Руководство по команде setblock
Содержание:
Generation Commands¶
Description | Generates a hollow cylinder. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the cylinder. 1st is N/S, 2nd is E/W | |
The height of the cylinder |
Description | Generates a cylinder. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the cylinder. 1st is N/S, 2nd is E/W | |
The height of the cylinder | |
Make a hollow cylinder |
Description | Generates a hollow sphere. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the sphere. Order is N/S, U/D, E/W | |
Raise the bottom of the sphere to the placement position |
Description | Generates a filled sphere. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the sphere. Order is N/S, U/D, E/W | |
Raise the bottom of the sphere to the placement position | |
Make a hollow sphere |
Description | Generate a forest |
Permissions | |
Usage | |
The size of the forest, in blocks | |
The type of forest | |
The density of the forest, between 0 and 100 |
Description | Generate pumpkin patches |
Permissions | |
Usage | |
The size of the patch |
Description | Generate a hollow pyramid |
Permissions | |
Usage | |
The pattern of blocks to set | |
The size of the pyramid |
Description | Generate a filled pyramid |
Permissions | |
Usage | |
The pattern of blocks to set | |
The size of the pyramid | |
Make a hollow pyramid |
(or , )
Description |
Generates a shape according to a formula. See also https://tinyurl.com/weexpr. |
Permissions | |
Usage | |
The pattern of blocks to set | |
Expression to test block placement locations and set block type | |
Generate a hollow shape | |
Use the game’s coordinate origin | |
Use the placement’s coordinate origin | |
Use the selection’s center as origin |
Available Patterns¶
Note
This list may be incomplete as patterns are added to WorldEdit. In addition, our API allows other plugins to register new patterns, which will not be listed here.
Tip
Here’s a video detailing some of these patterns which were added in WorldEdit 7: https://www.youtube.com/watch?v=S5wCVMf3SvM
Single Block Pattern
The most basic pattern of just a single block. A block is identified by two parts: the , and additional block states. These two links to the Minecraft Wiki, along with WorldEdit’s in-built tab-completion for commands, should guide you in specifying the block you want. Additional states are always appended to the type using the syntax . Note that when states are not specified, or if some are left out, the default values will be used for those states.
Example: Single block patterns
Setting a selection to stone:
//set stone
Setting a selection to a note block with a specific instrument and pitch:
//set note_block
Setting a selection to an oak stair block facing east with the bigger part on top:
//set oak_stairs
Random Pattern
This pattern allows setting random blocks from any number of other patterns. The basic form is as simple as a comma-separated list of patterns, which will be chosen from evenly. You can also specify weights for each pattern with .
Example:: Random Patterns
Setting a selection to different types of stone, equally distributed:
//set stone,diorite,andesite,granite
Setting a selection to mostly red wool, with a small amount of glass (5:1 ratio, see note below):
//set 50%red_wool,10%red_stained_glass
Note
Despite the percentage sign, weights need not add up to 100. They are cumulative and will be divided by the total. That is, means 25% of blocks will be dirt, and 75% will be stone. In other words, weights are relative to each other, not to 100. Because of that, the pattern isn’t valid. If you only want to set 5% of blocks to dirt, you should use the .
Tip
You can use any other pattern as one of the choices, not just the single block pattern. Keep reading to see more patterns…
Random State Pattern
Prefixing any block type with an asterisk () will randomly choose between all states for that block for each position.
Example: Random State Pattern
Setting oak logs facing in random directions:
//set *oak_log
Clipboard Pattern
The pattern will take blocks from your clipboard in the same arrangement. This makes it easy to build one part of a repeating complicated pattern by hand, and then repeat it over and over. You can also offset the pattern by adding .
Example: Using the clipboard pattern
Replacing to your clipboard:
//replace #existing #clipboard
Using the clipboard in the first image to replace a hill. Note the repeating layers.
Using an offset to align the clipboard:
//set #clipboard@
Type or State Applying Pattern
This pattern, prefixed by , lets you set the type or states of a block without modifying everything else. This pattern will, for example, allow you to change a spiral staircase from oak to acacia without having to worry about the stairs facing in different directions and so on. You can either specify a block type (to change block type but not states, where applicable), or any number of states (to only change those states, where applicable).
Example: Type/State Applying Patterns
Replacing all oak stairs to acacia stairs, while maintaining orientation, etc:
//replace oak_stairs ^acacia_stairs
Removing the water from all waterloggable blocks:
//set ^
Doubling up all slabs:
//replace ##slabs ^
Утилиты
//repl <block> — Делает инструмент в вашей руке «заменителем», правой кнопкой меняет выбранный блок на указанный.
//toggleplace — переключение между первой позицией и вашим текущим положением.
//fill <block> <radius> — заполнить отверстия блоком block, в радиусе radius и в глубину depth.
//fillr <block> <radius> — рекурсивное заполнение отверстий блоком block, в радиусе radius.
//drain <radius> — осушить бассейны воды/лавы в радиусе radius.
//fixwater <radius> — уровень близлежащих водоемов.
//fixlava <radius> — уровень близлежащих бассейнов лавы.
//removeabove — убрать блоки над вашей головой.
//removebelow — убрать блоки под вашими ногами.
//replacenear <size> <from-id> <to-id> — заменить блоки на расстоянии size, заменить блоки from-id на блоки to-id.
//removenear — удалить блоки block на расстоянии size.
//snow <radius> — покрыть все снегом в радиусе radius.
//thaw <radius> — убрать снег в радиусе radius.
//ex — потушить огонь на расстоянии size. По умолчанию в радиусе 40 блоков.
//butcher — убить всех мобов в радиусе radius. По умолчанию во всем мире.
// — если ломать блоки киркой, то они ломаются очень быстро.
//regen — востанавливает выбранный регион. Заново его генерирует.
//limit <limit> — максимальное количество блоков используемое при командах. Действует только на вас. Используется для предотвращения катастрофических инцидентов.
Brush Commands¶
(or , , )
Description | Brushing commands |
Usage |
Description | Forest brush, creates a forest in the area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
The density of the brush | |
The type of tree to use |
(or )
Description | Butcher brush, kills mobs within a radius |
Permissions | |
Usage | |
Radius to kill mobs in | |
Also kill pets | |
Also kill NPCs | |
Also kill golems | |
Also kill animals | |
Also kill ambient mobs | |
Also kill mobs with name tags | |
Also kill all friendly mobs (Applies the flags -abgnpt) | |
Also destroy armor stands | |
Also kill water mobs |
Description | Paint brush, apply a function to a surface |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
The density of the brush |
(or )
Description | Unbind a bound brush from your current item |
Usage |
(or )
Description | Choose the clipboard brush |
Permissions | |
Usage | |
Don’t paste air from the clipboard | |
Paste starting at the target location, instead of centering on it | |
Paste entities if available | |
Paste biomes if available | |
Skip blocks matching this mask in the clipboard |
(or )
Description | Gravity brush, simulates the effect of gravity |
Permissions | |
Usage | |
The radius to apply gravity in | |
Affect blocks between the given height, upwards and downwards, rather than the target location Y + radius |
Description | Heightmap brush, raises or lowers terrain using an image heightmap |
Permissions | |
Usage | |
The name of the image | |
The size of the brush | |
The intensity of the brush | |
Erase blocks instead of filling them | |
Don’t change blocks above the selected height | |
Randomizes the brush’s height slightly. |
(or )
Description | Shortcut fire extinguisher brush |
Permissions | |
Usage | |
The radius to extinguish |
(or )
Description | Choose the sphere brush |
Permissions | |
Usage | |
The pattern of blocks to set | |
The radius of the sphere | |
Create hollow spheres instead |
Description | Raise brush, raise all blocks by one |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush |
Description |
Choose the terrain softener brush Example: ‘/brush smooth 2 4 grass_block,dirt,stone’ |
Permissions | |
Usage | |
The radius to sample for softening | |
The number of iterations to perform | |
The mask of blocks to use for the heightmap |
(or , )
Description | Choose the cylinder brush |
Permissions | |
Usage | |
The pattern of blocks to set | |
The radius of the cylinder | |
The height of the cylinder | |
Create hollow cylinders instead |
Description | Set brush, sets all blocks in the area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
The pattern of blocks to set |
Description | Apply brush, apply a function to every block |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush |
Description | Deform brush, applies an expression to an area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
Expression to apply | |
Use the game’s coordinate origin | |
Use the placement position as the origin |
Description | Lower brush, lower all blocks by one |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush |
Description | Snow brush, sets snow in the area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
Whether to stack snow |
Выбор кубоидов
На данный момент WorldEdit позволяет выбирать «кубоиды» (прямоугольные параллелепипеды), выбрав две точки. На рисунке ниже показано, как две точки образуют кубоид. Они выбираются только с выравниванием по осям (нельзя повернуть под углом).
Есть несколько различных способов выбора этих двух точек, и Вы можете их смешивать и сочетать.
Выделение инструментом
//wand
Это самый интуитивно понятный способ выбора региона. Чтобы её получить, наберите в чате //wand (по умолчанию появится деревянный топор). Щелкните левой кнопкой мыши, чтобы выбрать первую точку, щелкните правой кнопкой мыши, чтобы выбрать вторую точку.
Выделение на своей территории
Эти команды выбирают первую и вторую точки над блоком, на котором Вы стоите. Как правило, инструментом гораздо удобнее, и Вы, наверное, нечасто будете пользоваться этим способом. Обычно он удобен для тех случаев, когда нужно выделить точку, где нет блоков поблизости — например, высоко над землей или под водой.
Выделение с помощью прицела
Эти команды выделяют первую и вторую точки на которые Вы прицелились. Это позволяет с лёгкостью выделять большие регионы издалека.
Rotating¶
Sometimes you may want to rotate your copy. The command currently lets you rotate your copy
around the Y (up-down) axis 90 degrees or at any multiple of 90 degrees. To be accurate, it actually allows you to
revolve your copy around the relative offset that you were at when you originally made the copy. If you wanted to rotate
a copy around its center, you would have had to stand in the middle of the copy when you had made it.
Note that the rotate command can also take an angle to rotate around the X or Z axis, though you must specify 0 for the
axes that you don’t use, e.g. for X axis rotation , and for Z axis . These two axes
can be used to make something vertical, horizontal, or vice versa.
Configuration Files¶
Once you have run your server with WorldEdit installed, you will find the main configuration file generated in a location which depends on your platform.
Bukkit Server
Configuration options for the Bukkit version of WorldEdit are found in , relative to the server root.
Note that the YAML format which Bukkit uses is very sensitive to errors. You must use 4 spaces for indentation (tabs will break the file!), and adhere to YAML’s syntax. If you are unfamiliar with editing YAML files, you can run your config through an online validator (like this one) and ensure that it does not return an error.
Forge/Fabric
Configuration options in Forge/Fabric can be found in the file. On a server, this is relative to the server root (where the main server .jar is). On a single-player installation, this is in your “.minecraft” folder.
Указание блоков
Блоки-аргументы могут быть указаны как по (1, 3, 35), так и по названию (stone, grass, wool). Если блок имеет дополнительное значение, оно может быть указано после двоеточия (35:14, wool:red). Можно комбинировать разные способы указания блока.
Большинство команд может оперировать сразу с несколькими видами блоков, для этого нужно указать блоки через запятую без пробела. Например:
- //replace grass,dirt stone — заменит землю и траву на камень.
- //set wool,wool:red,wool:green — заполнит выделение белой, красной и зеленой шерстью в случайном порядке (в тех же пропорциях т.е. 33,3% — белой, 33,3% — красной и 33,3% — зеленой).
- //set 10%wool:blue,90%wool:orange — заполнит выделение на 10% синей шерстью и на 90% — оранжевой (при указании более 2-х аргументов могут быть баги).
- //overlay 5%torch,95%air — покроет 5% выделения факелами.
- //set sign:3|строка1|строка2|строка3|строка4 — Указание строк для табличек.
Изменение региона
Расширение региона
Эти команды позволяют легко увеличить регион по-разному:
- Определяя направление.
- north — север.
- south — юг.
- west — запад.
- east — восток
- up — вверх.
- down — вниз.
- Глядя на одну из сторон света.
- К небу и к коренной породе.
Чтобы указать направление можно использовать короткие названия сторон (N, S, W, E, U, D). Если Вы в качестве параметра направления напишите «me», то расширение произойдет в сторону взгляда. Вы можете указать два числа и область будет расширена в двух направлениях одновременно.
Расширение вверх
Используете если хотите расширить область до неба и коренной породы.
Эта команда аналогична //expand.
‘
Перемещение выбранного региона
//shift дальность направление
Сдвигает регион. эта команда работает как //expand и //contract одновременно с одной дальностью и противоположными направлениями. Команда сместит регион на определённую величину, при этом не перемещает блоки в регионе (для этого напишите команду //move в чат).
Pasting¶
Once you have something in your clipboard, you can paste it to world. The last argument is optional: if you want the copy to paste at the same point that it was copied at, type , otherwise the paste will be placed relative to you. Remember that if you are pasting relatively, it will be relative to where you were when you made the initial copy. For example, if you were on top of your castle when you copied it, pasting it would result in the castle being pasted under you.
A primer on how relative positions work for clipboards
Like the copy/cut commands, the paste command also allows the same three flags:
- can be specified to also paste entities, if your clipboard contains any
- can be specified to also paste biomes, if your clipboard contains any
- can be used to specify a mask of blocks to paste. Blocks that do not match the mask will not be pasted.
In addition, there are some additional flags:
Выделение
//wand — дает вам деревянный топор (топор редактирования). ЛКМ по блоку деревянным топором назначает первую позицию, ПКМ по блоку назначает вторую позицию.
//toggleeditwand — отключает деревянный топор. Теперь им можно пользоваться по прямому назначению.
//sel <cuboid|poly> — выбор формы выделяемого региона. cuboid — выделяет куб. poly — выделяет только в плоскости.
//pos1 — назначает первой позицией для выделения блок на котором вы стоите.
//pos2 — назначает второй позицией для выделения блок на котором вы стоите.
//hpos1 — назначает первой позицией для выделения блок на который вы смотрите.
//hpos2 — назначает второй позицией для выделения блок на который вы смотрите.
//chunk — выделяет весь чанк на котором вы находитесь.
//contract <amount> — уменьшает выбранный вами регион на amount блоков в направлении, в которое вы смотрите.
//contract <amount> <direction> — уменьшает выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).
//contract <amount> <reverse-amount> — уменьшает выбранный вами регион в двух направлениях. amount — количество блоков уменьшения в первом направлении, reverse-amount — количество блоков уменьшения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //contract 10 7 south — уменьшит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).
//expand <amount> — расширяет выбранный вами регион на amount блоков в направлении, в которое вы смотрите.
//expand <amount> <direction> — расширяет выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).
//expand <amount> <reverse-amount> — расширяет выбранный вами регион в двух направлениях. amount — количество блоков расширения в первом направлении, reverse-amount — количество блоков расширения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //expand 10 7 south — расширит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).
//expand vert — максимально расширит выбранный вами регион вверх и вниз.
//outset <amount> — Расширяет выбранный регион в каждом направлении.
//inset <amount> — Сужает выбранный регион в каждом направлении.
//shift <amount> — перемещает регион выбора. Не перемещает содержимое региона. amount — расстояние, direction (north, east, south, west, up, down).
//size — введите что-бы узнать размер выделенного региона.
//count <block> — введите что бы узнать сколько блоков чего либо (block) находится в выбранном регионе.
//distr — введите для получения списка блоков находящихся в выбранном регионе.
Schematic and Clipboard Commands¶
(or , , )
Description | Schematic commands for saving/loading areas |
Permissions | , , , , , , |
Usage |
(or , )
Description |
List saved schematics Note: Format is not fully verified until loading. |
Permissions | |
Usage | |
Page to view. | |
Sort by date, oldest first | |
Sort by date, newest first |
(or , )
Description | List available formats |
Permissions | |
Usage |
Description | Load a schematic into your clipboard |
Permissions | , |
Usage | |
File name. | |
Format name. |
(or )
Description | Delete a saved schematic |
Permissions | |
Usage | |
File name. |
Description | Save a schematic into your clipboard |
Permissions | , |
Usage | |
File name. | |
Format name. | |
Overwrite an existing file. |
Description | Copy the selection to the clipboard |
Permissions | |
Usage | |
Also copy entities | |
Also copy biomes | |
Set the include mask, non-matching blocks become air |
Description | Cut the selection to the clipboard |
Permissions | |
Usage | |
Pattern to leave in place of the selection | |
Also cut entities | |
Also copy biomes, source biomes are unaffected | |
Set the exclude mask, non-matching blocks become air |
Description | Paste the clipboard’s contents |
Permissions | |
Usage | |
Skip air blocks | |
Paste at the original position | |
Select the region after pasting | |
No paste, select only. (Implies -s) | |
Paste entities if available | |
Paste biomes if available | |
Only paste blocks matching this mask |
Description |
Rotate the contents of the clipboard Non-destructively rotate the contents of the clipboard. |
Permissions | |
Usage | |
Amount to rotate on the y-axis | |
Amount to rotate on the x-axis | |
Amount to rotate on the z-axis |
Description | Flip the contents of the clipboard across the origin |
Permissions | |
Usage | |
The direction to flip, defaults to look direction. |
Selection Commands¶
Description | Set position 1 |
Permissions | |
Usage | |
Coordinates to set position 1 to |
Description | Set position 2 |
Permissions | |
Usage | |
Coordinates to set position 2 to |
Description | Set position 1 to targeted block |
Permissions | |
Usage |
Description | Set position 2 to targeted block |
Permissions | |
Usage |
Description |
Set the selection to your current chunk. This command selects 256-block-tall areas, |
Permissions | |
Usage | |
The chunk to select | |
Expand your selection to encompass all chunks that are part of it | |
Use chunk coordinates instead of block coordinates |
Description | Get the wand object |
Permissions | |
Usage | |
Get a navigation wand |
Description | Remind the user that the wand is now a tool and can be unbound with /tool none. |
Permissions | |
Usage |
Description | Contract the selection area |
Permissions | |
Usage | |
Amount to contract the selection by | |
Amount to contract the selection by in the other direction | |
Direction to contract |
Description | Shift the selection area |
Permissions | |
Usage | |
Amount to shift the selection by | |
Direction to contract |
Description | Outset the selection area |
Permissions | |
Usage | |
Amount to expand the selection by in all directions | |
Only expand horizontally | |
Only expand vertically |
Description | Inset the selection area |
Permissions | |
Usage | |
Amount to contract the selection by in all directions | |
Only contract horizontally | |
Only contract vertically |
Description | Get information about the selection |
Permissions | |
Usage | |
Get clipboard info instead |
Description | Counts the number of blocks matching a mask |
Permissions | |
Usage | |
The mask of blocks to match |
Description | Get the distribution of blocks in the selection |
Permissions | |
Usage | |
Get the distribution of the clipboard instead | |
Separate blocks by state | |
Gets page from a previous distribution. |
(or , , )
Description | Choose a region selector |
Usage | |
Selector to switch to | |
Set default selector |
Description | Expand the selection area |
Permissions | |
Usage | |
Amount to expand the selection by, can be vert to expand to the whole vertical column | |
Amount to expand the selection by in the other direction | |
Direction to expand |
General Commands¶
(or )
Description | WorldEdit commands |
Usage |
Description | Displays help for WorldEdit commands |
Permissions | |
Usage | |
List sub-commands of the given command, if applicable | |
The page to retrieve | |
The command to retrieve help for |
(or )
Description | Get WorldEdit version |
Usage |
Description | Toggles trace hook |
Usage | |
The mode to set the trace hook to |
Description | Reload configuration |
Permissions | |
Usage |
Description | Complete CUI handshake (internal usage) |
Usage |
Description | Set your timezone for snapshots |
Usage | |
The timezone to set |
Description | Writes a report on WorldEdit |
Permissions | |
Usage | |
Pastebins the report |
(or )
Description | Undoes the last action (from history) |
Permissions | , |
Usage | |
Number of undoes to perform | |
Undo this player’s operations |
(or )
Description | Redoes the last action (from history) |
Permissions | , |
Usage | |
Number of redoes to perform | |
Redo this player’s operations |
(or )
Description | Clear your history |
Permissions | |
Usage |
Description | Modify block change limit |
Permissions | |
Usage | |
The limit to set |
Description | Modify evaluation timeout time. |
Permissions | |
Usage | |
The timeout time to set |
Warning
This command is deprecated. //fast duplicates //perf and will be removed in WorldEdit 8.
Please use instead.
Description | Toggle fast mode |
Permissions | |
Usage | |
The new fast mode state |
Description |
Toggle side effects for performance Note that this command is GOING to change in the future. Do not depend on the exact format of this command yet. |
Permissions | |
Usage | |
The side effect | |
The new side effect state | |
Show the info box |
Description | Sets the reorder mode of WorldEdit |
Permissions | |
Usage | |
The reorder mode |
Description | Toggle drawing the current selection |
Permissions | |
Usage | |
The new draw selection state |
Description | Sets the world override |
Permissions | |
Usage | |
The world override |
Description |
Changes watchdog hook state. This is dependent on platform implementation. Not all platforms support watchdog hooks, or contain a watchdog. |
Permissions | |
Usage | |
The mode to set the watchdog hook to |
(or )
Description | Set the global mask |
Permissions | |
Usage | |
The mask to set |
(or )
Description | Switch between your position and pos1 for placement |
Usage |
Special Block Data Syntax¶
Some blocks have additional syntax for setting extra information.
Sign Text
You can set text on signs by separating it with a pipe symbol (). Note that if the text has spaces, you must wrap the entire pattern in quotes .
Example: Setting sign text
Simple Example:
//set oak_sign|Line1|Line2
With spaces and rotation:
//set "oak_wall_sign|Hello world|Second|Third line"
Player Heads
You can set the skin of a player head by specifying a username after the pipe symbol.
Example: Setting a skin on a head
//set player_head|dinnerbone
Mob Spawners
You can set the type of mob to be spawned (again via the pipe symbol). Note that the name of the mob must be an . Prefixing minecraft: is optional, modded mobs must have a namespace.
Example: Creating a squid spawner
//set spawner|squid
Utility Commands¶
Description | Fill a hole |
Permissions | |
Usage | |
The blocks to fill with | |
The radius to fill in | |
The depth to fill |
Description | Fill a hole recursively |
Permissions | |
Usage | |
The blocks to fill with | |
The radius to fill in | |
The depth to fill |
Description | Drain a pool |
Permissions | |
Usage | |
The radius to drain | |
Also un-waterlog blocks |
(or )
Description | Fix lava to be stationary |
Permissions | |
Usage | |
The radius to fix in |
(or )
Description | Fix water to be stationary |
Permissions | |
Usage | |
The radius to fix in |
(or )
Description | Remove blocks above your head. |
Permissions | |
Usage | |
The apothem of the square to remove from | |
The maximum height above you to remove from |
(or )
Description | Remove blocks below you. |
Permissions | |
Usage | |
The apothem of the square to remove from | |
The maximum height below you to remove from |
(or )
Description | Remove blocks near you. |
Permissions | |
Usage | |
The mask of blocks to remove | |
The radius of the square to remove from |
(or )
Description | Replace nearby blocks |
Permissions | |
Usage | |
The radius of the square to remove in | |
The mask matching blocks to remove | |
The pattern of blocks to replace with |
(or )
Description | Simulates snow |
Permissions | |
Usage | |
The radius of the cylinder to snow in | |
The height of the cylinder to snow in | |
Stack snow layers |
(or )
Description | Thaws the area |
Permissions | |
Usage | |
The radius of the cylinder to thaw in | |
The height of the cylinder to thaw in |
(or )
Description | Converts dirt to grass blocks in the area |
Permissions | |
Usage | |
The radius of the cylinder to convert in | |
The height of the cylinder to convert in | |
Also convert coarse dirt |
(or , , , , )
Description | Extinguish nearby fire |
Permissions | |
Usage | |
The radius of the square to remove in |
Description | Kill all or nearby mobs |
Permissions | |
Usage | |
Radius to kill mobs in | |
Also kill pets | |
Also kill NPCs | |
Also kill golems | |
Also kill animals | |
Also kill ambient mobs | |
Also kill mobs with name tags | |
Also kill all friendly mobs (Applies the flags -abgnpt) | |
Also destroy armor stands | |
Also kill water mobs |
(or , )
Description | Remove all entities of a type |
Permissions | |
Usage | |
The type of entity to remove | |
The radius of the cuboid to remove from |
(or , , , )
Description | Evaluate a mathematical expression |
Permissions | |
Usage | |
Expression to evaluate |
Description | Displays help for WorldEdit commands |
Permissions | |
Usage | |
List sub-commands of the given command, if applicable | |
The page to retrieve | |
The command to retrieve help for |