Worlds

Stealing eggs[]

Stealing dragon eggs from the lava level has become more challenging since the fire mechanics introduced on v.1.4.014 (15 Feb 2018).

  1. open a portal one block over the egg (if the portal is open at the same block of the egg, it becomes very hard to interact with the egg);
  2. give orders to build 2 earth blocks, one an each side of the egg, to prevent the egg falling in lava;
  3. give order to remove the egg;
  4. wait for one of the 3 dwarf in this lava site to pick up the egg;
  5. click the «Siege Mode» button, to force them to go back home;
  6. wait for all 3 dwarfs to pass back through the portal;
  7. close the portal to avoid anyone going to promenade at the lava.

https://youtube.com/watch?v=gGyV6z7tF-0%3F

Note:
  • It’s important to have a good number of dwarfs around the main stockpile before you start this operation, because you need 3 dwarfs to work toghether at this. If not, you’ll have one coming and placing the 1st earth block, than, when the 1st block is already burning, comes another dwarf to place the 2nd block, than, when there is no more earth blocks besides the egg, comes the 3rd dwarf to remove the egg, that will fall in the lava. So, have some idle dwarfs home, before going to this.
  • It’s also good to have removed the initial fog of war around the area so you can see that there is no dragon around the nest. You can not do this operation with a dragon around. To scout the area you can use the magic light spell; or take direct control of a dwarf and swim over the lava until his health is almost gone, than open a portal over him and climb/pass through it. If you find a dragon, climb the wall, it will ignore you. If the dragon goes away, go down and keep swimming. If not, open a portal and go back home.

Avoiding danger[]

  • Only goblins steal items from your stockpile, so if there are too many enemies for your tribe, you can move all your dwarfs to a safe place and return in the morning without having items stolen.
  • Destroy graveyards as soon as possible in order to reduce the number of skeletons you encounter during night time. Do it during day time so any spawned skeletons die immediately. Or do it during night to get some extra easy experience. Leave one or two graveyards as you may need to kill the spawned skeletons to get skeleton’s bones for crafting and for keeping your dwarfs challenged, improving their fighting skills. And as a bonus, loot weapons can be disassembled to iron ore & other materials.
  • Use beware sign to limit and prevent dwarfs from moving into dangerous locations, like deep waters, heights or enemies.
  • Stay away from guardians until you have mythril weapons.
  • When a dwarf falls into lava (the bottom of the «world»), it takes severe damage and dies unless they manage to get out. Dying in lava destroys equipment (armor, weapons, etc.) rather than leaving loot that other dwarfs can collect.

Farming dragons[]

Two dragons trapped.

Dragons can be very useful late-game, since they’re sure to drop 3 coins, they spawn regularly and will never run out, they can be an infinite source of coin and consequently an infinite source of any resource that can be bought on shop.

Create shaft holes to the lava level so dragons can, from time to time, exit from there going up. Place a wooden hatch there so you can block the dragons way back to the lava. Also, placing hatches and using them properly allow you to fight one dragon at a time. If you can afford, an iron hatch is better as it can not be burned by the dragons’ fireball. But the eventual fire on the wooden hatch isn’t a big of a deal, as you can click on it and order «extinguish». Always remember to close the hatch before killing the dragon to avoid the loot falling down into the lava.

Defense[]

  • While melee monsters are attacking a door/hatch, you can attack them from inside safely without getting damaged. Ranged enemies like skeleton archers though can shoot through the door/hatch and damage dwarfs. Use stone loopholes to reduce the damage received.
  • Build terrain traps
    • You can create pits around your shelter to trap monsters. Most monsters cannot climb, unless they find a shield stair.
    • Sand walls may be used as a good defensive setup.
  • Craft defensive traps
    • Use wood/iron cages to hold monsters and delay them as much as possible.
    • Wisely use wooden/iron traps to kill/injure monsters and to kill animals near your base, instead of running after them. Note that traps will be consumed in the process and re-crafting traps will quickly deplete your wood/iron resources, so limit their use.
    • Spikes are so good at delaying hordes but consume resources, so limit your their use too (creating many 2*2 stone block pits from both base sides are more effective, and some stone can be retrieved after it is destroyed).
  • Seal your base under three layers of dirt, only venturing to the surface using the portal spell.

Base layout[]

You will be fine just building one-level-thick stone walls to enclose your base for at least the first few hours of the first level, upgrading later to two layers thick, then upgrading one or both levels to bricks as you get them.

Try not to think of your base as being an unbreakable nut to crack, but more as a way to funnel attackers so you control the engagement. For example, a long corridor filled with doors will allow you to attack even with without getting hit back. Using spikes and traps will give your missile troops more time to kill enemies. A row of spike traps will also give you extra time.

Armor your melee dwarfs initially. If you need to put armor on your / to protect them, your base layout needs improvement. Once you start going after guardians though, you’ll definitely want to armor everyone up.

Earth[]

Earth blocks may contain minerals, following this behavior for naturally generated foreground and background blocks at the same spot:

THE MOST TYPICAL: Foreground and background blocks with no minerals at all.VERY USUAL: Foreground block contains a mineral and background block contains nothing.REGULAR: Foreground and background blocks both containing the same mineral.RARE: Foreground and background blocks containing different minerals.IMPOSSIBLE: Foreground block contains nothing, while background block contains some mineral.

There are 5 kind of earth blocks available in the game:

The Soft Earth:

40 Strength

This kind of block produces earth but they have also a chance to produce grain (5% chance).

The Rocky Earth Light:

70 Strength

This kind of block produces earth but they have also a chance to produce sand (30% chance).

The Rocky Earth:

250 Strength

This kind of block produces earth but they have also a chance to produce coal (25% chance) or Stone (15% chance).

The Volcanic Earth:

610 Strength

This kind of block produces earth but they have also a chance to produce iron ore (25% chance).

The Deep Volcanic Earth:

1070 Strength

This kind of block produces earth but they have also a chance to produce gold ore (3.5% chance) or mithril ore (3% chance)

Settings[]

The following topics are all configurable parameters while creating a custom game, with the exception of .

Sizes

See the main article World size.

Regarding the size, worlds can be:

  • small,
  • medium or
  • large.

The Underground World is an exception: it can only be large.

Weather events

Weather events always include:

  • rain, in the Forest, Desert and Underground Worlds,
  • snow, in the Snow World, and
  • tornados, in the Desert World.

And the frequency of these events can be:

  • rare,
  • average and
  • frequent.

Topography

Topography is a pre-set characteristic that only appears in campaign games and cannot be configured by any means.

It can be seen:

  • by pressing ESC while in a campaign game or
  • in a saved game.

Difficulty

See the main article Difficulty levels.

And concerning the difficulty level, worlds can be:

  • very easy,
  • easy,
  • normal,
  • hard,
  • very hard or
  • nightmare.

Creatures[]

Rules to all biomes:

  • Restless dwarfs guard the boost rooms.
  • There are no typically annoying creatures like giant spiders, giant worms, larvas and ghosts; except rats, these can appear in all biomes.
  • There are no typically wave creatures like beholders, gargoyles, giant skeletons, zombies armor-breakers and giant throwers.
  • There are no guardians.
  • There are no dragons on the lava level.
  • (DLC Sisters in Arms) The player starts with one pet house in the inventory and can craft more. The number of pets though, follows the general rule: if 6 dwarfs, 3 pets.

Other rules:

  • Animals that provide wool and leather are present in the Forest and the Underground biomes.
  • There are hens in the Forest biome, but there are no flying octopi in the Underground.
  • There are no Cave Spirits in the Underground World.
  • Hidden rooms are populated as usual with mechanical guardians, ancient gargoyles, skeletons and zombies (inside the doors).

See the special creatures at the .

Гномы

Файл:main.pak\data\creatures.xml

После данной строки идут почти всевозможные параметры гномов:

<creature name="worker">

Из этих параметров для собственной выгоды можно изменить:

  • <healt value=»1″/> — здоровье гномов.
  • <satiety value=»1″/> — голод.
  • <walk_speed value=»10″/> — скорость перемещения гномов по оси абсцисс.
  • climbs_speed value=»5″ — скорость перемещения гномов по оси ординат, т.е. скорость, с которой они будут карабкаться по стенам.
  • <climbs_ladder_speed value=»10″/> — Аналогично предыдущему пункту, но с использованием лестницы.
  • <fall_height value=»3″/> — С какой высоты упадёт гном без повреждений. Можно вместо 3 поставить 1000, тогда гномы не будут получать урон от падения
  • <capacity value=»3″/> — количество предметов, которые сможет носить гном. В сумме с коробом не желательно, чтобы гномы носили более 9-10 предметов, иначе они не будут перемещаться вообще.
  • <attack value=»0.5″/> — сила атаки гномов без оружия. Можно поставить значение 10.0, и не мучиться с крафтом или покупкой оружия для воина, так как они даже Злобоглаза уничтожат одним ударом.
  • <water_die_time value=»100″/> — сколько секунд требуется гному, чтобы утонуть! Значение 1000 делает их почти полностью устойчивыми к воде.
  • resources value=»brains-1, bone-1-25″ для каждого моба можно задать лут.

Также можно поиграться с другими сущностями.

Profession[]

Carpenter

The carpenter skill increases the dwarf’s speed of production by 2x% while using a workbench, being ‘x’ the skill level. This skill can be increased by using carpenter’s books, by crafting items on the workbench and by equipping a handsaw.

Cook

The cook skill increases a dwarf’s cooking. This skill can be increased by using cook books, by cooking food and by equipping a serving spoon.

Fisher

The fisher skill increases a dwarf’s fishing. This skill can be increased by using fisher’s books, by fishing and by equipping a bucket of worms.

Hunter

The hunter skill increases a dwarf’s hunting. This skill can be increased by using hunter’s books and by hunting animals. There is no specific equipable item to boost the hunting ability.

Logger

The logger skill increases a dwarf’s ability to cut down trees by x%, being ‘x’ the skill level. This skill can be increased by using logger’s books, by cutting trees and by equipping a handsaw.

Miller

The miller skill increases a dwarf’s ability to prepare flour on a mill. This skill can be increased by using miller’s books or by preparing flour. Equipping a sieve while working on it will make skill increase faster.

Miner

The miner skill increases a dwarf’s mining. This skill can be increased by using miner’s books, by mining blocks, by placing a Statue of Rorry Stoneskin, and by equipping a portable lamp.

Smith

The smith skill increases a dwarf’s crafting when using a forge. This skill can be increased by using smithing books, by crafting using a forge and by equipping a smithing apron.

Stonemason

The stonemason skill increases a dwarf’s crafting when using a workshop. This skill can be increased by using stonemason books, by crafting using a workshop. There is no specific equipable item to boost the stonemason ability.

Список существ

Главные герои

  • Гномы (все миры)
  • Женщины гномы (DLC «Сестры по оружию»)
  • Монахи Орденов стихий (DLC «Temples of 4 Elements»)
  • Герои (DLC «Heroes»)

Безобидные существа

Число мирных существ ограничено, поэтому, когда, допустим, на карте не появляются кабаны, нужно убить несколько овец или кур.

  • Овца (Лесной мир, зимний мир, горная долина)
  • Курица (Лесной мир)
  • Рыба (Все миры)
  • Улитка (Лесной мир, зимний мир, пустынный мир)
  • Ледяная птица (Снежный мир)
  • Синяя птица (Пустынный мир)
  • Лама (Пустынный мир)
  • Гусеница (Подземелье)
  • Маленькая гусеница (Подземелье)
  • Утка (Горная долина)
  • Жаба (Горная долина)
  • Козюль (Одинокая гора)

Нейтральные существа

Число нейтральных существ, так же как и дружелюбных, ограничено

Особое внимание следует обратить на Фростлингов: в отличие от прочих, это не дикие звери, а племя, подобное гоблинам.

  • Крысы — они заводятся в домах с низким уровнем комфорта.
  • Дикий кабан (Лесной мир)
  • Ледяной зверь (Снежный мир)
  • Буйвол (Пустынный мир)
  • Пещерный зверь (Подземелье)
  • Фростлинги (Снежный мир)

Враждебные существа

Наименование Обитание
 Гигантский муравей Все миры
 Матка гигантских муравьев Все миры
 Скрытень Все миры
 Подземный копатель Все миры
 Злобоглаз Все миры
 Пещерный дух Все миры
 Маленький дракон Все миры
 Гигантский клещ Лесной мир, снежный мир
 Ужасный клещ Лесной мир
 Гоблин Лесной мир, подземелье
 Скелет Лесной мир, снежный мир, пустынный мир
 Скелет-разрушитель Лесной мир, снежный мир, пустынный мир
 Паукан Все миры
 Зомби Лесной мир, снежный мир, пустынный мир
 Большой зомби Лесной мир, снежный мир, пустынный мир
 Личинка Все миры
 Йети Снежный мир
 Большой йети Снежный мир
 Мумия Пустынный мир
 Королевская мумия Пустынный мир
 Скелет строитель Лесной мир, снежный мир, пустынный мир
 Скелет щитоносец Лесной мир, снежный мир, пустынный мир
 Хранитель подземелья Все миры
 Скорпион Пустынный мир
 Горгулья Все миры
 Реликтовая гаргулья Все миры
 Орк Подземелье
 Большой орк Подземелье
 Скелет орка Подземелье
 Большой скелет орка Подземелье
 Пещерный зверь Подземелье
 Пещерный гоблин Подземелье
 Пещерный гоблин воин ‎Подземелье
 Летающий осьминог Подземелье
 Черный дракон Подземелье
 Зомби-бронелом Все миры
 Гигант-метатель Все миры
Банши Все миры
 Скелет-лучник Лесной мир, снежный мир, пустынный мир
 Неупокоенный гном Все миры
 Зомби-солдат Все миры
 Механический страж Все миры
 Энт Лесной мир
 Вождь зеленых гоблинов Лесной мир

Особые существа

  • Призраки — они не могут атаковать гномов, но они вредят, при этом гномы почти всегда нападают на них.
  • Такмак — божество из Подземного мира, появляется лишь иногда и, строго говоря, является скорее явлением, чем существом.
  • Гигантский червь — скорее явление, чем существо; его можно убить, но гномы боятся на него нападать; можно встретить в Снежном и Пустынном мирах.

Combat[]

Archer

Archers are skill based dwarfs, but to use a a dwarf does not need this skill. The best bow for an archer is the heavy bow. Archers can improve their skill by fighting monsters/animals (with their bow), using archer skill books and wearing archer’s glove.

Mage

Mages are one of the skill based dwarfs you can create. The best weapons and addition to this dwarf are a mithril wizard’s staff, a bag of elixirs and a beautiful witch hat, if playing during the Halloween event days.

Mages will also spontaneously use some elixirs, and it is not possible for the player to control this. They can:

  • heal another dwarf with the health elixir;
  • transform an enemy into slug with the elixir of transfiguration; and
  • use magic attacks with the elixir of fire and the elixir of ice arrow.

Warrior

Warrior or Swordsman dwarfs are dwarfs with the warrior skill. Dwarfs can improve this skill by reading warrior skills books, by placing a Gunnar Ironfist Statue, and using good .

Types of blocks by layer[]

Manipulable blocks are spatial in the sense that they can occupy either the foreground or the background layer in a .

Background block

Background blocks do not prevent dwarfs and creatures from traversing them.

All dwarfs and a few types of creatures (like the giant spider) can use background blocks to climb.

Background blocks be placed on any empty , including spaces in the sky, with no connection between them.

Foreground block

Most foreground blocks act as barriers.

Foreground blocks can only exist or be placed in front of a background block.
Placing, for example, an earth item in an empty block space, will create a background block of earth.
Placing earth again on the same spot will create the foreground block of earth.

Each block, depending on its material, has specific behavior, hardness and dropped items or minerals.

Health[]

The health of each dwarf is represented by 3 red hearts — .

The health of each monster is represented by 3 green hearts — .

And the health of each animal, usually non-hostile or semi-hostile, is represented by 3 yellow hearts — .

When a target get damaged, the heart more on the right will shrink until it disappears. When all hearts are gone, the target dies.

Causes of health loss

Quite a few things may inflict damage on dwarfs:

  • be hit by any hostile creature, including some carnivorous plants;
  • fall or jump from a height of more than 3 blocks;
  • lose his/her footing while climbing and fall from a height of more than 2 blocks;
  • stay or swim underwater without a diving helmet; and
  • stay on or swim on the ;
  • be hungry with zero points of (when all 3 have disappeared).

Low health

When a dwarf has less then 1, the player will be notified:

LowHealth

If there is one or more dwarfs with low health, this sign appears on the left side of the screen. Clicking on this icon will show one by one all wounded dwarfs.

Injuried dwarfs run for their lifes under certain circumstances.

Male dwarfs with health points lower than:

  • 25% will run away from stronger enemies;
  • 15% will run away from any kind of hostile creature.

Female dwarfs with health points lower than:

  • 29% will run away from stronger enemies;
  • 19% will run away from any kind of hostile creature.

Healing

There are some ways of healing injured/exhausted dwarfs:

  • letting them sleep;
  • keeping them ;
  • feeding them with curative foods;
  • using health potions directly through the «Equip» menu; and
  • letting the spontaneously use health potions on wounded dwarfs.

If there are no health potions crafted in the inventory, the mages will heal their fellows anyway, but at a very insignificant rate.

Types[]

There are three kinds of armors: , and . And with the Sisters in Arms enabled, dwarfs can also use .

Body Armors

Name Armor Agility A/a Acquired by Price Restricted to
 Ordinary Shirt
 Wooden Armor 4 -5% 0.80 crafting 3
 Leather Armor 9 -3% 3 crafting 7
 Chitin Armor 11 -7% 1.57 crafting 10 world: Underground
 Steel Armor 14 -12% 1.16 crafting 15
 Silver Armor 20 -5% 4 crafting 25
 Gold Armor 30 -15% 2.00 crafting 40
 Mithril Armor 40 -20% 2.00 crafting 65
 Dragon Warrior’s Cuirass 30 -15% 2.00 event packages event: Lunar New Year
 Santa’s Coat 40 -18% 2.22 event packages event: Christmas
 Cuirass of the Dark Lord 38 -18% 2.11 reward biome: Forest
 Elven armor 32 -10% 3.20 drop: Elf Spearman, Elf Bowmanreward 50 biome: Elven
 Funny Skeleton Cuirass 40 -15% 2.66 event packages event: Halloween
 Rhino Beetle Cuirass 25+ -12% 2.08 secret ingredient + crafting 1 DLC: Bosses & Monsters

Boots

Name Armor Agility A/a Acquired by Price Restricted to
Winter Boots world: Snow
Desert Boots world: Desert
 Leather Boots 5 -1% 5.00 crafting 3
 Chitin Boots 7 -1.5% 4.66 crafting 5
 Iron Boots 10 -2% 5.00 craftingdrop: Skeleton, Skeleton Boss 6
 Silver Boots 12 -3% 4.00 crafting 10
 Rhino Beetle Boots 13 -3% 4.33 secret ingredient + crafting ? DLC: Bosses & Monsters
 Golden Boots 14 -4% 3.50 crafting 20
 Dragon Warrior’s Boots 14 -4% 3.50 event packages 20 event: Lunar New Year
 Mithril Boots 18 -5% 3.60 crafting 35
 Armored boots of the Dark Lord 14 -3.5% 4.00 reward 35 biome: Forest
 Elven boots 15 -3% 5.00 drop: Elf Spearman, Elf Bowmanreward 25 biome: Elven
 Funny Skeleton Shoes 14 -1% 14.00 event packages 35 event: Halloween

Helmets

remove the helmet if they are not fighting.

Name Armor Agility A/a Acquired by Price Restricted to
 Simple Hat except in worlds:Snow & Desert
 Hooded Hat except in worlds:Snow & Desert
 Tinker’s Hat except in worlds:Snow & Desert
 Feathered Hat except in worlds:Snow & Desert
Winter Hat world: Snow
Turban world: Desert
 Diving Helmet 0+ crafting 15
 Wooden Helmet 2 -1% 2.00 crafting 3
 Rusty Helmet 3 -1% 3.00 drop: Skeleton w/Shield
 Leather Helmet 5 -1.5% 3.33 crafting 5
 Chitin Helmet 7 -2% 3.50 crafting 7
 Steel Helmet 8 -2.5% 3.20 crafting 10
 Silver Helmet 12 -3% 4.00 crafting 17
 Golden Helmet 16 -4% 4.00 crafting 25
 Mithril Helmet 20 -5% 4.00 crafting 35
 Miner’s Helmet 7+ -1% 7.00 Abandoned Mines 1
 Rhino Beetle Helmet 14+ -3% 4.66 secret ingredient + crafting 1 DLC: Bosses & Monsters
 Knight’s horned helmet 18 -4% 4.50 reward biome: Forest
 Elven helmet 16 -3% 5.33 drop: Elf Spearman, Elf Bowmanreward 19 biome: Elven
 Goblin Shaman’s hat 6+ -1% 6.00 reward biome: Underground
 Dragon Warrior’s Helmet 16 -4% 4.00 event packages event: Lunar New Year
 Jason Mask 24 -5% 4.80 event packagesdrop: Pumpkin plant event: Halloween
 Bat Ears 16 -1% 16.00 event packages 35 event: Halloween
 Pirate Hat 16 -1% 16.00 event packages 35 event: Halloween
 Pumpkin Head Helmet 16 -1% 16.00 event packages 35 event: Halloween
 Scream Mask 16 -1% 16.00 event packages 35 event: Halloween
 Funny Skeleton Helmet 20 -1% 20.00 event packages 35 event: Halloween
 Demon Horns 22 -1% 22.00 event packages 35 event: Halloween
 Demon Hunter Hat 20+ -1% 20.00 event packages 35 event: Halloween
Beautiful Witch Hat 20+ -1% 20.00 event packages 35 event: Halloween
 Angel Halo 24 -1% 24.00 event packages 35 event: Halloween
 Santa’s Hat 20 event packages event: Christmas
30 -5% 6.00 drop: Keeper of the Altar world: Underground

Shields

Shields require the Sisters in Arms DLC and are not available in PvP battles in biomes.

Name Armor Agility A/a Acquired by Price Restricted to
 Wooden Shield 8 -10% 0.80 crafting 15 DLC: Sisters in Arms
 Iron Shield 11 -15% 0.73 crafting 25 DLC: Sisters in Arms
 Golden Shield 14 -20% 0.70 crafting 35 DLC: Sisters in Arms
 Funny Skeleton Shield 16 -10% 1.60 event packages 40 DLC: Sisters in Armsevent: Halloween

Advancement speed[]

  • Shamelessly use the portal spell, especially in the early game, when leveling up happens more frequently, replenishing the mana pool.
  • You can instantly build anything by manually controlling a dwarf because you have access to all items.
  • Mine second background layer of material by replacing with dirt.
  • Destroy the goblin camp for loot to give yourself time to advance before they spawn another camp.
  • Skeletons and Goblins sometimes drop better weapons and good loot, so fight them often, especially in the early game.
  • Use scaffolds for construction, mining and even in fighting … be creative.
    • Scaffolding is erected immediately and doesn’t require assembly by dwarfs.
    • Removing scaffolding is instant, and doesn’t require assembly by dwarfs.
    • Constructing a foreground block on top of a scaffolding immediately return the scaffolding to your inventory—there’s no need to haul it back to the stockpile.
  • Build a vertical shaft above the stockpile and put crafting stations in a column over it with ladders between levels. Dwarfs will drop crafted items onto the stockpile for faster gathering.
  • You can have more than one wagon on the same rail track to quickly transport more than one dwarf horizontally.
  • Place an elevator at the top of a vertical shaft. The elevator mechanism requires a 3×2 area, but the shaft below only needs to be 1 block wide, and can contain ladders.
  • Tea, beer, and wine makes dwarfs move quicker.

Block space[]

A block space is the base spatial unit that forms the total space of a world.
Smaller worlds have less block spaces, while larger worlds have more block spaces.
See the details at .

Each block space has three possible layers:
one that varies depending if the block space if above or below the «sea level», plus the background and foreground layers, that is where and may exist respectively.

Above the sea level

Above the sea level, each block space has the following layers:

  • the empty or the sky
  • a backround layer
  • a foreground layer.

Below the sea level

Below the sea level, each block space has the following layers:

  • an unremovable dark rock*
  • a backround layer
  • a foreground layer.

* There are few exceptions on rare underground caves that have no unremovable rock.
Those spaces act like the sky, where dwarfs and creatures cannot climb.

Male and female differences[]

Originally the game featured only male dwarfs as the playable race. The female characters, available with the Sisters in Arms DLC, are equivalent in everything: A.I., behaviour, carring capacity, tasks assignments and skill progression. They only differ in visual appearance, in voice timbre and in few attributes, like health, base armor and speed (walking, running, jumping, climbing and swimming).

Male dwarf
Statistics
Attack 0.3 without weapon
Walking speed 105+50% on .
Climbing speed 5580 on ladder/scaffolding
Swimming speed -50%
Health 10
Life regen 1 point / 5 min
Drowning time 180s
Base armor 0.2
Drops
All his equipment.
Female dwarf
Statistics
Attack 0.3 without weapon
Walking speed 120+50% on .
Climbing speed 6080 on ladder/scaffolding
Swimming speed -50%
Health 8
Life regen 1 point / 5 min
Drowning time 180s
Base armor 0.18
Drops
All her equipment.
The hard-working dwarves will be joined by their charming sisters in arms. Female dwarves have a little less health than their male counterparts, but their movement speed is significantly higher. They will defend the shelter and explore the dungeons along with the male dwarves.
~ DLC — Sisters in Arms announcement

Трейнер (+5) от 21.05.2021 [WeMod]

Категории файлов для Craft The World

— Все файлы (28)
Читы (28)   — Трейнеры (22)   — Анлокеры (1)   — Таблицы (5)

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Дата создания/обновления трейнера: 21.05.2021Язык трейнера: АнглийскийКоличество функций: 5

Во время игрового процесса нажимаем на нужные клавиши (которые можно редактировать) и получаем желаемый результат.

Внимание:Для использования трейнера необходима установка системы WeMod (требуется онлайн подключение).Скачивание трейнера осуществляется только через WeMod, используя прикреплённый к посту лаунчер.Возможна ложная тревога антивирусов на лаунчер, перед игрой не забудьте отключить AV во избежание конфликтных ситуаций с ним.Данное программное обеспечение — бесплатное, покупка премиум подписки для игры с читами НЕ ОБЯЗАТЕЛЬНА!

Инструкция по установке трейнера

Как правильно распаковать файл?В 95% случаев файлы для игр представлены в формате .RAR или .ZIP. Первые можно скачать и распаковать с помощью триал-версии программы WinRAR. Для этого откройте архив с помощью этой программы с нажмите на кнопку “Извлечь” (“Extract to” в английской версии) и выберите любую папку на жестком диске, но не выбирайте папку с игрой, так как в архиве могут быть вложенные папки, и тогда файл не заработает.Если файл запакован в ZIP-архив, то достаточно будет открыть его через стандартный “Проводник” Windows. Иногда могут встречаться архивы с расширением .7Z, чтобы распаковать их, потребуется загрузить архиватор 7-Zip. Он бесплатный и довольно удобный, и к тому же может работать с .RAR и кучей других, менее популярных типов архивов.Как правильно установить трейнер?Когда вы распаковали архив, найдите его через «Проводник» и просмотрите содержимое папки. Обычно трейнер представляет собой один-единственный файл с расширением .EXE, но иногда может включать в себя и другие, а также инструкцию (обычно называется ReadMe.txt).Способ установки у всех трейнеров схож и заключается в том, чтобы поместить все файлы в дистрибутив игры, в ту же папку, где находится исполняемый файл, который и отвечает за запуск игры. Иногда найти его не так уж и просто, но если у вас на рабочем столе есть иконка, с помощью которой можно запустить игру, то вы можете воспользоваться следующим способом:1. Нажать правой кнопкой мыши на иконку;2. В открывшемся контекстном меню выбрать опцию «Свойства»;3. В открывшемся окне перейти на вкладку «Ярлык» и нажать на кнопку «Расположение файла».После этого в «Проводнике» откроется папка, в которой и находится EXE-файл игры. Трейнер нужно скопировать в ту же папку, если в инструкции, приложенной к трейнеру, не сказано иначе.После этого останется только запустить трейнер и ознакомиться с сочетаниями клавиш для активации его возможностей, а затем, не закрывая трейнер, запустить игру.

Мебель и декор

~ Мебель и декор ~
Кровати Кровать из листьев • Деревянная кровать • Изящная кровать • Роскошная кровать
Столы Деревянный стол • Ледяной стол • Стол со скатертью • Широкий стол
Стулья/кресла Каменное кресло • Деревянный стул • Большой стул • Кресло из ткани • Кожаное кресло • Диван
Прочая мебель Гардероб • Шкаф с полками • Стеклянный шкаф • Книжная полка • Круглое зеркало • Декоративное зеркало
Статуи Статуя • Ледяная статуя • Статуя гаргульи • Статуя Гуннара Айронфиста • Статуя Рори Камнешкура
Колоны Каменная колонна • Античная колонна • Черная колонна
Сундуки Деревянный сундук • Металлический сундук
Декор Башенный шпиль • Клумба • Фонтан • Флаг • Настенный ковер • Пейзаж • Портрет • Красный вымпел • Черно белый вымпел • Глиняный горшок • Стеклянная ваза • Шкура на стену • Декоративный щит • Щит с черепом • Бочка • Бочка с вином • Горшечное растение • Цветочки в горшке • Аквариум • Часы с кукушкой • Часы с маятником • Клетка с птичкой
Домики питомцев (SA) Домик Совокота (SA) • Домик Жабалиска(SA)
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