Руководство по команде setblock

Generation Commands¶

Description Generates a hollow cylinder.
Permissions
Usage
   The pattern of blocks to generate
   The radii of the cylinder. 1st is N/S, 2nd is E/W
   The height of the cylinder
Description Generates a cylinder.
Permissions
Usage
   The pattern of blocks to generate
   The radii of the cylinder. 1st is N/S, 2nd is E/W
   The height of the cylinder
   Make a hollow cylinder
Description Generates a hollow sphere.
Permissions
Usage
   The pattern of blocks to generate
   The radii of the sphere. Order is N/S, U/D, E/W
   Raise the bottom of the sphere to the placement position
Description Generates a filled sphere.
Permissions
Usage
   The pattern of blocks to generate
   The radii of the sphere. Order is N/S, U/D, E/W
   Raise the bottom of the sphere to the placement position
   Make a hollow sphere
Description Generate a forest
Permissions
Usage
   The size of the forest, in blocks
   The type of forest
   The density of the forest, between 0 and 100
Description Generate pumpkin patches
Permissions
Usage
   The size of the patch
Description Generate a hollow pyramid
Permissions
Usage
   The pattern of blocks to set
   The size of the pyramid
Description Generate a filled pyramid
Permissions
Usage
   The pattern of blocks to set
   The size of the pyramid
   Make a hollow pyramid

(or , )

Description

Generates a shape according to a formula.

See also https://tinyurl.com/weexpr.

Permissions
Usage
   The pattern of blocks to set
   Expression to test block placement locations and set block type
   Generate a hollow shape
   Use the game’s coordinate origin
   Use the placement’s coordinate origin
   Use the selection’s center as origin

Available Patterns¶

Note

This list may be incomplete as patterns are added to WorldEdit. In addition, our API allows other plugins to register new patterns, which will not be listed here.

Tip

Here’s a video detailing some of these patterns which were added in WorldEdit 7: https://www.youtube.com/watch?v=S5wCVMf3SvM

Single Block Pattern

The most basic pattern of just a single block. A block is identified by two parts: the , and additional block states. These two links to the Minecraft Wiki, along with WorldEdit’s in-built tab-completion for commands, should guide you in specifying the block you want. Additional states are always appended to the type using the syntax . Note that when states are not specified, or if some are left out, the default values will be used for those states.

Example: Single block patterns

Setting a selection to stone:

//set stone

Setting a selection to a note block with a specific instrument and pitch:

//set note_block

Setting a selection to an oak stair block facing east with the bigger part on top:

//set oak_stairs

Random Pattern

This pattern allows setting random blocks from any number of other patterns. The basic form is as simple as a comma-separated list of patterns, which will be chosen from evenly. You can also specify weights for each pattern with .

Example:: Random Patterns

Setting a selection to different types of stone, equally distributed:

//set stone,diorite,andesite,granite

Setting a selection to mostly red wool, with a small amount of glass (5:1 ratio, see note below):

//set 50%red_wool,10%red_stained_glass

Note

Despite the percentage sign, weights need not add up to 100. They are cumulative and will be divided by the total. That is, means 25% of blocks will be dirt, and 75% will be stone. In other words, weights are relative to each other, not to 100. Because of that, the pattern isn’t valid. If you only want to set 5% of blocks to dirt, you should use the .

Tip

You can use any other pattern as one of the choices, not just the single block pattern. Keep reading to see more patterns…

Random State Pattern

Prefixing any block type with an asterisk () will randomly choose between all states for that block for each position.

Example: Random State Pattern

Setting oak logs facing in random directions:

//set *oak_log

Clipboard Pattern

The pattern will take blocks from your clipboard in the same arrangement. This makes it easy to build one part of a repeating complicated pattern by hand, and then repeat it over and over. You can also offset the pattern by adding .

Example: Using the clipboard pattern

Replacing to your clipboard:

//replace #existing #clipboard

Using the clipboard in the first image to replace a hill. Note the repeating layers.

Using an offset to align the clipboard:

//set #clipboard@

Type or State Applying Pattern

This pattern, prefixed by , lets you set the type or states of a block without modifying everything else. This pattern will, for example, allow you to change a spiral staircase from oak to acacia without having to worry about the stairs facing in different directions and so on. You can either specify a block type (to change block type but not states, where applicable), or any number of states (to only change those states, where applicable).

Example: Type/State Applying Patterns

Replacing all oak stairs to acacia stairs, while maintaining orientation, etc:

//replace oak_stairs ^acacia_stairs

Removing the water from all waterloggable blocks:

//set ^

Doubling up all slabs:

//replace ##slabs ^

Утилиты

//repl <block> — Делает инструмент в вашей руке «заменителем», правой кнопкой меняет выбранный блок на указанный.

//toggleplace — переключение между первой позицией и вашим текущим положением.

//fill <block> <radius> — заполнить отверстия блоком block, в радиусе radius и в глубину depth.

//fillr <block> <radius> — рекурсивное заполнение отверстий блоком block, в радиусе radius.

//drain <radius> — осушить бассейны воды/лавы в радиусе radius.

//fixwater <radius> — уровень близлежащих водоемов.

//fixlava <radius> — уровень близлежащих бассейнов лавы.

//removeabove — убрать блоки над вашей головой.

//removebelow — убрать блоки под вашими ногами.

//replacenear <size> <from-id> <to-id> — заменить блоки на расстоянии size, заменить блоки from-id на блоки to-id.

//removenear — удалить блоки block на расстоянии size.

//snow <radius> — покрыть все снегом в радиусе radius.

//thaw <radius> — убрать снег в радиусе radius.

//ex — потушить огонь на расстоянии size. По умолчанию в радиусе 40 блоков.

//butcher — убить всех мобов в радиусе radius. По умолчанию во всем мире.

// — если ломать блоки киркой, то они ломаются очень быстро.

//regen — востанавливает выбранный регион. Заново его генерирует.

//limit <limit> — максимальное количество блоков используемое при командах. Действует только на вас. Используется для предотвращения катастрофических инцидентов.

Brush Commands¶

(or , , )

Description Brushing commands
Usage
Description Forest brush, creates a forest in the area
Permissions
Usage
   The shape of the region
   The size of the brush
   The density of the brush
   The type of tree to use

(or )

Description Butcher brush, kills mobs within a radius
Permissions
Usage
   Radius to kill mobs in
   Also kill pets
   Also kill NPCs
   Also kill golems
   Also kill animals
   Also kill ambient mobs
   Also kill mobs with name tags
   Also kill all friendly mobs (Applies the flags -abgnpt)
   Also destroy armor stands
   Also kill water mobs
Description Paint brush, apply a function to a surface
Permissions
Usage
   The shape of the region
   The size of the brush
   The density of the brush

(or )

Description Unbind a bound brush from your current item
Usage

(or )

Description Choose the clipboard brush
Permissions
Usage
   Don’t paste air from the clipboard
   Paste starting at the target location, instead of centering on it
   Paste entities if available
   Paste biomes if available
   Skip blocks matching this mask in the clipboard

(or )

Description Gravity brush, simulates the effect of gravity
Permissions
Usage
   The radius to apply gravity in
   Affect blocks between the given height, upwards and downwards, rather than the target location Y + radius
Description Heightmap brush, raises or lowers terrain using an image heightmap
Permissions
Usage
   The name of the image
   The size of the brush
   The intensity of the brush
   Erase blocks instead of filling them
   Don’t change blocks above the selected height
   Randomizes the brush’s height slightly.

(or )

Description Shortcut fire extinguisher brush
Permissions
Usage
   The radius to extinguish

(or )

Description Choose the sphere brush
Permissions
Usage
   The pattern of blocks to set
   The radius of the sphere
   Create hollow spheres instead
Description Raise brush, raise all blocks by one
Permissions
Usage
   The shape of the region
   The size of the brush
Description

Choose the terrain softener brush

Example: ‘/brush smooth 2 4 grass_block,dirt,stone’

Permissions
Usage
   The radius to sample for softening
   The number of iterations to perform
   The mask of blocks to use for the heightmap

(or , )

Description Choose the cylinder brush
Permissions
Usage
   The pattern of blocks to set
   The radius of the cylinder
   The height of the cylinder
   Create hollow cylinders instead
Description Set brush, sets all blocks in the area
Permissions
Usage
   The shape of the region
   The size of the brush
   The pattern of blocks to set
Description Apply brush, apply a function to every block
Permissions
Usage
   The shape of the region
   The size of the brush
Description Deform brush, applies an expression to an area
Permissions
Usage
   The shape of the region
   The size of the brush
   Expression to apply
   Use the game’s coordinate origin
   Use the placement position as the origin
Description Lower brush, lower all blocks by one
Permissions
Usage
   The shape of the region
   The size of the brush
Description Snow brush, sets snow in the area
Permissions
Usage
   The shape of the region
   The size of the brush
   Whether to stack snow

Выбор кубоидов

На данный момент WorldEdit позволяет выбирать «кубоиды» (прямоугольные параллелепипеды), выбрав две точки. На рисунке ниже показано, как две точки образуют кубоид. Они выбираются только с выравниванием по осям (нельзя повернуть под углом).

Есть несколько различных способов выбора этих двух точек, и Вы можете их смешивать и сочетать.

Выделение инструментом

//wand

Это самый интуитивно понятный способ выбора региона. Чтобы её получить, наберите в чате //wand (по умолчанию появится деревянный топор). Щелкните левой кнопкой мыши, чтобы выбрать первую точку, щелкните правой кнопкой мыши, чтобы выбрать вторую точку.

Выделение на своей территории

Эти команды выбирают первую и вторую точки над блоком, на котором Вы стоите. Как правило, инструментом гораздо удобнее, и Вы, наверное, нечасто будете пользоваться этим способом. Обычно он удобен для тех случаев, когда нужно выделить точку, где нет блоков поблизости — например, высоко над землей или под водой.

Выделение с помощью прицела

Эти команды выделяют первую и вторую точки на которые Вы прицелились. Это позволяет с лёгкостью выделять большие регионы издалека.

Rotating¶

Sometimes you may want to rotate your copy. The command currently lets you rotate your copy
around the Y (up-down) axis 90 degrees or at any multiple of 90 degrees. To be accurate, it actually allows you to
revolve your copy around the relative offset that you were at when you originally made the copy. If you wanted to rotate
a copy around its center, you would have had to stand in the middle of the copy when you had made it.

Note that the rotate command can also take an angle to rotate around the X or Z axis, though you must specify 0 for the
axes that you don’t use, e.g. for X axis rotation , and for Z axis . These two axes
can be used to make something vertical, horizontal, or vice versa.

Configuration Files¶

Once you have run your server with WorldEdit installed, you will find the main configuration file generated in a location which depends on your platform.

Bukkit Server

Configuration options for the Bukkit version of WorldEdit are found in , relative to the server root.

Note that the YAML format which Bukkit uses is very sensitive to errors. You must use 4 spaces for indentation (tabs will break the file!), and adhere to YAML’s syntax. If you are unfamiliar with editing YAML files, you can run your config through an online validator (like this one) and ensure that it does not return an error.

Forge/Fabric

Configuration options in Forge/Fabric can be found in the file. On a server, this is relative to the server root (where the main server .jar is). On a single-player installation, this is in your “.minecraft” folder.

Указание блоков

Блоки-аргументы могут быть указаны как по (1, 3, 35), так и по названию (stone, grass, wool). Если блок имеет дополнительное значение, оно может быть указано после двоеточия (35:14, wool:red). Можно комбинировать разные способы указания блока.

Большинство команд может оперировать сразу с несколькими видами блоков, для этого нужно указать блоки через запятую без пробела. Например:

  • //replace grass,dirt stone — заменит землю и траву на камень.
  • //set wool,wool:red,wool:green — заполнит выделение белой, красной и зеленой шерстью в случайном порядке (в тех же пропорциях т.е. 33,3% — белой, 33,3% — красной и 33,3% — зеленой).
  • //set 10%wool:blue,90%wool:orange — заполнит выделение на 10% синей шерстью и на 90% — оранжевой (при указании более 2-х аргументов могут быть баги).
  • //overlay 5%torch,95%air — покроет 5% выделения факелами.
  • //set sign:3|строка1|строка2|строка3|строка4 — Указание строк для табличек.

Изменение региона

Расширение региона

Эти команды позволяют легко увеличить регион по-разному:

  • Определяя направление.
    • north — север.
    • south — юг.
    • west — запад.
    • east — восток
    • up — вверх.
    • down — вниз.
  • Глядя на одну из сторон света.
  • К небу и к коренной породе.

Чтобы указать направление можно использовать короткие названия сторон (N, S, W, E, U, D). Если Вы в качестве параметра направления напишите «me», то расширение произойдет в сторону взгляда. Вы можете указать два числа и область будет расширена в двух направлениях одновременно.

Расширение вверх

Используете если хотите расширить область до неба и коренной породы.

Эта команда аналогична //expand.

Перемещение выбранного региона

//shift дальность направление

Сдвигает регион. эта команда работает как //expand и //contract одновременно с одной дальностью и противоположными направлениями. Команда сместит регион на определённую величину, при этом не перемещает блоки в регионе (для этого напишите команду //move в чат).

Pasting¶

Once you have something in your clipboard, you can paste it to world. The last argument is optional: if you want the copy to paste at the same point that it was copied at, type , otherwise the paste will be placed relative to you. Remember that if you are pasting relatively, it will be relative to where you were when you made the initial copy. For example, if you were on top of your castle when you copied it, pasting it would result in the castle being pasted under you.

A primer on how relative positions work for clipboards

Like the copy/cut commands, the paste command also allows the same three flags:

  • can be specified to also paste entities, if your clipboard contains any
  • can be specified to also paste biomes, if your clipboard contains any
  • can be used to specify a mask of blocks to paste. Blocks that do not match the mask will not be pasted.

In addition, there are some additional flags:

Выделение

//wand — дает вам деревянный топор (топор редактирования). ЛКМ по блоку деревянным топором назначает первую позицию, ПКМ по блоку назначает вторую позицию.

//toggleeditwand — отключает деревянный топор. Теперь им можно пользоваться по прямому назначению.

//sel <cuboid|poly> — выбор формы выделяемого региона. cuboid — выделяет куб. poly — выделяет только в плоскости.

//pos1 — назначает первой позицией для выделения блок на котором вы стоите.

//pos2 — назначает второй позицией для выделения блок на котором вы стоите.

//hpos1 — назначает первой позицией для выделения блок на который вы смотрите.

//hpos2 — назначает второй позицией для выделения блок на который вы смотрите.

//chunk — выделяет весь чанк на котором вы находитесь.

//contract <amount> — уменьшает выбранный вами регион на amount блоков в направлении, в которое вы смотрите.

//contract <amount> <direction> — уменьшает выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).

//contract <amount> <reverse-amount> — уменьшает выбранный вами регион в двух направлениях. amount — количество блоков уменьшения в первом направлении, reverse-amount — количество блоков уменьшения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //contract 10 7 south — уменьшит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).

//expand <amount> — расширяет выбранный вами регион на amount блоков в направлении, в которое вы смотрите.

//expand <amount> <direction> — расширяет выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).

//expand <amount> <reverse-amount> — расширяет выбранный вами регион в двух направлениях. amount — количество блоков расширения в первом направлении, reverse-amount — количество блоков расширения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //expand 10 7 south — расширит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).

//expand vert — максимально расширит выбранный вами регион вверх и вниз.

//outset <amount> — Расширяет выбранный регион в каждом направлении.

//inset <amount> — Сужает выбранный регион в каждом направлении.

//shift <amount> — перемещает регион выбора. Не перемещает содержимое региона. amount — расстояние, direction (north, east, south, west, up, down).

//size — введите что-бы узнать размер выделенного региона.

//count <block> — введите что бы узнать сколько блоков чего либо (block) находится в выбранном регионе.

//distr — введите для получения списка блоков находящихся в выбранном регионе.

Schematic and Clipboard Commands¶

(or , , )

Description Schematic commands for saving/loading areas
Permissions , , , , , ,
Usage

(or , )

Description

List saved schematics

Note: Format is not fully verified until loading.

Permissions
Usage
   Page to view.
   Sort by date, oldest first
   Sort by date, newest first

(or , )

Description List available formats
Permissions
Usage
Description Load a schematic into your clipboard
Permissions ,
Usage
   File name.
   Format name.

(or )

Description Delete a saved schematic
Permissions
Usage
   File name.
Description Save a schematic into your clipboard
Permissions ,
Usage
   File name.
   Format name.
   Overwrite an existing file.
Description Copy the selection to the clipboard
Permissions
Usage
   Also copy entities
   Also copy biomes
   Set the include mask, non-matching blocks become air
Description Cut the selection to the clipboard
Permissions
Usage
   Pattern to leave in place of the selection
   Also cut entities
   Also copy biomes, source biomes are unaffected
   Set the exclude mask, non-matching blocks become air
Description Paste the clipboard’s contents
Permissions
Usage
   Skip air blocks
   Paste at the original position
   Select the region after pasting
   No paste, select only. (Implies -s)
   Paste entities if available
   Paste biomes if available
   Only paste blocks matching this mask
Description

Rotate the contents of the clipboard

Non-destructively rotate the contents of the clipboard.
Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.

Permissions
Usage
   Amount to rotate on the y-axis
   Amount to rotate on the x-axis
   Amount to rotate on the z-axis
Description Flip the contents of the clipboard across the origin
Permissions
Usage
   The direction to flip, defaults to look direction.

Selection Commands¶

Description Set position 1
Permissions
Usage
   Coordinates to set position 1 to
Description Set position 2
Permissions
Usage
   Coordinates to set position 2 to
Description Set position 1 to targeted block
Permissions
Usage
Description Set position 2 to targeted block
Permissions
Usage
Description

Set the selection to your current chunk.

This command selects 256-block-tall areas,
which can be specified by the y-coordinate.
E.g. -c x,1,z will select from y=256 to y=511.

Permissions
Usage
   The chunk to select
   Expand your selection to encompass all chunks that are part of it
   Use chunk coordinates instead of block coordinates
Description Get the wand object
Permissions
Usage
   Get a navigation wand
Description Remind the user that the wand is now a tool and can be unbound with /tool none.
Permissions
Usage
Description Contract the selection area
Permissions
Usage
   Amount to contract the selection by
   Amount to contract the selection by in the other direction
   Direction to contract
Description Shift the selection area
Permissions
Usage
   Amount to shift the selection by
   Direction to contract
Description Outset the selection area
Permissions
Usage
   Amount to expand the selection by in all directions
   Only expand horizontally
   Only expand vertically
Description Inset the selection area
Permissions
Usage
   Amount to contract the selection by in all directions
   Only contract horizontally
   Only contract vertically
Description Get information about the selection
Permissions
Usage
   Get clipboard info instead
Description Counts the number of blocks matching a mask
Permissions
Usage
   The mask of blocks to match
Description Get the distribution of blocks in the selection
Permissions
Usage
   Get the distribution of the clipboard instead
   Separate blocks by state
   Gets page from a previous distribution.

(or , , )

Description Choose a region selector
Usage
   Selector to switch to
   Set default selector
Description Expand the selection area
Permissions
Usage
   Amount to expand the selection by, can be vert to expand to the whole vertical column
   Amount to expand the selection by in the other direction
   Direction to expand

General Commands¶

(or )

Description WorldEdit commands
Usage
Description Displays help for WorldEdit commands
Permissions
Usage
   List sub-commands of the given command, if applicable
   The page to retrieve
   The command to retrieve help for

(or )

Description Get WorldEdit version
Usage
Description Toggles trace hook
Usage
   The mode to set the trace hook to
Description Reload configuration
Permissions
Usage
Description Complete CUI handshake (internal usage)
Usage
Description Set your timezone for snapshots
Usage
   The timezone to set
Description Writes a report on WorldEdit
Permissions
Usage
   Pastebins the report

(or )

Description Undoes the last action (from history)
Permissions ,
Usage
   Number of undoes to perform
   Undo this player’s operations

(or )

Description Redoes the last action (from history)
Permissions ,
Usage
   Number of redoes to perform
   Redo this player’s operations

(or )

Description Clear your history
Permissions
Usage
Description Modify block change limit
Permissions
Usage
   The limit to set
Description Modify evaluation timeout time.
Permissions
Usage
   The timeout time to set

Warning

This command is deprecated. //fast duplicates //perf and will be removed in WorldEdit 8.

Please use instead.

Description Toggle fast mode
Permissions
Usage
   The new fast mode state
Description

Toggle side effects for performance

Note that this command is GOING to change in the future. Do not depend on the exact format of this command yet.

Permissions
Usage
   The side effect
   The new side effect state
   Show the info box
Description Sets the reorder mode of WorldEdit
Permissions
Usage
   The reorder mode
Description Toggle drawing the current selection
Permissions
Usage
   The new draw selection state
Description Sets the world override
Permissions
Usage
   The world override
Description

Changes watchdog hook state.

This is dependent on platform implementation. Not all platforms support watchdog hooks, or contain a watchdog.

Permissions
Usage
   The mode to set the watchdog hook to

(or )

Description Set the global mask
Permissions
Usage
   The mask to set

(or )

Description Switch between your position and pos1 for placement
Usage

Special Block Data Syntax¶

Some blocks have additional syntax for setting extra information.

Sign Text

You can set text on signs by separating it with a pipe symbol (). Note that if the text has spaces, you must wrap the entire pattern in quotes .

Example: Setting sign text

Simple Example:

//set oak_sign|Line1|Line2

With spaces and rotation:

//set "oak_wall_sign|Hello world|Second|Third line"

Player Heads

You can set the skin of a player head by specifying a username after the pipe symbol.

Example: Setting a skin on a head

//set player_head|dinnerbone

Mob Spawners

You can set the type of mob to be spawned (again via the pipe symbol). Note that the name of the mob must be an . Prefixing minecraft: is optional, modded mobs must have a namespace.

Example: Creating a squid spawner

//set spawner|squid

Utility Commands¶

Description Fill a hole
Permissions
Usage
   The blocks to fill with
   The radius to fill in
   The depth to fill
Description Fill a hole recursively
Permissions
Usage
   The blocks to fill with
   The radius to fill in
   The depth to fill
Description Drain a pool
Permissions
Usage
   The radius to drain
   Also un-waterlog blocks

(or )

Description Fix lava to be stationary
Permissions
Usage
   The radius to fix in

(or )

Description Fix water to be stationary
Permissions
Usage
   The radius to fix in

(or )

Description Remove blocks above your head.
Permissions
Usage
   The apothem of the square to remove from
   The maximum height above you to remove from

(or )

Description Remove blocks below you.
Permissions
Usage
   The apothem of the square to remove from
   The maximum height below you to remove from

(or )

Description Remove blocks near you.
Permissions
Usage
   The mask of blocks to remove
   The radius of the square to remove from

(or )

Description Replace nearby blocks
Permissions
Usage
   The radius of the square to remove in
   The mask matching blocks to remove
   The pattern of blocks to replace with

(or )

Description Simulates snow
Permissions
Usage
   The radius of the cylinder to snow in
   The height of the cylinder to snow in
   Stack snow layers

(or )

Description Thaws the area
Permissions
Usage
   The radius of the cylinder to thaw in
   The height of the cylinder to thaw in

(or )

Description Converts dirt to grass blocks in the area
Permissions
Usage
   The radius of the cylinder to convert in
   The height of the cylinder to convert in
   Also convert coarse dirt

(or , , , , )

Description Extinguish nearby fire
Permissions
Usage
   The radius of the square to remove in
Description Kill all or nearby mobs
Permissions
Usage
   Radius to kill mobs in
   Also kill pets
   Also kill NPCs
   Also kill golems
   Also kill animals
   Also kill ambient mobs
   Also kill mobs with name tags
   Also kill all friendly mobs (Applies the flags -abgnpt)
   Also destroy armor stands
   Also kill water mobs

(or , )

Description Remove all entities of a type
Permissions
Usage
   The type of entity to remove
   The radius of the cuboid to remove from

(or , , , )

Description Evaluate a mathematical expression
Permissions
Usage
   Expression to evaluate
Description Displays help for WorldEdit commands
Permissions
Usage
   List sub-commands of the given command, if applicable
   The page to retrieve
   The command to retrieve help for
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