Crafting materials
Содержание:
Summoner Banners[]
Summoner Banners are usable tools that provide buffs to the player while they are within close proximity of the banner (indicated by a circle around the banner), providing bonuses to the player or to their minions or summons. Only one summoner banner can be active at a time.
Item | Banner | Buff | Effect(s) | Acquired / Made From |
---|---|---|---|---|
Pre-Hardmode | ||||
Falconeer’s Cane | Falcon Familiar | Falcon | Minion attacks have a 1/3 chance to deal an additional 10% damage | Crafted: 18 ( @ ) |
Hive Mind | Hive Mind | Hive Mind | Minion attacks have a 1/4 chance to confuse enemies for 1.5 seconds | Dropped by Army Ant (5% or 1/20 chance) |
Hardmode | ||||
Sacrificial Dagger | Sacrificial Dagger | Sacrificial Effigy | Enemies killed summon a Sacrifice minion for a short duration to attack enemies | Bought from Confused Zombie |
Battle Banner | Battle Banner | Battle Banner | Minion damage increased by 5 | Crafted: 18 ( or ) + 10 + 2 + 2 ( @ / ) |
Combat Banner | Combat Banner | Combative Banner | Damage reduction increased by 3% per maximum minion | Crafted: 18 + 10 + 2 + 2 ( @ / ) |
Morale Banner | Morale Banner | Morale Banner | Minion attacks have a 1/5 chance to heal the player for 1 life | Crafted: 18 + 10 + 2 + 2 ( @ / ) |
Power Banner | Power Banner | Power Banner | The nearest sentry to the player deals 50% increased damage | Crafted: 18 + 10 + 2 + 2 ( @ / ) |
Mechanics[]
The Bard class has various unique mechanics that are relevant to their success. A simplified version of this list can be found on the main Bard page, but this guide will go slightly more in-depth in this section.
Empowerments
Empowerments are temporary stat boosts that the bard constantly provides to himself and nearby allies when using their instrument weapons. As one of the defining features of the class, many bard items are associated with the application or power of empowerments. Empowerments are grouped into 5 categories and are given by specific instrument types with the general rule being:
Brass Instruments -> Damage EmpowermentsString Instruments -> Defensive EmpowermentsPercussion Instruments -> Movement EmpowermentsWind Instruments -> Resource Empowerments
Electronic is unique in that it provides no stat boosting empowerments themselves, but instead prolongs the active duration of any empowerments currently active on players.
A comprehensive list of each empowerment can be found on the Empowerments page.
Inspiration
- Main article: Inspiration
Instead of using Mana, the Bard weapons draw from a unique resource called inspiration, which is increased using Inspiration Fragments, Inspiration Shards, and Inspiration Crystals. Inspiration regenerates automatically. Although many of the Bard items are specific to inspiration, the fact that it’s separate from Mana makes it a tempting choice for another class’ backup. Inspiration regenerates far more quickly when allowed to run its course, encouraging a sort of «reload» period for the resource.
Symphonic Damage
The Bard’s musical weapons hit with a specific damage type called symphonic damage. Accessories and armor can be used to augment symphonic damage output, and generic ‘damage’ buffs, such as the one from the Scuba Curva, still increase Bard’s damage.
Big Instruments
Big instruments are a subset of Bard weapons that utilize a timing mechanic. When held out, a timer will appear underneath the player (or underneath the cursor if the Move Instrument Timer to Mouse configuration setting is set to true); the instruments’ effects vary depending on whether their attacks are used within a specific window of time or not. As the player successfully times their attacks, the big instrument will gain power, provided empowerment level, along with other effects, whereas missing the timing will greatly decrease these bonuses.
Each instrument category, except for Electronic, has its own unique timer, with differing patterns:
Instrument Category | Timer | Instruction | Instruments | |
---|---|---|---|---|
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Hold the attack button while the marker is over the highlighted area. | Alphorn | ||
Organ | ||||
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Attack while the marker is over the highlighted area. | Steel Drum | ||
Xylophone | ||||
The Set | ||||
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Attack in three-round bursts as the marker passes over each of the highlighted area. | Grand Piano | ||
Scholar’s Harp | ||||
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Alternate between the left- and right-click buttons while the marker is over the left and right sides respectively. | Song of Ice & Fire | ||
Bagpipe |
While a big instrument is held out for the first time, a mouse icon will appear in order to provide a guide on each timer’s function.
Crafting[]
Recipe
Crafting Station | ||
---|---|---|
Mythril Anvil /Orichalcum Anvil | ||
Ingredient(s) | Amount | |
Hallowed Bar | 10 | |
Soul of Fright | 5 | |
Soul of Sight | 5 | |
Soul of Might | 5 | |
Adamantite Forge | 1 | |
Result | ||
Soul Forge | 1 |
Crafting Station | ||
---|---|---|
Mythril Anvil /Orichalcum Anvil | ||
Ingredient(s) | Amount | |
Hallowed Bar | 10 | |
Soul of Fright | 5 | |
Soul of Sight | 5 | |
Soul of Might | 5 | |
Titanium Forge | 1 | |
Result | ||
Soul Forge | 1 |
Used to Craft
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Variants[]
Normal
The Thorium mod adds one new normal variant to the game. Normal mimics can only be found in their corresponding biome. They will look like normal chests until approached or attacked, at which point they will chase the player. The appearance of the mimic depends on the chests normally found in that biome.
Lihzahrd MimicHardmode exclusive
Statistics
Type | Enemy |
---|---|
Environment | Jungle Temple |
AI Type | Mimic AI |
Damage | 80 / 160 |
Max Life | 600 / 1200 |
Defense | 30 |
KB Resist | 70% / 73% |
Immune to | |
Banner | Lihzahrd Mimic Banner |
Drops
Coins |
|
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- Item (Quantity)Rate
-
Solar Pebble (5)
100%
-
Solar Tablet Fragment (4)
100%
-
Proof of Avarice
2% -
Reject’s Blowpipe
33.33% -
Greater Healing Potion (2-4)
100%
-
Greater Mana Potion (2-4)
100%
-
Lihzahrd Power Cell
100%
Special Variants
The Thorium Mod adds three new special Mimic variants to the game. They have much higher health than normal Mimics, and a separate set of unique drops. They will spawn in their corresponding biomes, but unlike normal Mimics, they can also be summoned with the corresponding Key.
They attack by jumping towards the player, but they also have the ability to shut themselves, making themselves invincible. In the closed, invincible state, these mimics are capable of reflecting player projectiles. They can also perform a pound-like attack, where the Mimic jumps over the player’s head and swiftly drops down; during this attack they can move through blocks. They can additionally dash rapidly after the player at high speeds (slightly over 51mph) if the player attempts to escape, and can sometimes dash through blocks.
Hell Bringer MimicHardmode exclusive
Statistics
Type | Enemy |
---|---|
Environment | The Underworld |
AI Type | Biome Mimic AI |
Damage | 90 / 180 |
Max Life | 3500 / 7000 |
Defense | 34 |
KB Resist | 90% / 91% |
Immune to |
Drops
Coins |
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- Item (Quantity)Rate
- One of the following 4 items will drop
-
Devil Dagger
25% -
Scorn
25% -
Schmelze
25% -
Devil’s Reach
25% -
Greater Healing Potion (10)
100%
-
Greater Mana Potion (10)
100%
Mycelium MimicHardmode exclusive
Statistics
Type | Enemy |
---|---|
Environment | Glowing Mushroom biome |
AI Type | Biome Mimic AI |
Damage | 90 / 180 |
Max Life | 3500 / 7000 |
Defense | 34 |
KB Resist | 90% / 91% |
Immune to |
Drops
Coins |
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- Item (Quantity)Rate
- One of the following 4 items will drop
-
Mycelium Whip
25% -
Funggat
25% -
Mushymen Staff
25% -
Fungal Hook
25% -
Greater Healing Potion (10)
100%
-
Greater Mana Potion (10)
100%
Submerged MimicHardmode exclusive
Statistics
Type | Enemy |
---|---|
Environment | Aquatic Depths |
AI Type | Biome Mimic AI |
Damage | 90 / 180 |
Max Life | 3500 / 7000 |
Defense | 34 |
KB Resist | 90% / 91% |
Immune to |
Drops
Coins |
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- Item (Quantity)Rate
- One of the following 4 items will drop
-
Poseidon’s Charge
25% -
S. S. Devastator
25% -
Hydromancer’s Catalyst
25% -
Neptune’s Grasp
25% -
Greater Healing Potion (10)
100%
-
Greater Mana Potion (10)
100%
Items sold[]
Inventory | ||
---|---|---|
Item | Cost |
Availability |
Tracker’s Board | 5 | Always available. |
Tracker’s Skinning Blade | 2 | If the contract «Learning the Ropes» has been completed. |
Shiny Object | 2 | If the contract «Pay Day» has been completed. |
Rosy Slime Staff | 3 | If the contract «Pinky, the World Ender» has been completed. |
Grim Pedestal | 5 | If the contract «Damsel of Distress» has been completed. |
Malignant Thread | 3 | If the contract «Casting a Shadow» has been completed. |
Whip | 5 | If the contract «Arc of the Lost Raider» has been completed. |
Theseus’ Thread | 10 | If the contract «Beast in the Maze» has been completed. |
Totem Caller | 5 | If the contract «Haggard Hagglers» has been completed. |
Suspicious Golden Key | 2 | If the contract «Fool’s Gold» has been completed. |
Cursed Hammer (Weapon) | 6 | If the contract «Enchanted Engagement» has been completed. |
The Almighty Recipe | 5 | If the contract «Boared to Death» has been completed. |
Sand Shifter’s Pouch | 8 | If the contract «Line in the Sand» has been completed. |
Icy Gaze | 8 | If the contract «Ice Breaker» has been completed. |
Drider’s Grace | 8 | If the contract «Not So Itsy Bitsy» has been completed. |
Nimbus | 15 | If the contract «Off Cloud Nine» has been completed. |
Wormhole Mirror | 12 | If the contract «Rune Prune» has been completed. |
Davy Jones Lock Box | 10 | If the contract «Drunken Sailor’s Query» has been completed. |
Flawless Chrysalis | 10 | If the contract «Gonna Need a Bigger Lamp» has been completed. |
God Killer | 15 | If the contract «Destroy All Monsters» has been completed. |
The Black Blade | 25 | If the contract «Tracker’s End» has been completed. |
The Black Bow | 25 | If the contract «Tracker’s End» has been completed. |
The Black Staff | 25 | If the contract «Tracker’s End» has been completed. |
The Black Cane | 25 | If the contract «Tracker’s End» has been completed. |
The Black Dagger | 25 | If the contract «Tracker’s End» has been completed. |
The Black Scythe | 25 | If the contract «Tracker’s End» has been completed. |
The Black Otamatone | 25 | If the contract «Tracker’s End» has been completed. |
Types[]
Name | DMG | SS | UT | KB | Crit | Auto | HM | Rarity | Sell |
---|---|---|---|---|---|---|---|---|---|
Aerial | 16 | 14 | 25 | 4 | 10% |
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Arthropod | 40 | 16 | 25 | 4 | 4% |
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Astral Fang | 120 | 13 | 6 | 4% |
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Back Stabber | 29 | 13 | 2 | 10% |
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Bat Wing | 25 | 14 | 25 | 4 | 4% |
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Bellerose | 25 | 4 | 21 | 3 | 10% |
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Bent Zombie Arm | 12 | 7.5 | 24 | 6 | 4% |
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Berserker Blade | 76 | 25 | 6 | 4% |
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Berserker Breaker | 80 | 15 | 44 | 7 | 4% |
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Blitz-zard | 32 | 17 Left-click53 Right-click | 3 | 4% |
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Blood & Glory | 135 | 21 | 8 | 10% |
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Blood Drinker | 35 | 5 | 19 | 5 | 4% |
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Blood Thirster | 44 | 28 | 4.5 | 4% |
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Bloody High Claw | 70 | 7 | 6 | 4% |
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Blooming Blade | 22 | 21 | 6 | 4% |
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Bone Flayer Tail | 58 | 15 | 44 | 5 | 10% |
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Bronze Gladius | 28 | 19 | 5 | 4% |
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Bronze Spear | 19 | 5 | 23 | 5 | 4% |
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Champion’s Swift Blade | 26 | 15 | 23 | 5 | 4% |
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Climber’s Ice Axe | 70 | 15 | 18 | 4 | 4% |
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Cold Front | 10 | 8 | 25 | 3 | 4% |
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Coral Polearm | 10 | 3.5 | 28 | 5 | 4% |
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Coral Slasher | 11 | 21 | 2 | 4% |
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Danger Daikatana | 18 | 21 | 5 | 4% |
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Danger Doomerang | 20 | 12 | 18 | 3 | 4% |
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Darksteel Broadsword | 28 | 23 | 6 | 4% |
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Darksteel Mace | 26 | 14 | 44 | 7 | 4% |
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Demon Blood Spear | 78 | 8 | 21 | 5 | 4% |
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Demon Blood Sword | 86 | 12 | 17 | 6 | 4% |
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Doom Fire Axe | 42 | 27 | 6 | 4% |
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Dragon’s Talon | 35 | 7 | 24 | 5 | 4% |
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Dragon’s Tooth | 36 | 21 Left-click 6 Right-click | 5 | 10% |
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Dread Fork | 50 | 8 | 27 | 5 | 4% |
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Dread Razor | 64 | 12 | 15 | 7 | 4% |
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Drenched Dirk | 18 | 13 | 9 | 5 | 4% |
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Durasteel Blade | 38 | 19 | 5 | 4% |
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Ebony Tail | 58 | 15 | 44 | 6 | 4% |
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Energy Storm Partisan | 24 | 8 | 21 | 5 | 4% |
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Essence of Flame | 230 | 12 | 19 | 7 | 10% |
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Executioner | 46 | 25 | 4 | 4% |
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Eye of the Destroyer | 48 | 16 | 25 | 4 | 10% |
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Flesh Mace | 55 | 15 | 44 | 7 | 4% |
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Flesh Skewer | 33 | 7 | 24 | 5 | 4% |
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Fork | 12 | 27 | 5 | 4% |
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Frost Fire Katana | 9 | 19 | 4 | 4% |
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Geode Boomerang | 36 | 10 | 16 | 6 | 4% |
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Geode Saber | 35 | 19 | 5 | 4% |
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Geode Smasher | 62 | 15 | 44 | 7 | 4% |
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Geode Spear | 37 | 6 | 27 | 5 | 4% |
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Giant Glowstick | 30 | 12 | 12 | 4 | 25% |
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Glacier | 42 | 21 | 5 | 4% |
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Golden Locks | 18 | 6 | 10 | 4 | 4% |
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Golem’s Gaze | 80 | 18 | 25 | 4.5 | 6% |
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Granite Reflector | 26 | 10 | 22 | 6 | 4% |
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Granite Saber | 28 | 21 | 6 | 4% |
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Grim Flayer | 30 | 17 | 3 | 20% |
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Harpy Talon | 16 | 6.25 | 25 | 4 | 10% |
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Hellish Halberd | 35 | 5 | 24 | 5 | 4% |
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Ice Lance | 9 | 4.8 | 27 | 3 | 4% |
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Illumite Blade | 58 | 1 | 19 | 7 | 4% |
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Illumite Spear | 48 | 8 | 29 | 5 | 4% |
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Illustrious | 24 | 15 | 25 | 4 | 14% |
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Kitchen Knife | 18 | 21 | 4 | 4% |
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Livewire Crasher | 76 | 15 | 44 | 10 | 4% |
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Lodestone Breaker | 68 | 15 | 44 | 8 | 4% |
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Lodestone Claymore | 42 | 21 | 5 | 4% |
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Magma Blade | 16 | 18 | 5 | 4% |
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Magma Flail | 20 | 13 | 44 | 7 | 4% |
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Magma Polearm | 14 | 5 | 34 | 5 | 4% |
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Magmatic Reflector | 20 | 9 | 25 | 5 | 4% |
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Mantis Shrimp Punch | 115 | 15 | 44 | 10 | 20% |
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Midas’ Gavel | 48 | 15 | 29 | 6 | 4% |
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Moonlight | 28 | 7 | 27 | 4 | 4% |
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Mycelium Whip | 45 | 12 | 44 | 6 | 4% |
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Nocturnal | 28 | 14 | 25 | 4 | 10% |
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Ocean’s Judgement | 325 | 15 | 10 | 1 | 4% |
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Pearl Pike | 22 | 6 | 29 | 5 | 4% |
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Black Phaseblade | 21 | 24 | 3 | 4% | 54 | ||||
Cyan Phaseblade | 21 | 24 | 3 | 4% | 54 | ||||
Pink Phaseblade | 21 | 24 | 3 | 4% | 54 | ||||
Black Phasesaber | 41 | 24 | 3 | 4% | 54 | ||||
Cyan Phasesaber | 41 | 24 | 3 | 4% | 54 | ||||
Pink Phasesaber | 41 | 24 | 3 | 4% | 54 | ||||
Poseidon’s Charge | 38 | 8 | 27 | 5 | 4% |
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Prime’s Fury | 90 | 15 | 19 | 5 | 4% |
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Quake Gauntlet | 200 | 1 | 49 | 8 | 4% |
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Rapier | 36 | 13 | 5 | 4% |
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Red Hourglass | 15 | 12 | 25 | 4 | 4% |
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Rifle Spear | 30 | 45 | 22 | 4 | 4% |
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Rusty Sword | 14 | 17 | 5 | 4% |
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Saba | 34 | 15 | 25 | 5 | 4% |
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Sandstone Scimitar | 14 | 13 | 4 | 4% |
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Sandstone Spear | 10 | 4.5 | 25 | 4 | 4% |
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Sanguine | 26 | 14 | 25 | 4 | 10% |
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Scalper | 44 | 6 | 27 | 5 | 4% |
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Schmelze | 42 | 14 | 19 | 4 | 4% |
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Scorpain | 13 | 11 | 25 | 4 | 4% |
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Seven Seas Devastator | 300 | 18 | 44 | 7 | 4% |
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Ship’s Helm | 58 | 15 | 20 | 8 | 10% |
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Skadoosh | 150 | 18 | 25 | 6 | 10% |
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Sol-Scorched Slab | 94 | 19 | 8 | 4% |
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Soul Reaver | 72 | 15 Left-click12 Right-click | 17 | 7 | 4% |
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Soul Render | 80 | 1 | 21 | 8 | 4% |
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Sparking Jelly Ball | 30 | 16 | 44 | 6 | 25% |
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Spearmint | 68 | 14 | 13 | 5 | 8% |
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Spoon | 15 | 25 | 7 | 4% |
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Star Trail | 33 | 10 | 28 | 5 | 10% |
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Steel Blade | 16 | 19 | 5 | 4% |
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Terrarian’s Last Knife | 250 | 12 | 7 Left-click23 Right-click | 7 Left-click3.5 Right-click | 20% |
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Terrarium Hyper Disc | 135 | 10 | 12 | 6 | 10% |
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Terrarium Saber | 115 | 15 | 9 | 8 | 4% |
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Terrarium Spear | 120 | 9 | 19 Left-click 9 Right-click | 6 Left-click 4 Right-click | 4% |
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The Black Blade | 50 | 15 | 11 | 6 | 4% |
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The Juggernaut | 60 | 15 | 44 | 7 | 10% |
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The Sea Mine | 58 | 13 | 44 | 7 | 4% |
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The Sick Throw | 90 | 18 | 25 | 4.5 | 20% |
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The Snowball | 10 | 10 | 44 | 7 | 4% |
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The Whirlpool | 74 | 16 | 25 | 4.5 | 10% |
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Thor’s Hammer — Melee | 36 | 23 | 3 | 4% |
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Thorium Blade | 16 | 18 | 5 | 4% |
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Thorium Boomerang | 15 | 10 | 15 | 8 | 4% |
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Thorium Spear | 13 | 5 | 30 | 5 | 4% |
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Thunder Talon | 12 | 21 | 4 | 4% |
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Titan Boomerang | 48 | 15 | 16 | 5 | 10% |
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Titan Sword | 52 | 15 | 15 | 6 | 10% |
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Tooth of the Consumer | 32 | 19 Left-click 5 Right-click | 5 | 4% |
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Tracker’s Skinning Blade | 16 | 17 | 5 | 4% |
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True Blood Thirster | 90 | 12 | 29 | 5 | 4% |
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Valadium Slicer | 40 | 19 | 5 | 4% |
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Valadium Spear | 40 | 7 | 21 | 6 | 4% |
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Warp Slicer | 36 | 15 | 21 | 4 | 4% |
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Whip | 20 | 15 | 29 | 5 | 4% |
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Whirlpool Saber | 16 | 8 | 29 | 6 | 4% |
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Wyvern Slayer | 135 | 7 | 27 | 6 | 30% |
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Standard sections
Here is a simple rundown of sections an article can include. For examples based on the article type, see above.
The lead (or intro) section of a page should describe the article topic. For items, describe the item first, then state how it is acquired (for crafted items, do not include details of how the item is acquired within the lead; use a separate Crafting section, as described below).
Any or all of the following additional sections can be included in an article. They should generally be in the order they are presented in below (Crafting section first, if applicable; then Notes below it; then Tips, etc.). Sections are added via . For example, would add a «Notes» section.
- Crafting: Only for crafted items and/or crafting materials. For crafted items, use the {{crafting recipe}} template. For crafting materials, use the {{crafts top}}, {{crafts row}}, and {{crafts bottom}} templates. These can be complicated for beginners, so feel free to ask for help from an active editor, or post a message at Thorium Mod Wiki:Community portal.
- Notes: Bulleted list of short facts about the article topic.
- Tips: Bulleted list of helpful hints regarding effective practices and what to avoid.
- Trivia: Bulleted list of facts relating to the article topic, which may be interesting but have no bearing on the game. Explaining the etymology of an item name could be one example. See for an expanded guide to Trivia sections.
Mechanics[]
Throwing Damage
The Thrower’s weapons hit with a specific damage type called throwing damage. Accessories and armor can be used to augment throwing damage output, and generic ‘damage’ buffs still increase a Thrower’s damage.
Technique Scrolls
Technique Scrolls are items that, when used, allow the player to perform special abilities, with the type depending on the last Technique Scroll used. For example, Technique — Shadow Dance allows the player to teleport to the cursor’s location. These techniques draw from the player’s Technique Points, which will automatically regenerate while dealing throwing damage.
Thrower Exhaustion
While using non-consumable throwing weapons, such as the Gauss Flinger or Stalker’s Snippers, an Exhaustion Bar will begin to fill up. If brought to full, the player will be penalized with the Exhaustion debuff for 20 seconds. While the player has the debuff, using any non-consumable Thrower weapon will have its damage cut by 20% per use, until they only deal 1 damage. Killing an enemy with non-consumable throwing weapon replenishes 10% of the maximum Exhaustion.
The base Exhaustion cap is an unlisted value of 1200 (1680 with the Canteen, 1920 with the Mermaid’s Canteen, and 2400 with both). Every time a non-consumable weapon is used, twice its useTime is added to the player’s Exhaustion value. Every second, regardless of weapon uses within this time, 60 Exhaustion is recovered unless the player has the Exhaustion debuff. While the debuff is active, the player will recover no Exhaustion for the duration. Once the debuff has fully run its course, the player will recover all of their Exhaustion at once.
Pre-Primordials[]
This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before The Primordials.
Melee
Weapons
- Terrarium Saber
- Terrarium Spear
- Terrarium Hyper Disc
- Skadoosh
Armors
n/a
Accessories
n/a
Buffs
n/a
Ranged
Weapons
- Terrarium Longbow
- Terrarium Pulse Rifle
- Terrarium Bomber
Armors
n/a
Accessories
n/a
Buffs
n/a
Magic
Weapons
- Ancient Flame
- Terrarium Sage Staff
- Nuclear Fury
- Ancient Frost
- Ancient Spark
- Ancient Light(Expert Mode)
- Cat’s Eye Great Staff
- Teleologic Imposition
Armors
n/a
Accessories
- Shade Band
- Wizard Shoes
Buffs
n/a
Summoner
Weapons
- Terrarium Enigma Staff
- Shadow Orb Staff
Summoner Banners
- Hive Mind
- Battle Banner
- Combat Banner
- Morale Banner
Armors
n/a
Accessories
- Phylactery
- Crystal Scorpion
- Yuma’s Pendant
Buffs
Thrower
Weapons
- Angel’s End
- Terrarium Ripple Knife
- White Dwarf Cutter
- Shade Shuriken
Armors
Accessories
Buffs
- Ninja Rack
- Deep Freeze Coating
- Spore Coating
- Toxic Coating
- Explosive Coating
- Gorgan Coating
Healer
Weapons
- Cosmic Flux Staff
- Life and Death
Support Tools
- Divine Staff
- Celestial Wand
Armors
Accessories
n/a
Buffs
- Altar (Healer)
- Glowing Potion
- Holy Potion
Bard
Weapons
- The Green Tambourine
- Shooting Star Blast-Guitar
- Terrarium Autoharp
- Sound Sage’s Lament
- Sonic Amplifier
Armors
Accessories
Buffs
- Creativity Potion
- Earworm Potion
- Inspirational Reach Potion
- Conductor’s Stand
Mixed
Listing items that are viable regardless of class.
Weapons
n/a
Armors
Accessories
- Terrarium Particle Sprinters
- Terrarium Defender
- Terrarium Wings
- Celestial Carrier
- Shooting Star Turbo Tuba
Buffs
- Cactus Fruit
- Frenzy Potion
- Conflagration Potion
- Kinetic Potion
- Bouncing Flame Potion
Symphonic Weapons[]
Brass Instruments
Pre-Hardmode Brass Instruments
- Gold Bugle Horn
- Platinum Bugle Horn
- Didgeridoo
- Alphorn
- Vicious Mockery
- Scuba Curva
- Conch Shell
- Hot Horn
- Bone Trumpet
Hardmode Brass Instruments
- Dragon’s Wail
- Trombone
- Serpent’s Cry
- 24-Carat Tuba
- Shadowflame Warhorn
- Zunpet
- Prime’s Roar
- Cadaver’s Cornet
- Buisine
- Ghastly French Horn
- Organ
- Betsy’s Bellow
- Duke’s Regal Carnyx
- Sousaphone
Percussion Instruments
Pre-Hardmode Percussion Instruments
- Drum Mallet
- Tambourine
- Antlion Maraca
- Seashell Castanets
- Steel Drum
- Ebonwood Tambourine
- Shadewood Tambourine
- Sinister Honk
- Blooming Bell
- Aquamarine Wineglass
- Jar O’ Mayo
- Bongos
- Bronze Tuning Fork
Hardmode Percussion Instruments
- Vinyl Record
- Frostwind Cymbals
- Hell’s Bell
- Wind Chimes
- Xylophone
- Portable Wintergatan
- The Green Tambourine
- Turtle Drums
- Haunting Bass Drum
- Jingle Bells
- The Triangle
- The Set
String Instruments
Pre-Hardmode String Instruments
- Ukulele
- Grand Piano
- Dynasty Guzheng
- Skyware Lute
- Yew Wood Lute
- Sitar
- Calaveras
- Nocturne
Hardmode String Instruments
- Acoustic Guitar
- Scholar’s Harp
- Lullaby
- Riff Weaver
- Violin
- Eskimo Banjo
- Sunflare Guitar
- Fishbone
- The Maw
- Strawberry Heart
- Siren’s Lyre
- Call of Cthulhu
- Shooting Star Blast-Guitar
- Edge of Imagination
Wind Instruments
Pre-Hardmode Wind Instruments
- Wooden Whistle
- Icy Piccolo
- Harmonica
- Flute
- Riveting Tadpole
- Magma Rackett
- Meteorite Oboe
- Forest Ocarina
- Panflute
- Honey Recorder
- Song of Ice & Fire
Hardmode Wind Instruments
- Mythril Melodica
- Orichalcum Slide Whistle
- Bagpipe
- Geode Saxophone
- Chrono Ocarina
- Concertina
- Kazoo
- Steam Flute
- Vuvuzela
- Clarinet
- Bassoon
- Pungi
- Holophonor
Electronic Instruments
Pre-Hardmode Electronic Instruments
- Sonar Cannon
- Microphone
- Granite Boom Box
- Roboboe
Hardmode Electronic Instruments
- Hallowed Megaphone
- Midnight Bass Booster
- The Bopper
- The Black Otamatone
- Terrarium Autoharp
- Turntable
- Sound Sage’s Lament
- Sonic Amplifier
- Black MIDI
Changes[]
- Added the «Lucrative» , which increases the amount of coins dropped by defeated enemies and bosses by 10%.
- Added 1 new Mod.Call function for other modders to use.
- Added a new custom use sound for The Black Otamatone.
- Removed «Darksteel Longbow».
- Renamed «Agnor’s Bowl» to Angler’s Bowl, «Sea Turtle’s Mystical Bulwark» to Sea Turtle’s Bulwark.
- Updated sprites for:
- Darksteel Broadsword, Darksteel Mace, Darksteel Crossbow, Darksteel armor.
- Hit Scanner, Spiny Shell, Spring Hook projectile, Lil’ Maid, Tanuki Girl, Amnesiac.
- Goblin Trapper.
- Changed Leather Sheath crafting cost from 5 Leather to 3 Leather and 4 Silver or Tungsten Bars.
- Changed Sea Turtle’s Bulwark
Additionally, the «Life Guard» accessory tag and limiter has been removed.
to always restore at least 1 life and not require 4 damage to be taken.
- Changed Spiny Shell to release a spread of venom inflicting spikes that deal 50% of the damage taken.
- Changed Ocean’s Retaliation to now fully inherit all of its constituent effects with an added 2 defense and 50% thorns effect.
- Changed Angler’s Bowl into a light pet.
- Changed Aromatic Biscuit and Sweet Beet purchase requirements with one another.
- Changed Sharp Tooth, Blowfish, Octopus, Hammerhead, and Feeding Frenzy AI to no longer chase after the player unless they are within line of sight.
Soundtrack[]
The tracks are property of the Thorium Mod and are not up for purchase.
Title | Condition | Version | Author | Listen | Description | |
---|---|---|---|---|---|---|
A Hero No More | The Buried Champion | 1.6.5.0 | SkippyZii | A fast-paced battle theme with a emphasis on brass and percussion to give a tone reminiscent of an ancient war. | ||
A Sight To Behold | Coznix, The Fallen Beholder | 1.2.3.4 | Kaosu | A frantic remix of the vanilla track . | ||
Aqua | Aquatic Depths | 1.2.10.1 | Shiki Sakura, AdipemDragon* | It’s a calm and relaxed theme that simultaneously maintains a mysterious tone. | ||
Bat Ballad | Viscount | 1.5.0.0 | Salvati | A fast-paced battle theme with an air of mischievousness. | ||
Beneath the Depths | Abyssion, The Forgotten One | 1.6.5.0 | SkippyZii | A slow, but intense and eerie track. It features a muffling effect for an underwater feeling, and the timbre is very dark in the beginning. | ||
Eye of the Storm | Granite Energy Storm | 1.6.5.0 | SkippyZii | An intense theme with a strong focus on its percussion. | ||
Grand Thunder Bird | The Grand Thunder Bird | 1.4.1.0 | Smxfoxtrot | An upbeat orchestral theme. | ||
Harvest Night | The Lich | 1.6.5.0 | SkippyZii | A spooky, Halloween-esque battle theme. Using various elements of horror such as «psycho» string screeches, the track gives off a menacing tone. This track features a second loop with different composition, before completely looping. | ||
Interplanetary Harbinger | The Star Scouter | 1.6.5.0 | SkippyZii | A hectic theme that incorporates electronic synths and a theremin for a very alien-like tone. | ||
Lost in the Blizzard | Borean Strider | 1.2.12.1 | Smxfoxtrot | It’s a slow but intense orchestral tune. | ||
n/a | Reality’s End | Dream Eater | 1.6.3.10 | Smxfoxtrot | A sinister take on the normal Primordials theme that swaps various orchestral parts with intimidating synths. | |
World’s End | The Primordials | 1.6.3.10 | Smxfoxtrot | An intensely daunting orchestral theme, with an air of finality. |
Summoning stat augments[]
Armor
Appearance / Name | Minion Boost(s) | Acquired / Made From |
---|---|---|
Pre-Hardmode | ||
Living Wood armor |
|
Crafted: 24 + 45 ( @ ) |
Astro armor |
|
Crafted: 45 ( @ / ) |
Spirit Trapper armor |
|
Crafted: 36 + 15 ( @ / ) |
Hardmode | ||
Life Bloom armor |
|
Crafted: 30 + 6 ( @ / ) |
Magma Seer’s Mask |
|
Crafted: 3 ( @ ) |
Accessories
Appearance / Name | Minion Boost(s) | Acquired / Made From |
---|---|---|
Amber Ring | Crafted: + ( @ / ) | |
Living Wood Sap |
|
Found in Living Wood Chest or obtained from Living Leaf Bush |
Incubated Egg | Obtained from Cobweb-covered Corpse or dropped by Wall Creeper (8.33% or 1/12 chance) | |
Necromancer’s Heart |
|
Bought from Confused Zombie |
Soul Stone |
|
Crafted: + 5 ( @ / ) |
Prehistoric Arachnid |
|
Crafted: + ( @ ) |
Minotaur Skull |
|
Dropped by Raging Minotaur (25% or 1/4 chance) |
Phylactery |
|
Crafted: + + ( @ / ) |
Scrying Glass |
|
Dropped by Illusionist |
Crystal Scorpion |
|
Crafted: + + 8 ( @ ) |
Steamkeeper Watch |
|
Crafted: ( or ) + 25 ( @ / ) |
Yuma’s Pendant |
|
Crafted: 8 ( or ) + 10 ( @ / ) |