Advent of ascension/руда

Usage[]

Repairing

Limonite Ingots can be used to repair Limonite Swords, Limonite Axes, Limonite Shovels, and Limonite Pickaxes in an anvil.

Crafting

Item Ingredients Recipe
Cannonball 4 Limonite Ingots
Limonite Axe 3 Limonite Ingots +2 Sticks
Block of Limonite 9 Limonite Ingots
Limonite Bullet 1 Limonite Ingot +1 Gunpowder
Limonite Lamp 4 Redstone Dusts +1 Limonite Ingot
Limonite Pickaxe 3 Limonite Ingots +2 Sticks
Limonite Rod 2 Limonite Ingots
Limonite Shovel 1 Limonite Ingot +2 Sticks
Limonite Sword 2 Limonite Ingots +1 Stick
Metal Slug 1 Iron Ingot +1 Limonite Ingot +1 Gunpowder
Spreadshot 3 Limonite Bullets +1 Gunpowder +1 Limonite Ingot
Limonite Nugget 1 Limonite Ingot
Natural Limonite Ivory 8 Ivory +1 Limonite Ingot
Scrap Metal 1 Iron Ingot +1 Gold Nugget +1 Limonite Ingot +1 Rosite Ingot

Infusion

Item Ingredients Recipe
Bozo Blaster 1 Confetti Pile + 1 Hardened Confetti Ball + 2 Limonite Ingots + 1 Sapphire + 1 Gunpowder + 1 Cannon Frame
Carrot Cannon 1 Small Orange Petal + 1 Rosid Root + 1 Iron Ingot + 2 Limonite Ingots + 1 Carrot + 1 Cannon Frame
Clown Cracker 2 Confetti Piles + 1 Paper + 1 Diamond + 1 Iron Ingot + 2 Limonite Ingots + 1 Sniper Frame
Core Rifle 1 Lelyetian Leaves +1 Limonite Ingot +1 Yellow Spores +2 Iron Ingots +1 Power Core +1 Scrap Metal +1 Gun Frame

Lelyetian Leaves

Flower Cannon 1 Small Green Petal + 1 Rosid Root + 2 Limonite Ingots + 1 Jade + 1 Sticky Slime + 1 Dandelion + 1 Cannon Frame
Hot Shot 2 Emberstone Ingots + 2 Flammable Dusts + 1 Limonite Ingot + 1 Gun Frame
Hunter’s Rifle 1 Limonite Ingot + 1 Varsium Ingot + 2 Toxic Lumps + 1 Toxicwood Planks + 1 Gunpowder + 1 Gun Frame
Ion Revolver 2 Purple Druses + 1 Power Core + 1 Limonite Ingot + 1 Dense Rock + 1 Redstone + 1 Gun Frame
Lyndamyte Helmet 3 Emberstone Ingots + 2 Limonite Ingots + 1 Helmet Frame
Lyndamyte Chestplate 4 Emberstone Ingots + 4 Limonite Ingots + 1 Chestplate Frame
Lyndamyte Leggings 4 Emberstone Ingots + 3 Limonite Ingots + 1 Leggings Frame
Lyndamyte Boots 2 Emberstone Ingots + 2 Limonite Ingots + 1 Boots Frame
RPG 2 Limonite Ingots + 1 Void Scales + 2 Iron Ingots + 1 TNT + 1 Cannon Frame
Stormer 1 Sour Pop + 1 Gingerbread Wing + 1 Floating Stone + 1 Iron Ingot + 1 Limonite Ingot + 1 Jade + 1 Gun Frame
Tommy 1 Limonite Ingot + 1 Scrap Metal + 2 Iron Ingots + 1 Leather + 1 Gunpowder + 1 Oak Wood Planks + 1 Gun Frame
Wrecker 1 Gingerbread Wing + 1 Gingerbread Cookie + 1 Varsium Ingot + 1 Limonite Ingot + 2 Iron Ingots + 1 Power Core + 1 Gun Frame

Trading

Obtained from Level Price Price multiplier Item Stock Profession XP
Metalloid 2 (Apprentice) 1 Limonite Ingot 0.05 6 Copper Coins 16 4

Repairing

Limonite Ingots can be used to repair Limonite Shovels, Limonite Axes, Limonite Swords, and Limonite Pickaxes on an Anvil.

Overview[]

The Skills appearing below the Resource Systems.

The player’s skills appear in two places. They can be found inside the Advent GUI, appearing in the Stats tab. They can also be made to pop up below the Resource Systems. In order to make them appear below the resource systems, the player will need to assign a key to it in the Minecraft Controls menu, as one is not assigned by default.

Increasing skill level

Extraction at level 100.

Upon starting a new game, all of the player’s skills will be at level 1, with 0 total xp. The skill level for each skill can be increased by gaining enough experience. The way the player gains experience in each skill differs for each skill.

The level of the skill can be increased when the player gains enough experience in the skill. The amount of experience needed to increase the skill level is located under the skill icon in two formats: a bar that fills up as the player gains xp, and a number showing current xp vs xp needed to level up (this number only appears in the Advent GUI). The bar starts out red and starts to become green as the player gains experience. Once the bar becomes completely green, the skill level increases and the bar resets to all red again (with exception at the max level, in this case the bar stays green upon reaching the max level). The current skill level is displayed under the the skill icon in the Advent GUI, and in the top right corner of the skill icon if the skills are made to appear below the Resource Systems.

The amount of experience needed to advance to the next level increases with each level. Once the player reaches level 100, a fanfare will play and the border of the skill icon will turn a golden color. If enabled in the config, the player can level up skills past level 100, all the way up until level 1000, which is the maximum. If not enabled in the config, leveling up skills past 100 is impossible. Once the player reaches level 1000 (or level 100 with level 1000 disabled in the config) in a particular skill, the player will not be able to increase the skill level anymore.

When the player gains experience for a skill, a popup will appear on top of the player’s screen for a few seconds. This popup will show the skill icon for the skill the player gained experience in, and a number representing the amount of experience gained. These will only appear if toggled in the config.

Skill Crystals can be used to grant experience to the player’s skills. When used, a skill crystal will grant experience to the player’s lowest level skill that is also above level 15. This means that in order to use a skill crystal, the player has to have at least one skill that is level 15 or higher.

Utopian Armor can be used to increase the amount of xp gained when training skills.

The player can alter their skills using the aoaskill or aoaskills command.

The Alchemy and Engineering skills cannot have their levels increased legitimately in-game. The Augury skill cannot be leveled up in-game either, unless the player played a version of the mod before 3.2 and trained Augury in it to at least level 15. Then, the only legitimate way to level it up would be by using Skill Crystals.

Unlocking parts of the game

Increasing the player’s skill level in a skill may do one of two things: it will unlock certain parts of the game that were previously locked, or grant the player an increased stat, ability, or grant some other reward.

Besides directly locking content behind them, skills may also indirectly lock content that is only accessible through content locked by skills. For example, some bosses do not require hunter levels to defeat them, however obtaining the boss spawner requires the player to train their skills to obtain it.

Once the player reaches level 100 in a skill, the player will be able to wear related to the skill.

Besides advancements, nothing is granted to the player for training a skill above level 100.

Mobs[]

The mobs in the Abyss have a bloody, macabre and monstrous feeling. There are 9 mobs in the Abyss. Out of those 9, two spawn in structures, and three of are hunter mobs.

Hostile

Name Spawning Requirement
Anemia Spawns naturally
Apparition Spawns naturally
Bloodsucker Spawns naturally
Distorter Spawns naturally
Fiend Spawns naturally
Flesh Eater Spawns in .
Jawe Spawns in .
Occulent Spawns naturally
Web Reaper Spawns naturally

See individual mob pages for more information.

NPCs

Name Spawning Requirement
Abyssal Lottoman Spawns in
Butchery Master Spawns naturally
Undead Herald Spawns naturally

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Elusive Spawned by using a Staring Eye on an Illusion Altar.
Shadowlord Spawned by using a Book of Shadows on a Shadow Altar.

See individual boss pages for more information.

Shining Pixons spawn naturally throughout the Abyss.

Mobs[]

The mobs in Dustopia have a very dark and macabre theme. They also blend in very well with the colorless landscape of Dustopia, making it extremely difficult to detect them. Fortunately, many of them are also very loud, so it’s easy to know what enemies are nearby once you’ve memorized the sounds they make.

Hostile:

Name Spawning Requirement
Arkzyne Spawns in .
Basilisk Spawns naturally
Crusilisk Spawns in .
Devourer Spawns naturally
Dusteiva Spawns naturally
Duston Spawns naturally
Dust Strider Spawns in groups of four when a Duston dies
Lost Soul Spawns naturally
Lurker Spawns naturally
Merkyre Spawns in .
Stalker Spawns naturally

See Individual mob pages for more information.

Urka Spawns Naturally

See individual mob pages for more information.

Npcs:

Name Spawning Requirement
Dustopian Lottoman Sometimes spawns in .
Primordial Banker Spawns in .
Primordial Guide Spawns in .
Primordial Merchant Spawns in .
Primordial Spellbinder Spawns in .
Primordial Wizard Spawns in .
Undead Herald Spawns naturally

See individual mob pages for more information.

Bosses:

Name Spawning Requirement
Primordial Five Spawned by lighting the Dustopian Lamps surrounding a primordial shrine with Darkly Powder then right clicking the shrine.

See individual boss pages for more information.

Mobs[]

The Ancient Cavern has four Mobs, all of which spawn from spawners in the main room.

Hostile

Name Spawning Requirement
Angelica Spawns from a spawner.
Bloodsucker Spawns from a spawner.
Flowerface Spawns from a spawner.
Rock Critter Spawns from a spawner.

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Coniferon Spawned by having level 70 Infusion and a full Selyan tribute bar then right-clicking the Selyan Shrine.
Horon Spawned by having level 70 Runation and a full Luxon tribute bar then right-clicking the Luxon Shrine.
Goldorth Spawned by having level 70 Foraging and a full Pluton tribute bar then right-clicking the Pluton Shrine.
Penumbra Spawned by having level 70 Hunter and a full Erebon tribute bar then right-clicking the Erebon Shrine.

See individual boss pages for more information.

Blasters[]

Overview page: Blasters

Apoco Shower Atomizer Beamer Blast Chiller
Blood Drainer Bone Blaster Bubble Horn Color Cannon
Confetti Cannon Confetti Cluster Dark Destroyer Darkly Guster
Death Ray Doom Bringer Eradicator Experiment W-801
Flowercorne Fragment Froster Gas Blaster
Ghoul Gasser Gold Bringer Gravity Blaster Hell Horn
Illusion Revolver Illusion SMG Ion Blaster Iro Miner
Laser Blaster Light Blaster Light Spark Luna Blaster
Mecha Blaster Mind Blaster Moon Destroyer Moon Shiner
Odious Orb-O-Cron Paralyzer Party Popper
Poison Plunger Power Ray Proton Reefer
Revolution Sea-O-Cron Skullo Blaster Soul Drainer
Soul Spark Soul Storm Spirit Shower Swarm-O-Tron
Toxic Terrorizer Vortex Blaster Whimsy Winder Wither’s Wrath

See specific pages for individual weapon information, or see Blasters for a comparison chart.

List of tablets[]

The mod adds 17 tablets to the game.

Icon Name Effect Anima Level Req Soul Power Act Cost Soul Power Drain Tablet range Recipe Tooltip Item Id
Tablet of Agility Grants Speed III to nearby players Level 17 15 Soul Power 3.36/s 15 blocks Increases Movement Speed aoa3:agility_tablet
Tablet of Awareness Applies Glowing effect to all nearby mobs Level 23 7.5 Soul Power 1.82/s 20 blocks Shows Nearby Hostile Mobs aoa3:awareness_tablet
Tablet of Breeding Encourages all nearby animals to breed, makes baby animals age faster Level 29 75 Soul Power 10.2/s 15 blocks Encourages Animal Breeding aoa3:breeding_tablet
Tablet of Cleansing Removes negative potion effects from nearby players Level 16 30 Soul Power 3.2/s 7 blocks Cleanses Negative Effects aoa3:cleansing_tablet
Tablet of Distortion Grants Invisibility to nearby players Level 64 45 Soul Power 5.86/s 10 blocks Grants Invisibility aoa3:distortion_tablet
Tablet of Energy Regenerates 10 Energy per second to nearby players Level 37 19.5 Soul Power 6.43/s 12 blocks Regenerates Energy aoa3:energy_tablet
Tablet of Gravity Grants Jump Boost V to nearby players Level 11 27 Soul Power 6.43/s 14 blocks Reduces Gravity aoa3:gravity_tablet
Tablet of Oxygen Nearby players have infinite air Level 6 7.5 Soul Power 1.8/s 11 blocks Allows Underwater Breathing aoa3:oxygen_tablet
Tablet of Pressure Applies Slowness III to all nearby mobs Level 71 37.5 Soul Power 6.04/s 10 blocks Slows Hostile Mobs aoa3:pressure_tablet
Tablet of Proficiency TBP Level 56 60 Soul Power 2.86/s 14 blocks TBP aoa3:proficiency_tablet
Tablet of Resistance Grants Resistance II to nearby players Level 45 33 Soul Power 6.14/s 16 blocks Increases Damage Resistance aoa3:resistance_tablet
Tablet of Sanctity Inflicts burning to all nearby mobs, applies Wither I instead if the mob is immune to fire Level 77 67.5 Soul Power 5.36/s 9 blocks Punishes Hostile Mobs aoa3:sanctity_tablet
Tablet of Satiation Restores 1 hunger point and 2 saturation points while active Level 3 43.5 Soul Power 3.05/s 25 blocks Restores Hunger aoa3:satiation_tablet
Tablet of Sight Grants Night Vision to nearby players Level 1 52.5 Soul Power 1.58/s 23 blocks Improves Vision aoa3:sight_tablet
Tablet of Strength Grants Strength II to nearby players Level 85 47 Soul Power 5.94/s 10 blocks Increases Strength aoa3:strength_tablet
Tablet of Untiring Grants Haste I to nearby players Level 97 90 Soul Power 2.54/s 20 blocks Increases Tool Efficiency aoa3:untiring_tablet
Tablet of Vitality Grants Regeneration II to nearby players Level 91 54 Soul Power 5.66/s 13 blocks Restores Health aoa3:vitality_tablet

Changes[]

Items

  • Renamed petal pile to simply petals.
  • Changed description of explosive bow to be slightly more clear.
  • Changed rosite shovel colour to be more in line with other rosite tools.
  • Changed rosite axe colour to be more in line with other rosite tools.
  • Changed color of amethind boots to be more like of the other armor pieces.
  • Re-ordered luxon stickler descriptions.
  • Removed incorrect knockback description from amplifier.
  • Changed the full set bonus of ice armor to briefly freezing attackers depending on the damage.
  • Nerfed sunshine bow slightly.
  • Allowed diamond bowls to work on extraction.
  • Bowls now take damage from extraction.
  • Re-balanced rune loot count from hauling.
  • Re-balanced anima stone drop rates.

Blocks

  • Changed precasia grass material to rock.
  • Changed creative tab of illusion altar.
  • Changed creative tab of shadow altar.
  • Changed creative tab of guardian altar.
  • Changed creative tab of rockrider shrine.
  • Changed deeplands lava trap to only spawn 1 lava block.
  • Changed shyre mining trap to only spawn 1 lava block.
  • Changed marshmallow block material to cloth.
  • Changed name of purple rock candy.
  • Gave crops some more distinct growth textures.
  • Reduced hardness of bricks.
  • Changed the death message from slug acid.
  • Removed ancient rock from ore dictionary.
  • Exiting through a greckon or runandor portal takes the player to the overworld.

Entities

  • Increased cost of soul agent trade. It now costs 25 copper coins for 2 fragmented anima stones.
  • Bane clones should be cleaned up after his death.
  • Gave dracyon some flappy movement.
  • Slightly increased rainicorn spawn rate.
  • Gave hive workers sounds.
  • Gave mermage some sounds.
  • Allowed two more nethengeic wither heads to turn.
  • Made the nethengeic wither a bit more appropriate in size.
  • Nethengeic Wither’s projectiles now inflict Wither II for 3 seconds upon hitting a target.
  • Reduced hitbox of wither wizard to correct size.
  • Reduced hitbox of rockbiter to correct size.
  • Increased hitbox of dweller and its clones to correct size.

Skills

  • Changed failure calculation on extraction from a flat 33% to a scaling amount based on level.
  • Foraging changes:

    • Lunaver coins are no longer obtainable from foraging.
    • Gold coins now require level 90 foraging.
    • Small skill crystals are now obtainable from level 70 foraging.
    • The amount of tribute the player is given per drop decreases as the player levels up.
  • Logging changes:

    • Gold coins are no longer obtainable from logging.
    • Weak, Molten, Charged, Ominous, and Luminate essences are no longer obtainable from logging.
    • Sticks are now obtainable from logging.
    • Tea seeds are now obtainable from logging.
    • Fragmented anima stones are now obtainable from logging.
    • Gem bags are now obtainable from logging.
    • Medium skill crystals are now obtainable from level 90 logging.
    • Rosite ingots are now obtainable from level 95 logging.
    • Wooden log drops now grant xp, which increases as the player levels up logging.
    • The amount of tribute the player is given per drop decreases as the player levels up.

Generation[]

The landscape of the Nether is cave-like, sealed off at the top and at the bottom by bedrock. It is covered in fire and lava and contains several steep cliffs, making it hard to navigate some areas of the dimension. Towards y = 31, there is a lava sea.

Blocks

Naturally generating
Emberstone Ore
Foliage
Generates in structures
32px Fire Lamp
Dark Bricks
Dark Bricks Slab
Rune Post

Structures

The Nether has 2 structures added by the mod:

Image Structure name Description
Fire Rune Shrine The Fire Rune variant of the Rune Shrine can also spawn in the Nether.
Nethengeic Pit These are small dungeons that contain spawners that spawn Nethengeic Beasts. They generate between y = 25 and y = 35. The Nethengeic Beasts inside are Hunter mobs that cannot be damaged without a hunter level of at least 24.

Mobs[]

Hostile

Mob Name Spawning Requirement
Arcbeast Spawns naturally
Arc Flower Spawns naturally
Arcworm Spawns when an Arcflower is killed
Axiolight Spawns naturally
Lightwalker Spawns in luxocron dungeons
Luxocron Spawns in luxocron dungeons
Omnilight Spawns naturally
Shyre Knight Spawns naturally
Soulscorne Spawns naturally
Soulvyre Spawns naturally
Stimulo Spawns naturally
Stimulosus Spawns naturally but is rare
Sysker Spawns naturally

See individual mob pages for more information.

NPCs

NPC Name Spawning Requirement
Expedition Master Spawns naturally.
Shyre Archer Spawns in an Archer Outpost.
Shyre Banker Spawns in a Shyre Bank Stand
Shyrelands Lottoman Spawns in a Shyre Lotto Bunker.
Undead Herald Spawns naturally.

See individual mob pages for more information.

Bosses

Boss Name Spawning Requirement
Craexxeus Spawned by using an Ancient Ring on a Craexxeus Altar

See individual boss pages for more information.

Cannons[]

Overview page: Cannons

Ancient Bomber Ancient Discharger Aqua Cannon Balloon Bomber
Big Blast Blast Cannon Blissful Blast Bomb Launcher
Boom Cannon Boom-Boom Boulder Bomber Bozo Blaster
Bulb Cannon Carrot Cannon Clown Cannon Clowno-Pulse
Coral Cannon Discharge Cannon Energy Cannon Erebon Stickler
Floro RPG Flower Cannon Fungal Cannon Ghast Blaster
Ghoul Cannon Giga Cannon Golder Bomber Hive Blaster
Hive Howitzer Iro Cannon Jack Funger Jack Rocker
Luxon Stickler Mecha Cannon Mini Cannon Missile Maker
Moon Cannon Pluton Stickler Predatorian Blaster Pulse Cannon
RPG Selyan Stickler Shadow Blaster Shyre Blaster
Smile Blaster Super Cannon Ultra Cannon Vox Cannon
Water-Balloon Bomber Wither Cannon

See specific pages for individual weapon information, or see Cannons for a comparison chart.

Generation[]

The landscape of the Haven is formed by many massive islands that float in the sky. The islands are composed of Weightless Stone, with Weightless Dirt and Weightless Grass on top. The terrain of the islands is rather mountainous, having many tall cliffs and overhangs. The islands generate fairly close together.

The surface of the islands is covered in multi-colored plants and trees. Crystallite Ore veins can be found generating in Weightless Stone in enormous quantities.

The islands float over the void.

Blocks

Naturally generating
Weightless Grass
Weightless Dirt
Weightless Stone
Crystallite Ore
Oak Log
Haven Leaves
Foliage
Haven Grass
Haven Dales
Daylooms
Generates in structures
Crystallite Bricks
Whitewash Bricks
Glass
Water
Twinklestone Fence
Haven Glass
Guardian Altar
Chest
Ladder
Trapdoor
Dark Bricks
Dark Bricks Slab
Rune Post

Structures

There are three structures that can be found in the Haven:

Image Structure name Description
Floating Lotto Fountain A small fountain structure with a Twinkling Lottoman in it. Generates over the void.
Guardian Tower A massive tower structure that contains multiple floors, some of which have spawners. At the top is the Guardian Altar where the player can battle the Four Guardians boss. Generates on land.
Strike Rune Shrine The Strike Rune variant of the Rune Shrine can also spawn in the Haven.

Generation[]

The landscape of the Abyss is a combination of hills and flat areas. The underground of the dimension is made of abyssal stone, with a layer of abyssal grass on the surface. Dimensional Fabric exists at the bottom of the world. There is no dirt in the Abyss. The entirety of the dimension takes on a red color scheme.

The underground of the dimension is filled with caves. Bloodstone ore veins can be commonly found generating underground in the Abyss. Lakes filled with toxic blocks can be found deep underground, far below the surface, close to bedrock layer.

The surface of the Abyss is dotted with trees and gore-based plants and foliage.

Blocks

Naturally generating
Abyssal Grass
Abyssal Stone
Bloodstone Ore
Blood Log
Eyeball Log
Shadow Log
Blood Leaves
Vein Leaves
Shadowblood Leaves
Toxic Block
Dimensional Fabric
Foliage
Tentacle
Tubeicles
Blood Spikes
Blood Strands
Eye Block
Blood Pine
Eye Shrub
Generates in structures
Bloodstone Bricks
Bloodstone Bars
Shadow Altar
Illusion Altar
Dark Bricks
Dark Bricks Slab
Wither Rune Post

Structures

There are currently 6 structures in the Abyss:

Image Structure name Description
Abyssal Lotto Hut This is the lotto structure for this dimension. The Abyssal Lottoman spawns here.
300px Eye Bulb Grotto Small Grottos which contain Eye Bulbs.
Flesh Temple Flesh Temples are dungeons that spawn Flesh Eaters inside. These mobs can only be damaged at Hunter level 40 and above, so be careful.
Illusion Tree Illusion Trees are giant trees that have an Illusion Altar at the bottom of its trunk. The boss Elusive can be fought here by using a Staring Eye on the Altar.
Jawe Hut Jawe Huts are cage-like structures that contain spawners for the Jawes. Jawes can only be hurt if the player’s Hunter experience is level 33 or higher.
Shadowlord Platform Shadowlord Platforms are short outposts composed of Bloodstone Bricks and contain a Shadow Altar on the top. The boss Shadowlord can be fought here by using a Book of Shadows on the Altar.
Wither Rune Shrine The Wither Rune variant of the Rune Shrine can also spawn in the Abyss.

Fixes[]

  • Fixed typo in spearmint slug name.
  • Fixed domiguous wood missing name.
  • Fixed eucadon wood missing name.
  • Fixed missing messages in immortallis.
  • Fixed mis-capitalisation on l’borean gems.
  • Fixed wither cannon consuming grenades.
  • Fixed bulb cannon consuming grenades.
  • Fixed flame wrecker not saving bullets 33% of the time.
  • Fixed chain wrecker not saving bullets 33% of the time.
  • Fixed candlefire sword effect kills not dropping items.
  • Fixed screamer bow lightning effects being invisible.
  • Hopefully fixed bows sometimes requiring normal arrows to fire.
  • Fixed another crash with knight’s armor.
  • Fixed elemental arrows not working on the end dragon or crystals.
  • Fixed firefly staff being able to fire directly down or up.
  • Fixed staves being able to be fired as fast as the user could click.
  • Fixed beamer potentially killing its holder.
  • Fixed rosidons putting players on the roof of crystevia.
  • Fixed shyre staff being held like a greatblade.
  • Fixed ultimatum staff being held like a greatblade.
  • Fixed sky staff being held like a greatblade.
  • Fixed lightshine staff being held like a greatblade.
  • Fixed extraction device giving 16/32 rosite ingots instead of 1/2.
  • Fixed entire extraction reward table being 5 levels off, and not giving xp+fail drop.
  • Fixed shyre rock not working for foraging.
  • Fixed fishix’s head being broken.
  • Fixed eeo missing living sound.
  • Fixed eeo running missing living sound.
  • Moved dicer model down so it’s not floating.
  • Fixed flash still teleporting incorrectly on hit.
  • Gave the corrupted traveller some passive limb movement.
  • Reduced the almighty arcworm’s hitbox to the correct size. All hail arcworm.
  • Moved omnilight’s model down to the ground & fixed its hitbox size.
  • Reduced arcbeast hitbox to correct size.
  • Fixed arcworm using wrong death sound.
  • Reduced mermage hitbox to correct size.
  • Increased hive soldier hitbox.
  • Fixed rune templars causing crashes in runandor.
  • Fixed corallus teeth coming loose.
  • Made fischers a bit rarer.
  • Fixed arkzyne’s head being misplaced.
  • Removed broken Hermetism master dialogue.
  • Fixed soulscornes not playing nice with graves.
  • Fixed paravite’s knock-off attack not working.
  • Tried some more fixes for look-vector based mobs.
  • Removed bow and gun immunity identifiers from arocknids.
  • Reduced shyre troll hitbox to correct size.
  • Fixed shyre troll ears.
  • Reduced hitbox for nightwatcher to correct size.
  • Reduced hitbox for night reaper to correct size.
  • Fixed modulo firing at players through walls.
  • Reduced seeker’s hitbox to correct size.
  • Reduced visular hitbox to correct size.
  • Increased visualent hitbox.
  • Reduced demon reaper hitbox to correct size.
  • Fixed cryptids griefing blocks.
  • Hopefully fixed the pulsing night vision effect on all night vision armor items.
  • Fixed intervention not being removed from worn armor on death.
  • Fixed some more sounds.
  • Fixed ancient cactus not spawning in precasian deserts.
  • Fixed stray red pixels on token collector gui.
  • Fixed gaining expedition xp and boosts while riding boat/carts/mobs.
  • Replaced keepallinventory noticeboard tip.
  • Fixed misplaced inmate x spawner in lunalus prisons.
  • Fixed not getting any xp from double log drops from logging.
  • Fixed translation not quite working for sent messages.

Resources[]

Overworld Table

The Overworld has the following loot table and all hostile mobs added by the mod can drop items from it:

Entity loot
Item Quantity Looting Chance
Nothing 99.5%
Rare Table 1 0.5%
The above pool is rolled 1 time
Nothing 61.0%
Copper Coin 1-3 +-1.0-2.0 per level 24.4%
Scrap Metal 1 +0.0-1.0 per level 3.7%
Tea Seeds 1 1.2%
Iron Nugget 1 2.7%
Bone 1 2.9%
Coal 1 2.2%
Carved Rune of Direction 1 0.5%
Carved Rune of Reality 1 0.5%
Carved Rune of Space 1 0.5%
Carved Rune of Travel 1 0.5%
The above pool is rolled 1-3 times

Generic Chest Loot

The following items will generate in Overworld loot chests:

Chest loot
Item Quantity Chance
Nothing 40.2%
Tea Seeds 1-2 8.0%
Scrap Metal 1-2 7.6%
Amethyst 1-2 4.0%
Jade 1-3 6.0%
Sapphire 1-2 2.0%
Limonite Ingot 1-3 8.0%
Rosite Ingot 1-3 7.2%
Medium Skill Crystal 1 3.2%
Large Skill Crystal 1 0.4%
Copper Coin 1-4 8.0%
Silver Coin 1-2 4.0%
Gold Coin 1 1.2%
The above pool is rolled 2 times

Carved Rune Blocks

Carved Runes will also generate in Overworld loot chests:

Chest loot
Item Quantity Chance
Nothing 27.3%
Carved Rune of Direction 1 18.2%
Carved Rune of Reality 1 18.2%
Carved Rune of Space 1 18.2%
Carved Rune of Travel 1 18.2%
The above pool is rolled 1 time

Loot chests that are able to generate with items from both Generic Chest Loot and Carved Rune Blocks include:

  • Abandoned mineshaft
  • Buried treasure
  • Desert pyramid
  • Igloo chest
  • Jungle temple
  • Pillager outpost
  • Ruined portal
  • Shipwreck treasure
  • Dungeon
  • Spawn bonus chest
  • Stronghold corridor
  • Stronghold crossing
  • Stronghold library
  • Big underwater ruin
  • Woodland mansion
  • Village temple

Dispenser Loot

The following items are able to generate in the Dispenser blocks found in Jungle temples:

Chest loot
Item Quantity Chance
Slice Star 1-5 34.9%
Grenade 1-3 18.6%
Chakram 1-3 18.6%
Goo Ball 1-5 27.9%
The above pool is rolled 0-2 times

Infusion Stones[]

As the player captures the Pixons, the player will obtain Infusion Stones from them. The Infusion stones come in many colors and power levels, depending on the Pixon obtained from.

To use the Infusion Stones, the player will need an Infusion Table, which can be crafted. Then the player must use the Infusion Stones on the table. However, as with the Pixons that the stones are obtained from, the player must be a certain Infusion level in order to use more advanced stones on the table.

When the stones are used on the table, most of the stones are broken down and the player is given xp, however very rarely an Infusion stone will convert into a Power Stone. The chance of this happening is 1 in 200, or 0.5%, (except for Ambient Infusion Stones, which have a 1 in 35 chance of converting instead).

This table shows the level requirements needed to use the stones on the table, as well as how much xp is received:

Infusion Stone Level Requirement Total XP
Glistening Infusion Stone Lv 5 8 xp
Gleaming Infusion Stone Lv 15 16 xp
Ambient Infusion Stone Lv 20 20 xp
Glaring Infusion Stone Lv 30 40 xp
Glowing Infusion Stone Lv 45 85 xp
Shining Infusion Stone Lv 60 150 xp
Radiant Infusion Stone Lv 70 220 xp
Blooming Infusion Stone Lv 80 300 xp

Overview[]

L’Borean with night vision.

L’Borean is a tier 3 dimension, and is the last dimension in the line of progression that starts with Precasia.

Properties

L’Borean has a day/night cycle similar to the Overworld. Respawn anchors and clocks function normally. Beds can be slept in during the night, but they will not skip to morning. The player icon in maps will not spin but the map will not be usable.

General dimension properties

Property Value
ultrawarm false
natural true
coordinate_scale 1.0
has_skylight true
has_ceiling true
ambient_light 0.0
piglin_safe false
bed_works true
respawn_anchor_works true
has_raids false
logical_height 128
infiniburn minecraft:infiniburn_overworld
effects aoa3:celestial_only

Greatblades[]

Overview page: Greatblades

Baron Greatblade Bloodlurker Candy Blade Coral Greatblade
Cotton Crusher Creepoid Greatblade Crystal Greatblade Erebon Scythe
God’s Greatblade Goofy Greatblade Haunted Greatblade Knight’s Guard
Lelyetian Greatblade Lunar Greatblade Luxon Scythe Lyonic Greatblade
Millennium Greatblade Noxious Greatblade Pluton Scythe Primordial Greatblade
Rosidian Greatblade Royal Greatblade Runic Greatblade Selyan Scythe
Shroomic Greatblade Shyre Sword Subterranean Greatblade Tidal Greatblade
Underworld Greatblade

See specific pages for individual weapon information, or see Greatblades for a comparison chart.

Usage[]

Crafting

Item Ingredients Recipe
Alacrity Bow 2 Sapphires +3 Strings +1 Jade
Gemcracker 3 Crystallites +1 Sapphire +1 Stick
Moonlight Staff 2 Ghoulasms +1 Sapphire +1 Ghoulish Ingot +1 Limonite Rod
Pickmax 2 Shyrestone Ingots +1 Shyregem +1 Limonite Rod +1 Sapphire
Sapphire Axe 3 Sapphires +2 Sticks
Block of Sapphire 9 Sapphires
Sapphire Lamp 4 Redstone Dusts +1 Sapphire
Sapphire Pickaxe 3 Sapphires +2 Sticks
Sapphire Shovel 1 Sapphire +2 Sticks
Sapphire Sword 2 Sapphires +1 Stick
Speed Bow 2 Sapphires +3 Strings +1 Floating Stone
Surge Staff 2 Power Runes +1 Sapphire +1 Hardened Confetti Ball +1 Limonite Rod
Warlock Gem 4 Runium Chunks +1 Baronyte Ingot +1 Sapphire
Natural Sapphire Ivory 8 Ivory +1 Sapphire

Infusion

Item Ingredients Recipe
Alacrity Helmet 1 Armour Plating + 1 Padded Cloth + 2 Crystallites + 1 Sapphire + 1 Floating Stone + 1 Helmet Frame
Alacrity Chestplate 1 Armour Plating + 1 Reinforced Cloth + 3 Crystallites + 2 Sapphires + 1 Floating Stone + 1 Chestplate Frame
Alacrity Leggings 1 Armour Plating + 1 Reinforced Cloth + 3 Crystallites + 2 Sapphires + 1 Floating Stone + 1 Leggings Frame
Alacrity Boots 1 Armour Plating + 1 Padded Cloth + 1 Crystallite + 1 Sapphire + 1 Floating Stone + 1 Boots Frame
Atomizer 1 Elecanium Ingot + 3 Runic Energy + 1 Sapphire + 1 Power Core + 1 Iron Ingot + 1 Blaster Frame
Blast Chiller 1 Sapphire + 3 Ice Crystals + 1 Iron Ingot + 1 Blaster Frame
Bolt Rifle 2 Oak Wood Planks + 3 Iron Ingots + 1 Sapphire + 1 Gunpowder + 1 Sniper Frame
Bozo Blaster 1 Confetti Pile + 1 Hardened Confetti Ball + 2 Limonite Ingots + 1 Sapphire + 1 Gunpowder + 1 Cannon Frame
Crystal Carver 1 Rainbow Druse + 1 Blue Druse + 1 Sapphire + 1 Diamond + 1 Gunpowder + 1 Gun Frame
Dual Sight 2 Blue Druses + 2 Sapphires + 1 Iron Ingot + 1 Dense Rock + 1 Sniper Frame
Ion Blaster 2 White Druses + 1 Blue Druse + 1 Sapphire + 1 Power Core + 1 Iron Ingot + 1 Blaster Frame
Ka500 1 Small Orange Petal + 1 Sapphire + 1 Skeletal Ingot + 2 Iron Ingots + 1 Gunpowder + 1 Sniper Frame
Oceanus Diving Helmet 1 Coral Stone + 1 Sapphire + 1 Glass Pane + 1 Prismarine Crystals + 1 Padded Cloth + 1 Reinforced Cloth + 1 Helmet Frame
Party Popper 2 Confetti Piles + 1 Hardened Confetti Ball + 1 Sapphire + 1 Paper + 1 Orange Dye + 1 Blaster Frame
Sealord Diving Helmet 1 Coral Stone + 1 Sapphire + 1 Glass Pane + 1 Sugar + 1 Padded Cloth + 1 Reinforced Cloth + 1 Helmet Frame
Sharpshot Helmet 1 Black Dye + 2 Hardened Confetti Balls + 2 Padded Cloths + 1 Armour Plating + 1 Sapphire + 1 Helmet Frame
Sharpshot Chestplate 2 Black Dyes + 2 Hardened Confetti Balls + 2 Armour Platings + 1 Sapphire + 2 Reinforced Cloths + 1 Chestplate Frame
Sharpshot Leggings 2 Black Dyes + 2 Hardened Confetti Balls + 1 Armour Plating + 1 Sapphire + 2 Reinforced Cloths + 1 Leggings Frame
Sharpshot Boots 1 Black Dye + 1 Hardened Confetti Ball + 1 Sapphire + 1 Armour Plating + 2 Padded Cloths + 1 Boots Frame

Trading

Obtained from Level Price Price multiplier Item Stock Profession XP
Metalloid 2 (Apprentice) 1 Sapphire 0.05 8 Copper Coins 16 13

Swords[]

Overview page: Swords

Amethyst Sword Baron Sword Bloodfury Bloodstone Sword
Candlefire Sword Caramel Carver Coralstorm Sword Creepified Sword
Crystallite Sword Emberstone Sword Explochron Sword Fireborne Sword
Guardian’s Sword Harvester Sword Holy Sword Illusion Sword
Jade Sword Leg-Bone Sword Light’s Way Limonite Sword
Nethengeic Sword Primal Sword Rockbasher Sword Rock-Pick Sword
Rosidian Sword Rosite Sword Runic Sword Sapphire Sword
Shadow Sword Shroomus Sword Skeletal Sword Supremecy Sword
Sweet Sword Troll Basher-Axe Ultraflame Void Sword

See specific pages for individual weapon information, or see Swords for a comparison chart.

Obtaining[]

Trading

Obtained from Level Price Price multiplier Item Stock Profession XP
Metalloid 2 (Apprentice) 15 Copper Coins 0.05 1 Limonite Ingot 16 8

Structures

Limonite Ingot can be randomly found in the following vanilla Minecraft loot chests:

  • Abandoned mineshaft
  • Bastion bridge
  • Bastion hoglin stable
  • Bastion generic
  • Bastion treasure
  • Buried treasure
  • Desert pyramid
  • End city treasure
  • Igloo chest
  • Jungle temple
  • Nether fortress
  • Pillager outpost
  • Ruined portal
  • Shipwreck treasure
  • Dungeon
  • Spawn bonus chest
  • Stronghold corridor
  • Stronghold crossing
  • Stronghold library
  • Big underwater ruin
  • Woodland mansion
  • Village temple
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