Llengrath

The White March — Part I[]

The first expansion for Pillars of Eternity. The action takes place in an abandoned dwarven stronghold, Durgan, where, as rumor has it, one can find tons of incredibly valuable artifacts.

Side quests

Quest Given by Start location Notes
Siege of Crägholdt Steward Caed Nua – Great Hall Started by talking to Steward after receiving Durgan’s Battery quest.
A Lovely Drop Reyfald Stalwart Village
Regrets Worth Trading Okrun
Overstaying His Welcome Haeferic Stalwart Village – The Gréf’s Rest
A Good Haul Feara
The Hunter’s Favor Thyrsc Stalwart Village – Thyrsc’s House
His Better Half Ygadr’s soul Longwatch Falls
The Grey Sleeper N/A Started by pulling out The Grey Sleeper from the stone.

Tasks

Task Given by Start location Notes
The Thermal Pearl Tealdor Stalwart Village
Sacred Instruments Ista
The Fisherman’s Penance Galvino Durgan’s Battery – Galvino’s Workshop
Garodh’s Chorus N/A Durgan’s Battery – Great Hall orRussetwood – Flames-That-Whisper Caverns Can be received by picking up one of two pieces of the broken helm.

Bounties

Task Given by Start location Batch
Bounty: The Gleaming Society Tealdor Stalwart Village 1
Bounty: Meztla 1
Bounty: Disciples of the True Flame 2
Bounty: Laenric 2

Interactions[]

Pillars of Eternity

Woedica is the unseen antagonist. Her goal is to return to Eora empowered and reestablish her dominance as the foremost of the gods, using Thaos to further her agenda. The Watcher can defeat Thaos and then fulfil his purpose — to offer the stolen souls to Woedica — when deciding what to do at Sun in Shadow.

Pillars of Eternity II: Deadfire

  • Woedica makes a reappearance as a part of the council of gods. She appears first after departing Maje Island, at Berath’s council. She reminds Berath of Eothas’ resilience — and the fact that he should scare her.
  • When the player first leaves Neketaka they will receive the Burned Book of Law in their inventory. Interacting with the book allows the Watcher to communicate with Woedica in private. She will reveal certain information about the history and machinations of the gods, saying that she plans to use the Watcher as a test of the worthiness of mortals

Bounties[]

Main article: Pillars of Eternity bounties

Bounties are a type of task that require a target to be killed in exchange for a reward — the bounty — usually in the form of a pouchful of copper pands. They are typically given in batches.

Task Given by Start location Batch
Bounty: Sly Cyrdel Warden Fyrgen Caed Nua – Warden’s Lodge 1
Bounty: The Dweller 1
Bounty: Nalrend the Wise 1
Bounty: Warchief Iklak 1
Bounty: Daroth Grimault 2
Bounty: Thorfen 2
Bounty: Glasdial 2
Bounty: Songsmith Roska 2
Bounty: Foemyna 3
Bounty: Galen Dalgard 3
Bounty: Devŵen 3
Bounty: Captain Muārumi 3
Bounty: High Arcanist Ysly 4
Bounty: Naroc the Prophet 4
Bounty: Sserkal 4

Personality types[]

There are 10 distinct personality types the players can be disposed toward. The following is a list of them, and examples of how they might be judged:

  • Aggressive – Hot-headed, bold, or impatient. Some characters will think that you provoke fights and make only trouble, but others will admire you for taking charge, being decisive, and not letting people push you around.
  • Benevolent – Charitable, kind, soft, or weak. May be viewed as charitable and kind but others may consider the player weak or assume he or she will do things for free.
  • Clever – Sarcastic, sassy, foppish, or irreverent. May be well received by some as amusing, but other characters will assume that you are not to be taken seriously.
  • Cruel – Merciless, sadistic, brutal, or imperious. It doesn’t typically earn you a lot of friends, but there are people who respect (and/or fear) brutality.
  • Deceptive/Shady – Dishonest, manipulative, or shrewd.
  • Diplomatic – Cautious, tame, or courteous. For example gained by remaining silent when two people are arguing and you choose to not interject.
  • Honest – Guileless, sincere, or straightforward. Gained for being straightforward. e.g. telling a guard that you broke in the house.
  • Passionate – Zealous, romantic, or obsessive.
  • Rational – Practical, standoffish, or cold.
  • Stoic – Tight-lipped, cool-headed, or simple-minded. Gained for being unmoved/quiet in dialog options.

Notable characters[]

In Pillars of Eternity

Artificer

Caldara de Berranzi

Curio Shopkeeper

Derwn

Deysy

Dirty Rigbert

Dunstan

Elcga

Garost

Grimda

Lord Byrnwigar

Lyrinia

Norgar

Rehstin

Sabel

Sagani

Songsmith Roska

Suldrun

Sweynur

Tenfrith

Tily

Wrdha

The White March — Part I

Exandru

Grynde

Haeferic

Ista

Marunn

Okrun

Owynna

Taena

Thyrsc

Vasel

Zoltun

The White March — Part II

Asca

Badrwn

Herla

Kern

Korbal

Long Bosc

Masca

Roedwith

Tarfos

In Pillars of Eternity II: Deadfire

Acolyte Kinnuq

Anniq

Arnfryda

Assila Wave-Skipper

Beina

Beodul

Birna

Captain Mad Morena

Carset

Duc Remasi Storanzo me Selona

Floren

Gabel

Giordu Red-Handed

Ikiuq

Iolfr

Kaali

Katrenn

Kend

Konstanten

Little Leuca

Lounge server

Merchant (Crookspur)

Munric

Olesca Sarasso

Ond

Orron

Perin

Rock-Stomper Rodul

Ruddy Feyr

Seafol

Tatok

Tiabo

Tuliak Longfrost

Vektor

Zamar

Zandran

Seeker, Slayer, Survivor

Brother Druid

Dekebar Drakesdoom

Domenga

Izzia

Kazuwari Spirit-speaker

Overview[]

The player’s overall behavior impacts how the world views them. There is no overt morality or judgment associated to these traits. In other words, a «good» character can get in as much trouble as a «bad» character depending on the type of person they engage with at any given time. Personalities are also not one-dimensional. A player known for their honesty might also develop a reputation of eerie stoicism. Non-player characters may act in ways that reflect how they feel about the player. This can encompass anything from giving gifts to attacking on sight.

There are ten different personality types available at the player’s discretion, based on their actions or deeds. The type of personality a player has cultivated is visible on the character sheet. By default dialogue options that will impact your dispositions will be tagged with the relevant personality type in front of reply text (e.g. your aggressive reply). Those indications can be turned off in game modes and are always off when playing in Expert Mode.

Compared to party reputations system for individual communities/factions, fewer people respond to the player dispositions, and only specifically when they particularly care about that kind of reputation. But they tend to have a stronger reaction and allow individual characters to express a personal stance that reflects something contrary to their faction.

Example: If you save a village by brutalizing the bandits, torturing their accomplices, and executing their leader after he begs for mercy, you will probably be well-liked by most people in the village (positive village rep) but will also earn a separate reputation for being cruel and merciless. The high priest at the temple of the mercy god in the same village won’t like you.

Player dispositions affect how people talk to you or treat you as person, often outside of the context of you making those individual choices.

Example: An NPC might meet you and invite you to a party based on your reputation for wit (even if you’re not being particularly witty at the moment). Another person might balk at involving you in a discussion of faith because they assume, based on your reputation, that you’re a clown who can’t take anything seriously.

People will react to you in beneficial and detrimental ways based on your personality reputations, but they will only react to one specific reputation. If you have a few personality reputation at moderate levels, you will get reactions based on those moderate levels, spread out, but will not get reactions that require a high level in a reputation. It’s possible to have points in every reputation, but it’s unlikely that more than a handful of reputations would be high enough to let many NPCs react to them.

Behind the scenes[]

Occasionally on a project you will inherit another person’s work when they move onto other areas in the game, or in this instance another project at our studio. This level was initially designed by Constant Gaw, a veteran designer here at Obsidian, and it shows in the levels unique design and look. However, his skills were needed elsewhere, and his area was handed down to me. A daunting task to fill the shoes of another designer, but it is gratifying to learn and improve based of an existing design.

A lot of what makes this dungeon unique apart from its layout, is the use of narrative that is interwoven into the design of the area. The dungeon as a whole serves one purpose: to craft a powerful, unique weapon fused by the player’s choices. It is literally one giant puzzle. However, this is an aspect that lies underneath the direct goal of the level, which is to find ancient bronze weapons for The Dozens. Marrying the two cohesively was a challenge, but we managed to accomplish this by the characterization of a vithrack, Nridek, whom you encounter here. He is trying to understand the power of this place, and hopefully take it back to his people as a powerful boon, that is if the player has anything to say about it.

~ Matthew Perez, Junior Designer (upper)

Developer commentary (upper)

In many RPGs, re-traversal can often be a chore, but unfortunately is often a necessity as areas must be economised and sometimes you will need to travel back through a wilderness or two to reach further areas within the game. In order to keep the player’s interest piqued in exploring, even through areas they previously existed, we try to throw extra content at them they might not have noticed the first time round.

Once such area is the second level of this dungeon. Chances are the player made their way through this area before the flooding had stopped in Stormwall Gorge. If they were to travel back into this dungeon they will discover previously flooded floor is now available. Here the player can find some valuable loot, and if they happen to be on a bounty, discover a powerful troll awaiting in the murky depths.

~ Matthew Perez, Junior Designer (lower)

Developer commentary (lower)

Release[]

Pillars of Eternity II: Deadfire was released on May 8, 2018 (exactly 1 year, 2 months and 13 days from the completion of the Fig campaign) on Windows, Linux and macOS, via Steam, GOG, Origin and the Mac App Store.

Czech-based developer Grip Digital was sub-contracted to develop a port to console platforms (Nintendo Switch, PlayStation 4 and Xbox One). The port would address adapting Pillars’ traditionally mouse-based UI to work for touch and gamepad-based input, and would include a number of performance optimizations for the hardware. While the project was originally scheduled for completion in Q4 2018, it saw a number of significant delays. Upon the release of The Forgotten Sanctum in December 2018, Obsidian announced that the game would ship to consoles some time in 2019. However this was eventually pushed back on December 9, 2019, when publisher Versus Evil announced that the game would finally be coming to Xbox One and PlayStation 4 on January 28, 2020, with the Nintendo Switch version following «later in the year.» This comes almost 2 years after the original PC release. The announcement detailed that the console version will be distributed both digitally via the Microsoft Store, PlayStation Store, and Nintendo eShop, as well as physically through a partnership with publisher THQ Nordic. The physical release will come in the form of a Standard release and an Ultimate Collector’s Edition, which bundles in a number of physical bonuses. As announced, the game was released to consoles on January 28, 2020.

Editions

On PC, Mac and Linux, three different editions of the game are available for purchase — Digital Standard, Deluxe, and Obsidian editions. These editions are only available on Steam and GOG, and provide additional digital and in-game content on top of the base game. The expansions, season pass, and the Explorer’s Pack can also be purchased individually.

On consoles, the release is consolidated to a single «Ultimate Edition», including the base game and its expansions up to patch 5.0, but no digital bonus content. The console release also includes a «Ultimate Collector’s Edition», which contains a few physical bonuses that were previously only available during the .

Features PC / Mac / Linux Console
Standard Edition Deluxe Edition Obsidian Edition Ultimate Edition Ultimate Collector’s Edition
Pillars of Eternity II: Deadfire (Base game)
Explorer’s Pack
Official Pillars of Eternity II Soundtrack
In-Game Pet
Special In-Game Item
PoE Pen and Paper RPG Starter Guide
High Resolution Game Map
Digital Guidebook Vol. II
Season Pass
Beast of Winter
Seeker, Slayer, Survivor
The Forgotten Sanctum
Physical content
Physical copy
Premium box:

  • Od Nua Statue
  • Metal sticker
  • Key chain

Skills[]

Main articles: Pillars of Eternity skills, Pillars of Eternity II: Deadfire skills

In Pillars of Eternity

In Pillars of Eternity the five skills are:

  • Stealth
  • Athletics
  • Lore
  • Mechanics
  • Survival

Every class gains an initial proficiency bonus in two skills, but not limited to them. Non-combat skills are gained separately from combat skills (Abilities, Talents), and they do not use the same resources.

In Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire sees a large expansion to the skill system. Many new skills have been added, and are split into two categories – «Active» and «Passive» skills. When the player levels up, skill points are split between the two groups.

Active:

  • Alchemy
  • Arcana
  • Athletics
  • Explosives
  • Mechanics
  • Sleight of Hand
  • Stealth
Passive:

  • Bluff
  • Diplomacy
  • History
  • Insight
  • Intimidate
  • Metaphysics
  • Religion
  • Streetwise
  • Survival

Passive skills cover checks in dialogues and scripted interactions, and otherwise have no bearing on other parts of gameplay. Active skills are also used in these checks, but more importantly provide boosts to other game mechanics (hence «active»). For example, having a higher Explosives skill improves a characters ability to use bombs.

Another addition is the use of «assisted» skill checks, which allows the player character to benefit from other companions’ skills. Certain checks are limited to the only checked characters’ skill level, while others use an «assisted» value, which applies a bonus which takes into account every other party member’s proficiency in that skill.

Talents[]

Note: Pillars of Eternity only

  • Interdiction – Condemns the priest’s foes, Dazing any enemies in the area of effect.
  • Empowered Interdiction – The priest’s condemnations of an enemy become more apt, increasing the Accuracy of his or her Interdiction ability.
  • Untroubled Faith – The priest’s ability to inspire becomes more than just a sum of his or her actions, negating Reputations that negatively influence Holy Radiance.
  • Painful Interdiction – Priests are able to channel their fury through Interdiction, adding a painful Weakening affliction to the attack.
  • Brilliant Radiance – Enemies take Burn damage from the priest’s Holy Radiance (vessels take increased Burn damage)
  • Inspiring Radiance – Allies gain an Accuracy bonus from the priest’s Holy Radiance.
  • Aggrandizing Radiance – Allies gain less healing from the priest’s Holy Radiance, but the priest gains a bonus to all Attributes and Movement.
  • Bonus 1st Level Spell – Gain an extra spell cast of level 1 spells.
  • Bonus 2nd Level Spell – Gain an extra spell cast of level 2 spells.
  • Bonus 3rd Level Spell – Gain an extra spell cast of level 3 spells.
  • Bonus 4th Level Spell – Gain an extra spell cast of level 4 spells.

The following talents are available only to priests of specific deities:

  • (Berath): The Pallid Hand – Accuracy bonus with Mace and Great sword. Can cast special version of Concelhaut’s Corrosive Siphon.
  • (Eothas): Hope Eternal – Accuracy bonus with Flail and Morning star. Can cast healing spell that shortens Frightened and Terrified.
  • (Magran): Inspired Flame – +10 Accuracy with Sword and Arquebus. Can cast a limited version of Burst of Summer Flame.
  • (Skaen): Prey on the Weak – Accuracy bonus with Stiletto and Club. Adds Baby Sneak Attack.
  • (Wael): Incomprehensible Revelation – Accuracy bonus with Quarterstaff and Rod. Can cast a weaker version of Arkemyr’s Dazzling Lights.

Moreover, the choice of Deity affects which will be available to the priest.

Downloadable content[]

A two part-expansion titled The White March was announced by Obsidian at E3 2015. The White March — Part I was released on August 25, 2015, and The White March — Part II was released on February 16, 2016. The expansion adds The White March, a new mountainous arctic region to the map, along with new companions, characters, quests, creatures, abilities and items.

A free content pack, the Deadfire Pack was released on November 16, 2017. It adds a collection of items and new portraits, inspired by the game’s then-upcoming sequel, Pillars of Eternity II: Deadfire. It is the only content pack for the game, not including the backer and pre-order in-game items. While included in the Definitive Edition, it can be downloaded as a separate addition for free.

Other unique in-game content

The following items are granted to eligible players upon creating a new character.

  • Gaun’s Pledge and Miniature Giant Space Piglet, as a reward for pre-ordering the game.
  • Cloak of the Obsidian Order and Tiny Obsidian Wurm pet, included in most Kickstarter backer tiers.

Journal[]

quests\critical_path\act_4\cp_qst_earn_gods_favor
ID Objectives
Council of Stars
10000 Sîdha and Rîhenwn, the delemgan of Elms’ Reach, told me that Thaos has destroyed the route from Teir Evron to Breith Eaman. To reach him, I will have to descend through the pit in the Burial Isle.

That requires the aid of the gods.

1 Pray to the gods in Teir Evron.
10001 The delemgan sisters explained that no mortal can survive the descent to Breith Eaman. The gods, however, can grant me safe passage.

To ask for their favor, I’ll need to pray to them in Teir Evron, where they are said to commune with mortals.

2 Earn divine favor.
10002 It seems the gods want something from me, as well. To earn favor, I’ll have to complete the task given to me in the vision.
20000 Berath gave me a vision of a dwarf and an elf on an eerie road. Both perished at my touch.
20001 Galawain showed me a battle between a great lion and a mighty bear.
20002 Hylea revealed a mountaintop temple beset by a terrible menace.
20003 At Rymrgand’s shrine, I saw a procession of pale elves perish before a wall of ice.
3 Descend the pit in the Burial Isle to Breith Eaman.
10003 Now that I have divine favor, I can travel to the Burial Isle and pursue Thaos.

It seems, however, that the gods are willing to offer great power in exchange for a promise to deal with the stolen souls in the manner of their choosing. There would, however, be a price for betrayal.

20004 I promised to return the souls to the cycle in exchange for Berath’s power.
20005 I agreed to use the souls to strengthen the Dyrwood in exchange for Galawain’s power.
20006 I swore to Hylea that I would return the souls to Hollowborn children. She gave me her power.
20007 I vowed to give the souls over to Rymrgand’s entropy in exchange for his power.
20008 I have learned that the Burial Isle can be reached from Oldsong.
End states
Summoned Souls of the Absolved
30000 I’ve chased Thaos into Breith Eaman. There’s no turning back now.

Deity[]

When players create a priest character, they select a deity. Each choice highlights two types of behavior that are celebrated and two types of behavior that are condemned. For priests played as the main character, their Holy Radiance power will shift based on their behavior. Reinforcing their deity’s preferred behavior will gradually increase their power, while playing against type will cause a small diminishment in their power. These changes are not dramatic, but reflect a measure of dissonance between the character’s stated faith and how they choose to conduct themselves.

Moreover, each deity will give access to an exclusive and one .

Deity Favored dispositions Condemned dispositions Favored weapons Exclusive talent Exclusive
Berath Stoic, Rational Cruel, Passionate Mace, Great sword The Pallid Hand Symbol of Berath
Eothas Honest, Benevolent Cruel, Shady / Deceptive Flail, Morning star Hope Eternal Symbol of Eothas
Magran Aggressive, Clever Passionate, Diplomatic Sword, Arquebus Inspired Flame Symbol of Magran
Rymrgand(unavailable for player) Rational, Honest Diplomatic, Benevolent Hatchets Symbol of Rymrgand
Skaen Cruel, Shady / Deceptive Aggressive, Benevolent Stiletto, Club Prey on the Weak Symbol of Skaen
Wael Deceptive, Clever Rational, Honest Quarterstaff, Rod Incomprehensible Revelation Symbol of Wael
Woedica(unavailable for player) Rational, Cruel Diplomatic, Benevolent Unarmed Symbol of Woedica

3 Обратите внимание на рекомендуемые атрибуты

Ваши атрибуты являются важной частью создания персонажа. Есть шесть атрибутов, с которыми можно поиграть:

  • Могущество (Ваша физическая и духовная сила)
  • Телосложение (Ваше здоровье и выносливость)
  • Ловкость (Ваша скорость и координация)
  • Восприятие (ваша способность замечать мельчайшие детали)
  • Интеллект (ваша логика и воля)
  • Решимость (ваша решимость и концентрация)

При выборе атрибутов важно учитывать, какой тип персонажа вы создаете. Экран создания персонажа в этом действительно полезен

Он выделит около трех из шести характеристик, которые рекомендуется выбрать в зависимости от вашего класса. Принять к сведению эти рекомендации — отличная идея. Вы даже можете забрать очки, чтобы переехать в другое место, если чувствуете, что есть характеристика, которая будет мало полезна для вашего конкретного класса и сборки.

Независимо от того, на чем вы специализируетесь, вы всегда должны следить за тем, чтобы не пренебрегать своей Конституцией. Каждому классу требуется хорошее телосложение, чтобы быть уверенным в том, что вы сможете пережить опасные испытания, с которыми вам предстоит столкнуться.

Development[]

Obsidian chose to use a crowd funding model for Project Eternity instead of the traditional developer/publisher arrangement, since trying to get funding for a traditional fantasy RPG through a traditional publisher would be next to impossible. On 16 October 2012, Project Eternity’s funding campaign concluded with a total of $3,986,929. The Project was tentatively scheduled to be released in Quartal 4, 2014. On December 10, 2013, Obsidian announced that the official title for the game will be Pillars of Eternity, dropping the working title Project Eternity.

In March 2014, it was announced that Paradox Interactive will publish the game. They will handle the fulfillment and distribution of the physical copies of the game along with the physical rewards from the Kickstarter campaign, as well as the localization for foreign languages. They will also be offering Quality Assurance Testing for the title. (Obsidian retains the rights to the IP)

Progression[]

In Pillars of Eternity

  • At character creation, priests must select one deity, and automatically learn the ability Holy Radiance (the effects of which scale with their deity’s favoured disposition — or with their level in the case of NPCs).
  • A priest’s selected deity grants them one unique talent that can be learned at any time (see below).
  • As spellcasters, priests learn all spells at each new tier, but are limited to the amount of casts that can be made per rest at each tier (see the table below).
  • At every odd level (1, 3, 5, etc.), the next tier of spells are unlocked.
  • Spell Mastery allows the spellcaster to pick a single spell to switch to «per encounter» restoration. This occurs at level 9, 11, 13, and 15, for 1st, 2nd, 3rd and 4th level (or lower) and spells respectively.
  • As with other classes, priests learn one talent at every even level (2, 4, 6, etc.).
Characterlevel Ability levellearned Maximum casts by ability level / tier Spellmastery
1st 2nd 3rd 4th 5th 6th 7th 8th
1 1st 2
2 3
3 2nd 4 2
4 4 3
5 3rd 4 4 2
6 4 4 3
7 4th 4 4 4 2
8 4 4 4 3
9 5th 4 4 4 4 2 1st
10 4 4 4 4 3
11 6th 4 4 4 4 4 2 2nd
12 4 4 4 4 4 3
13 7th 4 4 4 4 4 4 2 3rd
14 4 4 4 4 4 4 3
15 8th 4 4 4 4 4 4 4 2 4th
16 4 4 4 4 4 4 4 3

In Pillars of Eternity II: Deadfire

  • At character creation, priests must pick a deity, select one 1st level spell (active only), and automatically learn the ability Holy Radiance. This does not change for multiclass characters. A priest’s subclass automatically grants them one spell at every power level.
  • As with other classes, priests pick 2 spells/abilities at every level where a new power level is unlocked excluding the first (3, 5, 7, 9, 11, 13, 16, 19), and one spell/ability at all other levels (1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 18, 20). Ability points may be spent on active or passive abilities, and on any currently-unlocked power levels.
  • As spellcasters, priests are limited to the amount of spell casts that can be made per encounter at each tier, though this scales with their level (see the table below).
  • As with other classes, new ability power levels are learned every second level from level 1 (1, 3, 5, 7, 9, 11, 13), then every third level from level 13 (16, 19).
Ability points at each level
Level Power level learned Points available
Single Multi Single Multi
1 1 (I) 1 (I) 1 1+1
2 1 1
3 2 (II) 2 1
4 2 (II) 1 1+1
5 3 (III) 2 1
6 1 1
7 4 (IV) 3 (III) 2 1+1
8 1 1
9 5 (V) 2 1
10 4 (IV) 1 1+1
11 6 (VI) 2 1
12 1 1
13 7 (VII) 5 (V) 2 1+1
14 1 1
15 1 1
16 8 (VIII) 6 (VI) 2 1+1
17 1 1
18 1 1
19 9 (IX) 7 (VII) 2 1+1
20 1 1
Max spell casts at this power level
Powerlevel Character level Ability power level
Single Multi 1 2 3 4 5 6 7 8 9
1 (I) 1 1 2
2 (II) 3 4 2 1
3 (III) 5 7 2 2 1
4 (IV) 7 10 2 2 2 1
5 (V) 9 13 2 2 2 2 1
6 (VI) 11 16 2 2 2 2 2 1
7 (VII) 13 19 2 2 2 2 2 2 1
8 (VIII) 16 22 2 2 2 2 2 2 2 1
9 (IX) 19 25 2 2 2 2 2 2 2 2 1

Gameplay[]

Many skills have a direct impact on game mechanics, and allow your character to perform specialized actions like stealth, detecting traps, picking locks, or reading scrolls. A more skilled individual will perform these tasks with ease, and will have a higher rate of success.

Some skills grant auxiliary combat bonuses, either directly affecting attributes — or other combat mechanics.

Outside of combat, skills play a large part in dialogue and scripted interactions, where they can be «checked» to overcome an obstacle, and determine whether a character succeeds or fails to perform an action. Having more points in a skill can also unlock additional dialogue options with NPCs, which can be invaluable when pursuing a specific outcome for a quest or conversation.

Плюсы/минусы[править]

+ Теперь в игре есть красивый графон с клёвыми спецэффектами и потрясающим океаном. Но с загрузками та же беда, что в Tyranny. Помогает только перенос игры на SSD. Квесты с беготнёй из одного дома в другой превращаются в сплошное нудное мучение. Во время прогрузки крупных локаций можно смело отходить на чаепитие. Да ещё и в массовых замесах, например, при абордажах больших кораблей, из-за обилия вспышек и прочих заклинаний fps проседает даже на топовых конфигурациях. На слабых машинах игра превращается в слайдшоу с непредсказуемым концом.

+ Убрали отвратительный менеджмент замка, похожий на браузерную игру. Добавили не менее убогий менеджмент корабля. Впрочем, всё равно чуть интереснее. Те, кто не видел Sid Meier’s Pirates! в восторге.

+ Абсолютно все диалоги (за исключением так называемых «интерактивных вставок» в игре озвучены. Озвучены неплохо, хотя одинаковый акцент вайлианцев и повсеместное ЭКЕРА начинают раздражать уже к десятой минуте. Но локализация сосёт эклер. Она ужасна. Английская речь персонажей и её русский перевод в диалоге отличаются иногда настолько радикально, что становится физически больно.

+ Диалоги, как и текстовые квесты-вставки, написаны красиво и вкусно. Но локализация сосёт самый большой эклер в мире. Серьёзно, это просто отвратительно. Ни в какие ворота.

+ Описания уникальных предметов достаточно хороши. Но их иконки несоизмеримо малы и неудобны.

+ Бестиарий пополнился новыми чудовищами. Например, появились наги. Но остались и все старые. Иногда перекрашенные.

News[]

Main article: News

  • February 1, 2018: The receives its monthly update.
  • January 25, 2018: Pillars of Eternity II: Deadfire’s launch date is announced: April 3rd, 2018. Pre-orders are available on Obsidian, GOG and Steam. Three editions are available: the base game, a Deluxe Edition with digital goodies, and the Obsidian Edition with the season pass added. Pre-orders will contain the Captain’s Footlocker, an item bundle that will be made available for backers of the crowd-funding campaign as well.
  • November 15, 2017: The Backer Beta is Live!

https://youtube.com/watch?v=AiL_lPsMCeE%3F

Pillars of Eternity II: Deadfire — Backer Update 42 — The Backer Beta is Live!

  • September 21, 2017: Obsidian Entertainment and Versus Evil announce Pillars of Eternity II: Deadfire Publishing Partnership.
  • February 25, 2017: Crowdfunding campaign successful with $4,407,598 and 33614 backers – PayPal available via the backer portal – Adam Brennecke says: «Thank You!»

Ranged weapons[]

Bows and crossbows

Bows and crossbows have the largest attack range among all the ranged weapons in the game. Bows are the fastest to use. Crossbows are slower to reload/fire than hunting bows or war bows but they do more damage. The more powerful Arbalests can’t be cocked by hand and need to be planted and cranked, and thus are slower to reload than crossbows, but still faster than Firearms.

Bows Base Damage Damage Type Range Speed Interrupt Weapon type bonus Weapon Focus / Specialization
10-15 * Pierce * 12m * Fast 0.5 sec (Average) Faster than War Bow Peasant
13-20 Pierce 12m Average 0.5 sec (Average) Increased damage over Hunting Bow Adventurer
18-26 Pierce 12m Slow 0.75 sec (Strong) Middle ground between the arbalest’s damage and bow’s speed. Knight
22-32 Pierce 12m Very Slow 0.75 sec (Strong)
  • Crits can inflict (2.0 sec, vs )
  • -0.3 Crit Damage multiplier
Soldier

* Except for Massuk Hunting Bow, a Sagani companion’s bow, which has a slightly lower Damage (10-14) and slightly lower Range (11m), but deals Pierce / Crush damage (whichever one is the best against target’s Damage Reduction).

Except for Stormcaller, which deals Pierce / Shock damage (whichever one is the best against target’s Damage Reduction).

Firearms

Firearms are very slow to reload, taking longer to reload than any other weapons and aren’t very accurate, but they make up for it by dealing high damage, their low base Interrupt value and unique advantage in dealing with Wizards standard magical defense.

Arquebuses do the most damage per shot of the firearms and have the lowest accuracy penalty but are the slowest to reload. Pistols do less damage than arquebuses and have a higher accuracy penalty but reload faster. Blunderbusses reload as fast as pistols and are quite inaccurate, but they fire 6 projectiles that each do a small amount of damage. If the target does not have much armor and has low Deflection, or if it’s from a Sneak Attack, blunderbusses are the most devastating.

Firearms Base Damage Damage Type Range Speed Interrupt Weapon type bonus Weapon Focus / Specialization
6-9 (six projectiles) Pierce 8m Very Slow 0.05 sec (Weakest)
  • +4 bypass
  • -0.3 Crit Damage multiplier
Ruffian
22-30 Pierce 8m Very Slow 0.35 sec (Weak)
  • +6 bypass
  • -0.3 Crit Damage multiplier
Ruffian
24-36 Pierce 10m Extremely Slow 0.35 sec (Weak)
  • +6 bypass
  • -0.3 Crit Damage multiplier
Soldier

Magical implements

Magical Implements are ranged magical missile weapons, that are quite fast and accurate, but not very powerful and have low interrupt value. Wizards gain a bonus via their Blast ability when using Magical Implements.

Implements Base Damage Damage Type Range Speed Interrupt Weapon type bonus Weapon Focus / Specialization
9-14 Pierce / Crush(Best) 10m Fast 0.5 sec (Average) Adventurer
9-14 Crush / Slash(Best) 10m Fast 0.5 sec (Average) Noble
11-16 Pierce / Slash(Best) 10m Average 0.5 sec (Average) Noble
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