonus to Durability, Speed, and Attack that slowly takes effect over time.
Aquadynamic Speed boost while underwater or it is raining. Underwater, tool will mine at normal speed.
Aridiculous Mine faster and inflict more damage when it is hot and dry. If it is only dry, take a slight penalty instead.
Autosmelt Items mined with this tool are smelted as if in a Furnace.
Baconlicious 5% chance to drop bacon when killing mobs, 0.5% chance when breaking blocks.
Beheading Each level adds a 10% chance to get the enemies head on kill. Beheading II is applied to cleavers by default when constructed.
Breakable Arrows have a chance to break and cannot be retrieved.
Cheap Tool gains an additional 5% to restored durability when repaired.
Cheapskate Tool is 20% less durable than the stats of its components would suggest.
Cold-Blooded 50% extra damage if the target is at full health.
Crude 5% extra damage against unarmoured targets.
Crude II 10% extra damage against unarmoured targets.
Crumbling Double mining speed if the block doesn’t require a tool to break.
Dense Reduced chance of using durability if the tool is already damaged.
Depth Digger Digs faster the lower the player is (approximately 1.03x faster per level below y=72).
Duritae Each time the tool is used, 10% chance of using double durability, 40% chance to use none.
Ecological 1 in 800 chance of repairing a point of durability every tick.
Enderference Endermen cannot teleport away for a few seconds after being damaged.
Endspeed Arrows travel instantly to where the player is aiming; no travel time.
Fire Storm Bonus fire damage and sets hit mobs on fire.
Flammable Blocking with this weapon sets attackers on fire and prevents the player from being damaged by fiery attacks.
Fractured Deals 1.5 Hearts of bonus damage.
Freezing Mob moves slower and slower the more they are hit.
Hellish Deals 2 Hearts of bonus damage to Mobs that do not usually spawn in the Nether.
Holy Deals 3 Hearts of bonus damage to undead enemies.
Hovering Arrow moves slower but ignores gravity.
Insatiable Hits after the first will deal progressively more bonus damage but also consume more and more durability.
Jagged Tool does more damage as it loses durability, but mines slower.
Lightweight 10% bonus mining speed and attack speed.
Magnetic Item drops are drawn to the player.
Magnetic II Item drops are drawn to the player at a wider range than Magnetic.
Momentum Mining blocks increases the player’s speed as long as they keep mining.
Petramor When mining stone, there is a 10% chance to repair some durability.
Poisonous Poison is inflicted on target when hit.
Precipitate Tool speed is inversely proportional to remaining player health.
Prickly Enemy sustains an additional 0.5 to 1.5 hearts of armor-penetrating damage when hit.
Sharp Inflicts bleeding status effect on an enemy when hit, inflicting 0.5 hearts of damage per second for a few seconds.
Shocking Running around, breaking blocks, or hitting things charges the player’s tool. Hitting an enemy discharges it, dealing damage and providing a speed boost. Mining a block discharges it, giving a mining speed boost.
Slimey (Green) Tool has a chance to spawn a green slime.
Slimey (Blue) Tool has a chance to spawn a blue slime.
Spiky Upon being hit, inflict 1/3 of the tool’s damage value to the enemy as cactus damage. There is a short cooldown before the effect occurs again.
Splintering Successive hits on the same mob inflicts more damage.
Splitting Chance to fire 2 arrows instead of 1 upon firing. 2nd arrow does not have 100% accuracy.
Squeaky Grants Silk Touch but negates all damage.
Stiff Reduces damage to a maximum of 1 heart of damage when blocking.
Stalwart Hitting an entity can bestow Resistance for 30 seconds.
Stonebound Tool mines faster as it loses durability, but inflicts less damage.
Superheat Deal bonus damage to enemies on fire.
Tasty Tool gets eaten if the player is hungry.
Twilit Tool operates faster in the Twilight Forest; it inflicts more damage outside the Twilight Forest.
Unnatural The tool mines faster the higher its mining level is above the required one.
Well-Established Slightly increased XP drop rate, and XP drops are larger.
Writable +1 modifier slot.
Writable II +2 modifier slots.
Veiled Projectile will be invisible

Thank you for the table Branditobandito

Traits

Trait Description
Alien Tool has a random bonus to Durability, Speed, and Attack that slowly takes effect over time.
Aquadynamic Speed boost while underwater or it is raining. Underwater, tool will mine at normal speed.
Aridiculous Mine faster and inflict more damage when it is hot and dry. If it is only dry, take a slight penalty instead.
Autosmelt Items mined with this tool are smelted as if in a Furnace.
Baconlicious 5% chance to drop bacon when killing mobs, 0.5% chance when breaking blocks.
Beheading Each level adds a 10% chance to get the enemies head on kill. Beheading II is applied to cleavers by default when constructed.
Breakable Arrows have a chance to break and cannot be retrieved.
Cheap Tool gains an additional 5% to restored durability when repaired.
Cheapskate Tool is 20% less durable than the stats of its components would suggest.
Cold-Blooded 50% extra damage if the target is at full health.
Crude 5% extra damage against unarmoured targets.
Crude II 10% extra damage against unarmoured targets.
Crumbling Double mining speed if the block doesn’t require a tool to break.
Dense Reduced chance of using durability if the tool is already damaged.
Depth Digger Digs faster the lower the player is (approximately 1.03x faster per level below y=72).
Duritae Each time the tool is used, 10% chance of using double durability, 40% chance to use none.
Ecological 1 in 800 chance of repairing a point of durability every tick.
Enderference Endermen cannot teleport away for a few seconds after being damaged.
Endspeed Arrows travel instantly to where the player is aiming; no travel time.
Fire Storm Bonus fire damage and sets hit mobs on fire.
Flammable Blocking with this weapon sets attackers on fire and prevents the player from being damaged by fiery attacks.
Fractured Deals 1.5 Hearts of bonus damage.
Freezing Mob moves slower and slower the more they are hit.
Hellish Deals 2 Hearts of bonus damage to Mobs that do not usually spawn in the Nether.
Holy Deals 3 Hearts of bonus damage to undead enemies.
Hovering Arrow moves slower but ignores gravity.
Insatiable Hits after the first will deal progressively more bonus damage but also consume more and more durability.
Jagged Tool does more damage as it loses durability, but mines slower.
Lightweight 10% bonus mining speed and attack speed.
Magnetic Item drops are drawn to the player.
Magnetic II Item drops are drawn to the player at a wider range than Magnetic.
Momentum Mining blocks increases the player’s speed as long as they keep mining.
Petramor When mining stone, there is a 10% chance to repair some durability.
Poisonous Poison is inflicted on target when hit.
Precipitate Tool speed is inversely proportional to remaining player health.
Prickly Enemy sustains an additional 0.5 to 1.5 hearts of armor-penetrating damage when hit.
Sharp Inflicts bleeding status effect on an enemy when hit, inflicting 0.5 hearts of damage per second for a few seconds.
Shocking Running around, breaking blocks, or hitting things charges the player’s tool. Hitting an enemy discharges it, dealing damage and providing a speed boost. Mining a block discharges it, giving a mining speed boost.
Slimey (Green) Tool has a chance to spawn a green slime.
Slimey (Blue) Tool has a chance to spawn a blue slime.
Spiky Upon being hit, inflict 1/3 of the tool’s damage value to the enemy as cactus damage. There is a short cooldown before the effect occurs again.
Splintering Successive hits on the same mob inflicts more damage.
Splitting Chance to fire 2 arrows instead of 1 upon firing. 2nd arrow does not have 100% accuracy.
Squeaky Grants Silk Touch but negates all damage.
Stiff Reduces damage to a maximum of 1 heart of damage when blocking.
Stalwart Hitting an entity can bestow Resistance for 30 seconds.
Stonebound Tool mines faster as it loses durability, but inflicts less damage.
Superheat Deal bonus damage to enemies on fire.
Tasty Tool has a chance to drop food when hitting a mob
Twilit Tool operates faster in the Twilight Forest; it inflicts more damage outside the Twilight Forest.
Unnatural The tool mines faster the higher its mining level is above the required one.
Well-Established Slightly increased XP drop rate, and XP drops are larger.
Writable +1 modifier slot.
Writable II +2 modifier slots.
Veiled Projectile will be invisible

Tool Ability Modifiers[edit]

Material Ability Items Per Modifier Comment
Diamond +1 Durability Mining level increased to 3 1 Single use only
Emerald +50% Durability Mining level increased to 2 1 Single use only. When used in conjunction with the Diamond modifier, the 50% bonus is applied last, regardless of the order the modifiers were added.
Redstone +0.08 Mining Speed / Redstone dust (+4 Speed in total) 50 Also improves draw speed of shortbows. Increasing Melee Attack Speed on 1.12.2
Ball of Moss Tool Regeneration Stackable 1 Repairs 1 Durability at semi-random intervals. At Auto-Repair I the average interval length is 20s. This average is halved for every level of Auto-Repair. In sunlight Auto-Repair level goes up by 2. Auto-Repair will fix Broken Tools, but will remain with broken debuff until completely fixed. Auto-Repair does not repair while tool is in use.
Lava Crystal Auto-Smelting 1 Also sets mobs on fire. Stacks with Luck. Not compatible with Silk Touch
Lapis Lazuli Luck (Fortune / Looting) 450 Luck increases with use. 100 lapis = Fortune I/Looting I, 300 lapis = Fortune II/Looting II, 450 lapis (max) = Fortune III/Looting III. Not compatible with Silk Touch. Consumes one slot at Looting III.
Nether Quartz Extra damage 72 (144 on early version) All Weapons Get +.5 Damage at 1 Quartz, 24 Quartz, 48 Quartz and 72 Quartz. Less effective on Piercing Weapons (such as the Rapier which doesn’t get the original +.5 at 1)
Blaze Powder Fire 25 Target burns for 1 second / 5.6 powder
Necrotic Bone Necrotic 1 Heals you 1 Heart / Bone per strike
Silky Jewel Silk Touch 1 Not compatible with Luck or Auto-Smelt. Halves damage. Reduces mining speed by 2. Single use only
Reinforcement Reinforced trait increased by 20% 1 Potentially stacks to Reinforced V, which results in Unbreakable (unlimited durability). One stack consumes on modifier slot.
Piston Knock-Back 10 Stacks for greater knock-back distance
Obsidian+ Ender Pearl Beheading 1 Stacks for greater chance of obtaining heads all the way to X (10) with 100%. Less effective against Wither-Skeletons although around twice as effective as Loot modifier (sample size ~64).
Fermented Spider Eye Bane of Arthropods Extra damage to Spiders 4 1-2 Hearts per level
Consecrated Soil Smite Extra damage to Undead 36 1-2 Hearts per level
RE Battery+ Electronic Circuit Uses EU instead of durability 1 Requires IndustrialCraft 2 or IndustrialCraft 2 Experimental. If the item has the Stonebound or Jagged trait, it can be used almost to breaking, then modified to Electric to retain its higher speed or damage. Single use only. Removed in MC 1.7.
Flux CapacitorOREnergy Cell ORCapacitor Bank Uses Redstone Flux instead of durability 1 Requires Thermal Expansion. Will only work if the tool have a max durability value of at least 1/1000th of the RF capacity of the capacitor being used. (Example : A tool with 80 max durability can use a Leadstone Flux Capacitor but not a Hardened Flux Capacitor)Single use only
Diamond+ Block of Gold +1 Modifier slot 1 Single use only
Nether Star Soul Bound After the player dies, they respawn with the tool. (After MC 1.10) +1 Modifier Slot (Pre MC 1.10) 1 Single use only
Enchanted Golden Apple+ Block of Diamond +1 Modifier slot 1 Single use only (doesn’t work in 1.6.4) — (DOES work in 1.6.4)
Infinity Catalyst +5 Modifier Slots 1 Single use only

Materials

The Smeltery is a multi-block construct requiring you to have at least 84 Seared Bricks, or 19 Seared Brick blocks, a Smeltery Controller (not to be confused with a Smeltery Furnace Controller), a seared Tank, and either a Seared Window, or Seared Glass for a single-tiered Smeltery.

As of the 1.7.0 versions, the Smeltery can be any rectangular shape up to 7 blocks per side (not counting corners, as the smeltery does not recognize them).

The largest and smallest Smelteries, as of 1.7.0d1

If you already have access to a Smeltery or are adding additional layers to your own Smeltery Seared Stone may be made and used in place of Seared Brick blocks.

Tinkers’ Construct

Minecraft 1.12.2

boni
Requirements: Forge

Tinkers’ Construct is a great mod for constructing, repairing and even modifying tools and weapons in Minecraft. You can also smelt metals to create more powerful weapons and tools to add to your arsenal. You’ll start off with a handbook. This should be your number 1 tool in figuring out everything you can do with this mod. It’s full of recipes and guides to make this mod easier to understand. There are also 4 other craftable books to help with more advanced features.

The mod stems from patterns you create that ultimately craft the different parts to your desired tools and weapons. The tables you’ll need are the crafter, part builder, stencil table, tool station, and tool forge to get the basics going.

The Stencil Table allows you to turn blank patterns into essentially part blueprints. You then use these to create the basic pieces that will craft your tool or weapon. It’s very simple but can get a little overwhelming with how many combinations you can make. That’s where your books will come in handy so reference them often.

The advanced tools come in when you build a smeltery. This allows you to smelt metal into more powerful parts for your tools. The mod also adds a few new ores to the game that only further advance your tools beyond that of diamond capabilities.

So once you’ve got a smeltery and some metals smelted you can make casts from wooden tool parts. Then use those casts with stronger metals to make stronger parts. It’s like turning Minecraft into an RPG with leveling tools and upgrading their abilities and adding new parts to them.

And once you really get the hang of the mod you’ll be able to give your tools special modifiers like auto-repairing. So when your tool starts to deteriorate it’ll actually fix itself over time. Basically you can enchant your tools without needing experience first. It works entirely off of the items you have in your inventory. So instead of going into spells and XP to enhance your tools you can opt for hard work and determination with this mod.

This mod will rely heavily on referencing the in game guides. They will help you immensely in your new trade skills. Get to the point where you can craft yourself a really powerful hammer and blast through your mines in 3×3 chunks. It’s really effective at quick mining with excellent yield and results. There are tons more to do with this mod so have fun discovering new tools!

An additional API, Mantle, is also needed found here.

DownloadForumInstall Guide

Tinkers’ Construct,

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