Battle towers mod [1.15.2/1.12.2/1.11.2]

Trivia

  • The appearance and name of Endbringer is similar appearance to MrDoomBringer

    However, it has been confirmed that this boss is not based on him. The same goes for the appearance being similar to a retired staff member of Tower Battles, DoNotEatMyPoptart. It was also confirmed that Endbringer was not based on him.

    , a former super-moderator on Roblox with a similar hat and hammer.

  • The theme of Endbringer is from a Payday 2 soundtrack: Calling All Units. The title «Calling All Units» could refer to the horde of Endbringers.
  • The name «Endbringer» indicates that it officially brings an end to a match as it spawns in hordes.
  • The hammer that the Endbringer wields seems to resemble the ban hammer from the roblox catalog.
  • Before the Endbringer update there would be a tie between the two teams. The prize of winning is no trophies but instead 150 credits.

Rewards

  • Players receive different rewards depending on their performance(s) against the other team.
    • The losing team receives 5 Credits and 1 loss.
    • The winning team receives 125 Credits and 1 win.
    • The winning team will only receive 25 Credits if they win before wave 8. This is known as a «Technical».
    • Players who left the match will receive a loss of 50 credits and 1 loss as a penalty.
    • The losing team in a technical will receive 5 credits but no loss.

Wins

The following features are unlocked through Versus wins.

Reward Reward Type Wins Needed Credit Cost
Available Rewards
4v4 Sub-Gamemode 50
Quad-Op Sub-Gamemode 20
Fifth Tower Slot Feature 50 2000
Golden Scout Tower 150 3500
Golden Commando Tower 250 8500
Unavailable Rewards
Halloween Event 2017 Entrance Gamemode 30
Christmas Event 2017 Entrance Gamemode 30
Halloween Event 2018 Entrance Gamemode 40
Winter Event 2019 Entrance Gamemode 60
Halloween Event 2020 Entrance Gamemode 40

Tactics

  • Due to the 25 tower limit in 1v1, it is unadvised to use many Scouts as they have rather low DPS compared to other towers like Soldier. In addition, they struggle with high health zombies such as Boss1 and Slows and other tough zombies.
  • If the opponent is rushing with many zombies at earlier waves, getting multiple Scouts to defend the rush can be effective. Due to the low price, they can be effective against small groups of Normals and Speedies but are not effective against Slows.
  • It is not advised to use the Scout should not be used against Hiddens

    If absolutely necessary, a level 3 Aviator can be used to give more Scouts hidden detection for far less money.

    because it only gains hidden detection at level 5.

  • Because of it’s low damage and mediocre firerate, it is recommended to use other towers than using the Scout.

Tactics

  • Level 4 or 5 Railgunners are effective at killing the Wendigos, Wraiths, and Giant Curseds that will try to distract the Phaser from locking on
  • Large amounts of Level 5 Phasers are strongly recommended. In addition, the Phasers are much more effective from the path, far from Grim so it can’t be stunned or killed. Pairing them up with a DJ and Commander is recommended, as they’ll receive a range boost to target Grim from further back and a discount allowing for cheaper upgrades.
  • Remember to manage the Commander’s Call to Arms quickly. Micro-managing (Selling and replacing) is required, especially if the Grim is in range of a Commander.
  • In the case that Grim kills crucial towers such as Phasers and Railgunners; it is recommended to sell and replace those towers as quickly as possible.

Upgrades

Extra Capacity ($400)

  • Reduces Skeleton spawn time by half. (20 seconds → 10 seconds)
  • Added Cosmetics: Statue size increased, the light emitting from the pumpkin changed from yellow to Bright orange, more tombstones are added and a pumpkin.
  • Sell price changes to $440

Giant Skeleton ($1400)

  • Additionally Spawns a Giant Skeleton with 150 health every 40 seconds. Giant Skeletons move faster than normal Skeletons.
  • Added Cosmetics: Statue and tombstone size increased, additional tree and pumpkin is added, the light emitting from the statue now changed to Orange.
  • Sell price changes to $1140

Fallen Warriors ($7500)

  • Spawns Haunted Knight with 600 health every 45 seconds. Haunted Knights swing their sword to any enemies in front of them at a close range, hitting each enemy once, dealing 30 damage each swing. Haunted Knights move extremely fast, similar to the speed of a Lightning.
  • Added Cosmetics: Statue changed, Trees are now dead and 2 haunted knight statues are added.
  • Sell price changes to $4980

Return of the King ($40000)

  • Spawns Jacks that have 10000 health every 100 seconds. Jacks stop to swing their axe at any enemy that get close to it, dealing 300 splash damage with a fire rate of 3 seconds. Jacks have a moderate speed. Jacks can detect Camouflaged Enemies and deal damage to them by swinging their axe.
  • Skeleton changed to Cursed, health doubled (12 → 24)
  • Giant Skeleton changed to Giant Cursed, health doubled (150 → 300)
  • Haunted Knight changed to Hallow Knight, health doubled (600 → 1200), and damage increased (30 → 80)
  • Added Cosmetics: All Skeletons and Giant Skeletons are now black and don red eyes. Haunted Knights now has a transparent neon orange skin.
  • Sell price changes to $24890

Total: $49780

BattleTowers Mod features

BattleTowers Mod randomly generates towers through your world where you can fight and get rewards.

The towers that appear randomly in BattleTowers Mod have 8 levels that you need to beat and overcome, and then a boss level at the top of the tower that is powerful but the rewards for killing it are excellent.

Among the most relevant features of BattleTowers Mod, are several types of materials that built battle towers, these are usually identical, but then we will show you a short list with some of them:

  • Cobbled (double stone slab floor)
  • Cobblestone mossy (double stone slab floor)
  • Smooth Stone (cobblestone floor)
  • Ice (clay block floor)
  • Sandstone (sandstone floor)
  • Netherrack (Soul Sand floor)
  • End Stone

Extra Features

Instances exist in BattleTowers Mod when you go in reverse order. These towers are built exactly the same, without windows.

When they do not have the window, this is easily identified as the inverse tower, since there is no other entry point. They are sunk underground and the starting point is at the top of the tower, approximately 20-30 blocks from the ground.

In the lower part, the Golem will be generated and will fight from there. After the defeat, you will receive the message from the collapsed tower, although it is blocked and simply destroys the ground below the tower as if it were on the surface.

The first type of ruined towers that are in BattleTowers Mod, appears with a mixture of mossy and regular pebbles with several holes in the walls, these are not only normal windows, but are real holes. The booty is usually worse compared to the regular battle tower. There is no golem that protects these towers.

The second type of tower in ruins when it appears, it seems that it has already been conquered, since it only has the two lower floors, like a normal tower after its Battle Tower Golem has been defeated.

Unlike regular BattleTowers, which are in ruins and can have Creeper and Blaze breeders, which makes them more difficult for less booty. However, this can be used for overworld blaze farm if it is handled correctly.

In other languages

Language Title
Chinese Cantonese 對戰塔 Deuijin Taap
Mandarin 對戰塔 / 对战塔 Duìzhàn Tǎ
French Tour de Combat
German Duellturm
Italian Torre Lotta
Korean 배틀타워 Battle Tower
Polish Wieża Walk
Spanish Torre Batalla
Vietnamese Tháp giao đấu
Sinnoh and Johto Battle Frontier
Battle Castle
Castle ValetDarach
Battle Hall
Hall MatronArgenta
Battle Tower
Tower TycoonPalmer
Battle Factory
Factory HeadThorton
Battle Arcade
Arcade StarDahlia
Sinnoh
SettlementsTwinleaf Town • Sandgem Town • Jubilife City • Oreburgh City • Floaroma Town • Eterna City • Hearthome CitySolaceon Town • Veilstone City • Pastoria City • Celestic Town • Canalave City • Snowpoint City • Sunyshore CityPokémon League • Fight Area • Survival Area • Resort Area
Routes • • • • • • • • • • • • • • • • • • • • • • • • • • • •
LandmarksLake Verity (Lakefront) • Oreburgh Gate • Oreburgh Mine • Oreburgh Mining Museum • Global Terminal/Global Wonder StationRavaged Path • Floaroma Meadow • Valley Windworks • Eterna Forest • Old Chateau • The Underground/Grand UndergroundWayward Cave • Mount Coronet • Amity Square • Lost Tower • Hallowed Tower • Solaceon Ruins • Maniac Tunnel • Lake Valor (Lakefront)Great Marsh • Pokémon Mansion • Trophy Garden • Fuego Ironworks • Iron Island • Lake Acuity (Lakefront) • Spear Pillar • Victory RoadPal Park/Ramanas Park • Contest Hall • Battle Zone • Battle Park • Battle Tower/Battle Frontier • Stark Mountain • Snowpoint TempleSpring Path • Sendoff Spring • Turnback Cave • Fullmoon Island • Newmoon Island • Seabreak Path • Flower Paradise • Hall of Origin
Access toDistortion World
See alsoHisui
Johto
SettlementsNew Bark Town • Cherrygrove City • Violet City • Azalea Town • Goldenrod City • Ecruteak CityOlivine City • Cianwood City • Mahogany Town • Blackthorn City • Safari Zone Gate • Frontier Access
Routes • • • • • • • • • • • • • • • • • • •
LandmarksDark Cave • Sprout Tower • Ruins of Alph • Union Cave • Slowpoke Well • Ilex Forest • Radio Tower • Global TerminalGoldenrod Tunnel • National Park • Pokéathlon Dome • Bell Tower • Bellchime Trail • Burned Tower • Moomoo Farm • Glitter LighthouseBattle Tower (Crystal • HGSS)/Frontier • Cliff Edge Gate • Cliff Cave • Embedded Tower • Safari Zone • Whirl IslandsMt. Mortar • Lake of Rage • Team Rocket HQ • Ice Path • Dragon’s Den • S.S. Aqua • Mt. Silver
Access toSinjoh Ruins • Kanto

Update History

  • (7/22/2020) Endbringer was added to the game.
  • (8/3/2020) Endbringer now spawns after the Void after a brief period of time. They also now spawn in hordes, instead of starting off with spawning one by one and then groups of five.
  • (12/25/2020) Endbringers now do not spawn after the Void due to a bug.
  • (7/14/2021) Endbringers now have been fixed and spawns at Wave 40.
Zombies
Early-Game Normal • Speedy • Slow • Boss1 • Hidden • Mystery • Necromancer (Summon)
Mid-Game Boss2 • Lava • Hidden Boss • Toxic • Slime (Goo) • Lightning • Mystery2
Late-game Boss3 • Boss4 • Necromancer Boss (Fire Spirit) • Guardian • Void (Spawn1 • Spawn2 • Spawn3 • Spawn4) • Endbringer(Versus Only)
Wave 0000000 Mystery2 • Error • Virus • M • J • Necromancer Boss (Fire Spirit) • Patient Zero • Expired Jack • Void • Issue
Removed Super Slow

Trivia

  • The Tuber deals exactly the same direct damage as its splash. It’s just that the splash damage gets inflicted to any zombie in the blast, including the one the direct damage was inflicted on, so the zombie that was hit directly takes the direct + splash damage, thus resulting in double the damage. If you look carefully, you can see that the splash damage is dealt a split second after the direct damage is inflicted.
  • Previously, the Tuber’s final upgrade was named «Nuker» instead of «High Tech Microwave» in addition to having a white explosion rather than a blue explosion.
  • Tuber used to be the only tower that would deal double damage to it’s enemy that it was directed at, while dealing half of that to surrounding enemies. The 7/22 update removed it, but ever since 7/25, it came back but with some differences.
  • The beanie that the Tuber wears is a green version of the Roblox catalog item Italian Ski Cap.

Upgrades

Spiked Tracks ($3,700)

  • Increases the Zed health from 420 to 820. (+400) (Base 18.2 DPS).
  • Added cosmetics: Track texture is changed to a Diamond Plate texture.
  • Average 18.2 DPS (when on track).
  • Changes sell price to $4675.

Arm Cannon ($4,400)

  • Adds a cannon on the side that deals 15 splash damage per shot, fires every 1-2 seconds. (7.5 DPS on avg.)
  • Slightly increases the rotary gun’s fire rate. (26.7 DPS)
  • Increases Zed health from 820 to 880. (+60) (19.6 DPS)
  • Added cosmetics: Adds cannon and roof onto the side of Zed.
  • The Zed will now explode upon death, dealing 20 damage to any zombie caught within the splash radius. (0.4 DPS)
  • Average 46.7 DPS (when on track).
  • Changes sell price to $6875.

Mecha (Mech) ($14,200)

  • Adds dual rotary guns to the Zed, doubling the firerate. (~53.3 DPS)
  • Increased health at 2000 (+1120). (44.4 DPS)
  • The Arm Cannon now shoots once every second. (Cannon 15 DPS on avg.)
  • Added cosmetics: Adds 2 Turrets and Cannons to the front of Zed. Mechs are called M1s.
  • Average 113.1 DPS (when on track).
  • Changes sell price to $13975.

Extermination ($64,000)

  • Increased health to 6000 (+4000). (Health Damage 133.33 DPS)
  • Increased rotary guns’ damage per hit to 10 (+6). (Turret ~166.6667 DPS)
  • Increased arm cannon splash damage to 30. (Cannon ~33.333 DPS on avg.)
  • Increased explosion radius.
  • When upgraded to level 5, another Zed instantly spawns and resets the cooldown timer.
  • Added cosmetics: Gives the Zed a futuristic look; the Zed’s rotary cannon is replaced with a larger one in the center while having rocket pods on each side. Mechs are now called M11s.
  • Average 333.3 DPS (when on track).
  • Changes sell price to $45975.

Total Cost: $91950Total Cost Using DJ (20% Off): $74680

Loot

A battletower can have a lot of loot, currently known loot:

  • Any type of Tools and Armors
  • Any type of Scythe and Glaive
  • Enchanted Books with random enchantments (might have no enchantments at all)
  • Rift Blade
  • Any Shield or Gilded Shield
  • Bottle o’ Enchanting
  • Lumber Axe (Bug item, don’t pick it or use it!)
  • Any type of Sword and Giant Swords
  • Diamonds, Emeralds, Lapis Lazuli, Iron Ingots, and Gold Ingots. 
  • Any consumable and Plants (including seeds)
  • Magic Essence
  • Any Vanilla Mob’s loot
  • Anvil
  • Any kind of Grenade
  • Any item from OffLawn! Mod
  • Any Vanilla basic block (Cobblestones, sands, etc.)
  • Backpacks
  • Chocobo spawn egg (always yellow)
  • Hexical Diamonds/Armor (rare)
  • Special tools and weapons (rare)
  • Seeds

Update History

NOTE: ALL DATES ARE IN U.S DATING FORMAT

  • (8/8/17) Added Phaser.
  • (8/11/17) Phaser rebalanced.
  • (10/13/17) Fixed Phaser sometimes not shooting enemies in range.
  • (5/17/18) Level 5 Phaser damage increased.
  • (9/12/18) Level 1-5 Phaser damage increased.
  • (2/10/19) Level 5 Phaser maximum damage 150 120
  • (8/10/19) Level 5 Phaser time to reach maximum damage 10.8 seconds 21.6 seconds
  • (8/16/19) Level 1-3 Phaser base damage 1 4.
  • (7/22/20) Phaser rebalanced.
    • Level 1-3 Phaser maximum damage 40 20
    • Level 1-3 Phaser time to reach maximum damage 57.6 seconds 20.8 seconds
    • Level 4 Phaser maximum damage 60 45
    • Level 4 Phaser time to reach maximum damage 26.7 seconds 15.6 seconds
    • Level 4 Phaser cost $4800 $4900
    • Level 5 Phaser maximum damage 150 101
    • Level 5 Phaser time to reach maximum damage 21.6 seconds 13 seconds
    • Level 5 Phaser cost $14600 $16600
    • Phaser retargeting speed decreased 2.92 seconds 2.43 seconds

Gameplay

Versus waves have similar Zombies as Survival. Rather than having a Triumph after defeating Wave 40 like in Survival, there is a wave called «Wave: The End» in which zombies known as the Endbringer will continue to spawn in tandem with Boss3 and Boss4 until one side loses.

Anti-Cheating Measures

As of the 7/22/20 update, a feature called ‘Technicals’ were added. This feature makes it harder for players to cheat wins by creating a second account and defeating it quickly. If a match is a technical, neither player will get a win or loss, and the «winner» of that match will only get 25 Credits instead of the usual 125 for winning a match.

The conditions of a match to be classified as a «Technical» include:

  • One of the teams loses before wave 7.
  • One of the team does not place any towers.

If any of these conditions are met, the match is classified as a Technical so as to demotivate win farming, as it will reduce the time for a normal win.

Sub-Modes

Old Versus layouts. 3v3 is not present in these pictures.

Versus mode has 4 sub-gamemodes.

  • 1v1, where one player competes against the other player. The player who can survive more waves (Or survives longer against Endbringers) win.
  • 2v2, where two players compete against two players. The team that can survive more waves (Or kill more Endbringers if both teams kill the void) win.
  • 3v3, where three players compete against three players. The team that can survive more waves (Or kill more Endbringers if both teams kill the Void) win.
  • 4v4, where four players compete against four players. The team that can survive more waves (Or kill more Endbringers if both teams kill the void) win. This gamemode requires 50 Wins to unlock.

Glitches

  • Void could get stuck on the road on a large object before the patch, such as a Zed obstructing its path.
  • On Dead End Valley, the Void can get stuck coming through the entrance, meaning that your biggest threat can be easily killed. However, it can still stomp, stunning your towers from taking out the rest of zombies that come before it.
  • When the Airstrike Glitch on the Commander occurs, all attacks from Void break entirely. The radius of the attacks never increase, meaning they are soft locked and useless, ensuring an easier win with the cost of broken Commanders.
  • Golden Scouts and Hallowboomers can be permanently stunned by Void’s scream or stomp.
  • Once dead, Void’s death animation may fail, causing him to be stuck and dead while still walking. Although no stomps or summoning abilities can happen, This commonly happens when Void manages to get stuck, the glitch will fix itself as Void disappears shortly after you triumph. If Wave 0000000 does occur with Void being glitched, Void will remain there until Wave 0000000 is finished by either triumphing or being defeated.
  • On the Castle map, Void freezes and stays there until he is killed.
  • At the beginning of Wave 40, the text that is displayed is missing a «to.» It should say «I guess… I’ll just have to kill you MYSELF.», however, it says «I guess… I’ll just have kill you MYSELF.»
  • On all maps, Void cannot be lit by Hallowboomer projectiles unless Void is in the radius of the Hallowboomer explosion. When Hallowboomer fires at the Void, the pumpkins go in circles around Void’s legs and don’t explode.
  • On maps with obstacles close to a path such as Borderlands, Void can suddenly float in the air to avoid the obstacle before it comes down when it has crossed said obstacle.
  • If the Void gets hit by enough Zeds or Patrols, the Void will get stuck and the death animation will not occur after it is killed.

Battle Towers Mod for Minecraft 1.15.2/1.14.4/1.12.2/1.7.10 Download Links:

Minecraft Game version 1.5.2:
Minecraft Game version 1.6.2:
Minecraft Game version 1.6.4:
Minecraft Game version 1.7.2:
Minecraft Game version 1.7.10
Minecraft Game version 1.8.0
Minecraft Game version 1.10.2
Minecraft Game version 1.11
Minecraft Game version 1.11.2
Minecraft Game version 1.12
Minecraft Game version 1.12.1
Minecraft Game version 1.12.2
Minecraft Game version 1.14.4 – 1.15.2 – 1.16.1

Author: atomicstrykergrumpy – Source: Curseforge

Tags:

Dungeon ModsMinecraft 1.10.2 ModsMinecraft 1.11.2 ModsMinecraft 1.12.2 ModsMinecraft 1.14.4 ModsMinecraft 1.15.2 ModsMinecraft 1.16.1 ModsMinecraft 1.4.7 ModsMinecraft 1.5.2 ModsMinecraft 1.6.2 ModsMinecraft 1.6.4 ModsMinecraft 1.7.10 ModsMinecraft 1.7.2 ModsTowers Minecraft,

Offensive Abilities

Scream

Shortly after spawning in, Void will scream, creating a large blast wave that covers a major portion of the map. This will stun ground towers within its range and also take 5,000 damage to units in the range except for the Stryker.

Summon

The Void is capable of summoning 3-4 zombies in sets, including the Spawn1 (1200HP), Spawn2 (900HP), Spawn3 (1400HP) and Spawn4 (1800HP).

Stomp

The Void will occasionally stomp on the ground, stopping briefly to create a short shockwave. This stuns all towers affected by it for 6-7 seconds and take 5,000 damage to any units in the range except for the Stryker. The Aviator, along with cliff towers are immune to both this and the Void’s scream.

Upgrades

Permafrost ($650)

  • Slows zombies 20% forever unless the zombie slowed is attacked by a Flamethrower.
  • Cosmetic: Gives the Sleeter a pair of gloves.
  • Sell price changes to $675.

Radio ($650)

  • Slightly increases range.
  • Cosmetic: Gives the Sleeter headphones.
  • Presumed to grant the Sleeter hidden detection.
  • Sell price changes to $1000.

Arctic Gorilla ($4200)

  • Increases burst from 3 shots to 5 shots.
  • Increase damage from 1 to 2 per shot.
  • Increases freezing time (+1s, slightly increases for bosses)
  • Cosmetics: Gives the Sleeter sleeves, give Sleeter a ski mask, and slightly changes the Sleeter’s jacket.
  • Sell price changed to $3100.

Subzero Hero ($12,000)

  • Increases damage from 2 to 4 per shot.
  • Increases firerate.
  • Decreases range.
  • Cosmetics: The Sleeter gets a chaingun-like weapon which he hip-fires like Commando, a different helmet, and has it’s outfit color changed to dark blue. There are two helmets on his back resembling that of the Frosty and the Titan.
  • Sell price changed to $9100.

Total Cost: $17500

Update History

NOTE: ALL DATES IN U.S DATING FORMAT

  • (8/3/17) Buffed Tuber’ damage to be 1.5x stronger.
  • (8/12/17) Tuber rebalanced.
  • (10/13/17) Tuber is revamped.
  • (11/23/17) Level 3 Tuber is fixed.
  • (04/08/18) Tuber Level 4-5 is buffed.
  • (9/1/18) Tuber re-balanced, Level 5 is tweaked and revamped to be blue and futuristic, Tuber’s starting price is decreased and Level 3 upgrade cost is also decreased.
    • Default Tuber cost decreased. ($850 $750)
    • Level 3 upgrade cost decreased. ($800 $650)
    • Level 5 cost nerfed but increased splash radius. ($5600 $5800)
  • (9/??/18) A few days after the (9/1/18) update, the Level 5 upgrade’s name was changed to «High Tech Microwave»
  • (8/10/19) Level 5 Tuber is nerfed,
    • Damage lowered (40 damage 32 damage)
    • Upgrade cost is increased ($5500 $6160)
  • (7/22/20) Tuber rebalanced.
    • Level 2+ Tuber firerate 3.1s 3s
    • Level 3 Tuber range 18 19
    • Level 4 Tuber damage 12 14
    • Level 5 Tuber damage 32 45
    • Level 5 Tuber cost increased $5500 $8500
    • Direct damage removed, pure splash tower.
  • (7/25/20) Tuber given ‘direct damage’ buff
    • Level 1-3 Tuber direct damage increased 0 4
    • Level 4 Tuber direct damage increased 0 10
    • Level 5 Tuber direct damage increased 0 40
  • (7/26/20) Tuber level 5 price decreased 8500 8000
  • (10/28/21) Tuber Lvl 5 price increased 8000 8500

In the anime

The Battle Tower in Olivine City

The Battle Tower near Cremini Town

See also: Battle Tower (Generation III)
  • In Fight for the Light, in Olivine City in Johto, a Battle Tower made a cameo appearance, with Team Rocket mistaking it for an office building and trying to get in, but to no avail as the security officers asked for Gym Badges.
  • In Destiny Deoxys, a Battle Tower appeared in LaRousse City, where Ash and Tory Lund battled Rafe and Sid. Like most locations in the city, this Battle Tower was almost completely high-tech.
  • In Talking a Good Game! and Second Time’s the Charm!, Ash challenged Kanto’s Battle Tower, located near Cremini Town near Tohjo Falls and a part of the Battle Frontier.

Trivia

  • The Sleeter is named after sleet, a type of precipitation.
  • The Sleeter appeared on the title screen of the game during the Winter Event.
  • The Sleeter is the second tower to ignore certain types of zombies and the first tower, along with the Cryo-Gunner, that heals certain enemies.
  • This tower is the 6th to have a unique A.I. behind Flamethrower Phaser, Aviator, Soldier and Hallowboomer.
  • The Sleeter appears in place of the «Railgun Sign» in the lobby section, underneath the Sleeter are the words: «NEW SLEETER TOWER! Freeze them!» during the Winter Event.
  • Exploiters managed to gain access to the files of the game’s map, and this tower appears to have replaced an older concept, the «Icethrower». Little information is known about the Icethrower. It appears to be a Flamethrower with a gray outfit. It emits a faint blue glow.
  • The Sleeter is the fourth event tower in the game.
  • The level 1-4 gun that the Sleeter wields is the ROBLOX gear «Freeze Ray».
  • Sleeter submitted name «Ice Soldier» by mungdawn.
  • There is a bug where the sleeter fires faster than usual and doesn’t have a cooldown for burst, fires almost as commando’s firerate, there is no manual way to this buy as it happens naturally, however it appears to be more frequent when there’s a lot of zombies in range.

Update History

NOTE: ALL DATES ARE IN U.S DATING FORMAT

  • (8/24/17) Aviator damage buffed by 1.5x (2 -> 3), Aviator explosive damage buffed by 2x (1 -> 2).
  • (8/25/17) Aviator rebalanced.
  • (2/??/19) Disappearing Runway Glitch is fixed.
  • (2/10/19) Aviator rebalanced.
    • Aviator’s gun damage decreased.
    • Aviator’s bomb range for Level 2 and 5 were buffed.
      • Level 2 bomb range (3 studs → 5 studs)
      • Level 5 bomb range from (10 studs → 12 studs)
    • Aviator’s bomb damage for Level 2 and 5 were also buffed.
    • Level 5 bomb damage 8 → 20
  • (7/22/20) Aviator rebalanced.
    • Level 1 Aviator cost $825 → $850
    • Level 1 Aviator damage 2 → 1
    • Level 2 Splash damage 2 → 5
    • Level 2 Aviator damage now grants +1 damage (Same as before)
    • Level 3 Aviator cost $1100 → $1000
    • Level 4 Aviator cost $2280 → $3750
    • Level 5 Aviator cost $9223 → $15000
    • Level 5 Aviator given «heat-seeking missiles and miniguns»
    • All bombs now drop over the track instead of randomly.
    • Aviator Redesigned.
  • (7/22/20) Aviator lag out bug mostly fixed.
  • (12/25/20) Aviator rebalanced.
    • Level 1-2 range 5.5 → 6
    • Level 3-4 range 6 → 7
    • Level 4 cost $3750 → $4000
    • Level 5 cost $15000 → $17500
    • Level 5 Missile Blast Radius 10 → 9
    • Level 5 Missile Damage 20 → 18

What is The Battle Towers Mod?

The Battle Towers Mod offers new buildings that add to the generation of worlds. These buildings are large towers, formed by a good number of floors. On each floor we find spawns enemies and as we ascend the tower increases the difficulty level.

Without a doubt, Minecraft is a fun game to play, as proven by the millions of people all over the globe who are enjoying it. However, there are also times where you find yourself infuriated and frustrated with your playing performance, making you wish that you can do more even with so little time. With this, you certainly have a good reason to be thankful for different mods that are available, allowing you to increase your efficiency in the game. One of the perfect examples of such is the mod.

Tactics

  • Micromanaging the Flamethrower can provide an advantage.
  • The Flamethrower is great at slowing down Boss3, Lightning, Boss4

    However, very agile zombies such as the Lightning are sometimes able to escape its fire at low levels.

    , and other faster zombies. As their speed is very fast, more of their speed will be lost when being slowed.

  • The Flamethrower does not melt ice effects from the Cryo-Gunner. Using it in tandem with the Cryo-Gunner will making stalling zombies even more effective.
  • The Flamethrower, when placed right, can defeat any enemy until Wave 8. It is especially effective against Slows and Mysteries. However, using two Flamethrowers is likely needed to clean up Mysteries and even Slows.
  • The Flamethrower is not affected by any of the DJ’s and Commander’s sight and fire rate buffs. It is only affected by the upgrade reduction cost buff from the DJ. Thus, it is recommended to have the Flamethrower near the front as it will not matter if it is affected by a support tower.
  • The Flamethrower can hit zombies that require hidden detection if its flame hits the zombie while targeting another nearby Zombie.
  • Flamethrower can be a good early game attacker and support as planting one of these assures that almost no Normal or Speedy will survives its flames (Speedies might leak due to their speed). It will stay as a great tower even in the late game as although the damage will be ineffective, It will slow down very fast zombies.

Upgrades

Visibility ($100)

  • Moderately increases the Scout’s range. (+3 Range, 15 total)
  • Added Cosmetics: The Scout now wears shades.
  • Sell price changes to $175.

Higher Cal ($200)

  • Damage per shot increases from 1 to 2. (+1) (~1.4 DPS)
  • Added Cosmetics: The Scout is now equipped with a different pistol, being darker and slightly bigger.
  • Sell price changes to $275.

Highest Cal ($600)

  • Damage per shot increases from 2 to 4. (+2) (~2.9 DPS)
  • Added Cosmetics: Scout’s pistol reverts to a lighter texture with an additional laser attachment and wears a blue cap.
  • Sell price changes to $575.
  • UNCONFIRMED: Firerate increases slightly

Secret Agent ($1,200)

  • The Scout now wields two pistols and fires a shot every 0.66 seconds. (6 DPS)
  • Allows the Scout to detect and target Camouflaged Enemies.
  • Slightly increases the Scout’s range. (+1 Range, 16 total)
  • Added Cosmetics: Scout‘s appearance changes drastically, resembling that of a secret agent (hence the name of the upgrade). It now wears clockwork shades, a black fedora, a black suit, and a tie. It also dual wields its pistols.
  • Sell price changes to $1175.

Total Cost: $2350

Update History

  • (8/19/17) Flamethrower Level 1-4 buffed.
  • (10/3/17) Flamethrower Level 1-3 nerfed, Level 4 buffed, Level 5 fixed, no longer can be affected by the Commander.
  • (9/3/18) Flamethrower Level 4-5 particles are reduced
  • (9/9/18) Flame glitch patched (Selling a flamethrower on a zombie does not permanently burn it anymore.)
  • (2/18/19) Flamethrower will no longer target Lava. Flamethrowers level 4-5 can melt the Sleeter’s permafrost.
  • (7/22/20) Flamethrower rebalanced and redesigned.
    • Flamethrower’s flame status is nerfed. 50% slow → 40% slow
    • Zombies catch on fire more quickly
    • Flames affect all zombies that touch it rather than only the one the Flamethrower is aiming at.
    • Level 1-2 Flamethrower’s burn duration is decreased. 5 seconds → 3 seconds
    • Level 2-3 Flamethrower’s range is increased. 8 → 9.5
    • Level 3 Flamethrower no longer increases range.
    • Level 3-4 Flamethrower’s burn duration is decreased. 6 seconds → 5 seconds
    • Level 4 Flamethrower’s fire tick is increased. 2 → 4
    • Level 5 Flamethrower’s cost increased. $4800 → $8500
    • Level 5 Flamethrower’s burn duration is decreased. 15 seconds → 9 seconds
    • Level 5 Flamethrower’s range is decreased. 14 → 13.5
    • Level 5 Flamethrower’s fire tick damage is increased. 4 → 8

Tactics

  • Max level Zeds and max Graveyards deal considerable damage with their far range and continuously chip away at its health by ramming into it. However, Void’s stomp can take 5,000 damage to nearby Zeds

    Micromanaging spawner towers (selling spawner towers when they get taken out by Stomp or Scream) is a great way to take massive chunks out of the Void’s health.

    before they crash into Void.

  • Using high DPS (Damage Per Second) towers such as Golden Commando, Zed and Aviator can help quickly take out cannon fodder such as Necromancer Bosses or Boss3s before they can overwhelm your defenses and tank the Void from being focused on.
  • Railgunners deal a lot of damage and don’t get stunned by the Void due to the fact that they are a cliff tower.
  • Phasers and Golden Commandos are very helpful for taking down the Void, and near essential in shorter maps. Phaser can lock onto the Void and do massive damage while Golden Commandos will attack other enemies that are protecting the Void.
  • Void’s stomps are luck based and can occur very often or not at all. It is best to place your damage dealing towers in the back, especially Phasers, so they don’t get affected by stomps.
  • Void’s scream covers more than half of the map which can stun many ground towers placed and damage spawned units for 5000 hp with the exception of the Stryker

    Micro-managing (selling and replacing) the damaged units is advised to counteract this

    .

Unique features of Battle Towers Mod

There are some types of materials to build battle towers such as:

  • Sandstone
  • Cobblestone
  • Netherrack
  • Ice
  • Smooth Stone
  • Mossy Cobblestone
  • End Stone

Some of the battle towers are in the reverse position, they are built exactly the same but have no windows, so no entrance. The tower is plugged into the ground and the starting point is the top of the tower, about 20-30 blocks from the ground. Below, monsters will be spawned and fight with you there.

There are also other types of towers like Netherrack, Ice for you to explore, destroy monsters, and collect wealth in them.

After fighting the Golem, you will win the worthy reward / Ph.vignette.wikia.nocookie.net

Attractive rewards and treasure when you pass 8 levels of Battle Towers Mod

  • Hexical Diamond / Armor (very rare)
  • Special tools and weapons (very rare)
  • Tools and Armor
  • Enchantment books with random spells (or maybe none at all)
  • Magic essence
  • Gold-plated Shield or Shield
  • Lumber Ax (Bug item, don’t pick it up or use it!)
  • Sword and Giant Sword
  • Iron ingot, yang, diamond, emerald, Lapis Lazuli
  • Rift Blade
  • Any Plants (including seeds)
  • Any Vanilla Mob spoils
  • Anvil
  • All kinds of Scythe and Glaive
  • Any item from OffLawn Mod
  • Any basic vanilla block
  • Backpack
  • Chocobo egg spawns

Trivia:

A ice battletower in the twilight forest

Battle Tower Golem at the top of a tower.

After the Golem is slain the tower is destroyed.

In the games

Main article: Battle Tower (Generation II)

In Generation III, Hoenn contains a Battle Tower on an island accessible by boat (in Pokémon Emerald, as one of seven facilities in the Battle Frontier), located south of Route 130.

Main article: Battle Tower (Generation III)
  • In Generation IV, identical Battle Towers are located in both Johto and Sinnoh.
    • In Sinnoh, the Battle Tower is located in Battle Park (in Pokémon Platinum, as one of five facilities in the Battle Frontier).
    • In Johto, the Battle Tower is located on the north end of Route 40, as one of five facilities in the Battle Frontier.
Main article: Battle Tower (Generation IV)

In Generation VIII, Galar contains a Battle Tower in Wyndon.

Main article: Battle Tower (Galar)

In addition, there are several facilities that fulfill similar roles:

  • In Generation III: the Trainer Tower, located in Seven Island, one of the Sevii Islands.
  • In Generation V: the Battle Subway, located in Nimbasa City in Unova.
  • In Generation VI: the Battle Maison, located in Kiloude City in Kalos, and in Battle Resort in Hoenn.
  • In Generation VII: the Battle Tree, located on Poni Island in Alola.

Overview of Battle Towers Mod

As the name of this mod game, Battle Towers Mod, it will provide players with a variety of dungeon-style battle towers into the Minecraft world. Along with that are spawners on each floor with chests filled with treasure and fascinating items.

The tower with many challenges and rewards awaits you

To obtain treasure chests and items on each tower floor, you need to fight and defeat the spawning fish – the guardian of the tower. In particular, when the player reaches the top of the tower (or a floor below), a monster called the Battle Tower Golem will appear and you have to rush to fight it.

In Battle Towers Mod, the task of all players is to kill the Golem to officially capture the tower and take the treasure chest and items on the top of the tower. 

After the Golem is killed, the tower will begin to collapse, destroying 2-4 floors atop the tower. If the player is on the floor below the Golem, it will destroy the floors (containing the chest) of the tower to reach you.

The towers in the Battle Towers Mod will appear randomly in your Minecraft world. This game will include 8 maximum levels, after passing the highest level on the top of the tower, players will win extremely great and attractive prizes.

Relative Post:

Reversed

There are instances of Battle Towers going in reverse order. These towers are built exactly the same, without windows. Without the window, this is easily identified as the reverse tower, since there is no other point of entry. They are sunk underground and the starting point is at the top of the tower, approximately 20-30 blocks from the ground. At the very bottom, the Golem will spawn and fight you from there. Upon defeat, you will get the tower crumbling message, though it is bugged and simply destroys the ground under the tower as if it were above ground.

Two reverse battle towers next to each other

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