Shindo life (roblox)

Mode

By holding C, the user can activate Shiver-Akuma’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Shiver-Akuma’s mode drains 25 MD per second for all stages except Stage 4, which drains 125 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,200 CHI +2,400 NIN +2,200 TAI +2,000 HP Level 50 While in this stage, the user’s speed is slightly boosted, and has their dash changed into a teleport that causes them to disappear. Pressing C while holding down right-click allows the user to warp themselves into an alternate dimension, turning them invisible from the view of other players and invincible while giving them a tremendous speed boost. However, while they are warped, the user cannot charge Chi or interact with the environment, such as attacking players or collecting scrolls. This ability uses 15,000 Chi and has a cooldown of 20 seconds.
Stage 2 +2,800 CHI +2,600 NIN +2,700 TAI +2,400 HP Level 450 While in this stage, the user’s speed is boosted. Their melee attacks are now done along with Shiver-Akuma’s Skeleton Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to use the same ability as Stage 1’s. This ability uses 35,000 Chi and has a cooldown of 20 seconds. Pressing Q allows the user to manifest Shiver-Akuma’s Armored Samurai Spirit and throw two giant shurikens at the direction of the cursor, temporarily warping away enemies hit by it and stunning them while also distorting their vision. This ability uses 25,000 Chi and has a cooldown of 15 seconds.
Stage 3 +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP Level 800 While in this stage, the user’s melee attacks are now done along with Shiver-Akuma’s Armored Samurai Spirit, extending their range. The abilities of this stage of Shiver-Akuma are the exact same as Stage 2’s.
Stage 4 +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP Level 800, Forged Spirit While in this stage, the user’s melee attacks are now done along with Shiver-Akuma’s True Samurai Spirit, extending their range. The abilities of this stage of Shiver-Akuma are the exact same as Stage 2 and 3’s, albeit the Q attack is performed by the True Samurai Spirit and no longer uses any Chi but has a cooldown of 20 seconds.

Moveset

Move Name Image Chi Cooldown Description
Wood Style: Roots of Earth 26,000 30 seconds The user creates multiple wood pillars that rise into the air before automatically homing in on nearby enemies, dealing damage and stunning enemies by binding them with wood upon impact.
Wood Style: Worlding Flower 20,000 25 seconds The user creates two wooden pillars in front of them with blooming red flowers growing on them that home in on nearby enemies. The pillars deals damage upon impact, while the pollen produced by the flowers stun nearby enemies and continuously deal low damage.
Wood Style: Sprouting Tree 22,000 25 seconds The user causes two trees to rise up from the ground, which deal damage to nearby enemies as they grow. The user can proceed to use these trees for Tree Jumping.

Mode

By holding C, the user can activate Xeno-Dokei’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Xeno-Dokei’s mode drains 25 MD per second for Stage 1, and drains 125 MD per second for Stage 2.

Mode Stat Bonuses Requirement Description
Stage 1 +2,600 CHI +2,400 NIN +2,800 TAI +2,500 HP Level 600 While in this stage, the user’s speed is significantly boosted and their dash changes into a teleport. The user’s left arm is replaced with a red white-tipped wing-like appendage that has white-ended spikes on its shoulder. The user’s basic melee attack is also replaced with them swinging this appendage, extending their range. Pressing C while holding down right-click causes the user to expels a stream of blood from their mouth that progressively widens with range. Enemies hit by this stream of blood will inflate into balls of blood before rupturing in an explosion of blood a few seconds later, which deals damage. This ability uses 25,000 Chi and has a cooldown of 30 seconds. Pressing Q causes the user to rapidly flail their wing-like appendage, which fires several blood bullets at the direction of the cursor. Upon impact, these bullets create splashes of blood and deal area-of-effect damage. This ability uses 20,000 Chi and has a cooldown of 18 seconds.
Stage 2 +2,900 CHI +2,800 NIN +2,800 TAI +2,600 HP Level 800 While in this stage, attacking and blocking will cause the user to transform into a massive owl-like monster with a white head that has one eye and four red-tipped spikes on it, a dark red body, two massive red blade-like spikes with white tips on each side, several red-tipped spikes protruding from its back, and two white talons for feet. The user’s melee attacks are also replaced with the monster swinging the spikes on their body and finally spinning around. The abilities of this stage of Xeno-Dokei are almost identical to those of Stage 1’s, albeit increased in size. While in this stage, using Dokei Style: Blood Rain and Dokei Style: Dragon Bombs will cause the user to transform into the monster, allowing better aiming.

Eye Shindo Life Best Bloodlines

Eye Bloodlines Levels Rarity No of Modes
Satori Akuma 0 to 1000 1 out of 100 Four
Arahaki Jokei 0 to 1000 1 out of 200 Three
Tengoku 0 to 700 1 out of 150 One
Dokei 0 to 800 1 out of 35 Two
Shiver Akuma 0 to 800 1 out of 100 Four
Akuma 0 to 1300 1 out of 75 Seven
Raion Akuma 0 to 1000 1 out of 120 Four
Tengoku 0 to 700 1 out of 150 One
Jokei 0 to 1000 1 out of 100 Three
Shin Akuma 0 to 1000 1 out of 200 Four
Deva Rengoku 0 to 700 1 out of 60DEVA BOSS One
Renshiki 0 to 700 1 out of 150 One
Rengoku 0 to 800 1 out of 100 Five
Dark Jokei 0 to 1000 1 out of 200 Three
Sengoku 0 to 1000 1 out of 200 Two
Raion Rengoku 0 to 600 1 out of 200 One
Riser Akuma 0 to 1000 1 out of 140 Four
Light Jokei 0 to 1000 1 out of 200 Three
Deva Sengoku 0 to 700 1 out of 200 One

How Do I Use Shindo Life Spins?

Once you’ve claimed a free spins code, you’ll probably want to use them straight away. You can hold up to 500 spins without the Spin Storage Gamepass, but where’s the fun in that? Here’s how to use Shindo Life spins:

  • Enter the ‘Edit’ menu from the main menu
  • Click either the ‘Elements’ or ‘Bloodline’ buttons around your character
  • Click the ‘Spin’ button beneath any unlocked Element or Bloodline slot to use a spin.

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It can take a good long while to use up all the spins you get in Shindo Life. You need to do them one at a time to ensure you don’t reroll a good trait. Stick with it, though. There’s nothing worse than wasting a code by forgetting to use the spins you already have.

Moveset

Move name Image Chi Cooldown Description
Tengoku Style: Kami Hammer 25,000 25 seconds The user creates a spinning ball of air in their right hand and gains a significant speed boost. While the sphere is present, if the user comes near anything, they will thrust their hand forward, dealing damage and knocking the recipient back multiple times.
Tengoku Style: Kami Blitz 23,000 23 seconds The user manifests several large cyan orbs above them and hurls them at the direction of the cursor. This volley of orbs explode upon impact and deal great knockback, and are also capable of homing.
Tengoku Style: Kami Blade 40,000 25 seconds The user fires a beam of golden energy at the direction of their cursor, which deals damage multiple times and knockbacks each time it hits. The user can also change the direction of the beam by moving their cursor. It has a slight auto-aim.

Moveset

Move Name Image Chi Requirement Cooldown Description
Rengoku Style: Gravity Push 22,000 22 seconds The user creates a repulsive forcefield around them that damages and pushes away enemies. The forcefield has a first wave and second wave, the first wave breaks blocks while the second wave does about 2.5 times more damage than the first wave and spans a wider area than it. This ability also makes the user temporarily immune to attacks and pushes away Throwable Ninja Tools.
Rengoku Style: Gravity Pull 27,000 25 seconds The user pulls the nearest enemy to them before grabbing their neck and slamming them to the ground, dealing moderate damage and creating an opening for a combo.
Rengoku Style: Dark Matter Tensei 30,000 25 seconds The user lifts nearby enemies into the air and creates a mini planet around them with debris, eventually crushing it, dealing massive damage to the opponents.

How Do I Get More Free Spins in Shindo Life?

Using codes isn’t the only way to get Shindo Life spins. While you’ll get a nice boost of spins this way, you can also earn free spins just by playing the game.

Further freebies: Over on our Anime Fighters Simulator codes list

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You can get more free spins in Shindo Life simply by completing daily quests and levelling up your character. You’ll even gain a few naturally while logged in and as daily log-in rewards. Of course, you can buy spins with Robux as well.

To do so, just click where it shows you how many spins you currently have. You’ll find this opposite the code entry box in the ‘Edit’ menu. Click whether you want to buy 15, 30, or 60 spins and go from there.

Moveset

Move Name Image Chi Cooldown Description
Jokei: Air Blast 20,000 25 seconds The user releases a palm thrust at the direction of their cursor, firing a blast of wind capable of dealing damage multiple times and continuously knocking back enemies hit by it.
Jokei: Rotation 18,000 + 2,000/second 25 seconds The user quickly spins around while creating a rotating dome of blue energy around them, repeatedly damaging enemies inside the dome while making the user immune to damage for the duration. When the ability ends, the user knocks back nearby enemies and deals extra damage. The duration of this attack can be extended by holding down the key it is assigned to.
Jokei: 128 Palms 26,500 25 seconds The user creates a large Eight Trigrams symbol on the ground that stuns targets caught in it. The user then rapidly delivers a series of attacks to a target, damaging them several times. While this attack is performed, the user is immune to damage.

Shindo Life Tier List — Best Characters for Shindo Storm League

S Seishin, Ryken Shizen, Raion Rengoku, Riser Akuma, PTS Deva, Azim Senko, Bankai Akuma, Ghost Korashi
A Zeno Dokei, Shiver Akuma, Shindai Akuma, Satoru Akuma, Pika Senko, Odin Saberu, Apollo Sabaku, Atomic, Borumaki, Narumaki, Forged Rengoku, Golden Jokei, Dangan,
B Renshiki, Minikami, Menma Azarashi, Giovanni Shizen, Ryuji Kenichi, Bruce Kenichi, Dio Senko
C Kau Cobra, Okami, Raion Akuma, Bankai Akuma
D Ashen Storm
E Glacier, PTS Raion

Referring back to the Shindo List tier list is a habit you need to form. The Shindo Storm PvP mode drops a bunch of players into a battlefield not with their hand-picked skills and stats, but those of a pre-set character instead.

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There are around 36 different Shindo Storm characters to choose from right now, but outside of the first two you get for free, you’ll be paying millions of coins to unlock each. Buy one before looking at the tier list above and you might just make a costly mistake.

The developers are currently pushing hard for Shindo Life PVP to take off, with exciting videos to prove it. If you’re interested in putting your skills to the test, consider keeping track of the changes. Shindo Storm and Arena-X modes are getting private servers real soon.

Clan Shindo Life Best Bloodlines

Clan Bloodlines Levels Rarity No of Modes
Shado 0 to 500 1 out of 30 One
Rykan Shizen 0 to 1000 1 out of 150 Three
Senko 0 to 700 1 out of 45 One
Azarashi 0 to 700 1 out of 55 Two
Kerada 0 to 700 1 out of 70 Two
Kaijin 0 to 600 1 out of 45 One
Kokotsu 0 to 700 1 out of 35 One
Minakami 0 to 500 1 out of 45 One
Azim Senko 0 to 700 1 out of 130 One
Shizen 0 to 1000 1 out of 100 Three
Dio Senko 0 to 700 1 out of 150 One
Glacier 0 to 500 1 out of 40 One
Koncho 0 to 700 1 out of 70 One
Nectar 0 to 700 1 out of 75 One
Eternal 0 to 700 1 out of 90 One
Wanziame 0 to 700 1 out of 40 One
Okami 0 to 700 1 out of 70 One
Hair 0 to 500 1 out of 140 One
Cobra 0 to 1000 1 out of 170 One
Dragon 0 to 700 1 out of 110 One
Odin Saberu 0 to 1300 1 out of 170 One
Kenichi 0 to 1000 1 out of 150 Two
Mecha Spirit 0 to 600 1 out of 200 Two
Seishin 0 to 700 1 out of 130 One
Saberu 0 to 1300 1 out of 140 One
Pika Senko 0 to 700 1 out of 180 One
Ghost Korashi 0 to 700 1 out of 300 One
KABU COBRA 0 to 1000 1 out of 200 One
Inferno Korashi 0 to 700 1 out of 300 One
Jotaro Shizen 0 to 1000 1 out of 200 Two
Giovanni Shizen 0 to 1000 1 out of 160 Two

Mode

By holding C, the user can activate Narumaki’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Narumaki’s modes drains 45 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,500 CHI +2,600 NIN +3,000 TAI +2,700 HP Level 400 While in this stage, the user gains an orange glowing cloak with a sparkling orange flame aura. The user also gains a significant speed boost, and has their dash changed into a teleport. While this mode is active, the user’s basic melee attack is replaced with them manifesting a Spirit Bomb-Shuriken and slamming it into the enemy, then the ball of energy from Mao Tailed Spirit, then the one from Isu Tailed Spirit, and finally the ones from Isu Tailed Spirit, Sun Tailed Spirit, and Ku Tailed Spirit altogether, which creates an explosion of dark blue electricity. The user also passively teleports every second in the direction they are running.

After pressing C while holding down right-click in this mode, the user summons the Kor Spirit, which is standing upright and holding a large Spirit Bomb-Shuriken in each of its hands. Afterwards, it throws the Spirit Bomb-Shurikens at the direction of the cursor and disappears. Upon impact, the Shurikens explode and create giant explosions of wind, dealing damage. This ability uses 25,000 Chi and has a cooldown of 20 seconds.

After pressing Q while in this mode, the user grows four orange arms out of energy, with two on each side out of their body. The arms then create two large Palm Blasts, one on each side of the user. The user then dashes forward while zipping side to side, creating a trail of orange light behind them. Upon impact with an enemy, the Palm Blasts explode, dealing heavy damage. This ability does not use Chi and has a cooldown of 23 seconds.

Stage 2 +3,500 CHI +3,500 NIN +4,000 TAI +4,000 HP Level 1,500

While in this stage, the user gains a black body suit, a significant speed boost and has their dash changed into a teleport. They also gain the ability to passively teleport, while also having a timer of 90 seconds on the center of their character. This mode lasts for 90 seconds. the users melee attacks no longer manifest spirit bombs, and are replaced with the basic melee attacks which now drains Chi. Upon having a target in a certain amount of range, the user’s melee attacks can allow the user to teleport themselves to the target while also dealing damage.

After pressing C while holding down right-click in this mode, the user creates a spirit bomb in their right hand and dash forwards, creating a large explosion upon contact. This ability uses 25,000 Chi and has a cooldown of 20 seconds.

After pressing Q while in this mode, the user leaps into the air and stops for a brief moment before coming down to the kick the opponent. This ability is capable of homing, it does not use Chi and has a cooldown of 23 seconds.

After pressing E while in this mode, the user dashes forwards. Hitting a target will cause the user to hit it three times with large air blasts and then backflipping away. This ability uses 25,000 Chi and has a cooldown of 15 seconds.

Mode

By holding C, the user can activate Raion-Akuma’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Raion-Akuma’s mode drains 25 MD per second for all stages except Stage 4, which drains 125 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,200 CHI +2,400 NIN +2,200 TAI +2,000 HP Level 50 While in this stage, the user’s speed is slightly boosted. Pressing C while holding down right-click allows the user to damage nearby targets by firing blasts of black flames at them. These flames can stack if they hit multiple opponents who are grouped together, dealing more damage then normal. This ability uses 30,000 Chi and has a cooldown of 25 seconds.
Stage 2 +2,800 CHI +2,600 NIN +2,700 TAI +2,400 HP Level 450 While in this stage, the user’s speed is boosted. Their melee attacks are now done along with Raion-Akuma’s Skeleton Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to manifest Raion-Akuma’s Armored Samurai Spirit and fire an arrow at the direction of the cursor, which explodes into black flames and deals damage upon impact. This ability uses 30,000 Chi and has a cooldown of 25 seconds. Pressing Q allows the user to use an ability similar to Stage 1’s, except the user fires a single blast of black flames instead of multiple, which uses 20,000 Chi and has a cooldown of 20 seconds.
Stage 3 +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP Level 800 While in this stage, the user’s melee attacks are now done along with Raion-Akuma’s Armored Samurai Spirit, extending their range. The abilities of this stage of Raion-Akuma are the exact same as Stage 2’s.
Stage 4 +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP Level 800 Raion Spirit While in this stage, the user’s melee attacks are now done along with Raion-Akuma’s True Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to manifest the True Samurai Spirit and deliver three sword slashes of black flames in front of them, which damage and burn enemies. This ability uses 30,000 Chi and has a cooldown of 25 seconds. Pressing Q allows the user to manifest the True Samurai Spirit and fire two arrows at the direction of the cursor, which deal damage and explode into black flames upon impact. This ability does not use Chi and has a cooldown of 20 seconds.

Mode

By holding Z, the user can activate Raion-Azure’s mode, initially starting at Stage 1. The user can switch between stages by holding Z and pressing the stage’s corresponding number, as long as they meet the bloodline’s level requirements of the stage. When Raion-Azure’s mode is activated, additionally, the user gains a significant speed boost, their dash changes into a teleport, and they passively teleport every second in the direction they are sprinting. This mode drains 40 MD per second.

While in this mode’s second stage, the user can fly by holding down spacebar and descending by holding X, draining approximately 1800 Stamina per second in flight.

Mode Stat Bonuses Requirement Description
Stage 1 +2,500 CHI +2,300 NIN +2,500 TAI +2,200 HP Level 600 The user manifests a set of light-blue armor and their right eye is replaced with the Raion-Akuma icon while their left eye is replaced with the Raion-Azure icon.

While this mode is active, the user’s basic melee attacks are done with the katana-wielding arms of Raion-Azure’s Skeleton Samurai Spirit, extending their range and damage.

After pressing Z while in this mode, the user hovers into the air and manifests Raion-Azure’s True Samurai Spirit while forming several giant planetoids around them, before firing an arrow of lightning in the direction of the cursor. Upon impact, the arrow creates a giant explosion of lightning while damaging and knocking back enemies. This ability uses 40,000 Chi and has a cooldown of 25 seconds.

Stage 2 +3,500 CHI+3,500 NIN+4,000 TAI +4,000 HP Level 1,500 After activating this mode, The user’s armor changes its form and resembles Raion-Rengoku’s Samurai Spirit, Additionally, A timer of 90 seconds appears on the user that shows when the mode will end.

While this mode is active, the user’s basic melee attacks are done with the bow and arrow of Raion-Azure’s Samurai Spirit, extending their range and damage.

After pressing Z while in this mode, the user gathers a ball of lightning in their right hand before flying quickly towards the cursor. Upon striking the user’s desired target, a giant explosion of lightning will occur. This ability uses 40,000 Chi and has a cooldown of 25 seconds.

After pressing Q while in this mode, the user performs an attack similar to Stage 1’s Z attack, but shoots three arrows instead of one. This ability uses 20,000 Chi and has a cooldown of 30 seconds.

After pressing E while in this mode, the user shoots a lightning arrow to the sky, the arrow then creates a lightning ball which shoots down a barrage of lightning arrows, each creating a lightning explosion. The user can decide where the arrows will land by moving the cursor to the desired location. This ability uses 20,000 Chi and has a cooldown of 30 seconds.

Mode

By holding C, the user can activate Shizen’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Shizen’s mode drains 25 MD per second for all stages except Stage 3, which drains 125 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,700 CHI +2,600 NIN +2,500 TAI +2,400 HP Level 400 While in this stage, the user’s speed is slightly boosted and red markings appear on their face. Pressing C while holding down right-click allows the user to create a large wooden golem with a wooden dragon wrapped around its torso. The golem will proceed to run rampant, trampling enemies below it, before slamming their fist down on the ground. This ability uses 25,000 Chi and has a cooldown of 30 seconds.
Stage 2 +2,900 CHI +2,800 NIN +2,800 TAI +2,600 HP Level 800 While in this stage, the user’s speed is significantly boosted and a white scroll appears behind their waist. Pressing C while holding down right-click allows the user to create a gigantic wooden statue with many hands before sending 35 of these hands at the direction of the cursor. Upon impact, the hands explode, dealing damage. This ability uses 25,000 Chi and has a cooldown of 30 seconds.
Stage 3 +2,900 CHI +2,850 NIN +2,800 TAI +2,650 HP Level 1,000 While in this stage, the user’s melee attacks are done with the wooden golem from Stage 1, extending their range. Pressing C while holding down right-click allows the user to use the RMB+C ability from Stage 1. This ability uses 25,000 Chi and has a cooldown of 30 seconds. Pressing Q causes the user to summon the wooden golem and slam its fist down on the ground, creating a shockwave that deals area-of-effect damage. This ability does not use Chi and has a cooldown of 20 seconds.

Elemental Shindo Life Best Bloodlines

Elemental Bloodlines Levels Rarity No of Modes
Lava 0 to 500 1 out of 40 No
Mud 0 to 500 1 out of 6 No
Atomic 0 to 500 1 out of 40 No
Gold Sand 0 to 500 1 out of 60 No
Crystal 0 to 500 1 out of 6 No
Explosion 0 to 500 1 out of 6 No
Apollo Sand 0 to 500 1 out of 50 Yes
Steam 0 to 500 1 out of 6 No
Ice 0 to 500 1 out of 6 No
Clay 0 to 700 1 out of 75 Yes
Nature 0 to 500 1 out of 6 No
Ashen Storm 0 to 600 1 out of 150 Yes
Bubble 0 to 700 1 out of 60 Yes
Storm 0 to 500 1 out of 30 Yes
Paper 0 to 600 1 out of 50 Yes
Sand 0 to 600 1 out of 35 Yes
Black Shock 0 to 600 1 out of 50 YES
Bolt 0 to 500 1 out of 40 No
Scorch 0 to 500 1 out of 32 No
Ink 0 to 700 1 out of 120 Yes
Vine 0 to 1000 1 out of 160 Yes
Typhoon 0 to 500 1 out of 105 None
Sound 0 to 500 1 out of 50 No
Emerland 0 to 500 1 out of 70 None
Frost 0 to 500 1 out of 70 No
Inferno 0 to 500 1 out of 80 No

Mode

By holding C, the user can activate Jokei’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Jokei’s mode drains 30 MD per second for all stages.

Mode Stat Bonuses Requirement Description
Stage 1 +1,000 CHI +1,000 NIN +1,300 TAI +1,200 HP Level 120 While in this stage, the user’s speed is slightly boosted. The user’s idle stance is changed, their basic melee attack is changed and drains Chi, and their eyes turn white with veins bulging around them. Pressing C while holding down right-click allows the user to temporarily see the blue avatar rigs of nearby players and NPCs, allowing them to locate enemies through obstructions. This ability uses 25,000 Chi and has a 21 second cooldown. Press Q causes the user to dash forward and strike with their right palm glowing with blue energy, dealing damage and draining Chi from the recipient. This ability uses 5,000 Chi and has a 10 second cooldown.
Stage 2 +2,200 CHI +2,200 NIN +2,400 TAI +2,100 HP Level 500 While in this stage, the user’s speed is boosted. The user’s fists are enveloped in shrouds of blue energy that resemble the heads of lions. After pressing C while holding down right-click, the user creates a large Eight Trigrams symbol on the ground and rapidly delivers a series of attacks to a nearby target, damaging them and draining their Chi several times. Afterwards, the user uses the RMB+C ability from Stage 1. This ability uses 25,000 Chi and has a 21 second cooldown. The Q ability of this stage of Jokei is the same as Stage 1’s.
Stage 3 +2,800 CHI +2,400 NIN +2,700 TAI +2,450 HP Level 800 While in this stage, the user’s speed is boosted. The user’s fists are enveloped in shrouds of purple energy that resemble the heads of lions. After pressing C while holding down right-click, the user jumps high into the air, before falling back down and releasing a large purple explosion upon touching and punching the ground, dealing damage to anything nearby. This ability uses 25,000 Chi and has a 21 second cooldown. The Q ability of this stage of Jokei is the same as Stage 1 and 2’s.

Moveset

Move Name Image Chi Cooldown Description
Renshiki Style: Absorption 5,000 20 seconds The user holds out their right hand, which creates a green aura that absorbs all incoming attacks, making them immune to attacks while replenishing their Chi for each attack. The move can also be held down, increasing duration at the cost of stamina, with a maximum duration of five seconds.
Renshiki Style: Kami Hammer 25,000 23 seconds The user holds up their right hand or their Weapon Ninja Tool, jumps up while lunging forward, and strikes the ground with it. This creates a ripple of green energy around them that deals area-of-effect damage multiple times.
Renshiki Style: Kami Bomb 35,000 25 seconds Upon activation, the user hovers in the air while creating a large green sphere of energy, before throwing it at the direction of the cursor after a few seconds. Upon contact, the sphere explodes, dealing area-of-effect damage three times.

Mode

By holding Z, the user can activate Raion-Rengoku’s mode, initially starting at Stage 1. The user can switch between stages by holding Z and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. When Raion-Rengoku’s mode is activated Additionally, the user gains a significant speed boost, their dash changes into a teleport, and they passively teleport every second in the direction they are sprinting. This mode drains 40 MD per second.

While in this mode’s second stage, the user can fly by holding down spacebar and descending by holding X, draining approximately 1800 Stamina per second in flight.

Mode Stat Bonuses Requirement Description
Stage 1 +2,500 CHI +2,300 NIN +2,500 TAI +2,200 HP Level 600 The user manifests a set of purple armor and their right eye is replaced with the Raion-Akuma while their left eye is replaced with the Raion-Rengoku Icon.

While this mode is active, the user’s basic melee attacks are done with the katana-wielding arms of Raion-Rengoku’s Skeleton Samurai Spirit, extending their range and damage.

After pressing Z while in this mode, the user hovers into the air and manifests Raion-Rengoku’s True Samurai Spirit while forming several giant meteors around them, before firing an arrow of lightning at the direction of the cursor. Upon impact, the arrow creates a giant explosion of lightning while damaging and knocking back enemies. This ability uses 40,000 Chi and has a cooldown of 25 seconds.

Stage 2 +3,500 CHI+3,500 NIN+4,000 TAI +4,000 HP Level 1,500 The user’s armor changes its form and resembles Raion-Rengoku’s Samurai Spirit, Additionally, A timer of 90 seconds appears on the user that shows when the mode will end.

While this mode is active, the user’s basic melee attacks are done with the bow and arrow of Raion-Rengoku’s Samurai Spirit, extending their range and damage.

After pressing Z while in this mode, the user gathers a ball of lightning in their right hand before flying quickly towards the cursor. Upon striking the user’s desired target, a giant explosion of lightning will occur. This ability uses 40,000 Chi and has a cooldown of 25 seconds.

After pressing Q while in this mode, the user performs an attack similar to Stage 1’s Z attack, but shoots three arrows instead of one. This ability uses 20,000 Chi and has a cooldown of 30 seconds.

After pressing E while in this mode, the user shoots a lightning arrow to the sky, the arrow then creates a lightning ball which shoots down a barrage of lightning arrows, each creating a lightning explosion. The user can decide where the arrows will land by moving the cursor to the desired location. This ability uses 20,000 Chi and has a cooldown of 30 seconds.

Mode

By holding C, the user can activate Shindai-Akuma’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Shindai-Akuma’s mode drains 25 MD per second for all stages except Stage 4, which drains 125 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,200 CHI +2,400 NIN +2,200 TAI +2,000 HP Level 50 While in this stage, the user’s speed is slightly boosted and their dash is replaced with a teleport. After pressing C while holding down the right mouse button, the user turns invisible and summons four invisible and invincible clones that rush towards the nearest enemy and attack them with melee attacks. This ability uses 35,000 Chi and has a cooldown of 25 seconds.
Stage 2 +2,800 CHI +2,600 NIN +2,700 TAI +2,400 HP Level 450 While in this stage, the user’s speed is boosted even more and passively teleports every second in the direction they are moving. Their melee attacks are now done along with Shindai-Akuma’s Skeleton Samurai Spirit, extending their range and damage. Pressing C while holding down right-click allows the user to use the same ability as Stage 1’s. Pressing Q allows the user to manifest Shindai-Akuma’s Armored Samurai Spirit and delivering three flying sword slashes in front of them, dealing damage and knocking back enemies. This ability uses 15,000 Chi and has a cooldown of 15 seconds.
Stage 3 +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP Level 800 While in this stage, the user’s melee attacks are now done along with Shindai-Akuma’s Armored Samurai Spirit, extending their range and damage even more. The abilities of this stage of Shindai-Akuma are the exact same as Stage 2’s.
Stage 4 +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP Level 800 While in this stage, the user’s melee attacks are now done along with Shindai-Akuma’s True Samurai Spirit, extending their range and damage again. The abilities of this stage of Shindai-Akuma are similar Stage 2 and 3’s, with a few minor differences. The clones summoned by the RMB+C attack are now equipped with Shindai-Akuma’s True Samurai Spirit, increasing their range and attack damage. If the user has a Weapon Ninja Tool equipped, the clones have a chance of using the Ninja Tool’s special ability. The Q attack no longer consumes Chi and is much larger.

Moveset

Move name Image Chi Cooldown Description
Dokei Style: Blood Rain 22,000 20 seconds The user jumps into the air and shoots four large bubbles of blood at the direction of the cursor. Upon impact, enemies hit by these bubbles will inflate into balls of blood before rupturing in an explosion of blood a few seconds later and being dealt damage.
Dokei Style: Dragon Bombs 20,000 25 seconds The user creates four red blood dragons that rise out of the ground and fly towards the direction of the cursor. Upon impact, the dragons will create giant spheres of blood. Enemies hit by them will inflate into balls of blood before rupturing in an explosion of blood a few seconds later and being dealt damage. These dragons are also capable of homing.
Dokei Style: Reality Drive 25,000 25 seconds The user casts an illusion on nearby enemies and stuns them. This damages the enemies while causing them to see themselves being bitten by the monster from Xeno-Dokei’s mode Stage 2.
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