Advent of ascension/руда
Содержание:
Usage[]
Repairing
Limonite Ingots can be used to repair Limonite Swords, Limonite Axes, Limonite Shovels, and Limonite Pickaxes in an anvil.
Crafting
Item | Ingredients | Recipe |
---|---|---|
Cannonball | 4 Limonite Ingots | |
Limonite Axe | 3 Limonite Ingots +2 Sticks | |
Block of Limonite | 9 Limonite Ingots | |
Limonite Bullet | 1 Limonite Ingot +1 Gunpowder | |
Limonite Lamp | 4 Redstone Dusts +1 Limonite Ingot | |
Limonite Pickaxe | 3 Limonite Ingots +2 Sticks | |
Limonite Rod | 2 Limonite Ingots | |
Limonite Shovel | 1 Limonite Ingot +2 Sticks | |
Limonite Sword | 2 Limonite Ingots +1 Stick | |
Metal Slug | 1 Iron Ingot +1 Limonite Ingot +1 Gunpowder | |
Spreadshot | 3 Limonite Bullets +1 Gunpowder +1 Limonite Ingot | |
Limonite Nugget | 1 Limonite Ingot | |
Natural Limonite Ivory | 8 Ivory +1 Limonite Ingot | |
Scrap Metal | 1 Iron Ingot +1 Gold Nugget +1 Limonite Ingot +1 Rosite Ingot |
Infusion
Item | Ingredients | Recipe |
---|---|---|
Bozo Blaster | 1 Confetti Pile + 1 Hardened Confetti Ball + 2 Limonite Ingots + 1 Sapphire + 1 Gunpowder + 1 Cannon Frame | |
Carrot Cannon | 1 Small Orange Petal + 1 Rosid Root + 1 Iron Ingot + 2 Limonite Ingots + 1 Carrot + 1 Cannon Frame | |
Clown Cracker | 2 Confetti Piles + 1 Paper + 1 Diamond + 1 Iron Ingot + 2 Limonite Ingots + 1 Sniper Frame | |
Core Rifle | 1 Lelyetian Leaves +1 Limonite Ingot +1 Yellow Spores +2 Iron Ingots +1 Power Core +1 Scrap Metal +1 Gun Frame |
Lelyetian Leaves |
Flower Cannon | 1 Small Green Petal + 1 Rosid Root + 2 Limonite Ingots + 1 Jade + 1 Sticky Slime + 1 Dandelion + 1 Cannon Frame | |
Hot Shot | 2 Emberstone Ingots + 2 Flammable Dusts + 1 Limonite Ingot + 1 Gun Frame | |
Hunter’s Rifle | 1 Limonite Ingot + 1 Varsium Ingot + 2 Toxic Lumps + 1 Toxicwood Planks + 1 Gunpowder + 1 Gun Frame | |
Ion Revolver | 2 Purple Druses + 1 Power Core + 1 Limonite Ingot + 1 Dense Rock + 1 Redstone + 1 Gun Frame | |
Lyndamyte Helmet | 3 Emberstone Ingots + 2 Limonite Ingots + 1 Helmet Frame | |
Lyndamyte Chestplate | 4 Emberstone Ingots + 4 Limonite Ingots + 1 Chestplate Frame | |
Lyndamyte Leggings | 4 Emberstone Ingots + 3 Limonite Ingots + 1 Leggings Frame | |
Lyndamyte Boots | 2 Emberstone Ingots + 2 Limonite Ingots + 1 Boots Frame | |
RPG | 2 Limonite Ingots + 1 Void Scales + 2 Iron Ingots + 1 TNT + 1 Cannon Frame | |
Stormer | 1 Sour Pop + 1 Gingerbread Wing + 1 Floating Stone + 1 Iron Ingot + 1 Limonite Ingot + 1 Jade + 1 Gun Frame | |
Tommy | 1 Limonite Ingot + 1 Scrap Metal + 2 Iron Ingots + 1 Leather + 1 Gunpowder + 1 Oak Wood Planks + 1 Gun Frame | |
Wrecker | 1 Gingerbread Wing + 1 Gingerbread Cookie + 1 Varsium Ingot + 1 Limonite Ingot + 2 Iron Ingots + 1 Power Core + 1 Gun Frame |
Trading
Obtained from | Level | Price | Price multiplier | Item | Stock | Profession XP |
---|---|---|---|---|---|---|
Metalloid | 2 (Apprentice) | 1 Limonite Ingot | 0.05 | 6 Copper Coins | 16 | 4 |
Repairing
Limonite Ingots can be used to repair Limonite Shovels, Limonite Axes, Limonite Swords, and Limonite Pickaxes on an Anvil.
Overview[]
The Skills appearing below the Resource Systems.
The player’s skills appear in two places. They can be found inside the Advent GUI, appearing in the Stats tab. They can also be made to pop up below the Resource Systems. In order to make them appear below the resource systems, the player will need to assign a key to it in the Minecraft Controls menu, as one is not assigned by default.
Increasing skill level
Extraction at level 100.
Upon starting a new game, all of the player’s skills will be at level 1, with 0 total xp. The skill level for each skill can be increased by gaining enough experience. The way the player gains experience in each skill differs for each skill.
The level of the skill can be increased when the player gains enough experience in the skill. The amount of experience needed to increase the skill level is located under the skill icon in two formats: a bar that fills up as the player gains xp, and a number showing current xp vs xp needed to level up (this number only appears in the Advent GUI). The bar starts out red and starts to become green as the player gains experience. Once the bar becomes completely green, the skill level increases and the bar resets to all red again (with exception at the max level, in this case the bar stays green upon reaching the max level). The current skill level is displayed under the the skill icon in the Advent GUI, and in the top right corner of the skill icon if the skills are made to appear below the Resource Systems.
The amount of experience needed to advance to the next level increases with each level. Once the player reaches level 100, a fanfare will play and the border of the skill icon will turn a golden color. If enabled in the config, the player can level up skills past level 100, all the way up until level 1000, which is the maximum. If not enabled in the config, leveling up skills past 100 is impossible. Once the player reaches level 1000 (or level 100 with level 1000 disabled in the config) in a particular skill, the player will not be able to increase the skill level anymore.
When the player gains experience for a skill, a popup will appear on top of the player’s screen for a few seconds. This popup will show the skill icon for the skill the player gained experience in, and a number representing the amount of experience gained. These will only appear if toggled in the config.
Skill Crystals can be used to grant experience to the player’s skills. When used, a skill crystal will grant experience to the player’s lowest level skill that is also above level 15. This means that in order to use a skill crystal, the player has to have at least one skill that is level 15 or higher.
Utopian Armor can be used to increase the amount of xp gained when training skills.
The player can alter their skills using the aoaskill or aoaskills command.
The Alchemy and Engineering skills cannot have their levels increased legitimately in-game. The Augury skill cannot be leveled up in-game either, unless the player played a version of the mod before 3.2 and trained Augury in it to at least level 15. Then, the only legitimate way to level it up would be by using Skill Crystals.
Unlocking parts of the game
Increasing the player’s skill level in a skill may do one of two things: it will unlock certain parts of the game that were previously locked, or grant the player an increased stat, ability, or grant some other reward.
Besides directly locking content behind them, skills may also indirectly lock content that is only accessible through content locked by skills. For example, some bosses do not require hunter levels to defeat them, however obtaining the boss spawner requires the player to train their skills to obtain it.
Once the player reaches level 100 in a skill, the player will be able to wear related to the skill.
Besides advancements, nothing is granted to the player for training a skill above level 100.
Mobs[]
The mobs in the Abyss have a bloody, macabre and monstrous feeling. There are 9 mobs in the Abyss. Out of those 9, two spawn in structures, and three of are hunter mobs.
Hostile
Name | Spawning Requirement |
---|---|
Anemia | Spawns naturally |
Apparition | Spawns naturally |
Bloodsucker | Spawns naturally |
Distorter | Spawns naturally |
Fiend | Spawns naturally |
Flesh Eater | Spawns in . |
Jawe | Spawns in . |
Occulent | Spawns naturally |
Web Reaper | Spawns naturally |
See individual mob pages for more information.
NPCs
Name | Spawning Requirement |
---|---|
Abyssal Lottoman | Spawns in |
Butchery Master | Spawns naturally |
Undead Herald | Spawns naturally |
See individual mob pages for more information.
Bosses
Name | Spawning Requirement |
---|---|
Elusive | Spawned by using a Staring Eye on an Illusion Altar. |
Shadowlord | Spawned by using a Book of Shadows on a Shadow Altar. |
See individual boss pages for more information.
Shining Pixons spawn naturally throughout the Abyss.
Mobs[]
The mobs in Dustopia have a very dark and macabre theme. They also blend in very well with the colorless landscape of Dustopia, making it extremely difficult to detect them. Fortunately, many of them are also very loud, so it’s easy to know what enemies are nearby once you’ve memorized the sounds they make.
Hostile:
Name | Spawning Requirement |
---|---|
Arkzyne | Spawns in . |
Basilisk | Spawns naturally |
Crusilisk | Spawns in . |
Devourer | Spawns naturally |
Dusteiva | Spawns naturally |
Duston | Spawns naturally |
Dust Strider | Spawns in groups of four when a Duston dies |
Lost Soul | Spawns naturally |
Lurker | Spawns naturally |
Merkyre | Spawns in . |
Stalker | Spawns naturally |
See Individual mob pages for more information.
Urka | Spawns Naturally |
See individual mob pages for more information.
Npcs:
Name | Spawning Requirement |
---|---|
Dustopian Lottoman | Sometimes spawns in . |
Primordial Banker | Spawns in . |
Primordial Guide | Spawns in . |
Primordial Merchant | Spawns in . |
Primordial Spellbinder | Spawns in . |
Primordial Wizard | Spawns in . |
Undead Herald | Spawns naturally |
See individual mob pages for more information.
Bosses:
Name | Spawning Requirement |
---|---|
Primordial Five | Spawned by lighting the Dustopian Lamps surrounding a primordial shrine with Darkly Powder then right clicking the shrine. |
See individual boss pages for more information.
Mobs[]
The Ancient Cavern has four Mobs, all of which spawn from spawners in the main room.
Hostile
Name | Spawning Requirement |
---|---|
Angelica | Spawns from a spawner. |
Bloodsucker | Spawns from a spawner. |
Flowerface | Spawns from a spawner. |
Rock Critter | Spawns from a spawner. |
See individual mob pages for more information.
Bosses
Name | Spawning Requirement |
---|---|
Coniferon | Spawned by having level 70 Infusion and a full Selyan tribute bar then right-clicking the Selyan Shrine. |
Horon | Spawned by having level 70 Runation and a full Luxon tribute bar then right-clicking the Luxon Shrine. |
Goldorth | Spawned by having level 70 Foraging and a full Pluton tribute bar then right-clicking the Pluton Shrine. |
Penumbra | Spawned by having level 70 Hunter and a full Erebon tribute bar then right-clicking the Erebon Shrine. |
See individual boss pages for more information.
Blasters[]
Overview page: Blasters
Apoco Shower | Atomizer | Beamer | Blast Chiller |
---|---|---|---|
Blood Drainer | Bone Blaster | Bubble Horn | Color Cannon |
Confetti Cannon | Confetti Cluster | Dark Destroyer | Darkly Guster |
Death Ray | Doom Bringer | Eradicator | Experiment W-801 |
Flowercorne | Fragment | Froster | Gas Blaster |
Ghoul Gasser | Gold Bringer | Gravity Blaster | Hell Horn |
Illusion Revolver | Illusion SMG | Ion Blaster | Iro Miner |
Laser Blaster | Light Blaster | Light Spark | Luna Blaster |
Mecha Blaster | Mind Blaster | Moon Destroyer | Moon Shiner |
Odious | Orb-O-Cron | Paralyzer | Party Popper |
Poison Plunger | Power Ray | Proton | Reefer |
Revolution | Sea-O-Cron | Skullo Blaster | Soul Drainer |
Soul Spark | Soul Storm | Spirit Shower | Swarm-O-Tron |
Toxic Terrorizer | Vortex Blaster | Whimsy Winder | Wither’s Wrath |
See specific pages for individual weapon information, or see Blasters for a comparison chart.
List of tablets[]
The mod adds 17 tablets to the game.
Icon | Name | Effect | Anima Level Req | Soul Power Act Cost | Soul Power Drain | Tablet range | Recipe | Tooltip | Item Id |
---|---|---|---|---|---|---|---|---|---|
Tablet of Agility | Grants Speed III to nearby players | Level 17 | 15 Soul Power | 3.36/s | 15 blocks | Increases Movement Speed | aoa3:agility_tablet | ||
Tablet of Awareness | Applies Glowing effect to all nearby mobs | Level 23 | 7.5 Soul Power | 1.82/s | 20 blocks | Shows Nearby Hostile Mobs | aoa3:awareness_tablet | ||
Tablet of Breeding | Encourages all nearby animals to breed, makes baby animals age faster | Level 29 | 75 Soul Power | 10.2/s | 15 blocks | Encourages Animal Breeding | aoa3:breeding_tablet | ||
Tablet of Cleansing | Removes negative potion effects from nearby players | Level 16 | 30 Soul Power | 3.2/s | 7 blocks | Cleanses Negative Effects | aoa3:cleansing_tablet | ||
Tablet of Distortion | Grants Invisibility to nearby players | Level 64 | 45 Soul Power | 5.86/s | 10 blocks | Grants Invisibility | aoa3:distortion_tablet | ||
Tablet of Energy | Regenerates 10 Energy per second to nearby players | Level 37 | 19.5 Soul Power | 6.43/s | 12 blocks | Regenerates Energy | aoa3:energy_tablet | ||
Tablet of Gravity | Grants Jump Boost V to nearby players | Level 11 | 27 Soul Power | 6.43/s | 14 blocks | Reduces Gravity | aoa3:gravity_tablet | ||
Tablet of Oxygen | Nearby players have infinite air | Level 6 | 7.5 Soul Power | 1.8/s | 11 blocks | Allows Underwater Breathing | aoa3:oxygen_tablet | ||
Tablet of Pressure | Applies Slowness III to all nearby mobs | Level 71 | 37.5 Soul Power | 6.04/s | 10 blocks | Slows Hostile Mobs | aoa3:pressure_tablet | ||
Tablet of Proficiency | TBP | Level 56 | 60 Soul Power | 2.86/s | 14 blocks | TBP | aoa3:proficiency_tablet | ||
Tablet of Resistance | Grants Resistance II to nearby players | Level 45 | 33 Soul Power | 6.14/s | 16 blocks | Increases Damage Resistance | aoa3:resistance_tablet | ||
Tablet of Sanctity | Inflicts burning to all nearby mobs, applies Wither I instead if the mob is immune to fire | Level 77 | 67.5 Soul Power | 5.36/s | 9 blocks | Punishes Hostile Mobs | aoa3:sanctity_tablet | ||
Tablet of Satiation | Restores 1 hunger point and 2 saturation points while active | Level 3 | 43.5 Soul Power | 3.05/s | 25 blocks | Restores Hunger | aoa3:satiation_tablet | ||
Tablet of Sight | Grants Night Vision to nearby players | Level 1 | 52.5 Soul Power | 1.58/s | 23 blocks | Improves Vision | aoa3:sight_tablet | ||
Tablet of Strength | Grants Strength II to nearby players | Level 85 | 47 Soul Power | 5.94/s | 10 blocks | Increases Strength | aoa3:strength_tablet | ||
Tablet of Untiring | Grants Haste I to nearby players | Level 97 | 90 Soul Power | 2.54/s | 20 blocks | Increases Tool Efficiency | aoa3:untiring_tablet | ||
Tablet of Vitality | Grants Regeneration II to nearby players | Level 91 | 54 Soul Power | 5.66/s | 13 blocks | Restores Health | aoa3:vitality_tablet |
Changes[]
Items
- Renamed petal pile to simply petals.
- Changed description of explosive bow to be slightly more clear.
- Changed rosite shovel colour to be more in line with other rosite tools.
- Changed rosite axe colour to be more in line with other rosite tools.
- Changed color of amethind boots to be more like of the other armor pieces.
- Re-ordered luxon stickler descriptions.
- Removed incorrect knockback description from amplifier.
- Changed the full set bonus of ice armor to briefly freezing attackers depending on the damage.
- Nerfed sunshine bow slightly.
- Allowed diamond bowls to work on extraction.
- Bowls now take damage from extraction.
- Re-balanced rune loot count from hauling.
- Re-balanced anima stone drop rates.
Blocks
- Changed precasia grass material to rock.
- Changed creative tab of illusion altar.
- Changed creative tab of shadow altar.
- Changed creative tab of guardian altar.
- Changed creative tab of rockrider shrine.
- Changed deeplands lava trap to only spawn 1 lava block.
- Changed shyre mining trap to only spawn 1 lava block.
- Changed marshmallow block material to cloth.
- Changed name of purple rock candy.
- Gave crops some more distinct growth textures.
- Reduced hardness of bricks.
- Changed the death message from slug acid.
- Removed ancient rock from ore dictionary.
- Exiting through a greckon or runandor portal takes the player to the overworld.
Entities
- Increased cost of soul agent trade. It now costs 25 copper coins for 2 fragmented anima stones.
- Bane clones should be cleaned up after his death.
- Gave dracyon some flappy movement.
- Slightly increased rainicorn spawn rate.
- Gave hive workers sounds.
- Gave mermage some sounds.
- Allowed two more nethengeic wither heads to turn.
- Made the nethengeic wither a bit more appropriate in size.
- Nethengeic Wither’s projectiles now inflict Wither II for 3 seconds upon hitting a target.
- Reduced hitbox of wither wizard to correct size.
- Reduced hitbox of rockbiter to correct size.
- Increased hitbox of dweller and its clones to correct size.
Skills
- Changed failure calculation on extraction from a flat 33% to a scaling amount based on level.
-
Foraging changes:
- Lunaver coins are no longer obtainable from foraging.
- Gold coins now require level 90 foraging.
- Small skill crystals are now obtainable from level 70 foraging.
- The amount of tribute the player is given per drop decreases as the player levels up.
-
Logging changes:
- Gold coins are no longer obtainable from logging.
- Weak, Molten, Charged, Ominous, and Luminate essences are no longer obtainable from logging.
- Sticks are now obtainable from logging.
- Tea seeds are now obtainable from logging.
- Fragmented anima stones are now obtainable from logging.
- Gem bags are now obtainable from logging.
- Medium skill crystals are now obtainable from level 90 logging.
- Rosite ingots are now obtainable from level 95 logging.
- Wooden log drops now grant xp, which increases as the player levels up logging.
- The amount of tribute the player is given per drop decreases as the player levels up.
Generation[]
The landscape of the Nether is cave-like, sealed off at the top and at the bottom by bedrock. It is covered in fire and lava and contains several steep cliffs, making it hard to navigate some areas of the dimension. Towards y = 31, there is a lava sea.
Blocks
Naturally generating |
---|
Emberstone Ore |
Foliage |
Generates in structures |
32px Fire Lamp |
Dark Bricks |
Dark Bricks Slab |
Rune Post |
Structures
The Nether has 2 structures added by the mod:
Image | Structure name | Description |
---|---|---|
Fire Rune Shrine | The Fire Rune variant of the Rune Shrine can also spawn in the Nether. | |
Nethengeic Pit | These are small dungeons that contain spawners that spawn Nethengeic Beasts. They generate between y = 25 and y = 35. The Nethengeic Beasts inside are Hunter mobs that cannot be damaged without a hunter level of at least 24. |
Mobs[]
Hostile
Mob | Name | Spawning Requirement |
---|---|---|
Arcbeast | Spawns naturally | |
Arc Flower | Spawns naturally | |
Arcworm | Spawns when an Arcflower is killed | |
Axiolight | Spawns naturally | |
Lightwalker | Spawns in luxocron dungeons | |
Luxocron | Spawns in luxocron dungeons | |
Omnilight | Spawns naturally | |
Shyre Knight | Spawns naturally | |
Soulscorne | Spawns naturally | |
Soulvyre | Spawns naturally | |
Stimulo | Spawns naturally | |
Stimulosus | Spawns naturally but is rare | |
Sysker | Spawns naturally |
See individual mob pages for more information.
NPCs
NPC | Name | Spawning Requirement |
---|---|---|
Expedition Master | Spawns naturally. | |
Shyre Archer | Spawns in an Archer Outpost. | |
Shyre Banker | Spawns in a Shyre Bank Stand | |
Shyrelands Lottoman | Spawns in a Shyre Lotto Bunker. | |
Undead Herald | Spawns naturally. |
See individual mob pages for more information.
Bosses
Boss | Name | Spawning Requirement |
---|---|---|
Craexxeus | Spawned by using an Ancient Ring on a Craexxeus Altar |
See individual boss pages for more information.
Cannons[]
Overview page: Cannons
Ancient Bomber | Ancient Discharger | Aqua Cannon | Balloon Bomber |
---|---|---|---|
Big Blast | Blast Cannon | Blissful Blast | Bomb Launcher |
Boom Cannon | Boom-Boom | Boulder Bomber | Bozo Blaster |
Bulb Cannon | Carrot Cannon | Clown Cannon | Clowno-Pulse |
Coral Cannon | Discharge Cannon | Energy Cannon | Erebon Stickler |
Floro RPG | Flower Cannon | Fungal Cannon | Ghast Blaster |
Ghoul Cannon | Giga Cannon | Golder Bomber | Hive Blaster |
Hive Howitzer | Iro Cannon | Jack Funger | Jack Rocker |
Luxon Stickler | Mecha Cannon | Mini Cannon | Missile Maker |
Moon Cannon | Pluton Stickler | Predatorian Blaster | Pulse Cannon |
RPG | Selyan Stickler | Shadow Blaster | Shyre Blaster |
Smile Blaster | Super Cannon | Ultra Cannon | Vox Cannon |
Water-Balloon Bomber | Wither Cannon |
See specific pages for individual weapon information, or see Cannons for a comparison chart.
Generation[]
The landscape of the Haven is formed by many massive islands that float in the sky. The islands are composed of Weightless Stone, with Weightless Dirt and Weightless Grass on top. The terrain of the islands is rather mountainous, having many tall cliffs and overhangs. The islands generate fairly close together.
The surface of the islands is covered in multi-colored plants and trees. Crystallite Ore veins can be found generating in Weightless Stone in enormous quantities.
The islands float over the void.
Blocks
Naturally generating |
---|
Weightless Grass |
Weightless Dirt |
Weightless Stone |
Crystallite Ore |
Oak Log |
Haven Leaves |
Foliage |
Haven Grass |
Haven Dales |
Daylooms |
Generates in structures |
Crystallite Bricks |
Whitewash Bricks |
Glass |
Water |
Twinklestone Fence |
Haven Glass |
Guardian Altar |
Chest |
Ladder |
Trapdoor |
Dark Bricks |
Dark Bricks Slab |
Rune Post |
Structures
There are three structures that can be found in the Haven:
Image | Structure name | Description |
---|---|---|
Floating Lotto Fountain | A small fountain structure with a Twinkling Lottoman in it. Generates over the void. | |
Guardian Tower | A massive tower structure that contains multiple floors, some of which have spawners. At the top is the Guardian Altar where the player can battle the Four Guardians boss. Generates on land. | |
Strike Rune Shrine | The Strike Rune variant of the Rune Shrine can also spawn in the Haven. |
Generation[]
The landscape of the Abyss is a combination of hills and flat areas. The underground of the dimension is made of abyssal stone, with a layer of abyssal grass on the surface. Dimensional Fabric exists at the bottom of the world. There is no dirt in the Abyss. The entirety of the dimension takes on a red color scheme.
The underground of the dimension is filled with caves. Bloodstone ore veins can be commonly found generating underground in the Abyss. Lakes filled with toxic blocks can be found deep underground, far below the surface, close to bedrock layer.
The surface of the Abyss is dotted with trees and gore-based plants and foliage.
Blocks
Naturally generating |
---|
Abyssal Grass |
Abyssal Stone |
Bloodstone Ore |
Blood Log |
Eyeball Log |
Shadow Log |
Blood Leaves |
Vein Leaves |
Shadowblood Leaves |
Toxic Block |
Dimensional Fabric |
Foliage |
Tentacle |
Tubeicles |
Blood Spikes |
Blood Strands |
Eye Block |
Blood Pine |
Eye Shrub |
Generates in structures |
Bloodstone Bricks |
Bloodstone Bars |
Shadow Altar |
Illusion Altar |
Dark Bricks |
Dark Bricks Slab |
Wither Rune Post |
Structures
There are currently 6 structures in the Abyss:
Image | Structure name | Description |
---|---|---|
Abyssal Lotto Hut | This is the lotto structure for this dimension. The Abyssal Lottoman spawns here. | |
300px | Eye Bulb Grotto | Small Grottos which contain Eye Bulbs. |
Flesh Temple | Flesh Temples are dungeons that spawn Flesh Eaters inside. These mobs can only be damaged at Hunter level 40 and above, so be careful. | |
Illusion Tree | Illusion Trees are giant trees that have an Illusion Altar at the bottom of its trunk. The boss Elusive can be fought here by using a Staring Eye on the Altar. | |
Jawe Hut | Jawe Huts are cage-like structures that contain spawners for the Jawes. Jawes can only be hurt if the player’s Hunter experience is level 33 or higher. | |
Shadowlord Platform | Shadowlord Platforms are short outposts composed of Bloodstone Bricks and contain a Shadow Altar on the top. The boss Shadowlord can be fought here by using a Book of Shadows on the Altar. | |
Wither Rune Shrine | The Wither Rune variant of the Rune Shrine can also spawn in the Abyss. |
Fixes[]
- Fixed typo in spearmint slug name.
- Fixed domiguous wood missing name.
- Fixed eucadon wood missing name.
- Fixed missing messages in immortallis.
- Fixed mis-capitalisation on l’borean gems.
- Fixed wither cannon consuming grenades.
- Fixed bulb cannon consuming grenades.
- Fixed flame wrecker not saving bullets 33% of the time.
- Fixed chain wrecker not saving bullets 33% of the time.
- Fixed candlefire sword effect kills not dropping items.
- Fixed screamer bow lightning effects being invisible.
- Hopefully fixed bows sometimes requiring normal arrows to fire.
- Fixed another crash with knight’s armor.
- Fixed elemental arrows not working on the end dragon or crystals.
- Fixed firefly staff being able to fire directly down or up.
- Fixed staves being able to be fired as fast as the user could click.
- Fixed beamer potentially killing its holder.
- Fixed rosidons putting players on the roof of crystevia.
- Fixed shyre staff being held like a greatblade.
- Fixed ultimatum staff being held like a greatblade.
- Fixed sky staff being held like a greatblade.
- Fixed lightshine staff being held like a greatblade.
- Fixed extraction device giving 16/32 rosite ingots instead of 1/2.
- Fixed entire extraction reward table being 5 levels off, and not giving xp+fail drop.
- Fixed shyre rock not working for foraging.
- Fixed fishix’s head being broken.
- Fixed eeo missing living sound.
- Fixed eeo running missing living sound.
- Moved dicer model down so it’s not floating.
- Fixed flash still teleporting incorrectly on hit.
- Gave the corrupted traveller some passive limb movement.
- Reduced the almighty arcworm’s hitbox to the correct size. All hail arcworm.
- Moved omnilight’s model down to the ground & fixed its hitbox size.
- Reduced arcbeast hitbox to correct size.
- Fixed arcworm using wrong death sound.
- Reduced mermage hitbox to correct size.
- Increased hive soldier hitbox.
- Fixed rune templars causing crashes in runandor.
- Fixed corallus teeth coming loose.
- Made fischers a bit rarer.
- Fixed arkzyne’s head being misplaced.
- Removed broken Hermetism master dialogue.
- Fixed soulscornes not playing nice with graves.
- Fixed paravite’s knock-off attack not working.
- Tried some more fixes for look-vector based mobs.
- Removed bow and gun immunity identifiers from arocknids.
- Reduced shyre troll hitbox to correct size.
- Fixed shyre troll ears.
- Reduced hitbox for nightwatcher to correct size.
- Reduced hitbox for night reaper to correct size.
- Fixed modulo firing at players through walls.
- Reduced seeker’s hitbox to correct size.
- Reduced visular hitbox to correct size.
- Increased visualent hitbox.
- Reduced demon reaper hitbox to correct size.
- Fixed cryptids griefing blocks.
- Hopefully fixed the pulsing night vision effect on all night vision armor items.
- Fixed intervention not being removed from worn armor on death.
- Fixed some more sounds.
- Fixed ancient cactus not spawning in precasian deserts.
- Fixed stray red pixels on token collector gui.
- Fixed gaining expedition xp and boosts while riding boat/carts/mobs.
- Replaced keepallinventory noticeboard tip.
- Fixed misplaced inmate x spawner in lunalus prisons.
- Fixed not getting any xp from double log drops from logging.
- Fixed translation not quite working for sent messages.
Resources[]
Overworld Table
The Overworld has the following loot table and all hostile mobs added by the mod can drop items from it:
Entity loot | |||
---|---|---|---|
Item | Quantity | Looting | Chance |
Nothing | — | — | 99.5% |
Rare Table | 1 | — | 0.5% |
The above pool is rolled 1 time | |||
Nothing | — | — | 61.0% |
Copper Coin | 1-3 | +-1.0-2.0 per level | 24.4% |
Scrap Metal | 1 | +0.0-1.0 per level | 3.7% |
Tea Seeds | 1 | — | 1.2% |
Iron Nugget | 1 | — | 2.7% |
Bone | 1 | — | 2.9% |
Coal | 1 | — | 2.2% |
Carved Rune of Direction | 1 | — | 0.5% |
Carved Rune of Reality | 1 | — | 0.5% |
Carved Rune of Space | 1 | — | 0.5% |
Carved Rune of Travel | 1 | — | 0.5% |
The above pool is rolled 1-3 times |
Generic Chest Loot
The following items will generate in Overworld loot chests:
Chest loot | ||
---|---|---|
Item | Quantity | Chance |
Nothing | — | 40.2% |
Tea Seeds | 1-2 | 8.0% |
Scrap Metal | 1-2 | 7.6% |
Amethyst | 1-2 | 4.0% |
Jade | 1-3 | 6.0% |
Sapphire | 1-2 | 2.0% |
Limonite Ingot | 1-3 | 8.0% |
Rosite Ingot | 1-3 | 7.2% |
Medium Skill Crystal | 1 | 3.2% |
Large Skill Crystal | 1 | 0.4% |
Copper Coin | 1-4 | 8.0% |
Silver Coin | 1-2 | 4.0% |
Gold Coin | 1 | 1.2% |
The above pool is rolled 2 times |
Carved Rune Blocks
Carved Runes will also generate in Overworld loot chests:
Chest loot | ||
---|---|---|
Item | Quantity | Chance |
Nothing | — | 27.3% |
Carved Rune of Direction | 1 | 18.2% |
Carved Rune of Reality | 1 | 18.2% |
Carved Rune of Space | 1 | 18.2% |
Carved Rune of Travel | 1 | 18.2% |
The above pool is rolled 1 time |
Loot chests that are able to generate with items from both Generic Chest Loot and Carved Rune Blocks include:
- Abandoned mineshaft
- Buried treasure
- Desert pyramid
- Igloo chest
- Jungle temple
- Pillager outpost
- Ruined portal
- Shipwreck treasure
- Dungeon
- Spawn bonus chest
- Stronghold corridor
- Stronghold crossing
- Stronghold library
- Big underwater ruin
- Woodland mansion
- Village temple
Dispenser Loot
The following items are able to generate in the Dispenser blocks found in Jungle temples:
Chest loot | ||
---|---|---|
Item | Quantity | Chance |
Slice Star | 1-5 | 34.9% |
Grenade | 1-3 | 18.6% |
Chakram | 1-3 | 18.6% |
Goo Ball | 1-5 | 27.9% |
The above pool is rolled 0-2 times |
Infusion Stones[]
As the player captures the Pixons, the player will obtain Infusion Stones from them. The Infusion stones come in many colors and power levels, depending on the Pixon obtained from.
To use the Infusion Stones, the player will need an Infusion Table, which can be crafted. Then the player must use the Infusion Stones on the table. However, as with the Pixons that the stones are obtained from, the player must be a certain Infusion level in order to use more advanced stones on the table.
When the stones are used on the table, most of the stones are broken down and the player is given xp, however very rarely an Infusion stone will convert into a Power Stone. The chance of this happening is 1 in 200, or 0.5%, (except for Ambient Infusion Stones, which have a 1 in 35 chance of converting instead).
This table shows the level requirements needed to use the stones on the table, as well as how much xp is received:
Infusion Stone | Level Requirement | Total XP |
---|---|---|
Glistening Infusion Stone | Lv 5 | 8 xp |
Gleaming Infusion Stone | Lv 15 | 16 xp |
Ambient Infusion Stone | Lv 20 | 20 xp |
Glaring Infusion Stone | Lv 30 | 40 xp |
Glowing Infusion Stone | Lv 45 | 85 xp |
Shining Infusion Stone | Lv 60 | 150 xp |
Radiant Infusion Stone | Lv 70 | 220 xp |
Blooming Infusion Stone | Lv 80 | 300 xp |
Overview[]
L’Borean with night vision.
L’Borean is a tier 3 dimension, and is the last dimension in the line of progression that starts with Precasia.
Properties
L’Borean has a day/night cycle similar to the Overworld. Respawn anchors and clocks function normally. Beds can be slept in during the night, but they will not skip to morning. The player icon in maps will not spin but the map will not be usable.
General dimension properties
Property | Value |
---|---|
ultrawarm | false |
natural | true |
coordinate_scale | 1.0 |
has_skylight | true |
has_ceiling | true |
ambient_light | 0.0 |
piglin_safe | false |
bed_works | true |
respawn_anchor_works | true |
has_raids | false |
logical_height | 128 |
infiniburn | minecraft:infiniburn_overworld |
effects | aoa3:celestial_only |
Greatblades[]
Overview page: Greatblades
Baron Greatblade | Bloodlurker | Candy Blade | Coral Greatblade |
---|---|---|---|
Cotton Crusher | Creepoid Greatblade | Crystal Greatblade | Erebon Scythe |
God’s Greatblade | Goofy Greatblade | Haunted Greatblade | Knight’s Guard |
Lelyetian Greatblade | Lunar Greatblade | Luxon Scythe | Lyonic Greatblade |
Millennium Greatblade | Noxious Greatblade | Pluton Scythe | Primordial Greatblade |
Rosidian Greatblade | Royal Greatblade | Runic Greatblade | Selyan Scythe |
Shroomic Greatblade | Shyre Sword | Subterranean Greatblade | Tidal Greatblade |
Underworld Greatblade |
See specific pages for individual weapon information, or see Greatblades for a comparison chart.
Usage[]
Crafting
Item | Ingredients | Recipe |
---|---|---|
Alacrity Bow | 2 Sapphires +3 Strings +1 Jade | |
Gemcracker | 3 Crystallites +1 Sapphire +1 Stick | |
Moonlight Staff | 2 Ghoulasms +1 Sapphire +1 Ghoulish Ingot +1 Limonite Rod | |
Pickmax | 2 Shyrestone Ingots +1 Shyregem +1 Limonite Rod +1 Sapphire | |
Sapphire Axe | 3 Sapphires +2 Sticks | |
Block of Sapphire | 9 Sapphires | |
Sapphire Lamp | 4 Redstone Dusts +1 Sapphire | |
Sapphire Pickaxe | 3 Sapphires +2 Sticks | |
Sapphire Shovel | 1 Sapphire +2 Sticks | |
Sapphire Sword | 2 Sapphires +1 Stick | |
Speed Bow | 2 Sapphires +3 Strings +1 Floating Stone | |
Surge Staff | 2 Power Runes +1 Sapphire +1 Hardened Confetti Ball +1 Limonite Rod | |
Warlock Gem | 4 Runium Chunks +1 Baronyte Ingot +1 Sapphire | |
Natural Sapphire Ivory | 8 Ivory +1 Sapphire |
Infusion
Item | Ingredients | Recipe |
---|---|---|
Alacrity Helmet | 1 Armour Plating + 1 Padded Cloth + 2 Crystallites + 1 Sapphire + 1 Floating Stone + 1 Helmet Frame | |
Alacrity Chestplate | 1 Armour Plating + 1 Reinforced Cloth + 3 Crystallites + 2 Sapphires + 1 Floating Stone + 1 Chestplate Frame | |
Alacrity Leggings | 1 Armour Plating + 1 Reinforced Cloth + 3 Crystallites + 2 Sapphires + 1 Floating Stone + 1 Leggings Frame | |
Alacrity Boots | 1 Armour Plating + 1 Padded Cloth + 1 Crystallite + 1 Sapphire + 1 Floating Stone + 1 Boots Frame | |
Atomizer | 1 Elecanium Ingot + 3 Runic Energy + 1 Sapphire + 1 Power Core + 1 Iron Ingot + 1 Blaster Frame | |
Blast Chiller | 1 Sapphire + 3 Ice Crystals + 1 Iron Ingot + 1 Blaster Frame | |
Bolt Rifle | 2 Oak Wood Planks + 3 Iron Ingots + 1 Sapphire + 1 Gunpowder + 1 Sniper Frame | |
Bozo Blaster | 1 Confetti Pile + 1 Hardened Confetti Ball + 2 Limonite Ingots + 1 Sapphire + 1 Gunpowder + 1 Cannon Frame | |
Crystal Carver | 1 Rainbow Druse + 1 Blue Druse + 1 Sapphire + 1 Diamond + 1 Gunpowder + 1 Gun Frame | |
Dual Sight | 2 Blue Druses + 2 Sapphires + 1 Iron Ingot + 1 Dense Rock + 1 Sniper Frame | |
Ion Blaster | 2 White Druses + 1 Blue Druse + 1 Sapphire + 1 Power Core + 1 Iron Ingot + 1 Blaster Frame | |
Ka500 | 1 Small Orange Petal + 1 Sapphire + 1 Skeletal Ingot + 2 Iron Ingots + 1 Gunpowder + 1 Sniper Frame | |
Oceanus Diving Helmet | 1 Coral Stone + 1 Sapphire + 1 Glass Pane + 1 Prismarine Crystals + 1 Padded Cloth + 1 Reinforced Cloth + 1 Helmet Frame | |
Party Popper | 2 Confetti Piles + 1 Hardened Confetti Ball + 1 Sapphire + 1 Paper + 1 Orange Dye + 1 Blaster Frame | |
Sealord Diving Helmet | 1 Coral Stone + 1 Sapphire + 1 Glass Pane + 1 Sugar + 1 Padded Cloth + 1 Reinforced Cloth + 1 Helmet Frame | |
Sharpshot Helmet | 1 Black Dye + 2 Hardened Confetti Balls + 2 Padded Cloths + 1 Armour Plating + 1 Sapphire + 1 Helmet Frame | |
Sharpshot Chestplate | 2 Black Dyes + 2 Hardened Confetti Balls + 2 Armour Platings + 1 Sapphire + 2 Reinforced Cloths + 1 Chestplate Frame | |
Sharpshot Leggings | 2 Black Dyes + 2 Hardened Confetti Balls + 1 Armour Plating + 1 Sapphire + 2 Reinforced Cloths + 1 Leggings Frame | |
Sharpshot Boots | 1 Black Dye + 1 Hardened Confetti Ball + 1 Sapphire + 1 Armour Plating + 2 Padded Cloths + 1 Boots Frame |
Trading
Obtained from | Level | Price | Price multiplier | Item | Stock | Profession XP |
---|---|---|---|---|---|---|
Metalloid | 2 (Apprentice) | 1 Sapphire | 0.05 | 8 Copper Coins | 16 | 13 |
Swords[]
Overview page: Swords
Amethyst Sword | Baron Sword | Bloodfury | Bloodstone Sword |
---|---|---|---|
Candlefire Sword | Caramel Carver | Coralstorm Sword | Creepified Sword |
Crystallite Sword | Emberstone Sword | Explochron Sword | Fireborne Sword |
Guardian’s Sword | Harvester Sword | Holy Sword | Illusion Sword |
Jade Sword | Leg-Bone Sword | Light’s Way | Limonite Sword |
Nethengeic Sword | Primal Sword | Rockbasher Sword | Rock-Pick Sword |
Rosidian Sword | Rosite Sword | Runic Sword | Sapphire Sword |
Shadow Sword | Shroomus Sword | Skeletal Sword | Supremecy Sword |
Sweet Sword | Troll Basher-Axe | Ultraflame | Void Sword |
See specific pages for individual weapon information, or see Swords for a comparison chart.
Obtaining[]
Trading
Obtained from | Level | Price | Price multiplier | Item | Stock | Profession XP |
---|---|---|---|---|---|---|
Metalloid | 2 (Apprentice) | 15 Copper Coins | 0.05 | 1 Limonite Ingot | 16 | 8 |
Structures
Limonite Ingot can be randomly found in the following vanilla Minecraft loot chests:
- Abandoned mineshaft
- Bastion bridge
- Bastion hoglin stable
- Bastion generic
- Bastion treasure
- Buried treasure
- Desert pyramid
- End city treasure
- Igloo chest
- Jungle temple
- Nether fortress
- Pillager outpost
- Ruined portal
- Shipwreck treasure
- Dungeon
- Spawn bonus chest
- Stronghold corridor
- Stronghold crossing
- Stronghold library
- Big underwater ruin
- Woodland mansion
- Village temple