Crafting materials

Summoner Banners[]

Summoner Banners are usable tools that provide buffs to the player while they are within close proximity of the banner (indicated by a circle around the banner), providing bonuses to the player or to their minions or summons. Only one summoner banner can be active at a time.

Item Banner Buff Effect(s) Acquired / Made From
Pre-Hardmode
Falconeer’s Cane Falcon Familiar Falcon Minion attacks have a 1/3 chance to deal an additional 10% damage Crafted: 18 ( @ )
Hive Mind Hive Mind Hive Mind Minion attacks have a 1/4 chance to confuse enemies for 1.5 seconds Dropped by Army Ant (5% or 1/20 chance)
Hardmode
Sacrificial Dagger Sacrificial Dagger Sacrificial Effigy Enemies killed summon a Sacrifice minion for a short duration to attack enemies Bought from Confused Zombie
Battle Banner Battle Banner Battle Banner Minion damage increased by 5 Crafted: 18 ( or ) + 10 + 2 + 2 ( @ / )
Combat Banner Combat Banner Combative Banner Damage reduction increased by 3% per maximum minion Crafted: 18 + 10 + 2 + 2 ( @ / )
Morale Banner Morale Banner Morale Banner Minion attacks have a 1/5 chance to heal the player for 1 life Crafted: 18 + 10 + 2 + 2 ( @ / )
Power Banner Power Banner Power Banner The nearest sentry to the player deals 50% increased damage Crafted: 18 + 10 + 2 + 2 ( @ / )

Mechanics[]

The Bard class has various unique mechanics that are relevant to their success. A simplified version of this list can be found on the main Bard page, but this guide will go slightly more in-depth in this section.

Empowerments

Empowerments are temporary stat boosts that the bard constantly provides to himself and nearby allies when using their instrument weapons. As one of the defining features of the class, many bard items are associated with the application or power of empowerments. Empowerments are grouped into 5 categories and are given by specific instrument types with the general rule being:

Brass Instruments -> Damage EmpowermentsString Instruments -> Defensive EmpowermentsPercussion Instruments -> Movement EmpowermentsWind Instruments -> Resource Empowerments

Electronic is unique in that it provides no stat boosting empowerments themselves, but instead prolongs the active duration of any empowerments currently active on players.

A comprehensive list of each empowerment can be found on the Empowerments page.

Inspiration

Main article: Inspiration

Instead of using Mana, the Bard weapons draw from a unique resource called inspiration, which is increased using Inspiration Fragments, Inspiration Shards, and Inspiration Crystals. Inspiration regenerates automatically. Although many of the Bard items are specific to inspiration, the fact that it’s separate from Mana makes it a tempting choice for another class’ backup. Inspiration regenerates far more quickly when allowed to run its course, encouraging a sort of «reload» period for the resource.

Symphonic Damage

The Bard’s musical weapons hit with a specific damage type called symphonic damage. Accessories and armor can be used to augment symphonic damage output, and generic ‘damage’ buffs, such as the one from the Scuba Curva, still increase Bard’s damage.

Big Instruments

Big instruments are a subset of Bard weapons that utilize a timing mechanic. When held out, a timer will appear underneath the player (or underneath the cursor if the Move Instrument Timer to Mouse configuration setting is set to true); the instruments’ effects vary depending on whether their attacks are used within a specific window of time or not. As the player successfully times their attacks, the big instrument will gain power, provided empowerment level, along with other effects, whereas missing the timing will greatly decrease these bonuses.

Each instrument category, except for Electronic, has its own unique timer, with differing patterns:

Instrument Category Timer Instruction Instruments
Brass
Hold the attack button while the marker is over the highlighted area. Alphorn
Organ
Percussion
Attack while the marker is over the highlighted area. Steel Drum
Xylophone
The Set
String
Attack in three-round bursts as the marker passes over each of the highlighted area. Grand Piano
Scholar’s Harp
Wind
Alternate between the left- and right-click buttons while the marker is over the left and right sides respectively. Song of Ice & Fire
Bagpipe

While a big instrument is held out for the first time, a mouse icon will appear in order to provide a guide on each timer’s function.

Crafting[]

Recipe

Crafting Station
Mythril Anvil /Orichalcum Anvil
Ingredient(s) Amount
Hallowed Bar 10
Soul of Fright 5
Soul of Sight 5
Soul of Might 5
Adamantite Forge 1
Result
Soul Forge 1
Crafting Station
Mythril Anvil /Orichalcum Anvil
Ingredient(s) Amount
Hallowed Bar 10
Soul of Fright 5
Soul of Sight 5
Soul of Might 5
Titanium Forge 1
Result
Soul Forge 1

Used to Craft

 
Berserker Shard recipes

Result Ingredients

Berserker Shard (2)

Concentrated Thorium
Magma Bar
Hellstone Bar
Molten Residue
Berserker Shard (8)
Berserker Shard (7)
Berserker Shard (9)
Berserker Shard (14)
Berserker Shard (12)
Berserker Shard (7)
Berserker Shard (8)
Berserker Shard (8)
Berserker Shard (9)

 
Dark Matter recipes

Result Ingredients
Dark Matter (6)
Darksteel Ingot (8)
Dark Matter (6)
Darksteel Ingot (6)
Dark Matter (10)
Dark Matter (10)
Onyx Blaster
Dark Matter (10)
Dark Matter (6)
Silk (8)
Dark Matter (8)
Silk (12)
Dark Matter (4)
Silk (6)
Dark Matter (10)
Darksteel Ingot (12)
Ectoplasm (8)

Shade Kunai (300)

Dark Matter (3)
Kunai (150)
Dark Matter (10)
Dark Matter (16)
Dark Matter (8)
Dark Matter (12)

Shade Shuriken (300)

Dark Matter (2)
Shuriken (150)
Dark Matter (8)
Dark Matter (8)
Spectre Bar (4)

 
Demon Blood Shard recipes

Result Ingredients
Concentrated Thorium
Soul of Night
Ichor
Demon Blood Shard (7)
Demon Blood Shard (18)
Demon Blood Shard (7)
Demon Blood Shard (7)
Demon Blood Shard (8)
Demon Blood Shard (14)
Demon Blood Shard (8)
Demon Blood Shard (8)
Demon Blood Shard (7)
Demon Blood Shard (8)
Demon Blood Shard (8)
Demon Blood Shard (9)
Demon Blood Shard (8)
Demon Blood Shard (8)
Soul of Flight (15)
Demon Blood Shard (8)

 
Dread Soul recipes

Result Ingredients
Concentrated Thorium
Soul of Night
Cursed Flame
Dread Soul (8)
Dread Soul (7)
Dread Soul (18)
Dread Soul (8)
Dread Soul (8)
Dread Soul (14)
Dread Soul (8)
Dread Soul (7)
Dread Soul (8)
Dread Soul (8)
Dread Soul (7)
Dread Soul (8)
Dread Soul (8)
Soul of Flight (15)
Dread Soul (8)

 
Harbinger Catalyst recipes

Result Ingredients

Harbinger Catalyst (2)

Concentrated Thorium
Arcane Dust
Soul of Light
Pixie Dust
Harbinger Catalyst (7)
Harbinger Catalyst (6)
Harbinger Catalyst (16)
Harbinger Catalyst (14)
Harbinger Catalyst (7)
Harbinger Catalyst (12)
Harbinger Catalyst (8)
Harbinger Catalyst (9)
Harbinger Catalyst (8)
Soul of Flight (15)
Harbinger Catalyst (8)

 
Illumite Ingot recipes

Result Ingredients
Illumite Chunk (4)
Illumite Ingot (8)
Illumite Ingot (7)
Illumite Ingot (9)
Illumite Ingot (7)
Illumite Ingot (20)
Illumite Ingot (8)
Illumite Ingot (16)
Illumite Ingot (8)
Illumite Ingot (7)
Illumite Ingot (12)
Illumite Ingot (8)
Illumite Ingot (8)
Illumite Ingot (8)
Illumite Ingot (8)
Illumite Ingot (10)
Pixie Dust (10)
Life Quartz (5)
Result Ingredients
Strange Plating (12)
Strange Plating (12)
Music Box
Strange Plating (12)
Frost Core
Strange Plating (3)
Hallowed Bar (6)
Strange Plating (4)
Hallowed Bar (8)
Strange Plating (5)
Hallowed Bar (10)
Strange Plating (12)
Strange Plating (12)
Strange Plating (12)
Strange Plating (12)
Subwoofer
Strange Plating (12)
Strange Plating (12)
Strange Plating (12)
Frost Core
Molten Residue (8)
Cursed Flame or Ichor (15)
Soul of Night (5)
Frost Core
Steam Battery (10)
Strange Plating (12)
Molten Residue (5)
Strange Plating (12)
Strange Plating (12)

 
Titanic Bar recipes

Result Ingredients

Titanic Bar (2)

Thorium Bar (2)
Soul of Light
Soul of Night
Titanic Bar (8)
Titanic Bar (8)
Titanic Bar (18)
Titanic Bar (15)
Titanic Bar (7)
Titanic Bar (12)
Titanic Bar (12)

Titan Javelin (100)

Titanic Bar (2)
Titanic Bar (12)
Titanic Bar (12)
Titanic Bar (8)
Titanic Bar (8)
Soul of Flight (15)
Titanic Bar (8)

 
Miscellaneous recipes

Result Ingredients
Petal (10)
Soul of Light (7)
Soul of Night (7)
Thorium Bar (14)
Concentrated Thorium (5)
Soul of Light (2)
Soul of Night (2)
Hallowed Bar (2)
Pumpkin (10)
Soul of Night (4)
Magic Mirror or Ice Mirror
Crystal Shard (12)
Pixie Dust (30)
Magic Mirror or Ice Mirror
Theseus’ Thread
Death Gazer’s Glass
Sorcerer’s Mirror
Enchanted Sundial
Soul of Light (8)
Soul of Night (8)
Soul of Fright (4)
Soul of Sight (4)
Soul of Might (4)

Variants[]

Normal

The Thorium mod adds one new normal variant to the game. Normal mimics can only be found in their corresponding biome. They will look like normal chests until approached or attacked, at which point they will chase the player. The appearance of the mimic depends on the chests normally found in that biome.

Lihzahrd MimicHardmode exclusive

Statistics

Type Enemy
Environment Jungle Temple
AI Type Mimic AI
Damage 80 / 160
Max Life 600 / 1200
Defense 30
KB Resist 70% / 73%
Immune to
Banner Lihzahrd Mimic Banner

Drops

Coins 100000*10 
  • Item (Quantity)Rate
  • Solar Pebble (5)

    100%

  • Solar Tablet Fragment (4)

    100%

  • Proof of Avarice
    2%
  • Reject’s Blowpipe
    33.33%
  • Greater Healing Potion (2-4)

    100%

  • Greater Mana Potion (2-4)

    100%

  • Lihzahrd Power Cell
    100%

Special Variants

The Thorium Mod adds three new special Mimic variants to the game. They have much higher health than normal Mimics, and a separate set of unique drops. They will spawn in their corresponding biomes, but unlike normal Mimics, they can also be summoned with the corresponding Key.

They attack by jumping towards the player, but they also have the ability to shut themselves, making themselves invincible. In the closed, invincible state, these mimics are capable of reflecting player projectiles. They can also perform a pound-like attack, where the Mimic jumps over the player’s head and swiftly drops down; during this attack they can move through blocks. They can additionally dash rapidly after the player at high speeds (slightly over 51mph) if the player attempts to escape, and can sometimes dash through blocks.

Hell Bringer MimicHardmode exclusive

Statistics

Type Enemy
Environment The Underworld
AI Type Biome Mimic AI
Damage 90 / 180
Max Life 3500 / 7000
Defense 34
KB Resist 90% / 91%
Immune to

Drops

Coins 30000*3 
  • Item (Quantity)Rate
  • One of the following 4 items will drop
  • Devil Dagger
    25%
  • Scorn
    25%
  • Schmelze
    25%
  • Devil’s Reach
    25%
  • Greater Healing Potion (10)

    100%

  • Greater Mana Potion (10)

    100%

Mycelium MimicHardmode exclusive

Statistics

Type Enemy
Environment Glowing Mushroom biome
AI Type Biome Mimic AI
Damage 90 / 180
Max Life 3500 / 7000
Defense 34
KB Resist 90% / 91%
Immune to

Drops

Coins 30000*3 
  • Item (Quantity)Rate
  • One of the following 4 items will drop
  • Mycelium Whip
    25%
  • Funggat
    25%
  • Mushymen Staff
    25%
  • Fungal Hook
    25%
  • Greater Healing Potion (10)

    100%

  • Greater Mana Potion (10)

    100%

Submerged MimicHardmode exclusive

Statistics

Type Enemy
Environment Aquatic Depths
AI Type Biome Mimic AI
Damage 90 / 180
Max Life 3500 / 7000
Defense 34
KB Resist 90% / 91%
Immune to

Drops

Coins 30000*3 
  • Item (Quantity)Rate
  • One of the following 4 items will drop
  • Poseidon’s Charge
    25%
  • S. S. Devastator
    25%
  • Hydromancer’s Catalyst
    25%
  • Neptune’s Grasp
    25%
  • Greater Healing Potion (10)

    100%

  • Greater Mana Potion (10)

    100%

Items sold[]

Inventory
Item Cost

Availability

Tracker’s Board 5 Always available.
Tracker’s Skinning Blade 2 If the contract «Learning the Ropes» has been completed.
Shiny Object 2 If the contract «Pay Day» has been completed.
Rosy Slime Staff 3 If the contract «Pinky, the World Ender» has been completed.
Grim Pedestal 5 If the contract «Damsel of Distress» has been completed.
Malignant Thread 3 If the contract «Casting a Shadow» has been completed.
Whip 5 If the contract «Arc of the Lost Raider» has been completed.
Theseus’ Thread 10 If the contract «Beast in the Maze» has been completed.
Totem Caller 5 If the contract «Haggard Hagglers» has been completed.
Suspicious Golden Key 2 If the contract «Fool’s Gold» has been completed.
Cursed Hammer (Weapon) 6 If the contract «Enchanted Engagement» has been completed.
The Almighty Recipe 5 If the contract «Boared to Death» has been completed.
Sand Shifter’s Pouch 8 If the contract «Line in the Sand» has been completed.
Icy Gaze 8 If the contract «Ice Breaker» has been completed.
Drider’s Grace 8 If the contract «Not So Itsy Bitsy» has been completed.
Nimbus 15 If the contract «Off Cloud Nine» has been completed.
Wormhole Mirror 12 If the contract «Rune Prune» has been completed.
Davy Jones Lock Box 10 If the contract «Drunken Sailor’s Query» has been completed.
Flawless Chrysalis 10 If the contract «Gonna Need a Bigger Lamp» has been completed.
God Killer 15 If the contract «Destroy All Monsters» has been completed.
The Black Blade 25 If the contract «Tracker’s End» has been completed.
The Black Bow 25 If the contract «Tracker’s End» has been completed.
The Black Staff 25 If the contract «Tracker’s End» has been completed.
The Black Cane 25 If the contract «Tracker’s End» has been completed.
The Black Dagger 25 If the contract «Tracker’s End» has been completed.
The Black Scythe 25 If the contract «Tracker’s End» has been completed.
The Black Otamatone 25 If the contract «Tracker’s End» has been completed.

Types[]

Name DMG SS UT KB Crit Auto HM Rarity Sell
Aerial 16 14 25 4 10% 3000*30 
Arthropod 40 16 25 4 4% 20000*2 
Astral Fang 120 13 6 4% 20000*2 
Back Stabber 29 13 2 10% 15000*1  50 
Bat Wing 25 14 25 4 4% 4000*40 
Bellerose 25 4 21 3 10% 10000*1 
Bent Zombie Arm 12 7.5 24 6 4% 1000*10 
Berserker Blade 76 25 6 4% 72000*7  20 
Berserker Breaker 80 15 44 7 4% 72000*7  20 
Blitz-zard 32 17 Left-click53 Right-click 3 4% 15000*1  50 
Blood & Glory 135 21 8 10% 125000*12  50 
Blood Drinker 35 5 19 5 4% 15000*1  50 
Blood Thirster 44 28 4.5 4% 10800*1  8 
Bloody High Claw 70 7 6 4% 100000*10 
Blooming Blade 22 21 6 4% 3000*30 
Bone Flayer Tail 58 15 44 5 10% 15000*1  50 
Bronze Gladius 28 19 5 4% 5000*50 
Bronze Spear 19 5 23 5 4% 5000*50 
Champion’s Swift Blade 26 15 23 5 4% 5000*50 
Climber’s Ice Axe 70 15 18 4 4% 60000*6 
Cold Front 10 8 25 3 4% 525*5  25 
Coral Polearm 10 3.5 28 5 4% 2475*24  75 
Coral Slasher 11 21 2 4% 2200*22 
Danger Daikatana 18 21 5 4% 3000*30 
Danger Doomerang 20 12 18 3 4% 3000*30 
Darksteel Broadsword 28 23 6 4% 3400*34 
Darksteel Mace 26 14 44 7 4% 3825*38  25 
Demon Blood Spear 78 8 21 5 4% 46800*4  68 
Demon Blood Sword 86 12 17 6 4% 41600*4  16 
Doom Fire Axe 42 27 6 4% 20000*2 
Dragon’s Talon 35 7 24 5 4% 20000*2 
Dragon’s Tooth 36 21 Left-click 6 Right-click 5 10% 20000*2 
Dread Fork 50 8 27 5 4% 21600*2  16 
Dread Razor 64 12 15 7 4% 16800*1  68 
Drenched Dirk 18 13 9 5 4% 3000*30 
Durasteel Blade 38 19 5 4% 25000*2  50 
Ebony Tail 58 15 44 6 4% 15000*1  50 
Energy Storm Partisan 24 8 21 5 4% 5000*50 
Essence of Flame 230 12 19 7 10% 100000*10 
Executioner 46 25 4 4% 20000*2 
Eye of the Destroyer 48 16 25 4 10% 60000*6 
Flesh Mace 55 15 44 7 4% 20000*2 
Flesh Skewer 33 7 24 5 4% 20000*2 
Fork 12 27 5 4% 2000*20 
Frost Fire Katana 9 19 4 4% 600*6 
Geode Boomerang 36 10 16 6 4% 20000*2 
Geode Saber 35 19 5 4% 20000*2 
Geode Smasher 62 15 44 7 4% 20000*2 
Geode Spear 37 6 27 5 4% 20000*2 
Giant Glowstick 30 12 12 4 25% 3000*30 
Glacier 42 21 5 4% 20000*2 
Golden Locks 18 6 10 4 4% 60000*6 
Golem’s Gaze 80 18 25 4.5 6% 60000*6 
Granite Reflector 26 10 22 6 4% 5000*50 
Granite Saber 28 21 6 4% 5000*50 
Grim Flayer 30 17 3 20% 20000*2 
Harpy Talon 16 6.25 25 4 10% 3000*30 
Hellish Halberd 35 5 24 5 4% 30000*3 
Ice Lance 9 4.8 27 3 4% 600*6 
Illumite Blade 58 1 19 7 4% 40000*4 
Illumite Spear 48 8 29 5 4% 21600*2  16 
Illustrious 24 15 25 4 14% 3000*30 
Kitchen Knife 18 21 4 4% 2000*20 
Livewire Crasher 76 15 44 10 4% 95000*9  50 
Lodestone Breaker 68 15 44 8 4% 20000*2 
Lodestone Claymore 42 21 5 4% 20000*2 
Magma Blade 16 18 5 4% 2600*26 
Magma Flail 20 13 44 7 4% 2600*26 
Magma Polearm 14 5 34 5 4% 2600*26 
Magmatic Reflector 20 9 25 5 4% 2600*26 
Mantis Shrimp Punch 115 15 44 10 20% 55000*5  50 
Midas’ Gavel 48 15 29 6 4% 1000000*1 
Moonlight 28 7 27 4 4% 20000*2 
Mycelium Whip 45 12 44 6 4% 25000*2  50 
Nocturnal 28 14 25 4 10% 10800*1  8 
Ocean’s Judgement 325 15 10 1 4% 200000*20 
Pearl Pike 22 6 29 5 4% 3000*30 
Black Phaseblade 21 24 3 4% 54 
Cyan Phaseblade 21 24 3 4% 54 
Pink Phaseblade 21 24 3 4% 54 
Black Phasesaber 41 24 3 4% 54 
Cyan Phasesaber 41 24 3 4% 54 
Pink Phasesaber 41 24 3 4% 54 
Poseidon’s Charge 38 8 27 5 4% 50000*5 
Prime’s Fury 90 15 19 5 4% 60000*6 
Quake Gauntlet 200 1 49 8 4% 125000*12  50 
Rapier 36 13 5 4% 20000*2 
Red Hourglass 15 12 25 4 4% 6000*60 
Rifle Spear 30 45 22 4 4% 50000*5 
Rusty Sword 14 17 5 4% 1000*10 
Saba 34 15 25 5 4% 15000*1  50 
Sandstone Scimitar 14 13 4 4% 800*8 
Sandstone Spear 10 4.5 25 4 4% 800*8 
Sanguine 26 14 25 4 10% 10800*1  8 
Scalper 44 6 27 5 4% 20000*2 
Schmelze 42 14 19 4 4% 50000*5 
Scorpain 13 11 25 4 4% 1700*17 
Seven Seas Devastator 300 18 44 7 4% 200000*20 
Ship’s Helm 58 15 20 8 10% 20000*2 
Skadoosh 150 18 25 6 10% 60000*6 
Sol-Scorched Slab 94 19 8 4% 50000*5 
Soul Reaver 72 15 Left-click12 Right-click 17 7 4% 100000*10 
Soul Render 80 1 21 8 4% 50000*5 
Sparking Jelly Ball 30 16 44 6 25% 3000*30 
Spearmint 68 14 13 5 8% 9700*97 
Spoon 15 25 7 4% 2000*20 
Star Trail 33 10 28 5 10% 5400*54 
Steel Blade 16 19 5 4% 2500*25 
Terrarian’s Last Knife 250 12 7 Left-click23 Right-click 7 Left-click3.5 Right-click 20% 250000*25 
Terrarium Hyper Disc 135 10 12 6 10% 120000*12 
Terrarium Saber 115 15 9 8 4% 135000*13  50 
Terrarium Spear 120 9 19 Left-click 9 Right-click 6 Left-click 4 Right-click 4% 135000*13  50 
The Black Blade 50 15 11 6 4% 50000*5 
The Juggernaut 60 15 44 7 10% 20000*2 
The Sea Mine 58 13 44 7 4% 36000*3  60 
The Sick Throw 90 18 25 4.5 20% 120000*12 
The Snowball 10 10 44 7 4% 600*6 
The Whirlpool 74 16 25 4.5 10% 100000*10 
Thor’s Hammer — Melee 36 23 3 4% 5400*54 
Thorium Blade 16 18 5 4% 2800*28 
Thorium Boomerang 15 10 15 8 4% 2500*25 
Thorium Spear 13 5 30 5 4% 2800*28 
Thunder Talon 12 21 4 4% 2000*20 
Titan Boomerang 48 15 16 5 10% 15200*1  52 
Titan Sword 52 15 15 6 10% 15200*1  52 
Tooth of the Consumer 32 19 Left-click 5 Right-click 5 4% 20000*2 
Tracker’s Skinning Blade 16 17 5 4% 4000*40 
True Blood Thirster 90 12 29 5 4% 100000*10 
Valadium Slicer 40 19 5 4% 20000*2 
Valadium Spear 40 7 21 6 4% 20000*2 
Warp Slicer 36 15 21 4 4% 23000*2  30 
Whip 20 15 29 5 4% 10000*1 
Whirlpool Saber 16 8 29 6 4% 17000*1  70 
Wyvern Slayer 135 7 27 6 30% 100000*10 

Standard sections

Here is a simple rundown of sections an article can include. For examples based on the article type, see above.

The lead (or intro) section of a page should describe the article topic. For items, describe the item first, then state how it is acquired (for crafted items, do not include details of how the item is acquired within the lead; use a separate Crafting section, as described below).

Any or all of the following additional sections can be included in an article. They should generally be in the order they are presented in below (Crafting section first, if applicable; then Notes below it; then Tips, etc.). Sections are added via . For example, would add a «Notes» section.

  • Crafting: Only for crafted items and/or crafting materials. For crafted items, use the {{crafting recipe}} template. For crafting materials, use the {{crafts top}}, {{crafts row}}, and {{crafts bottom}} templates. These can be complicated for beginners, so feel free to ask for help from an active editor, or post a message at Thorium Mod Wiki:Community portal.
  • Notes: Bulleted list of short facts about the article topic.
  • Tips: Bulleted list of helpful hints regarding effective practices and what to avoid.
  • Trivia: Bulleted list of facts relating to the article topic, which may be interesting but have no bearing on the game. Explaining the etymology of an item name could be one example. See for an expanded guide to Trivia sections.

Mechanics[]

Throwing Damage

The Thrower’s weapons hit with a specific damage type called throwing damage. Accessories and armor can be used to augment throwing damage output, and generic ‘damage’ buffs still increase a Thrower’s damage.

Technique Scrolls

Technique Scrolls are items that, when used, allow the player to perform special abilities, with the type depending on the last Technique Scroll used. For example, Technique — Shadow Dance allows the player to teleport to the cursor’s location. These techniques draw from the player’s Technique Points, which will automatically regenerate while dealing throwing damage.

Thrower Exhaustion

While using non-consumable throwing weapons, such as the Gauss Flinger or Stalker’s Snippers, an Exhaustion Bar will begin to fill up. If brought to full, the player will be penalized with the Exhaustion debuff for 20 seconds. While the player has the debuff, using any non-consumable Thrower weapon will have its damage cut by 20% per use, until they only deal 1 damage. Killing an enemy with non-consumable throwing weapon replenishes 10% of the maximum Exhaustion.

The base Exhaustion cap is an unlisted value of 1200 (1680 with the Canteen, 1920 with the Mermaid’s Canteen, and 2400 with both). Every time a non-consumable weapon is used, twice its useTime is added to the player’s Exhaustion value. Every second, regardless of weapon uses within this time, 60 Exhaustion is recovered unless the player has the Exhaustion debuff. While the debuff is active, the player will recover no Exhaustion for the duration. Once the debuff has fully run its course, the player will recover all of their Exhaustion at once.

Pre-Primordials[]

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before The Primordials.

Melee

Weapons

  • Terrarium Saber
  • Terrarium Spear
  • Terrarium Hyper Disc
  • Skadoosh

Armors

n/a

Accessories

n/a

Buffs

n/a

Ranged

Weapons

  • Terrarium Longbow
  • Terrarium Pulse Rifle
  • Terrarium Bomber

Armors

n/a

Accessories

n/a

Buffs

n/a

Magic

Weapons

  • Ancient Flame
  • Terrarium Sage Staff
  • Nuclear Fury
  • Ancient Frost
  • Ancient Spark
  • Ancient Light(Expert Mode)
  • Cat’s Eye Great Staff
  • Teleologic Imposition

Armors

n/a

Accessories

  • Shade Band
  • Wizard Shoes

Buffs

n/a

Summoner

Weapons

  • Terrarium Enigma Staff
  • Shadow Orb Staff

Summoner Banners

  • Hive Mind
  • Battle Banner
  • Combat Banner
  • Morale Banner

Armors

n/a

Accessories

  • Phylactery
  • Crystal Scorpion
  • Yuma’s Pendant

Buffs

Thrower

Weapons

  • Angel’s End
  • Terrarium Ripple Knife
  • White Dwarf Cutter
  • Shade Shuriken

Armors

Accessories

Buffs

  • Ninja Rack
  • Deep Freeze Coating
  • Spore Coating
  • Toxic Coating
  • Explosive Coating
  • Gorgan Coating

Healer

Weapons

  • Cosmic Flux Staff
  • Life and Death

Support Tools

  • Divine Staff
  • Celestial Wand

Armors

Accessories

n/a

Buffs

  • Altar (Healer)
  • Glowing Potion
  • Holy Potion

Bard

Weapons

  • The Green Tambourine
  • Shooting Star Blast-Guitar
  • Terrarium Autoharp
  • Sound Sage’s Lament
  • Sonic Amplifier

Armors

Accessories

Buffs

  • Creativity Potion
  • Earworm Potion
  • Inspirational Reach Potion
  • Conductor’s Stand

Mixed

Listing items that are viable regardless of class.

Weapons

n/a

Armors

Accessories

  • Terrarium Particle Sprinters
  • Terrarium Defender
  • Terrarium Wings
  • Celestial Carrier
  • Shooting Star Turbo Tuba

Buffs

  • Cactus Fruit
  • Frenzy Potion
  • Conflagration Potion
  • Kinetic Potion
  • Bouncing Flame Potion

Symphonic Weapons[]

Brass Instruments

Pre-Hardmode Brass Instruments

  • Gold Bugle Horn
  • Platinum Bugle Horn
  • Didgeridoo
  • Alphorn
  • Vicious Mockery
  • Scuba Curva
  • Conch Shell
  • Hot Horn
  • Bone Trumpet

Hardmode Brass Instruments

  • Dragon’s Wail
  • Trombone
  • Serpent’s Cry
  • 24-Carat Tuba
  • Shadowflame Warhorn
  • Zunpet
  • Prime’s Roar
  • Cadaver’s Cornet
  • Buisine
  • Ghastly French Horn
  • Organ
  • Betsy’s Bellow
  • Duke’s Regal Carnyx
  • Sousaphone

Percussion Instruments

Pre-Hardmode Percussion Instruments

  • Drum Mallet
  • Tambourine
  • Antlion Maraca
  • Seashell Castanets‎
  • Steel Drum
  • Ebonwood Tambourine
  • Shadewood Tambourine
  • Sinister Honk
  • Blooming Bell
  • Aquamarine Wineglass
  • Jar O’ Mayo
  • Bongos
  • Bronze Tuning Fork

Hardmode Percussion Instruments

  • Vinyl Record
  • Frostwind Cymbals
  • Hell’s Bell
  • Wind Chimes
  • Xylophone
  • Portable Wintergatan
  • The Green Tambourine
  • Turtle Drums
  • Haunting Bass Drum
  • Jingle Bells
  • The Triangle
  • The Set

String Instruments

Pre-Hardmode String Instruments

  • Ukulele
  • Grand Piano
  • Dynasty Guzheng
  • Skyware Lute
  • Yew Wood Lute
  • Sitar
  • Calaveras
  • Nocturne

Hardmode String Instruments

  • Acoustic Guitar
  • Scholar’s Harp
  • Lullaby
  • Riff Weaver
  • Violin
  • Eskimo Banjo
  • Sunflare Guitar
  • Fishbone
  • The Maw
  • Strawberry Heart
  • Siren’s Lyre
  • Call of Cthulhu
  • Shooting Star Blast-Guitar
  • Edge of Imagination

Wind Instruments

Pre-Hardmode Wind Instruments

  • Wooden Whistle
  • Icy Piccolo
  • Harmonica
  • Flute
  • Riveting Tadpole
  • Magma Rackett
  • Meteorite Oboe
  • Forest Ocarina
  • Panflute
  • Honey Recorder
  • Song of Ice & Fire

Hardmode Wind Instruments

  • Mythril Melodica
  • Orichalcum Slide Whistle
  • Bagpipe
  • Geode Saxophone
  • Chrono Ocarina
  • Concertina
  • Kazoo
  • Steam Flute
  • Vuvuzela
  • Clarinet
  • Bassoon
  • Pungi
  • Holophonor

Electronic Instruments

Pre-Hardmode Electronic Instruments

  • Sonar Cannon
  • Microphone
  • Granite Boom Box
  • Roboboe

Hardmode Electronic Instruments

  • Hallowed Megaphone
  • Midnight Bass Booster
  • The Bopper
  • The Black Otamatone
  • Terrarium Autoharp
  • Turntable
  • Sound Sage’s Lament
  • Sonic Amplifier
  • Black MIDI

Changes[]

  • Added the «Lucrative» , which increases the amount of coins dropped by defeated enemies and bosses by 10%.
  • Added 1 new Mod.Call function for other modders to use.
  • Added a new custom use sound for The Black Otamatone.
  • Removed «Darksteel Longbow».
  • Renamed «Agnor’s Bowl» to Angler’s Bowl, «Sea Turtle’s Mystical Bulwark» to Sea Turtle’s Bulwark.
  • Updated sprites for:
    • Darksteel Broadsword, Darksteel Mace, Darksteel Crossbow, Darksteel armor.
    • Hit Scanner, Spiny Shell, Spring Hook projectile, Lil’ Maid, Tanuki Girl, Amnesiac.
    • Goblin Trapper.
  • Changed Leather Sheath crafting cost from 5 Leather to 3 Leather and 4 Silver or Tungsten Bars.
  • Changed Sea Turtle’s Bulwark

    Additionally, the «Life Guard» accessory tag and limiter has been removed.

    to always restore at least 1 life and not require 4 damage to be taken.

  • Changed Spiny Shell to release a spread of venom inflicting spikes that deal 50% of the damage taken.
  • Changed Ocean’s Retaliation to now fully inherit all of its constituent effects with an added 2 defense and 50% thorns effect.
  • Changed Angler’s Bowl into a light pet.
  • Changed Aromatic Biscuit and Sweet Beet purchase requirements with one another.
  • Changed Sharp Tooth, Blowfish, Octopus, Hammerhead, and Feeding Frenzy AI to no longer chase after the player unless they are within line of sight.

Soundtrack[]

The tracks are property of the Thorium Mod and are not up for purchase.

Title Condition Version Author Listen Description
A Hero No More The Buried Champion 1.6.5.0 SkippyZii A fast-paced battle theme with a emphasis on brass and percussion to give a tone reminiscent of an ancient war.
A Sight To Behold Coznix, The Fallen Beholder 1.2.3.4 Kaosu A frantic remix of the vanilla track .
Aqua Aquatic Depths 1.2.10.1 Shiki Sakura, AdipemDragon* It’s a calm and relaxed theme that simultaneously maintains a mysterious tone.
Bat Ballad Viscount 1.5.0.0 Salvati A fast-paced battle theme with an air of mischievousness.
Beneath the Depths Abyssion, The Forgotten One 1.6.5.0 SkippyZii A slow, but intense and eerie track. It features a muffling effect for an underwater feeling, and the timbre is very dark in the beginning.
Eye of the Storm Granite Energy Storm 1.6.5.0 SkippyZii An intense theme with a strong focus on its percussion.
Grand Thunder Bird The Grand Thunder Bird 1.4.1.0 Smxfoxtrot An upbeat orchestral theme.
Harvest Night The Lich 1.6.5.0 SkippyZii A spooky, Halloween-esque battle theme. Using various elements of horror such as «psycho» string screeches, the track gives off a menacing tone. This track features a second loop with different composition, before completely looping.
Interplanetary Harbinger The Star Scouter 1.6.5.0 SkippyZii A hectic theme that incorporates electronic synths and a theremin for a very alien-like tone.
Lost in the Blizzard Borean Strider 1.2.12.1 Smxfoxtrot It’s a slow but intense orchestral tune.
n/a Reality’s End Dream Eater 1.6.3.10 Smxfoxtrot A sinister take on the normal Primordials theme that swaps various orchestral parts with intimidating synths.
World’s End The Primordials 1.6.3.10 Smxfoxtrot An intensely daunting orchestral theme, with an air of finality.

Summoning stat augments[]

Armor

Appearance / Name Minion Boost(s) Acquired / Made From
Pre-Hardmode
Living Wood armor
  • +2 summon damage
  • +1 minion knockback
  • Set Bonus: +1 maximum minions, living wood sapling attacks will home in on enemies
Crafted: 24 + 45 ( @ )
Astro armor
  • +2 summon damage
  • +1 maximum minions
  • +1 maximum sentries
  • Set Bonus: Minion damage has a chance to unleash a burst of damaging plasma on hit
Crafted: 45 ( @ / )
Spirit Trapper armor
  • +15% minion damage
  • +2 maximum minions (Spirit Trapper’s Cowl) or +2 maximum sentries (Spirit Trapper’s Mask)
  • Set Bonus: Killing enemies generates soul wisps, after generating 5 wisps, you’ll be healed 10 life
Crafted: 36 + 15 ( @ / )
Hardmode
Life Bloom armor
  • +3 maximum minions
  • +25% minion damage
  • +1 minion knockback
  • Set Bonus: Minion attacks have a 33% chance to heal you lightly
Crafted: 30 + 6 ( @ / )
Magma Seer’s Mask
  • +6 maximum minions
  • +3 maximum sentries
  • +50% minion damage
  • +2 minion knockback
  • Set Bonus: All minion damage leaves a lingering burn that deals significant damage over time
Crafted: 3 ( @ )

Accessories

Appearance / Name Minion Boost(s) Acquired / Made From
Amber Ring Crafted: + ( @ / )
Living Wood Sap
  • +1 summon damage
  • +0.5 minion knockback
Found in Living Wood Chest or obtained from Living Leaf Bush
Incubated Egg Obtained from Cobweb-covered Corpse or dropped by Wall Creeper (8.33% or 1/12 chance)
Necromancer’s Heart
  • +1 maximum sentries
  • Decreases life regeneration by 20%
Bought from Confused Zombie
Soul Stone
  • +10% minion damage
  • Decreases maximum life by 20
Crafted: + 5 ( @ / )
Prehistoric Arachnid
  • Minion attacks have a 10% chance to produce an amber spider
  • Minion attacks deal 2 more damage while an amber spider is active
Crafted: + ( @ )
Minotaur Skull
  • +1 maximum minions
  • Decreases non-minion damage by 10%
Dropped by Raging Minotaur (25% or 1/4 chance)
Phylactery
  • +1 maximum minions
  • +1 maximum sentries
  • +10% minion damage
  • Taking fatal damage will instead return you to 20 life every five minutes
Crafted: + + ( @ / )
Scrying Glass
  • +1 maximum sentries
  • Increases range of view
Dropped by Illusionist
Crystal Scorpion
  • +1 maximum minions
  • Minion attacks have a 15% chance to produce a crystal scorpion
  • Minion attacks deal 3 more damage while a crystal scorpion is active
Crafted: + + 8 ( @ )
Steamkeeper Watch
  • +10% minion damage
  • Nearby sentries last twice as long
Crafted: ( or ) + 25 ( @ / )
Yuma’s Pendant
  • +1 maximum minions
  • +10% minion damage
  • Summons an attacking spirit when damaged
Crafted: 8 ( or ) + 10 ( @ / )
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