Card
Содержание:
- Ping Booster Support for FreeStyle 2.
- Green User Grade
- Best practices for calibrating a libre 2 sensor¶
- Overview[]
- Play Styles[]
- Ссылки [ править ]
- Стоимость проживания в гостиницах «Фристайл» — сезон 2021/2022
- Skills[]
- Character[]
- What is FreeStyle2: Street Basketball game?
- Tips and tricks[]
- Использование трансмиттера блутус and OOP¶
- Green User Grade
- Специальные команды и персонажи [ править ]
- Attribute Distribution[]
- Assist[]
Ping Booster Support for FreeStyle 2.
“FreeStyle 2: Street Basketball” is the MMO Sports game that was focusing on players versus players (3Vs3). The game offers a massive challenge that lets players competitive with each other. Every step and decision are counts. Moreover, a good connection is key to succession. What happens if you are going to get some great-shot but suddenly the lag made you miss that chance. What happened in the game that you are barley get a chance to fight back but then you are disconnected from the server. It’s a nightmare to all players who fought hard in their games.
So what if you can avoid those issues! Ping Booster the best gaming VPN now supports FreeStyle 2 (Steam version). For every shot you made, For every steps you move, Every trick you play, We will make it count. With PingBooster VPN service, we can reduce your lag and ping up to 50%. Now even Asia, Europe and North America we can help you create your legend.
PingBooster VPN now available for FreeStyle 2
Ping Booster can help you. Free Trial : www.pingbooster.com
Download & Install Manual : PingBooster Client
Link: Optimize Ping Bypass Freestyle 2 with VPN PingBooster
Green User Grade
AP/Class (Previous) – in April | Green User Grade (2019/04) |
Diamond | G5 — Green User Point: 10500 Points |
Platinum | G4 — Green User Point: 9000 Points |
Gold | G3 — Green User Point: 7000 Points |
Silver | G2 — Green User Point: 6000 Points |
Bronze | G1 — Green User Point: 4500 Points |
The Compensation for the User Grade Change will be as follows:
User AP | Package Reward |
Diamond + Platinum | Premium Card Sub Att Changer x10 |
Gold | Card Sub Attribute Changer x20 |
Introducing the Green User System! The Green User System is our new User
Grade System. There is a new button locatable at the top of your screen to easily
go to the Green User Grade Section.
This is the Overview of your Green User Grade System. To Participate, you need
to click first on the Verify button, this immediately credits your account to G1.
Similar to the old User Grade System, you will also receive rewards and benefits
depending on the Level of your Grade.
Green User Grade | Grade Standards | Grade Benefits |
G5 | 10500 above | Green User G5 Package/Free Card Mover Exclusive Shop’s Free Purchase Coupon x1 3 Additional Card Moves Ability to purchase All Star World Card Mover Additional 2% on Mileage earned Ability to purchase Effect/Item Ball outfits through the Exclusive Shop |
G4 | 10499 — 7500 | Green User G4 Package Additional 2% on Mileage Earned |
G3 | 7499 — 4500 | Green User G3 Package Additional 1% on Mileage Earned Lucky Chance Activated Green User Free Skill Slot (in development) Exclusive Shop’s Free Purchase Coupon x1 |
G2 | 4499 — 2500 | Green User G2 Package Skills purchaseable for free (in development) Item Ball, Card Ball, Capsule Guarantee System (in development) |
G1 |
Participate in the Green User Campaign |
Extra Benefits in Web Events |
Click on the «Participate Green User Campaign» to get started! Your grade will
automatically reflect on the overview.
In order to increase your Grade Level, you need to complete quests which is
locateable beside the Benefits Tab.
You can check the contents of the package you receive for achieving the specific
grade.
Like the old User Grade System, we also are introducing a new item Shop for
the Green User Grade. You can buy Limited outfits here, even an Allstar World
Card Mover!
Curious about the X-Machina Set? Heres a preview!
An Event that was loved and requested by many is now easily available by
achieving Grade3 on the Green User Grade System! Lucky Chance is readily
available whenever you want to!
One of the most requested features in the Card Mover, additional Card Moves,
can be easily acquired by ranking up in the Green User System!
We hope you enjoy our new and improved User Grade System!
Best practices for calibrating a libre 2 sensor¶
To get the best results when calibrating a libre 2 sensor there are some “rules” you should follow.
They apply independently of the software combination (e.g. patched libre-app, oop2, …) that is used to handle the libre 2 values.
- The most important rule is to only calibrate the sensor when you have a flat bg level for at least 15 minutes. The delta between the last three readings should not exceed 10 mg/dl (over 15min not between each reading). As the libre 2 does not measure your blood glucose level but your flesh glucose level there is some time lag especially when bg level is rising or falling. This time lag can lead to way too large calibration offsets in unfavourable situations even if the bg level rise / fall is not that much. So whenever possible avoid to calibrate on rising or falling edges. -> If you have to add a calibration when you do not have a flat bg level (e.g. when starting a new sensor) it is recommended to remove that calibration(s) as soon as possible and add a new one when in flat bg levels.
- Actually this one is automatically taken into account when following rule 1 but to be sure: When doing comparison measurements your bg level should also be flat for about 15min. Do not compare when rising or falling. Important: You still shall do blood glucose measurements whenever you desire, just don’t use the results for calibration when rising or falling!
- As calibrating the sensor in flat levels is a very good starting point it is also strongly recommended to calibrate the sensor only within your desired target range like 70 mg/dl to 160 mg/dl. The libre 2 is not optimized to work over a huge range like 50 mg/dl to 350 mg/dl (at least not in a linear manner), so try to only calibrate when within your desired range. -> Simply accept that values outside your calibration range will not perfectly match blood glucose levels.
- Do not calibrate too often. Calibrating the sensor very often mostly leads to worse results. When the sensor delivers good results in flat conditions just don’t add any new calibration as it does not have any -useful- effect. It should be sufficient to recheck the status every 3-5 days (of course also in flat conditions).
- Avoid calibration when not required. This might sound silly but it is not recommended to add a new calibration if the blood glucose to flesh glucose level difference is only ±10 mg/dl (e.g. blood glucose level: 95, Libre sensor 100 -> do NOT add the 9l, blood glucose level: 95, Libre sensor 115 -> add the 95 to be taken into account for the calibration)
Some general notes:
After activating a new sensor and at the sensor’s end of life it does make sense to do comparison measurements more often than 3-5 days as stated in rule nr. 4. For new and old sensors it is more likely that the raw values change and a re-calibration is required.
From time to time it happens that a sensor does not provide valid values. Most likely the sensor value is way to low compared to the actual blood glucose level (e.g. sensor: 50 mg/dl, bg: 130 mg/dl) even after calibrating. If this is the case the sensor cannot be calibrated to report useful results. E.g. when using the patched libre app one can add an offset of maximal +20 mg/dl. When it happens to you that the sensor does provides way too low values, don’t hesitate to replace it as it will not get better.
Even if it might be a defective sensor, when seeing sensors that do provide way too low values very often, try to use different areas to place your sensor. Even in the official area (upper arm) there might be some locations where the sensors just do not provide valid values. This is some kind of trial end error to find areas that work for you.
Overview[]
Who are they?
Control Towers are gifted with Power Forwards’ Tussle and Centers’ Rebound, and the rest of the attributes are all well-balanced. Initially, they are well-known for Offensive and Defensive purposes since it’s equally distributed. As you notice all of the stats/attributes are not in <100.
What can they do?
Pros:
- Very all-rounded position among the Biggies, due to their skillset Quick Jumper, Jump Pass, Alley-oop Pass, etc.
- Can be a threat to both offense and defense.
- Has the best offensive stats among the Bigs. E.g. 3pt Shot and Middle Shot.
- CTs have almost obtain guards’ skills among the Biggies.
Cons:
- Really struggling to play against Cs, PFs and Power Type CTs.
- Due to being versatile set, they don’t have particular skill combo.
- CTs are not «Carry» positions instead of «Support» Biggies.
- CTs are outmatched by Cs and PFs in playing the post and under the rim.
- CTs are not compatible with full swing play-style.
Play Styles[]
SG is mainly used in 3 styles:
Swing Style
- Main Composition: SG — PG — C/PF
Pure Swing Style — Focusing on drive-in dribbles and then able to take a long range 3 pointer or a 2 point jump shots quickly away from the defense. They can also focus on long layup attribute to play more flexible using floater, manual layup, double clutch, or jump pass. This is a play style that could extend in varieties of play styles with custom skill sets. However, floater is known to be the best when an SG has reached the height of 175 cm or higher.
Floater + Alley-Oop(Flly-oop) Style — Specialized on floater with maximum long layup range. They can also mix jump pass, double clutch, and alley-oop as a combo, to play mind game against opposing big. This is a very common play style in Korea with SG’s above 175 cm height.
- Suggested main attributes: 3pt Shot, Long Layup, Running Speed, Middle Shot
- Suggested sub attributes: 3pt: Success↑, Shoot Touch: Success↑, 3pt: Def Resist↑, Long Layup: Range↑, Manual Layup: Angle↑, Move: Speed↑, Drive: Speed↑
Dash Style (Away Style)
- Main Composition: SG — PG/DG — C/PF
Using away screen move skill and get open quickly, very effective if you have better sub attributes on your card such as 3 pt success and long range shot. The reason SG is the best at this is because the long range skill and high 3 point shot def resist that allow you to have more space to dash away from the defense and get more 3 point shots.
- Suggested main attributes: 3pt Shot, Middle Shot, Running Speed, Stamina
- Suggested sub attributes: 3pt: Success↑, Shoot Touch: Success↑, 3pt: Def Resist↑, Stamina: Recovery↑, Stamina Max↑, Move: Speed↑
Isolation
- Main Composition: SG — PG/DG — PF/SF
The long layup range is tied for 2nd best with DG (SW has the best with 191, but lacks middle and 3pt and starts with 127 at each stat). The SG lines up in the middle at around the foul line, with both players on each side for quick pass from a double team, and does a manual layup, a mid, or a fade. A variation is also to start from the 3 line and draw the defense close then goes for the layup.
- Suggested main attributes: Long Layup, Middle Shot, Running Speed, 3 Pt Shot
- Suggested sub attributes: Long Layup: Range↑, Manual Layup: Angle↑, Move: Speed↑, Shoot Touch: Success↑
Defensively
SG has more block than PG or DG, but lacks the skills they have (SP steal, and sp dive, as well as pg only has overhead int), it also has less speed and stamina. Overall it can block, but it is better suited to let your PF block in the paint if you have the choice.
Ссылки [ править ]
- . IGN. 2010-11-29 . Проверено 20 сентября 2018 .
- . Архивировано из на 2013-11-09 . Проверено 7 ноября 2013 .
- . Onrpg.com . Проверено 20 сентября 2018 .
- апреля 2014 г. в Wayback Machine.
-
Hatfield, Daemon (29 июня 2007 г.). . IGN . Проверено 28 апреля 2010 .
Такую игру, как эта, с таким количеством ошибок и сложностей, мешающих игровому процессу, было бы трудно рекомендовать… если бы за нее пришлось платить.
Но тот факт, что вы можете играть в FreeStyle бесплатно прямо сейчас, сводит на нет многие проблемы, о которых вы только что прочитали.
Когда я, наконец, смог попасть в игру, я действительно хорошо провел с ней время.
Стоимость проживания в гостиницах «Фристайл» — сезон 2021/2022
Категория номера | Стоимость проживания за номер в сутки, в рублях | ||
Низкий сезон 01.11.21-31.12.22 07.01.22-07.02.22 |
Высокий сезон 07.02.22-24.04.22 |
Новый год 31.12.21-07.01.22 |
|
Проживание в гостинице «Фристайл 1» | |||
Двухместный (2сп.кровать, ТВ, душ, туалет) | 4500 | 5000 | 5500 |
2-х местный бл (кровать, ТВ, душ, туалет на блок) | 3000 | 3500 | 4000 |
1-местный бл (кровать, ТВ, душ, туалет на блок) | 2000 | 3000 | 3500 |
Студия 4 чел. | 6000 | 7000 | 9000 |
Люкс (2 комнаты, кровать, мебель, ТВ. WC) | 5500 | 6000 | 6500 |
Полулюкс кедровый | 5000 | 5500 | 6000 |
Апартаменты кедровые (на 4 чел.) | 6000 | 7000 | 9000 |
Семейный (4 осн. + 4 доп. места)(3 комнаты, 3 кровати, 2 дивана, кухонная зона) | 9000 | 11000 | 15000 |
Дополнительное место | 1000 | 1000 | 1000 |
Примечание |
Завтрак платный 250р. с человека Скидки на проживание свыше пяти дней – 15% (низкий сезон). Дети от 0 до 5 лет бесплатно, без предоставления отдельного места. Расчётный час: Заезд в 14:00, выезд 12:00 |
||
Проживание в гостинице «Фристайл 2» | |||
Флигель (4 основных места, кухонная зона) | 6000 | 7000 | 8000 |
Апартаменты (4 основных) | 6000 | 7000 | 9000 |
Двухместный (2сп.кровать, ТВ, душ, туалет) | 5000 | 5500 | 6000 |
Люкс (2 комнаты, кровать, мебель, ТВ. WC) | 5500 | 6000 | 6500 |
Дополнительное место | 1000 | 1000 | 1000 |
Примечание |
Включен завтрак 250 руб. Скидки на проживание с понедельника по пятницу (пять дней) – 30% (низкий сезон). Дети от 0 до 5 лет бесплатно, без предоставления отдельного места. Расчётный час: Заезд в 14:00, выезд 12:00 |
||
Проживание в гостинице «На трассе» | |||
Двухместный (2сп.кровать, ТВ, душ, туалет) | 4500 | 5000 | 5500 |
Люкс (на 4 чел.) | 6000 | 7000 | 9000 |
Номера на подъемнике (4 чел.) | 6000 | 7000 | 9000 |
Дополнительное место | 1000 | 1000 | 1000 |
Примечание |
Завтрак за отдельную плату 250 руб. Скидки на проживание свыше пяти дней – 15% (низкий сезон). Дети от 0 до 5 лет бесплатно, без предоставления отдельного места. Расчётный час: Заезд в 14:00, выезд 12:00 |
Бронирование номеров: +7-905-903-3811 с 8:00 до 22:00 часов в будние дни, сб, вс — выходной.
Skills[]
Default Skills
Kill Pass I
Allows you to make a quick pass while heavily defended or Initiate a quick pass on your open teammate. | Kill Pass: speed↑ +24 | |
Post Push I
While Defending, move your opponent away from the post | Acquire Post Push | |
SP Middle Shot III
When Equipped, your success rate for a Middle Shot becomes substantially high | Middle Shot success↑ +48 | |
SP Pass III
When Equipped, Pass speed increases and you are less likely to be Intercepted | Entry Pass Speed +48
Entry Pass Intercept resistance +48 |
|
Post Shot Focus III
When Equipped, Post Shot is less likely to be affected by Defense | Post Shot: def. resist.↑ + 48 | |
SP Middle Shot Focus II
When Equipped, Middle Shot is less likely to be affected by
Defense |
Middle Shot: def resist +24 | |
LV: 24 | P 0 (Suggested) |
Skill Shop
Turning Shot III
From under the post, perform a turn shot | Turning Shot: success↑ + 48 | |
LV: 2 | P 1000 |
Box Out I
Push your opponent to get a better rebounding position | Acquire Box Out | |
LV: 2 | P 5000 |
Hook Shot III
Perform a shot from your side avoiding frontal defense | Hook Shot: success↑ +48 | |
LV: 4 | P 2000 |
Direct Pass I
Select which teammate to pass with Q/E | Acquired Direct Pass | |
LV: 6 | P 3000 |
Deny Intercept I
Automatically catch the ball when you defend a pass | Deny Intercept: success↑ +48 | |
LV: 8 | P 9000 |
Tip In Shot III
Tip the ball back in after a shot bounces off the rim | Tip In Shot: success↑ +48 | |
LV: 10 | P 5000 |
Quick Jumper II
Perform a quick Jump Shot as soon as you receive a Pass | Quick Jumper: Act. speed +36 | |
LV: 10 | P 6000 |
Manual Block III
Manually select the direction of your block extending the range | Manual Block: range↑ +48 | |
LV: 12 | P 5000 |
Non-stop Pass I
Pass the ball quickly as soon as you receive a pass | Acquire Non-stop Pass | |
LV: 14 | P 4000 |
Pass and Run I
Make a short dash after making a pass | Acquire Pass and Run | |
LV: 16 | P 7000 |
Post Up Keeping I
Confuse your opponent by driving left or right while Post Up Keeping State | Acquired Post Up Keeping | |
LV: 16 | P 5000 |
Manual Layup II
Perform a Layup on your chosen direction | Manual Layup: angle↑ +36 | |
LV: 18 | P 6000 |
Block Pass III
Successfully block the ball then pass towards your teammate | Block Pass: success↑ +48 | |
LV: 20 | P 4000 |
Alley-oop Pass I
Perform an alley-oop pass, your teamate must press F | Acquire Alley-oop Pass | |
LV: 22 | P 7000 |
SP Screen II
Increases the width of your screen | Screen: collision angle↑ +24 | |
LV: 24 | P 7000 |
Tap Pass I
Pass the ball to the closest teammate for Rebound. | Acquired Tap Pass | |
LV: 24 | P 12000 |
Chip Out II
Chip the ball out of your opponents reach when you are Rebounding from a disadvantaged position | Chip Out: range↑ +36 | |
LV: 24 | P 5000 |
Backwards Two Step II
Confuse the opponent with a drive step back drive maneuver while using Post Up Drive | Backward Two Step: speed↑ +36 | |
LV: 24 | P 6000 |
Power Tab Pass I
Tap the Ball towards your teammate denying the opponents | Acquire Power Tab Pass | |
LV: 24 | P 6000 |
Post Up Drive Fake II
Change direction twice while Post Up Drive | Acquire Post Up Drive Fake | |
LV: 24 | P 4000 |
Sky Hook Shot III
Perform a hook shot with a higher shooting arc and side angle | Sky Hook: Shot success↑ +48 | |
LV: 24 | P 8000 |
Power Block I
Block the ball with a strong motion to bounce it off the court floor | Acquire Power Block | |
LV: 24 | P 8000 |
Shoot Touch II
Successfully matching the shooting gauge will increase shot success rate and deny defense | Shoot Touch: success↑ +36 | |
LV: 24 | P 9000 |
Hand to Hand Pass I
Pass to a teammate while in a Post Up Keeping or Post Up stance | Acquire Hand to Hand Pass | |
LV: 24 | P 10000 |
Pick & Move II
Move faster after a fake Screen or move faster when defender and screen crash. (Pick & Slip/Roll/Pop is available.) | Pick & Slip/Roll/Pop is available. | |
LV: 24 | P 15000 |
Turn Around Fade Away III
Perform a Fade Away shot while in a Post Up keeping or Post Up stance | Turn Around Fade Away: success↑ +48 | |
LV: 24 | P 12000 |
Jump Pass II
Fake a layup or Dunk and instead perform a pass | Jump Pass: range +36 | |
LV: 24 | P 10000 |
SP 3pt Shot I
Increases the chance of a successful 3pt shot | 3pt : success↑ +12 | |
LV: 24 | P 10000 |
SP Box Out II
Increases the speed of your Box out movement | Box Out: speed↑ +36 | |
LV: 24 | P 11000 |
Post Up Quick Change II
As soon as you receive a pass during Post Up you can drive in faster | Post Up Quick Change: speed↑ +36 | |
LV: 24 | P 12000 |
Block & Catch I
Block and catch the ball simultaneously when your opponent makes a shot, layup or dunk | Block&Catch: success↑ +24 | |
LV: 24 | P 12000 |
SP Dunk Activation II
Increase your chance in performing dunks | Short Dunk: success +24
Long Dunk: success +12 |
|
LV: 24 | P 20000 |
SP Dunk Success II
Increase the chance of a successful dunk | Short Dunk: success +24
Long Dunk: success +24 |
|
LV: 24 | P 18000 |
SP Dunk Focus II
When equipped, your dunks are harder to defend | Short Dunk: def resist +24
Long Dunk: def resist +24 |
|
LV: 24 | P 22000 |
Character[]
Name | Team | Height (cm) |
---|---|---|
Jerome | Basic | 198 |
Cecile | Basic | 185 |
Edwin | Basic | 200 |
Jack* | Buzzer Beater | 193 |
Big Joe* | Buzzer Beater | 205 |
Leo* | Buzzer Beater | 200 |
Lyoid* | Buzzer Beater | 215 |
Hakkai | The West | 190 |
Gojyo | The West | 210 |
Liu | Naughty Kitties | 189 |
Grace | Noble | 190 |
Nick | Black Lightning | 202 |
Simon Rick | Team SLAM | 194 |
Giant-G | Team SLAM | 205 |
Cloud | Ace of Wulin | 190 |
Rain | Ace of Wulin/
Moonlight Creed** |
200 |
Dr. Isaac | Team Prototype | 201 |
Jasime** | Silver Foxes** | 171 |
Anne** | Silver Foxes** | 173 |
Ashley** | Silver Foxes** | 175 |
M.C. AA** | Cold Eyes** | 190 |
Dominic** | Wild Rookies** | 203 |
Snow** | Moonlight Creed** | 180 |
* Buzzer Beater characters such as Leo, Lyoid, Jack and Big Joe are now available to become CT (Control Tower). Position Breakers used to be only level 12 at the start but you can now create level 1 character.
** Since due to insufficient and unavailable articles, with further ado and apology, it is restricted to develop further informations about these Characters and Teams.
What is FreeStyle2: Street Basketball game?
FreeStyle2: Street Basketball
FreeStyle2: Street Basketball is a Basketball MMO developed and published by Joycity. With unique gameplay and stunning graphics, the game set up players to a street-style league, where they can team up and enjoy the excitement of experiencing teamworks and performing freestyle moves.
Gameplay
FreeStyle2 have a basic gameplay like Street Basketball. The teams compete in the half-court 3 on 3 games which will be the eighth position.
1. Center — C
2. Power Forward — PF
3. Small Forward — SF
4. Shooting Guard — SG
5. Point Guard — PG
6. Swingman — SW
7. Dual Guard — DG
8. Control Tower — CT
Gameplay will focus on style of play that freedom without boundaries. Players will be divided into team of 3 people or 3 VS 3 with the rules of the game are easy to understand. If a player makes a field goal from within the three-point line, the player scores two points. If the player makes a field goal from beyond the three-point line, the player scores three points. When any team scored, they would switch to the other side until the end of the game. Team that score higher than it wins. The system controller, simply use the arrow keys to move with the W A S D keys.
Other system in game
Toy
Toy is a system provided to players to enhance their character’s performance in a match in a random way. Players can acquire Toys, EXP items or Battery items by using Toy Coins.
Card
Card is a feature provided to players to enhance their character’s ability.
DIY
The system allows players to disassemble unused items to acquire materials at a random rate. The materials can then be used to create new accessory items with unique animations or exclusive consumable items which are not available for purchase in Shop.
SPC Collection
A system introduced to players as an additional way to add more attributes to their character. Each character can equip up to 2 titles.
How to download Freestyle 2?
FreeStyle2 can download from steam and web FreeStyle2
1. If you download from Steam. After setup and open game, FreeStyle2 with steam will log your user and password so you can play it.
Tips and tricks[]
In general, blocking either shots, layups or dunks are technically the same as you have to chase where the ball will be released. Here are some tips and tricks to block each type of scoring method.
Blocking shots
- Always chase the spot in front of your opponent and position your body as centered as possible. This is the most important factor in blocking shots, even when your timing is off, you can still make your opponent miss the shot.
- Without assistance of Manual Block, try to keep the distance between you and your opponent about your arm length. With assistance of Manual Block, your blocking range will increase but always keep the distance within your range.
- Jump when your opponent releases the ball. Note that the release point may differ depending on the . The higher the block attribute you have, the higher you can block the ball from its release point.
Blocking layups
Imagine a horizontal line right under the rim, this is where the ball will be released from a layup.
- Position your body on that line, stay in the middle and jump to block if your opponent do a straight layup, or move right or left to block if manual layup.
- As soon as you see his layup animation, do not try to chase the opponent but instead, dash fast to the spot to block.
Blocking dunks
Dunks are exceptionally hard to block. It requires a perfect timing and success chance from the Tussle attribute. The higher the Tussle attribute, the higher the chance you can block dunks. A principle applies to both blocking straight and manual dunks: you need to stay close to the opponent.
Straight dunks
To block straight dunks, simply position your body on a line between the opponent and the rim. Stay close to him, as soon as you see his animation, jump to block.
Manual dunks
Manual dunk is a special type of dunk from the skill Dunk At Will (Manual), which is available to PF only. To block manual dunks see the following image:
1
2
3
4
5
- The court is divided into 5 zones corresponding to the red points.
- The red points are your initial standing spots. If the opponent is in zone 1, your initial standing spot is 1; if he is in zone 2, your intial standing spot is 2 and so on.
- Keep the distance between you and your opponent within your block range.
- With Manual Block, simply move towards the direction as he moves to meet him on the nearby zone as soon as you see the animation.
- If he dunks from zone 1 and 5, press ↓ (down) and jump to block.
- If he dunks from zone 3, press ← (left) or → (right) and jump to block.
- If he dunks from zone 2, press ↓ ← (down left) or ↑ → (up right) and jump to block.
- If he dunks from zone 4, press ↑ ← (up left) or ↓ → (down right) and jump to block.
A Center using Back Block to block a long range manual dunk.
- Without Manual Block, you will have to predict which direction he would go and meet him on the corresponding zone beforehand to block.
- Pressing ⇧ Shift to move to block will greatly enhance the blocking range.
- If the opponent’s dunk range far exceeds your block range, have your teammates stay close to the nearby zones to limit his angle choice. Or with Back Block, C can take them on without assistance.
Использование трансмиттера блутус and OOP¶
Трансмиттер bluetooth может применяться в Libre2 с новейшими версиями приложения xDrip+ и приложением OOP для Libre2. Данные ГК будут поступать каждые 5 минут, так же как и с Libre1. Для получения описания обратитесь к сайту miaomiao. Аналогично и с устройством Bubble и в будущем с другими трансмиттерами. Blucon должен работать, но еще не тестировался.
Old Libre1 transmitter devices cannot be used with the Libre2 OOP. They need to be replaced with a newer version or have a firmware upgrade for proper operation. MM1 with newest firmware is unfortunately not working yet — searching for root cause is currently ongoing.
The Libre2 OOP is creating the same BG readings as with the original reader or the LibreLink app via NFC scan. AAPS with Libre2 do a 25 minutes smoothing to avoid certain jumps. OOP generates readings every 5 minutes with the average of the last 5 minutes. Therefore the BG readings are not that smooth but match the original reader device and faster follow the “real” BG readings. If you try to loop with OOP please enable all smoothing settings in xDrip+.
The Droplet transmitter is working with Libre2 also but uses an internet service instead. Please refer to FB or a search engine to get further information. The MM2 with the tomato app also seems to use an internet service. For both devices you have to take care to have a proper internet connection to get your BG readings.
Even if the patched LibreLink app approach is smart there may be some reasons to use a bluetooth transmitter:
- the BG readings are identical to the reader results
- the Libre2 sensor can be used 14.5 days as with the Libre1 before
- 8 hours Backfilling is fully supported.
- get BG readings during the one hour startup time of a new sensor
Remark: The transmitter can be used in parallel to the LibreLink app. It doesn’t disturb the patched LibreLink app operation.
Green User Grade
AP/Class (Previous) – in April | Green User Grade (2019/04) |
Diamond | G5 — Green User Point: 10500 Points |
Platinum | G4 — Green User Point: 9000 Points |
Gold | G3 — Green User Point: 7000 Points |
Silver | G2 — Green User Point: 6000 Points |
Bronze | G1 — Green User Point: 4500 Points |
The Compensation for the User Grade Change will be as follows:
User AP | Package Reward |
Diamond + Platinum | Premium Card Sub Att Changer x10 |
Gold | Card Sub Attribute Changer x20 |
Introducing the Green User System! The Green User System is our new User
Grade System. There is a new button locatable at the top of your screen to easily
go to the Green User Grade Section.
This is the Overview of your Green User Grade System. To Participate, you need
to click first on the Verify button, this immediately credits your account to G1.
Similar to the old User Grade System, you will also receive rewards and benefits
depending on the Level of your Grade.
Green User Grade | Grade Standards | Grade Benefits |
G5 | 10500 above | Green User G5 Package/Free Card Mover Exclusive Shop’s Free Purchase Coupon x1 3 Additional Card Moves Ability to purchase All Star World Card Mover Additional 2% on Mileage earned Ability to purchase Effect/Item Ball outfits through the Exclusive Shop |
G4 | 10499 — 7500 | Green User G4 Package Additional 2% on Mileage Earned |
G3 | 7499 — 4500 | Green User G3 Package Additional 1% on Mileage Earned Lucky Chance Activated Green User Free Skill Slot (in development) Exclusive Shop’s Free Purchase Coupon x1 |
G2 | 4499 — 2500 | Green User G2 Package Skills purchaseable for free (in development) Item Ball, Card Ball, Capsule Guarantee System (in development) |
G1 |
Participate in the Green User Campaign |
Extra Benefits in Web Events |
Click on the «Participate Green User Campaign» to get started! Your grade will
automatically reflect on the overview.
In order to increase your Grade Level, you need to complete quests which is
locateable beside the Benefits Tab.
You can check the contents of the package you receive for achieving the specific
grade.
Like the old User Grade System, we also are introducing a new item Shop for
the Green User Grade. You can buy Limited outfits here, even an Allstar World
Card Mover!
Curious about the X-Machina Set? Heres a preview!
An Event that was loved and requested by many is now easily available by
achieving Grade3 on the Green User Grade System! Lucky Chance is readily
available whenever you want to!
One of the most requested features in the Card Mover, additional Card Moves,
can be easily acquired by ranking up in the Green User System!
We hope you enjoy our new and improved User Grade System!
Специальные команды и персонажи [ править ]
-
Майами Феникс ( Майами, Флорида , США )
- Алиса Андерсон (охранник, капитан)
- Фрэнсис Кэхилл (нападающий)
- Вой Качина (В центре)
-
Yokohama Choco Ships ( Иокогама , Япония )
- Сачи Такенака (охранник, капитан)
- Микако «Адог» Судзуки (нападающий)
- Ёсино Сайонджи (Центр)
-
Вена Вайс Риттер ( Вена , Австрия )
- Зигмунд «Зиг» фон Шенберг (гвардеец, капитан)
- Офелия (нападающий)
- Раймонд (Центр)
-
Los Angeles Gold Bugs ( Лос-Анджелес, Калифорния , США )
- «Богомол» (в центре, капитан)
- «Паук» (Нападающий)
- «Медоносная пчела» (Страж)
-
Tokyo Fruit Basket ( Токио , Япония )
- «Микан»
- «Ринго»
- «Ичиго» Эшли
-
Горячий карнавал в Рио ( Рио-де-Жанейро , Бразилия )
- Гарсиа Лоренцо
- Лиза Сильва
- Коко Жениться
-
Wonder Hup ( Республика Корея ), на основе корейской женской группы » Wonder Girls «
- Сохи
- Сунье
- Сонми
- Ыын
- Юбин
-
KARA Cats ( Республика Корея ), основанная на корейской женской группе » KARA «.
- Гу Хара
- Хан Сынён
- Кан Джиён
- Николь
- Парк Гюри
Attribute Distribution[]
i | The following section contains play guide from one or more players. Therefore, it is subjective and may not work for everyone. |
- Total point: 136
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Assist[]
Icon | Name | Effect | Description |
---|---|---|---|
V-Cut III | V-Cut: speed +48 | Move away quickly from your defender if you are not in possesion of the ball | |
Drive Fake III | Drive Fakes: direction change | Swap direction during a drive can be done multiple times | |
Direct Pass I | Acquire Direct Pass | Select which teamate will pass with Q/E | |
Back Roll Turn III | Back Roll Turn: speed +48 | While Drive Dribble, quickly execute a spinning move towards the back to shoot | |
Jab Step III | Jab Step Drive: speed +48 | Confuse your component by maneuvering left or right while keeping a Jab Step state | |
Shoot Fake Drive III | Shoot Fake Drive: speed 48 | After a successful fake shot perform a quick drive | |
Drive&Cut I | Acquire Drive&Cut | Cancel your Drive and return to your original position | |
SP Drive III | Drive: speed +48 | Increase your drive speed | |
Quick Change III | Quick Change: speed +48 | Increase your maneuver speed upon receiving a Pass | |
Non-stop Pass I | Acquire Non-stop Pass | Pass the ball quickly as soon as you receive a pass | |
Kill Pass II | Kill Pass: speed +36 | Allows you to make a quick pass while heavily defended | |
Kill Pass III | Kill Pass: speed +48 | Allows you to make a quick pass while heavily defended | |
Jump Pass II | Jump Pass: range +36 | Fake a layup or dunk and instead perform a pass | |
Jump Pass III | Jump Pass: range +48 | Fake a layup or dunk and instead perform a pass | |
Away Screen Move Bonus III | Away Screen Move: speed +48 | When you are in indirect-offense with a team mate screening near you, your dash speed become faster | |
Drive & Post Up I | Acquire Drive & Post Up | While Drive Dribbling, stop and change into Post Up motion | |
SP Pass III |
Entry Pass speed +48 |
When Equipped, Pass speed increases and you are less
likely to be Intercepted |
|
Alley-oop Pass I | Acquire Alley-oop Pass | Perform an Alley-oop Pass, your teammate must press F | |
Pick & Move I | Acquire Pick & Slip | Move faster after a fake Screen | |
Pick&Move II | Pick & Slip/Roll/Pop is available | Move fast when defender and screen crash. (Pick & Slip/Roll/Pop is available.) | |
Outlet Pass I | Acquire Outlet pass | Protect the ball from steal & pass after a Rebound/Block&Catch | |
Diving Catch & Pass | |||
Baseball Pass I | Acquire Baseball Pass | Strongly pass the ball directly to your teamate using one hand | |
Drive in & Kick out I | Acquire Drive in & Kick out | During Drive Dribble, perform the fast Pass to teammates | |
Hookup Pass I | Acquire Hookup Pass | Fake on Layup or Dunk shot, then Alley-oop pass | |
Behind The Back II | Behind The Back: range +36 | Drive in then step back and perform a jump shot | |
Behind The Back III | Behind The Back: range +48 | Drive in then step back and perform a jump shot | |
Fancy Drive I | Acquire Fancy Drive | Extend your evade drive angle by performing a fancy spin move | |
Two Step III | Perform a side step towards the basket while holding onto the ball | ||
Pass and Run I | Acquire Pass and Run | Make a short dash after making a pass | |
SP Screen II | Screen: collision angle↑ +24 | Increases the width of your screen | |
Tap Pass I | Acquired Tap Pass | Pass the ball to the closest teammate for Rebound | |
Power Tab Pass I | Acquire Power Tab Pass | Tap the Ball towards your teammate denying the opponents | |
Post Up Drive Fake II | Post Up Drive Fake↑ | Change direction twice while Post Up Drive | |
Hand to Hand Pass I | Acquire Hand to Hand Pass | Pass to a teammate while in a Post Up keeping | |
Post Up Quick Change II | Post Up Quick Change: speed↑ +36 | As soon as you receive a pass during Post Up you can drive in faster |