Doom 2. прохождение игры

Trivia[edit]

Lump names Size CRC-32
D_DDTBLU 64571 629660ef
D_DDTBL2 and D_DDTBL3 64808 6ab6cf4e
  • Audible differences:
    • A cymbal crash can be heard at the very beginning of D_DDTBL2 and D_DDTBL3, which is absent from D_DDTBLU.
    • The intro passage is an extra measure long in D_DDTBL2 and D_DDTBL3.
    • The instrument on the descending tones that repeat every two bars throughout the song is changed for the sixth «repeat» of the song in D_DDTBLU (to a kalimba), and is not for D_DDTBL2 and D_DDTBL3 (where it remains the instrument from the fifth repeat — FX 2 (soundtrack)).
    • The final note in the song’s lead melody is the correct length in D_DDTBLU, while in D_DDTBL2 and D_DDTBL3 it appears to be of infinite length (in General MIDI this is defined as 546 bars and 15 tics). In-game it will either play for the length of the whole final measure, or hang indefinitely; in the latter cases it will either prevent the song from looping, or the note will persist across all further loops of the song.
It can perhaps be surmised that D_DDTBLU is the «correct» version of the track.
  • «Waiting for Romero to Play» was used instead of «Dark Halls» for E1M3 in an unreleased beta, as seen during a Visit to id Software.
  • In the version of Doom II included in Doom 3: BFG Edition, D_EVIL and D_ULTIMA are copies of D_DOOM. The «Doom» song is therefore used in both secret levels and during the cast sequence.

v1.1

  • Released December 16, 1993.
  • The first registered release of Doom.
  • First appearance of gamma correction, which is either on or off.
  • A more stable version of the DOS extender (DOS/4GW).
  • support.
  • Textual changes:
  • At the text screen of Knee-Deep in the Dead, «buy» is changed to «play» in the final sentence.
  • The «This version is NOT SHAREWARE, do not distribute!» text was added, to be shown with the registered version.
  • Many more, including capitalization, spelling corrections, and additional error messages.
  • Serial mode multiplayer was added.
  • The command line parameters -send and -receive were added.

Геймплей

На самом деле, представленный игровой проект полностью отличается от очередной части. Как вы помните, в предыдущей части не было никаких существенных технологических разработок и серьезных графических улучшений. Теперь геймплей также состоит из нелинейных уровней с поиском ключей для открытия новых локаций и перестрелками с монстрами.

Самое главное, в отличие от оригинального проекта, сюжет Doom 2 подается с непрерывной последовательностью связанных уровней, различными текстовыми вставками и сюжетной кампанией, в то время, как одиночный режим Doom включает в себя сразу восемь уровней и четыре бонусных эпизода, которые доступны после завершения кампании. Также экран загрузки вместо карты изобилует фоновым изображением. В игровом проекте имеется 30 уровней, а также две секретных миссии. Интересно, что уровни во многом идентичны оригинальной версии игры, только за некоторым исключением. Стоит отметить, что в игре секретных уровней стало значительно больше, теперь на них вы можете найти амуницию и обратить против противников. Подробнее о геймплее вы узнаете сразу после того, как решитесь скачать Doom 2 через торрент на сайте нашего удобного меню.

From DoomWiki.org

The topic of this article is a common source of contention. Information added here will be held to the highest standards and will be required to include citations or supporting evidence. Please discuss planned edits on the talk page to ensure consensus before making extensive changes.

The soundtrack of Doom II consists of music in MUS format composed by Robert Prince. 21 distinct tracks are present. At least some of these are known to have originally been written for Doom. Two of the tracks are re-adapted by Prince from his earlier work on Wolfenstein 3D.

Track name Lump Levels Length Inspiration / base
Running From Evil D_RUNNIN MAP01: Entryway 03:49
D_RUNNI2 MAP15: Industrial Zone
The Healer Stalks D_STALKS MAP02: Underhalls 04:51
D_STLKS2 MAP11: Circle of Death
D_STLKS3 MAP17: Tenements
Countdown to Death D_COUNTD MAP03: The Gantlet 03:49
D_COUNT2 MAP21: Nirvana
Between Levels D_BETWEE MAP04: The Focus 02:34 Wolfenstein 3D — Zero Hour (E6M4/E6M8 music)
DOOM D_DOOM MAP05: The Waste Tunnels 04:18
D_DOOM2 MAP13: Downtown
In the Dark D_THE_DA MAP06: The Crusher 06:57
D_THEDA2 MAP12: The Factory
D_THEDA3 MAP24: The Chasm
Shawn’s got the Shotgun D_SHAWN MAP07: Dead Simple 04:17 Slayer — 1
D_SHAWN2 MAP19: The Citadel
D_SHAWN3 MAP29: The Living End
The Dave D. Taylor Blues D_DDTBLU MAP08: Tricks and Traps 04:59
D_DDTBL2 MAP14: The Inmost Dens
D_DDTBL3 MAP22: The Catacombs
Into Sandy’s City D_IN_CIT MAP09: The Pit 04:39 Stone Temple Pilots — Sex Type Thing 1
The Demon’s Dead D_DEAD MAP10: Refueling Base 04:23 Black Sabbath —
D_DEAD2 MAP16: Suburbs
Waiting for Romero to Play D_ROMERO MAP18: The Courtyard 05:06 Pantera — This Love
D_ROMER2 MAP27: Monster Condo
Message for the Archvile D_MESSAG MAP20: Gotcha! 04:38
D_MESSG2 MAP26: The Abandoned Mines
Bye bye American Pie D_AMPIE MAP23: Barrels o’ Fun 01:38 Alice in Chains — Them Bones 1
Adrian’s Asleep D_ADRIAN MAP25: Bloodfalls 01:55 Alice in Chains — Angry Chair 1
Getting too Tense D_TENSE MAP28: The Spirit World 04:42
Opening to Hell D_OPENIN MAP30: Icon of Sin 04:39
Evil Incarnate D_EVIL MAP31: Wolfenstein 01:11 Spear of Destiny — MAP21 music
Cast sequence
The Ultimate Challenge/Conquest D_ULTIMA MAP32: Grosse 01:18 Wolfenstein 3D — Ultimate Conquest (E3M9/E6M9 music)
untitled D_DM2TTL Title music 00:16
untitled D_DM2INT Intermission music 02:52
untitled D_READ_M Text screen music 04:47
  1. The inspirations for the tracks noted above are substantiated by metadata comments found in the unreleased MIDI tracks released by John Romero, many of which are alternate versions of the MIDI tracks used in Doom.

Triviaedit

«The Dave D. Taylor Blues», which is present thrice in the IWAD, exists in two slightly different versions:

Lump names Size CRC-32
D_DDTBLU 64571 629660ef
D_DDTBL2 and D_DDTBL3 64808 6ab6cf4e
  • Audible differences:
    • A cymbal crash can be heard at the very beginning of D_DDTBL2 and D_DDTBL3, which is absent from D_DDTBLU.
    • The intro passage is an extra measure long in D_DDTBL2 and D_DDTBL3.
    • The instrument on the descending tones that repeat every two bars throughout the song is changed for the sixth «repeat» of the song in D_DDTBLU (to a kalimba), and is not for D_DDTBL2 and D_DDTBL3 (where it remains the instrument from the fifth repeat — FX 2 (soundtrack)).
    • The final note in the song’s lead melody is the correct length in D_DDTBLU, while in D_DDTBL2 and D_DDTBL3 it appears to be of infinite length (in General MIDI this is defined as 546 bars and 15 tics). In-game it will either play for the length of the whole final measure, or hang indefinitely; in the latter cases it will either prevent the song from looping, or the note will persist across all further loops of the song.
It can perhaps be surmised that D_DDTBLU is the «correct» version of the track.
  • «Waiting for Romero to Play» was used instead of «Dark Halls» for E1M3 in an unreleased beta, as seen during a Visit to id Software.
  • In the version of Doom II included in Doom 3: BFG Edition, D_EVIL and D_ULTIMA are copies of D_DOOM. The «Doom» song is therefore used in both secret levels and during the cast sequence.

External linksedit

  • Doomworld page about Doom II music
  • Doom Covers, an article at Doomworld in which samples of Prince’s music are compared with his sources
  • , from the Doomworld forums

v1.5

  • Released July 8, 1994.
  • Rewrite of the null-modem/modem support (SERSETUP).
  • Improved GUS instrument mapping file.
  • Increased savegame buffer size.
  • Added MIDI support, in addition to MUS.
  • Factored in mobj radius in P_CheckMeleeRange.
  • Replaced short-range hitscan by melee range check in A_SargAttack. This made demon-triggered infighting impossible.

Bug fixes:

  • Help screen mentions the gamma correction function.
  • Bug with response file fixed.
  • Bug when using a baud rate greater than 38,400 bps in null-modem/modem games fixed.
  • Deathmatch bug fixed where items reappeared but could not be picked up.

v1.6

The registered version for 1.6 appears to be «semi-official», the patch was created by Eric Yick Leung
and was distributed around various newsgroups, the IWAD file has changed since 1.2 and is not reported modified by the game executable.

  • Released August 3, 1994.
  • ENDOOM had changed, text was added by Eric, calling himself a «DOOM-GOD» and John Romero a «Chicken», a reference of the former also appears on a newsgroup thread.
  • All demos are different, but are recreations of earlier demos. DEMO1 is almost the same, DEMO2 is a demo, possibly of Leung and Romero playing, and DEMO3 is another recreation, that desyncs towards the end.

Legal issues in Germany

According to the German Strafgesetzbuch §86a, the usage of unconstitutional symbols is forbidden outside of certain contexts such as research, teaching and others. Because the two secret maps called Wolfenstein and Grosse use swastikas, the German version does not contain these maps to prevent the game from being the subject of search and seizure procedures (as Wolfenstein 3D had been, which was banned for 20 years in Germany). This means that it is forbidden to sell, hire or otherwise give the game to anybody, although merely owning the game is legal.

On 31 December 1994 (date of official announcement), however, the game was put on the Index of the Bundesprüfstelle für jugendgefährdende Schriften (Medien), which means only that the game can not be advertised, sold, rented, or otherwise given to minors.
This restriction applies to all versions of the game, except for the Game Boy Advance version.

The German release is engine version 1.666, and doom2.wad is a little bit smaller than its standard, as a result of the removed content. Under MS-DOS, when the player attempts to use the level warp cheat for either of the secret maps, the game instantly crashes, because the code for the maps is still there, but the maps are simply removed.

Following an appeal by Bethesda Softworks (now owning ID Software) Doom and Doom II have been taken from the Index of the Bundesprüfstelle für jugendgefährende Medien (BPjM). The restriction on the two games expired on 31 August 2011 following a meeting of the BPjM. The decision was based mainly on the fact that in context with modern day video games the violence depicted in Doom and Doom II can’t be described as realistic anymore and its pixelated presentation makes it more cartoonish in nature. This didn’t include the Doom II version containing the two Wolfenstein levels with its swastikas and SS soldiers.

In 2019, Doom II was struck from the index together with Wolfenstein 3D and is now available in Germany without restrictions.

Gameplay[edit]

Doom II CD from the Depths of Doom collection.

In terms of gameplay, Doom II is similar to the first game, adding only incremental changes to its formula in the form of new monsters and a new weapon. To progress, the player must still navigate non-linear levels, find keys, and unlock new areas while defending against an onslaught of demons. Technologically and graphically the game is identical, though due to more complicated levels and larger fights the base system requirements for the game were higher.

One of Doom II’s most significant changes over its predecessor is that it takes place over a single linear sequence of levels — the episode-based structure of the first game was abandoned, as was the map shown on intermission screens; this means that the player no longer has to find new weapons at the start of each episode. Occasional textual interludes are used to advance the story, in the same fashion as the first game’s episode endings.

While Doom II’s level design is ostensibly based on structures and locations on Earth, in practice it retains much of the abstract design of the first game. Early levels present a techbase theme representing the military starport. The mid-game presents levels with an urban city theme that the player navigates attempting to find the origin of the demonic invasion. The later levels are intended to represent Hell merging with reality, and therefore have a style reminiscent of the Inferno episode of the first game.

Doom II’s new monsters include the heavy weapon dude, Hell knight, mancubus, revenant, arachnotron, pain elemental, arch-vile, and Icon of Sin. The SS trooper from Wolfenstein 3D appears in a cameo in two secret levels which reproduce maps from Wolfenstein 3D. Commander Keen also appears, albeit in effigy. According to Sandy Petersen, the new monsters of Doom II had originally been intended for the first game and had been left incomplete — this is corroborated by the timing of their sculpting by Gregor Punchatz as well.

Also introduced is the super shotgun, a more powerful double barreled version of the shotgun from the first game. The Megasphere is additionally introduced as a more powerful version of the Supercharge power up, offering a maximum amount of both health and armor.

Trivia

  • Various screenshots on the back cover of the original game box display scenery — possibly an early version of MAP15 and sky from the first game — and an Arachnotron sprite which are not found in the officially released game. These were likely screenshots from a pre-release version of Doom II which had differing level structure and graphics than what was included in the official commercial release. These unconventional screenshots have been later used in various Doom II re-releases, including the Doom95 repackaging in 1995, the Steam release in 2007, and on id Software’s own Doom II page.
  • The was drawn by occult/fantasy artist Gerald Brom.
  • A modified version of the cover art also makes an appearance in Jazz Jackrabbit 2 as the image of the shareware episode. The typeface is also similar to that of Doom.
  • Doom II was the first Doom game to be commercially released to the retail market. The original Doom could only be purchased through mail order, and an updated version, The Ultimate Doom, wouldn’t be released until April 30, 1995.

Игровой процесс

Хотя геймплей особенно не отличается от того, который был в первой части этой игровой серии, все же некоторые новшества и дополнения вы здесь увидите. Например, введено большое количество новых врагов: пулеметчик, рыцарь Ада, Арахнотрон, элементаль боли, Ревенант, Манкубус и Архвайл. Устрашающие имена и еще более страшные способности. Каждый монстр неповторим и имеет свои возможности. Например, Рыцарь Ада может метать убийственные сгустки энергии, Элементаль боли испускает потерянные души, Манкубус имеет очень большой запас здоровья и стреляет двумя огромными пушками. Самым же страшным врагом является Архвайл, который мало того что сам имеет большой запас здоровья, так еще и может воскрешать других монстров. Победить его с помощью оружия практически невозможно, но от него можно спастись, уйдя из поля зрения. Время для этого обычно есть, пока он готовится к атаке. Вообще количество стандартных монстров во второй части удвоилось по сравнению с предыдущей, а те, что были боссами, здесь теперь попали в разряд обычных. Помимо практически бесконечных драк с противниками вашему герою надо по обыкновению собирать разноцветные ключи — синий, красный и желтый, чтобы открывать ими нужные двери. Если вы заинтересовались, тогда мы настоятельно советуем вам Doom 2: Hell on Earth скачать торрент.

Особенности Doom 2: Hell on Earth

Какие еще особенности этого сиквела можно отметить?

  • Новый вид оружия. Здесь ваш герой может вооружиться двустволкой, которая стреляет двумя патронами. Есть аналогия с уже знакомым вам дробовиком, но только тут один выстрел – это двадцать дробей. Но при этом скорость стрельбы ниже.
  • Игра состоит из одного большого эпизода, поделенного на тридцать уровней. На каждом уровне есть секретные места, и при этом вы можете открыть еще два секретных уровня. Так что сюрпризов будет много.
  • Огромные карты. По сравнению с первой частью, в этой серии карты и локации были сильно увеличены и количество врагов на них, соответственно, тоже повысилось.
  • Мультиплеер. У любого игрока есть возможность разделить тяжкую ношу спасения Земли вместе со своими друзьями или же, наоборот, сразиться против них. В любом случае помните, что вы не одни.
  • Сложнейший последний уровень. Он действительно самый сложный, ведь там вам предстоит убить последнего, но очень коварного босса, да еще и в крайне неудобных условиях. Вы будете сидеть на столбе, висящем над бурлящей токсичной жидкостью и двигающемся вверх-вниз. При этом вам нужно попасть в противника, что достаточно сложно в этом положении.

На этой странице по кнопке ниже вы можете скачать Doom 2: Hell on Earth через торрент бесплатно.

Content[edit]

Levelsedit

Doom 2 Unleashed:

  • MAP01: Bashed Base by Paul Corfiatis (Pcorf)
  • MAP02: Nukem by Captain Toenail
  • MAP03: Iron Mike by Brian Knox (Snakes)
  • MAP04: Granite Base by Captain Toenail
  • MAP05: Roundabout by Walker Wright (Pavera)
  • MAP06: Shipwreck by aaglo
  • MAP07: Simply Familiar by Philnemba
  • MAP08: Demonic Caprice by jerrysheppy
  • MAP09: 4chan Servers by Walter Confalonieri (daimon)
  • MAP10: Lockdown by James Cresswell (Phobus)
  • MAP11: Substation by Ronald Lubbelinkhof (Dutch Devil)
  • MAP12: Entryway on Earth by Walter Confalonieri (daimon)
  • MAP13: Realm of Chaos by Michael Jan Krizik (valkiriforce)
  • MAP14: Loathsome Library by Captain Toenail
  • MAP15: Life-Wrecking Center by Paul Corfiatis (Pcorf)
  • MAP16: The Spooked by Pablo Dictter
  • MAP17: A Vile Piece by Christian Lian (darkreaver)
  • MAP18: Broken City Resort by Walter Confalonieri (daimon)
  • MAP19: Rift Quandry by Magicsofa
  • MAP20: High Time for Death by Andrew Rehberger (Malinku)
  • MAP21: Ant Hill by Chris Harriman (Impboy)
  • MAP22: Sacrificial Castle by aaglo
  • MAP23: The Express Elevator to Hell 2 by Keeper of Jericho
  • MAP24: Burial of Eden by Jointritual
  • MAP25: Escape From Spirit World by Brian Knox (Snakes) and Captain Toenail
  • MAP26: Walls of Jericho by Keeper of Jericho
  • MAP27: Malebolge by Brian Knox (Snakes)
  • MAP28: Buried Eons by jerrysheppy
  • MAP29: Seven Dead Disciples by Keeper of Jericho
  • MAP30: Unforgiven by Michael Jan Krizik (valkiriforce)
  • MAP31: Night of Fail by Walter Confalonieri (daimon)
  • MAP32: Morgue Theft by Christopher Shepherd (ArmouredBlood)

No Hope For Peace:

  • MAP33: Malle Brok by Chris Hansen
  • MAP34: Necromancy by Adrian Hanekom (DeathevokatioN)
  • MAP35: Piss Factory by Chris Bourke (purist)
  • MAP36: Rehabilitated Warehouse by Chris Harriman (Impboy)
  • MAP37: Pumping Station by TrueDude
  • MAP38: Liquid Facility by Philnemba
  • MAP39: At Hell’s Gate X by Walter Confalonieri (daimon)
  • MAP40: The Decieved by Philnemba

Soundtrackedit

  • MAP01: «Generation F» by Paul Corfiatis
  • MAP02: «Earthworm Jim New Junk City remix» by Don Brislan (Teck) & James Paddock (Jimmy)
  • MAP03: «Adrenaline Overdose» by Paul Corfiatis
  • MAP04: «Gateway Blues» by Paul Corfiatis
  • MAP05: «The Oasis» by James Paddock
  • MAP06: «Ica-Rusher» by Paul Corfiatis
  • MAP07: «Maribum» by Paul Corfiatis
  • MAP08: «Punky Laddie» by Paul Corfiatis
  • MAP09: «Killing Rage» by Paul Corfiatis
  • MAP10: «Happy March» by Paul Corfiatis
  • MAP11: «12 bit blues» by Paul Corfiatis
  • MAP12: «Can You Feel the Entropy?» by James Paddock
  • MAP13: «The Musang Blues» by Paul Corfiatis
  • MAP14: «Watch Out» by Paul Corfiatis
  • MAP15: «Midnight Strike» by James Paddock
  • MAP16: «Untitled» by Pablo Dictter
  • MAP17: «Unexpected Danger» by Paul Corfiatis
  • MAP18: «Glory» by Paul Corfiatis
  • MAP19: «Psychedelic Asia» by Paul Corfiatis
  • MAP20: «Meltdown» by Paul Corfiatis
  • MAP21: «Depression» by Paul Corfiatis
  • MAP22: «Cavern Castle» by Paul Corfiatis
  • MAP23: «The Challenger» by Paul Corfiatis
  • MAP24: «Cremation» by Paul Corfiatis
  • MAP25: «Darkness» by Paul Corfiatis
  • MAP26: «Choirs From Hell» by Paul Corfiatis
  • MAP27: «Diyablo» by Paul Corfiatis
  • MAP28: «Dingo’s Dream» by Kristian Aro
  • MAP29: «McBattle» by Clare Parker
  • MAP30: «Unforgiven Remix» by Paul Corfiatis
  • MAP31: «Fifutifaibu» by Paul Corfiatis, a remix of «Night of Fire» by Niko (Maurizio De Jorio)
  • MAP32: «State of Rage» by Maxime Tondreau (Psychedelic Eyeball)

The eight additional maps use music from Doom’s episode 3.

From DoomWiki.org

Doom 2 Unleashed
Authors Various
Port Boom-compatible
IWAD Doom II
Year
Link

Doom 2 Unleashed (Pcorf community project) is a 2011 megawad that contains forty new levels, made by members of the Doomworld community. It requires a Boom-compatible source port to play.

It was originally started in September 2009 by Paul Corfiatis. The aim of the project was to create a level for Doom II using only stock Doom II textures. 15 months later, forty levels were submitted and divided into two episodes: the first Doom 2 Unleashed which contains the 32 main levels and the second No Hope For Peace which contains eight additional levels. The megawad also contains a separate music WAD with mostly original music. The main WAD contains the submitted songs and the songs from Doom, Doom II and TNT picked by Paul Corfiatis.

A sequel, 2048 Unleashed, was released in 2015.

Contentedit

Levelsedit

Doom 2 Unleashed:

  • MAP01: Bashed Base by Paul Corfiatis (Pcorf)
  • MAP02: Nukem by Captain Toenail
  • MAP03: Iron Mike by Brian Knox (Snakes)
  • MAP04: Granite Base by Captain Toenail
  • MAP05: Roundabout by Walker Wright (Pavera)
  • MAP06: Shipwreck by aaglo
  • MAP07: Simply Familiar by Philnemba
  • MAP08: Demonic Caprice by jerrysheppy
  • MAP09: 4chan Servers by Walter Confalonieri (daimon)
  • MAP10: Lockdown by James Cresswell (Phobus)
  • MAP11: Substation by Ronald Lubbelinkhof (Dutch Devil)
  • MAP12: Entryway on Earth by Walter Confalonieri (daimon)
  • MAP13: Realm of Chaos by Michael Jan Krizik (valkiriforce)
  • MAP14: Loathsome Library by Captain Toenail
  • MAP15: Life-Wrecking Center by Paul Corfiatis (Pcorf)
  • MAP16: The Spooked by Pablo Dictter
  • MAP17: A Vile Piece by Christian Lian (darkreaver)
  • MAP18: Broken City Resort by Walter Confalonieri (daimon)
  • MAP19: Rift Quandry by Magicsofa
  • MAP20: High Time for Death by Andrew Rehberger (Malinku)
  • MAP21: Ant Hill by Chris Harriman (Impboy)
  • MAP22: Sacrificial Castle by aaglo
  • MAP23: The Express Elevator to Hell 2 by Keeper of Jericho
  • MAP24: Burial of Eden by Jointritual
  • MAP25: Escape From Spirit World by Brian Knox (Snakes) and Captain Toenail
  • MAP26: Walls of Jericho by Keeper of Jericho
  • MAP27: Malebolge by Brian Knox (Snakes)
  • MAP28: Buried Eons by jerrysheppy
  • MAP29: Seven Dead Disciples by Keeper of Jericho
  • MAP30: Unforgiven by Michael Jan Krizik (valkiriforce)
  • MAP31: Night of Fail by Walter Confalonieri (daimon)
  • MAP32: Morgue Theft by Christopher Shepherd (ArmouredBlood)

No Hope For Peace:

  • MAP33: Malle Brok by Chris Hansen
  • MAP34: Necromancy by Adrian Hanekom (DeathevokatioN)
  • MAP35: Piss Factory by Chris Bourke (purist)
  • MAP36: Rehabilitated Warehouse by Chris Harriman (Impboy)
  • MAP37: Pumping Station by TrueDude
  • MAP38: Liquid Facility by Philnemba
  • MAP39: At Hell’s Gate X by Walter Confalonieri (daimon)
  • MAP40: The Decieved by Philnemba

Soundtrackedit

  • MAP01: «Generation F» by Paul Corfiatis
  • MAP02: «Earthworm Jim New Junk City remix» by Don Brislan (Teck) & James Paddock (Jimmy)
  • MAP03: «Adrenaline Overdose» by Paul Corfiatis
  • MAP04: «Gateway Blues» by Paul Corfiatis
  • MAP05: «The Oasis» by James Paddock
  • MAP06: «Ica-Rusher» by Paul Corfiatis
  • MAP07: «Maribum» by Paul Corfiatis
  • MAP08: «Punky Laddie» by Paul Corfiatis
  • MAP09: «Killing Rage» by Paul Corfiatis
  • MAP10: «Happy March» by Paul Corfiatis
  • MAP11: «12 bit blues» by Paul Corfiatis
  • MAP12: «Can You Feel the Entropy?» by James Paddock
  • MAP13: «The Musang Blues» by Paul Corfiatis
  • MAP14: «Watch Out» by Paul Corfiatis
  • MAP15: «Midnight Strike» by James Paddock
  • MAP16: «Untitled» by Pablo Dictter
  • MAP17: «Unexpected Danger» by Paul Corfiatis
  • MAP18: «Glory» by Paul Corfiatis
  • MAP19: «Psychedelic Asia» by Paul Corfiatis
  • MAP20: «Meltdown» by Paul Corfiatis
  • MAP21: «Depression» by Paul Corfiatis
  • MAP22: «Cavern Castle» by Paul Corfiatis
  • MAP23: «The Challenger» by Paul Corfiatis
  • MAP24: «Cremation» by Paul Corfiatis
  • MAP25: «Darkness» by Paul Corfiatis
  • MAP26: «Choirs From Hell» by Paul Corfiatis
  • MAP27: «Diyablo» by Paul Corfiatis
  • MAP28: «Dingo’s Dream» by Kristian Aro
  • MAP29: «McBattle» by Clare Parker
  • MAP30: «Unforgiven Remix» by Paul Corfiatis
  • MAP31: «Fifutifaibu» by Paul Corfiatis, a remix of «Night of Fire» by Niko (Maurizio De Jorio)
  • MAP32: «State of Rage» by Maxime Tondreau (Psychedelic Eyeball)

The eight additional maps use music from Doom’s episode 3.

Appearance

The Mancubus is a horrendously large, cybernetic humanoid monster shambling about on sturdy, stumpy elephant-like legs with six toes, three on the front and three on the back for each, glaring at opponents through hateful green eyeballs without irises or pupils, while dribbling the remains of dead victims from its lusting mouth, displaying sharp yellow fangs. To make matters worse, it has huge flamethrowers for arms; capable of spouting a rapid series of scathing fireballs powered by a pair of fuel tanks grafted directly onto the obese monster’s back. To top it all off, it also has black tiger-like stripes on its back.

The game manual describes the Mancubus as follows: «The only good thing about fatso is that he’s a nice wide target. Good thing, because it takes a lot of hits to puncture him. He pumps out fireballs like there was no tomorrow.»

A Mancubus will make a gurgling/snorting sound that goes in crescendo into a short, monstrous tiger-like snare, when spotting a player. When shot at, a Mancubus utters unusually deep vocalisations, and when killed, it lets out a low-pitched exhale of air. Its head is split in two and its top half blasted apart, breaking in half the fuel tubes near it. Its body then begins to slowly divide in half, the skin and flesh tearing open and shriveling inwards, unleashing deluges of blood, until all that remains are folds of ripped flesh, blood-soaked bones and ribs, and its green eyeballs spilling out between the two disembodied fireball launchers. This is quite possibly the goriest death sequence of any enemy.

Сюжетная линия

Сюжетная линия Doom 2 описывает события, произошедшие после первой части, когда Палачу Рока удалось разобраться с большим количеством монстров и демоном в подземном царстве мертвых. Теперь вам тоже предстоит побороться с силами зла и наконец искоренить этих тварей раз и навсегда, и вернуть их в Ад. Здесь вы играете за того же морского котика, как и раньше. Имя его — Палач Рока, хотя, по сути, оно тут никогда так прямо и не называется. Вы возвращаетесь после длительной экспедиции на Марсе на свою родную Землю и видите, что она стала заселена полчищами внеземных тварей. Теперь вам придется расчехлить свою старую пушку, которая завалялась в пыли, и пойти убивать этих монстров, которые, видимо, в первый раз так ничего и не поняли. Впрочем, теперь игра будет развиваться не в Аду, а на Земле. Ведь людям нужна помощь. Они без вас не справляются и умирают. У вас будет всего 30 полноценных уровней, в которых нужно уничтожить все силы зла и вернуть, по возможности, их обратно в Ад. Пусть лучше жарятся в раскаленных котлах, чем портят вам жизнь на планете Земля. Кстати говоря, когда пройдете все уровни, вам откроется дополнительные 2 секретные задания. Выполните их и получите потрясающее оружие, которым можно убить практически всех оппонентов и даже самых страшных боссов. Правда, на него никогда нет боеприпасов, а искать их приходится только в нескольких секретных местах, но ничего, оно того стоит. Добейтесь успеха на своем поприще и искорените силы зла, пусть уходят из нашей планеты и возвращаются к себе в Ад. Впрочем, все равно в конце вы должны убить главного дьявола, который впоследствии разрушит весь Ад. Скачать торрент Doom 2 следует всем любителям и ценителям добротных игр, с изумительным сюжетом и уникальным геймплеем.

Legal issues in Germany[edit]

According to the German Strafgesetzbuch section 86a, the usage of unconstitutional symbols is forbidden outside of certain contexts such as research, teaching and others. Because the two secret maps Wolfenstein and Grosse use swastikas, the German version does not contain these maps to prevent the game from being the subject of search and seizure procedures (as Wolfenstein 3-D had been). This means that it is forbidden to sell, hire or otherwise give the game to anybody, although merely owning the game is legal.

On 31 December 1994 (date of official announcement), however, the game was put on the Index of the Bundesprüfstelle für jugendgefährdende Schriften (Medien), which means only that the game can not be advertised, sold, rented, or otherwise given to minors.
This restriction applies to all versions of the game, except for the Game Boy Advance version.

The German release is engine version 1.666, and doom2.wad is a little bit smaller than is standard. Under MS-DOS, when the player attempts to use the level warp cheat for either of the secret maps, the game instantly crashes.

On the 4th of august 2011 the Bundesprüfstelle für jugendgefährdende Medien deleted Doom from the Index on request by ZeniMax Media.[dead link]

However, the official announcement state, that not all versions are delisted.

«Lediglich die amerikanische Fassung von ‘Doom II — Hell on Earth’ wurde in der Liste belassen, da diese zwei zusätzliche Level mit Darstellungen aus dem indizierten und bundesweit beschlagnahmten Spiel ‘Wolfenstein 3D’ enthält.»

Translated: «Only the American version of ‘Doom II — Hell on Earth’ has been left in the list, because it contains two additional levels with representations from the indexed and nationwide-seized ‘Wolfenstein 3D'».

Reviews and sales

Doom II went on to sell two million copies, making it the highest-selling id Software until it was eventually passed up by Rage in 2012. There was praise for its many new and varied enemies, and its innovative map design which aimed to be more non-linear than its predecessor. It also introduced the FPS multi-player world to MAP01: Entryway, which is regarded as one of the best deathmatch maps ever published, though some argue that MAP07: Dead Simple (Doom II) would hold that title of «best deathmatch level»..

In general, Doom II was well-received by the gaming community but was regarded in some areas as a disappointment. Its lack of major new features and its fairly homogeneous, sometimes drab level design were the biggest complaints. This was especially in comparisons made to later games such as Star Wars: Dark Forces and Duke Nukem 3D.

Unlike the original game, Doom II had no demo or shareware versions, and was available only through retail stores. Doom II was thus also known as the commercial version of the game, while the registered version was only available via mail order. (In 1995, however, the original was upgraded and also received a retail release.) Like Doom, Doom II received licensed ports after the fact to numerous additional platforms, including the Classic Mac, PlayStation, Sega Saturn, Game Boy Advance, and Xbox, although most of these ports included levels from both The Ultimate Doom and Doom II.

Doom II was re-released in the Doom 3 BFG Edition; however, this version is different in that the Nazi references were removed from MAP31 and MAP32.

Игровой процесс

Поразительный игровой процесс, который так напоминает предыдущие части игр (впрочем, и последующие), графика среднего уровня и классический сюжет вселенной Doom — вот что вас ждет внутри игры. Исследуйте все локации, которые очень обширны и огромны, отыщите возможность уничтожить всех мутантов и искорените зло с ваших земель. Сделайте так, чтобы демоны навсегда убрались в Ад и больше никогда не возвращались. Для разработки качественного дизайна (на то время), были приглашены специальные профессиональные люди, которые сделали картинку достаточно привлекательной и уникальной. Впрочем, судя по 2020 году, такая графика будет изрядно резать глаза. Встречайте огромные карты, а также самые разнообразные уровни. В игре есть как обычные повествовательные миссии, так и режимы по типу “арена”, где вас просто бросают в Колизей, как какого-нибудь гладиатора, и дают на уничтожение тысячу монстров. А дальше — разбирайтесь как хотите.

Doom 2 скачать торрент на русском бесплатно в последней версии вы можете ниже по прямой ссылке.

v0.5

Main article: Doom v0.5
  • Compiled May 22, 1993.
  • Thirteen levels are present, including a version of MAP10: Refueling Base.
  • Platforms now function.
  • The player can die.
  • The player can be harmed by damaging floors.
  • Various items are present and can be picked up.
  • Health kits will heal the player, but use graphics from Wolfenstein 3D.
  • Clips supply the player with ammo.
  • Keys and bonus (point scoring) items are present.
  • The inactive monsters will disappear when shot.
  • The player has a rifle bayonet for melee attacks.

Press release beta

Main article: Doom press release beta
  • Compiled October 4, 1993.
  • Functionally is fairly close to the commercial release.
  • Includes three levels.
  • The plasma gun fires red as well as green shots.
  • The BFG9000 fires many plasma gun shots in a wide field in front of the player.
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