Start up guide

Maps Changes

New Maps:

Added new map: Black Mesa EPF (by Mutant)

Added new mod conversion: Half-Life: Uplink (Thanks to edman747)

Added map: Momma Mesa (by BlueFeena)

  • Map has been reworked from its original release for Sven Co-op 3.0:
  • Skill file has been modified to make the map less impossible.
  • Added 4 difficulty settings for players to select at the beginning of the level.
  • Prison mission has been completely redesigned.
  • Added numerous shortcuts.
  • Added a new transition into the arena mission. Instead of falling into a teleporter like before, players now get an elevator ride and a more elaborate teleporter.
  • Added a secret sewer tunnel to the outside of the canyon, contains Python ammo, a SAW, and two SAW clips.
  • Extended the generator mission. Players now make a brief trip to the trainyard.
  • Manta Ray now shows its health.
  • Added sprites for the alarms in the lab mission.
  • Added a grated floor to prevent players from falling into the pit in the lab mission.
  • Added a new v_shotgun model.

Added new mod conversion: They Hunger: Episode 2 (Thanks to JPolito)

Connected the outro map of They Hunger Episode 1 to the intro map of They Hunger Episode 2.

Added new map: Toadsnatch (by Nih) Added map: Turretfortress (by Nih)

Map has been reworked entirely from its original release for Sven Co-op 4.5.

Major Changes:

Half-Life / Opposing Force SP:

  • Applied countless fixes to Half-Life and Opposing Force SP levels (tremendously huge thanks to edman747)
  • Added Half-Life train intro levels.

Minor Changes:

Reverted Ripent.exe to the version from ZHLT 3.4f to solve a problem where ripented maps became incompatible with the originals.

Abandoned: Kingpin plus sporelauncher added.

Afrikakorps1: Added additional spawn points that move as players progress through the map.

  • sc_another: Spore launcher added
  • sc_another: Monster_kingpin added.

Auspices: Spore launcher added; Shotgun now uses HL1 firing mode. The shotgun model is not compatible with the new firing mode.

  • Deadsimpleneo2: One Tor boss has been replaced with a kingpin, the other Tor can now spawn agrunts
  • Deadsimpleneo2: Damage done by monsters has been increased by 2.5 for XPmod servers
  • HL_OpFor_SP_Portal: Added trigger_vote to HL:CH1, OpFor:CH1 and OpFor:CH2 so the player can choose if they want to have a trainride or go right into action.
  • HL_OpFor_SP_Portal: Added random destination teleporters for HL and OpFor
  • HL_OpFor_SP_Portal: Added Uplink SP portal room

Intruder: Monster_kingpin added.

  • It Has Leaks: Made the moving platform in library 20 units slower
  • It Has Leaks: Moved a path_corner for the moving platform in the library 128 units down you should no longer have to use the lost art of strafe jumping to make it, or create a human tower.
  • Jumpers: Arrows made more visible.
  • Jumpers: Added 20 second wait time before players can exit the spawn room
  • Jumpers: Changed main jumper name to point man for easier communication
  • Jumpers: Map detects if the server is running xpmod and increases damage taken by players to balance the game.
  • Jumpers: When the map is over, the team’s score is compared with the server high score, as was originally intended with the map
  • Jumpers: 2 Kingpins have been added as the fifth boss
  • Jumpers: Rank system has been altered
  • Jumpers: Players see their objective when spawning
  • Jumpers: A purple glow sprite now floats above the Point Man

Osprey: Removed Tor from the outside arena area

  • Polar Rescue: Fixed a server crash when a sniper assassin turns off the lights
  • Polar Rescue: Fixed scientists not always moving to the teleporter properly
  • Polar Rescue: Fixed a server crash when destroying a nuclear missile
  • Polar Rescue: Fixed hostages sometimes freezing prior to entering the bottom floor teleporter
  • Polar Rescue: Added debug room, no clip through the wall with the giant map on it
  • sc_royals: Added sporelauncher and spore ammo to maps 2, 3 and 4
  • sc_royals: Added grappler to maps 3 and 4
  • sc_royals: Gave godmode to barney
  • sc_royals: Gave godmode to ichthyosaurs in map 2
  • sc_royals: Added more ambient sounds to each spawn area
  • sc_royals2: Edited jumping puzzle. It uses textures now as symbols.
  • sc_royals2: After each area is finished their theme songs are switched off.
  • Sector E 1 + 2: Added monster_kingpin.
  • Sector E 3: Fixed a client crash when using the iPad
  • Sector E 3: Added gluon gun for finding the 15 flowers across 3 maps; appears in the final area just before going down the ramps to weird Gordon
  • Sector E 3: Replaced Tor with Kingpin

Stadium3: Added the kingpin NPC.

sc_tetris6: Kingpin boss has been replaced with monster_kingpin

VGER: Added more ammo to the config file. Players now spawn with an m16, tripmines, grenades, satchels, a full loadout on shotgun and 9mm ammo, ar grenades, and m16 ammo; also set sv_weaponstay to 1

Disposable weapons

Hand grenade

  • Primary fire: Throw a grenade
  • Secondary fire: Throw a banana bomb

Simple hand grenades with a 4 second fuse. The fuse starts as soon as you press down on primary fire.

If you hold primary fire, the fuse will remain active in your hand. This is handy for throwing shorter fuse grenades at enemies that traditionally avoid them.

The banana bomb is 10 grenades in 1, thus you require 10 grenades to throw one. The fuse on banana bombs only start once they leave your hand.

Satchel charge

  • Primary fire: Throw a satchel / detonate planted satchels
  • Secondary fire: Throw additional satchel

The Satchel Charge can be used to ambush enemies or plan multiple explosions. Throw it on the ground, step back and detonate it with a remote control.

  • You can pick up your own satchels that you plant by using them.
  • You can kick anyone’s satchels around by walking into them and dragging them along the floor, or jumping to kick them up high.
Tripmine

  • Primary fire: Plant mine
  • Secondary fire: None

Tripmines can be planted on floors, walls or ceilings. Within a second of its placement it will activate itself and emit a beam. As as soon someone or something touches the beam, the tripmine will explode.

Shooting the mine once planted will also detonate the mine.

Snark

  • Primary fire: Throw snark
  • Secondary fire: None, or is it? 😉

The extremely nippy snark can be gathered from its nest and used as a weapon. Release a snark and it will pursue the first unfriendly tasty thing it can find.

Snarks thrown by players will never attack other players or allies.

Server variables

Because there are so many of these, I am only going over the ones you will have good reason to change. If a setting isn’t listed then it’s there to help maintain default settings, meaning you have no reason to change it.

Setting Default value Description
sv_allowdownload 1 Allow players to download custom content from your server.
sv_allowupload 1 Allow players to send custom sprays to your server.
sv_alltalk 1 Voice communication is sent to all teams. Currently obsolete in Sven Co-op.
sv_cheats Allow players to use cheat commands. If the server is for Internet use the player slots must be 3 or less for players (non-administrators) to use cheats.

  • 0: Nobody can use cheats.
  • 1: Everyone can use cheats.
  • 2: Administrators can use cheats, players can’t use cheats.

This is primarily intended for a map author to run a controlled test session. LAN servers are not subject to the player slots limit.

sv_filetransfercompression 1 Allow custom content to be compressed on the fly for faster delivery.
sv_lan Server is only for a local area network. When enabled players authenticate with their IP address, and can only join if they are within the same subnet as the server.
sv_lan_rate 100000 Rate (bytes/second) that the clients are forced to talk to the server at when in LAN mode. 100000 (100 kBtyes/sec) is more than enough for 32 players and sustainable on any modern LAN.
sv_maxrate 20000 The maximum rate (bytes/second) that clients can talk to the server at when in Internet mode. 20,000 (20 kBytes/sec) is enough for 16 players, though intense maps with lots of server-to-client traffic will likely need to be raised up to the maximum of 100,000 (100 kBytes/sec).
sv_maxupdaterate 50 The maximum number of events/second the server can send to a client. 50 is enough for 16 players. If you’re running a server on a home broadband connection, consider lowering this to 15 or 20.
sv_minrate The minimum rate (bytes/second) that clients can talk to the server at when in Internet mode. Please do not change this so dial-up users can still enjoy your server.
sv_minupdaterate 10 The maximum number of events/second the server can send to a client. Please do not change this so dial-up users can still enjoy your server.
sv_proxies Allow spectator proxies (HLTV) to connect to your server.
sv_region 255 The region your server is in. This is used in Steam’s server browser, so players can look for servers near by.

  • -1: Do not list server in the server browser.
  • 0: USA east coast.
  • 1: USA west coast.
  • 2: South America (continent)
  • 3: Europe.
  • 4: Asia.
  • 5: Australia (continent, aka Oceania)
  • 6: Middle East.
  • 7: Africa.
  • 255: International.

This does not restrict players from connecting to your server! Please be honest about your server location rather than just use International, which should only be used for countries/continents not already included such as:

  • Other USA zones (mountain/central/Alaska/Hawaii)
  • Canada.
  • Mexico.
  • Central America (continent)
  • Caribbean.
  • Greenland.
  • Other non-continental territories.
  • Antarctica (lol)
  • Anywhere else not mentioned here.

Please also bare in mind that if you choose a region other than International, your server will appear on both International and the region you have selected.

sv_spectalk 1 Allow spectators to use chat. Currently obsolete in Sven Co-op.
sv_timeout 60 The time (second) a client stops responding before the server considers the client to have completely lost connectivity.
sv_voiceenable 1 Allow players to use voice communication.
sv_zmax 16000 The radius based distance from players of which the sky map will be rendered at, causing anything further than this to not be drawn. (Only mappers should ever worry about this.)

Maps

See the maps page for BSP file names and a screen shot.

Campaign conversions

Half-Life campaign

Co-op conversion & updates by: Ian «Soctom» Ortiz, Josh «JPolito» Polito, SoloKiller

Opposing Force campaign

Co-op conversion & updates by: Edman747

Map «of2a3» remade by: Ian «Soctom» Ortiz

Blue Shift campaign

Co-op conversion & updates by: Edman747, Josh «JPolito» Polito

Uplink campaign

Co-op conversion & updates by: Ian «Soctom» Ortiz

Neil Manke’s They Hunger campaign

Co-op conversion, map merging, & updates by: Josh «JPolito» Polito, Dynamite

Weapon models by: Norman Roger, Benoit «Der Graue Fuchs» Hanikenne

Scripts by: Tomáš «GeckonCZ» Slavotínek (NPCs), KernCore (Weapons), «Zode» (Misc.)

Official missions

«A1win»Mazing; Tetris
Adam «Adambean» ReecePolar Rescue
«AzShadow»Crystal
«B-dama»Another Unit
«BlueFeena»Momma Mesa
Ryan «BMT» HeeleyIncoming
«cold_blood3d»Infested
«Hezus»Last Stand; Quarter; Sandstone; Suspension
«Incy247″Escape series
Josh «JPolito» PolitoStadium 4; They Hunger: Escape
Konrad «Koelzk» KölzerToonrun
Joanna «LemonSoda» LempiainenPsyko
«Mutant»Black Mesa EPF
«Nih»Abandoned; Dead Simple Neo 2; Fortified; Judgement; Toad Snatch; The Turret Fortress: Original; The Turret Fortress: Reversed
«Norsu»YABMA
Sebastian «Puchi» A.Single-player campaign portal
Martin «Silencer» M.Danger of Collapse; Robination: Revised
«Skacky»Persia
David «Sniper» McDermottOsprey Attack
Daniel «Sven Viking» FearonSven Co-op series
«the-middleman»Desert Circle
«tdw»Sandstone
Christopher «Trempler» LembrechtBlack Mesa Special Tactics Sector
Mike «tu3sday» ChenderlinWarForts
«Turrican»Intruder
«Tylak»Hostile Planet

Cheat commands

The cheat commands built-in to Sven Co-op can only be used under certain conditions:

  • If the server is for Internet players, it cannot have a maximum capacity of more than 3 players — LAN servers do not have this restriction.
  • If CVAR «sv_cheats» is 1 anybody can use cheat commands.
  • If CVAR «sv_cheats» is 2 only can use cheats, and will not be subject to the server capacity restriction.
  • If CVAR «sv_cheats» is 255 anybody can use engine diagnostic settings (such as gl_wireframe) even in a multi-player game.

If a cheat command is attempted and these conditions are not met the player is told why, and the server will log this event (or print it in the console if logging is disabled).

Cheat commands are useful for private testing sessions, particularly for map authors as they provide some useful controls and limited debugging capabilities. If this is for you we advise you check the provided file «map_test.cfg» as this contains a range of command aliases and bindings to help you do this.

Here is a list of cheat commands currently available:

Command Parameters Description
Basic modes
godmode = disable1 = enable Enable or disable god mode.You will be immune to all damage against your health, but not HEV battery. A map entity can still forcibly kill you, and the kill command will still function as normal.
cl_noclip = disable1 = enable Enable or disable no-clipping mode.You will be flying instead of walking, and can move through solid matter like a ghost. You will not be non-solid yourself though, meaning NPC’s can still touch/damage you, and you will still interact with brush based triggers.
cl_notarget = disable1 = enable Enable or disable non-targetable mode.You will be completely invisible to all NPC’s, though they can still hear you (they will try to find you), and can damage you by accident.
cl_nonsolid = disable1 = enable Enable or disable non-solid mode.You will become non-solid like a ghost, thus players, NPC’s, and brushes can pass through you without touching/damaging you. If something moves inside you and stays there however, you will be unable to move away as that other object is still solid. You will also not take damage from solid type objects (bullets/blades/etc), but particle type damage (explosions/fire/freeze) will still hurt you.
Equipment & status
give Weapon/ammo/item name Give yourself some equipment (weapons, ammo, and items).Names should reflect the entity name of the equipment, for example weapon_shotgun, ammo_rpg, or item_longjump. You cannot use this to obtain item_inventory based items, use the trigger command instead.You can technically give yourself any entity (such as a monster), but be warned the effects can be anything from humorous to catastrophic.
giveallimpulse 101 N/A Give yourself every weapon in the game with some ammo for it. The minigun and shock rifle are omitted due to their exclusive usage constraint.
givepoints Number Give yourself score/points. You can use a negative value to deduct points.
reviveme N/A Revive yourself if you’ve been killed. You will be revived with half health.
healme N/A Fully restores your health.
chargeme N/A Fully charges your HEV suit battery.
Map testing/debugging
teleport Co-ordinates as X Y Z Teleport yourself to specific co-ordinates.
trigger Map entity name Trigger an entity in the map by its target name.This is best avoided for all but map authors, or those with good knowledge of the map in question. You as an entity will be passed to that entity as its activating and calling entity.

Other credits

Menu background Created by Joanna «LemonSoda» LempiainenHuman models by RomkaTouched up by Josh «JPolito» Polito and Adam «Adambean» Reece
Menu music Pavel «Pavel_Perepelitsa» Perepelitsa
Cyborg MP3 music Steve «Blevo» Blevin
HLLibHLExtract Ryan «Nemesis» Gregg
FMOD sound system Firelight Technologies
Model bug fixes Peter «WAR_Nuker» KavanaughBenjamin «Mr. Mazur» F.Josh «JPolito» Polito
Game manualScore board iconsPlaylist editor tool Adam «Adambean» Reece
Map compiler tools Sean ‘Zoner’ Cavanaugh»Vluzacn»Martin «Silencer» M.Adam «Adambean» ReeceAdam «Amckern» McKern

Biological weapons

Spore launcher

  • Primary fire: Short shot
  • Secondary fire: Long shot
  • Ammo: Spores

A creature from that fires spores from its mouth also thrown by shock troopers. The spore creates a large acid splash on explosion.

The spores will bounce for a distance, then stop. They explode on player/NPC contact or after 4 seconds of being fired.

This artillery support weapon is best used in open spaces to avoid hurting yourself.

  • Spores can be picked up from a small plant that creates them, but be aware that the plants don’t like harsh treatment.
  • The acid splash creates a large amount of damage. Be sure to stay clear of spores when they explode.
  • Bouncing spores could bounce right back and explode in your face.
Shock rifle

  • Primary fire: Electric burst
  • Secondary fire: Triple lightning bolt
  • Ammo: Electricity (non-replenishable)

A shock roach from found in the hands of shock troopers can be picked up and used by players once it leaves its dying host.

Due to the fast self-destructing nature of shock roaches, you must drop yours to be able to select another weapon (set a key to drop weapon in the control options, or bind any key to drop — usually G).

  • Players must pick up a shock rifle by using one on the ground rather than simply walking over one.
  • Players can charge up another player’s HEV battery with the lightning bolt.
  • The shock roach will begin to explode when it’s low on charge. Throw it away when you notice it exploding or you will get hurt.

Connectivity

Once you have got your server up and running and you want players to connect to it over the Internet it is likely that your server will be behind a firewall, a router with a firewall, or a router using network address translation (NAT). This is likely to mean you will require some additional configuration of one or more of these in order to make your server world visible.

The most likely scenario particularly for game servers at residential properties is a router using network address translation. This is where one public IP address is assigned to a NAT router at home, of which is then shared between one or more computers/devices using a private address network. The easiest way to determine if this is the case for you is to do the following:

  1. Open a command prompt or terminal environment on your system.
  2. Submit command: ipconfig (on Windows) or ifconfig (on Linux).
  3. Take note of the numbers to the right of the IPv4 Address row.

Ignore any network device that shows one of these address ranges, because they are not connected to the Internet anyway:

  • .0-255.0-255.1-254.
  • 127.0-255.0-255.1-254.
  • 169.254.0-255.1-254.

Check if your IPv4 address is within the following ranges:

  • 10.0-255.0-255.1-254.
  • 172.16-31.0-255.1-254.
  • 192.168.0-255.1-254.

If this is the case you are definitely behind a router using NAT. You will need to configure port forwarding on your router in order to make your game server world visible. Because there are literally thousands of different home router models worldwide we are not going to guide you on how to do this. Instead visit www.portforward.com to find a set of instructions specific to your router. You will also need administrative permission on your router in order to make this adjustment, so if it isn’t yours ask for permission first.

Our server application only uses the following transport ports. You can amend these using the corresponding command line parameter.

Port Protocol Parameter Description
27015 UDP -port Game & content transfers traffic
27015 TCP -port Remote console (RCON) traffic
26900 UDP -sport Valve anti-cheat (VAC) service traffic (auto-increments from default if taken to the next available port)

Cheat commands

The cheat commands built-in to Sven Co-op can only be used under certain conditions:

  • If the server is for Internet players, it cannot have a maximum capacity of more than 3 players — LAN servers do not have this restriction.
  • If CVAR «sv_cheats» is 1 anybody can use cheat commands.
  • If CVAR «sv_cheats» is 2 only can use cheats, and will not be subject to the server capacity restriction.
  • If CVAR «sv_cheats» is 255 anybody can use engine diagnostic settings (such as gl_wireframe) even in a multi-player game.

If a cheat command is attempted and these conditions are not met the player is told why, and the server will log this event (or print it in the console if logging is disabled).

Cheat commands are useful for private testing sessions, particularly for map authors as they provide some useful controls and limited debugging capabilities. If this is for you we advise you check the provided file «map_test.cfg» as this contains a range of command aliases and bindings to help you do this.

Here is a list of cheat commands currently available:

Command Parameters Description
Basic modes
godmode = disable1 = enable Enable or disable god mode.You will be immune to all damage against your health, but not HEV battery. A map entity can still forcibly kill you, and the kill command will still function as normal.
cl_noclip = disable1 = enable Enable or disable no-clipping mode.You will be flying instead of walking, and can move through solid matter like a ghost. You will not be non-solid yourself though, meaning NPC’s can still touch/damage you, and you will still interact with brush based triggers.
cl_notarget = disable1 = enable Enable or disable non-targetable mode.You will be completely invisible to all NPC’s, though they can still hear you (they will try to find you), and can damage you by accident.
cl_nonsolid = disable1 = enable Enable or disable non-solid mode.You will become non-solid like a ghost, thus players, NPC’s, and brushes can pass through you without touching/damaging you. If something moves inside you and stays there however, you will be unable to move away as that other object is still solid. You will also not take damage from solid type objects (bullets/blades/etc), but particle type damage (explosions/fire/freeze) will still hurt you.
Equipment & status
give Weapon/ammo/item name Give yourself some equipment (weapons, ammo, and items).Names should reflect the entity name of the equipment, for example weapon_shotgun, ammo_rpg, or item_longjump. You cannot use this to obtain item_inventory based items, use the trigger command instead.You can technically give yourself any entity (such as a monster), but be warned the effects can be anything from humorous to catastrophic.
giveallimpulse 101 N/A Give yourself every weapon in the game with some ammo for it. The minigun and shock rifle are omitted due to their exclusive usage constraint.
givepoints Number Give yourself score/points. You can use a negative value to deduct points.
reviveme N/A Revive yourself if you’ve been killed. You will be revived with half health.
healme N/A Fully restores your health.
chargeme N/A Fully charges your HEV suit battery.
Map testing/debugging
ent_name_ahead N/A Shows the class, target, and model names of the entity directly ahead of you.
ent_trigger_ahead N/A Triggers (toggle) the entity directly ahead of you.
teleport Co-ordinates as X Y Z Teleport yourself to specific co-ordinates.
trigger Map entity name, Trigger type, and Entity value Trigger an entity in the map by its target name. The trigger type and entity value are both optional.Trigger type can be on, off, set, toggle, or kill. The entity value is commonly used in conjunction with the set trigger type, for example with a game_counter entity. The kill trigger type deletes the entity.This is best avoided for all but map authors, or those with good knowledge of the map in question. You as an entity will be passed to that entity as its activating and calling entity.

Model Changes

  • Added walk and run sounds to kingpin QC
  • Added new melee attack for Kingpin
  • Added finishing touches for kingpin death animation
  • Added death animation to kingpin
  • Fixed dm_gordon player model’s floating rat tail (hair thing on the back of his head)
  • Fixed left hand clipping into M16 weapon model
  • Updated kingpin model with completely new attacks
  • Updated the kingpin model
  • Added minigun with Opposing Force arms
  • Cleaned up minigun texture assignment
  • Fixed color-changing problem with the prisoner model in MommaMesa
  • Global model replacement for all Opposing Force v models for Opposing Force campaign
  • Changed color of medkit world model border to make it more distinct from pmedkit
  • Removed UVW seam on slick scientist head
  • Tweaked FPS of reload animation on the v_uzi model
  • Tweaked chrome effects on 357
  • Added a new v_shotgun model to MommaMesa
  • 357: Rotated recessed areas 30 degrees and fixed holes on barrel.
  • Added new loader.mdl with HL and Opposing Force animations
  • Added cSMG’s hgrunt_sniper.mdl
  • Merged hungerzork from They Hunger into one model
  • Added Kingpin model
  • Cleaned up Barniel player model rig
  • Reverted dm_gordon player model to to fix faceted faces
  • Added shephard and beret player models
  • Modified sc_activist houndeye to have increased attack fps
  • Increased size of buttons on v_medkit to eliminate holes

Installation: Steam tool

Our dedicated server package in Steam will allow you to effortlessly install a server attached to your Steam account. It’s quick, easy, and should be up and running as fast as you can download it. This is an ideal approach for temporary / part-time servers. You will require a valid installation of Sven Co-op to continue.

Instructions are as follows:

  1. Launch Steam and log in.
  2. In the main Steam screen hover over Library and click Tools.
  3. Scroll down the list of available tools until you see Sven Co-op Dedicated Server.
  4. Double-click the package to install it.
  5. Follow the on-screen installation.

That is it. You should now have the dedicated server tool ready to launch. Double-click the tool in the library and select Play Sven Co-op Dedicated Server to launch a server with a .

Mechanical

These mechanical foes often aid the human military class and are immune to common weaknesses humans have such as poison and Barnacles, but not Gargantuas. Bullets often have much less effect.

Sentry turret

  • Class: Machine
  • Threat: Low
  • Weapons: Machine gun
  • Special abilities: Self-destruct
  • Role: Defense
  • Sentry turrets stay active once they have been triggered, but are weak. A couple of hand grenades will remove them.
  • Sentry turrets self-destruct upon death.
Small mounted turret

  • Class: Machine
  • Threat: Medium
  • Weapons: Machine gun
  • Special abilities: None
  • Role: Defense
  • Mounted turrets will switch off and retreat to their enclosure after not seeing a target for a minute. Use this time to run past them.
  • The mini mounted turret can deploy and turn very fast to face targets, but its machine gun isn’t very strong.
Large mounted turret

  • Class: Machine
  • Threat: High
  • Weapons: Minigun
  • Special abilities: None
  • Role: Defense
  • Mounted turrets will switch off and retreat to their enclosure after not seeing a target for a minute. Use this time to run past them.
  • The large mounted turret has a very powerful minigun, but is slow to deploy and turn towards targets.
Robot grunt

  • Class: Machine
  • Threat: High
  • Weapons: MP5; M16; M16 with grenade launcher; Shotgun; Hand grenades; Kicking
  • Special abilities: Self-destruct
  • Role: Attack
  • When a robot grunt gets heavily damaged it will begin to malfunction and give off random shocks, being nearby is dangerous.
  • Robot grunts have an armoured shell that makes them partially immune to bullets. Explosives have a reasonable effect on them, but they have a particular weakness to electrical and fire damage.
  • Robot grunts self-destruct upon death.
Apache helicopter

  • Class: Human military
  • Threat: Very high
  • Weapons: Shell cannon; twin hellfire missiles
  • Special abilities: None
  • Role: Support
  • The Apache is only vulnerable to bullets at its cockpit and rotor engines. Using an RPG is the best way to take it down.
  • The Apache will crash when destroyed creating a large explosion, so stay well clear.
Osprey helicopter

  • Class: Machine
  • Threat: Very high
  • Weapons: None
  • Special abilities: Delivers four grunts (any type) or male assassins
  • Role: Support
  • The osprey is only vulnerable at its two large rotor engines either side. Using an RPG or SAW is the best way to take it down.
  • The osprey has to hover close to the ground to deliver grunts or male assassins. This is a good opportunity to damage it.
  • The osprey will crash when destroyed creating a large explosion, so stay well clear.
  • Anyone repelling from the Osprey while crashing will be killed.

Ошибка 0xc0000142 / 0xe06d7363 / 0xc0000906

Отключите антивирусную программу

лучше программу не просто отключить, а временно удалить

  • Полностью удаляете приложение, чтобы не осталось никаких папок и остаточных файлов.
  • Отключаете или лучше удаляете в системе антивирусную программу.
  • Теперь снова приступаете к установке приложения.

Отключите «Защитник Windows»

он тоже запросто может быть причиной появления этих ошибок

  • Открыть «Центр безопасности Защитника Windows» выбрать настройки
    нажать на раздел «Защита от вирусов и угроз».
  • После нужно нажать на «Управление настройки» в открывшемся разделе
    спуститься до пункта «Параметры защиты от вирусов и других угроз».
  • В новом окне отключаете «Защиту в режиме реального времени» и следом «Облачную защиту» чуть позже система вновь включить защитник, но у вас будет время
    проверить игру на наличие ошибки.
  • И если окажется, что проблема действительно заключается в «Защитнике Windows», тогда необходимо добавить
    exe-файл игры в список исключений этой программы.

Воспользуйтесь чистой загрузкой

  • Открываете в Windows 10 окно «Параметры», используя меню

    Пуск

    или
    сочетание клавиш

    Win

    +

    I

    .

  • Далее открываете раздел под названием «Приложения» переключаетесь
    на вкладку «Автозагрузка», где необходимо проблемный exe-файл и отключить его.

Проверьте целостность файлов

возможно, ошибка возникает из-за того что была повреждена целостность
системных файлов

  • Откройте «Командную строку» от имени администратора (для этого в поиске просто введите «Командная
    строка).
  • И как только откроется соответствующее, окно введите команду sfc /scannow после чего нажмите

    Enter

    все найденные ошибки будут автоматически исправлены.

Измените значение в реестре

редактирование в нём иногда помогает избавиться от
ошибок

  • Используя сочетание клавиш

    Win

    +

    R

    в окне «Выполнить» введите команду regedit нажмите

    OK

    после чего в окне «Редактор
    реестра» отыщите раздел, представленный ниже.

  • И если он присутствует, тогда необходимо следом отыскать параметр LoadAppinit_DLLs – далее в нём нужно
    изменить значение опции с 1 на 0 после необходимо применить
    настройки и перезагрузить систему.

Другие способы

  • В обязательном порядке попробуйте вручную установить драйверы для графического процессора. Причём это
    касается не только интегрированной видеокарты, но и дискретной.
  • Проверьте наличие всех актуальных распространяемых пакетов «Visual C++», поскольку это программное
    обеспечение влияет на многие процессы.
  • И, наконец, иногда причина этих ошибок заключается в службе «Microsoft Office Click-to-Run» – специальная
    технология Microsoft, которая сокращает время, необходимое для установки Office. Поэтому рекомендуем удалить эту
    программу и проверить игру на наличие ошибок.

Introduction

Sven Co-op is a co-operative based game based around Valve Software’s Half-Life. In this game players must work together against computer controlled enemies and solve puzzles as a team.

It is ideal that you are at least familiar with Half-Life and its controls, and it is recommended that you have completed Half-Life’s hazard course.

While Sven Co-op is similar to Half-Life with similar weapons, monsters, and characters, the difficulty has been increased to suit team play.

Sven Co-op’s levels are set as missions and are generally separate from each other. Many missions span several maps and some are collected together in a series. The aim of most levels is to reach the end or to achieve an objective — obtaining a high score is not essential to beat a level, its just part of the fun.

Отсутствует DLL-файл или ошибка DLL


«DLL»

DLL-fixer


Ошибка d3dx9_43.dll, xinput1_2.dll,
x3daudio1_7.dll, xrsound.dll и др.

Все ошибки, в названии которых можно увидеть

«d3dx»

,

«xinput»

,

«dxgi»

,

«d3dcompiler»

и

«x3daudio»

лечатся одним и тем
же способом – воспользуйтесь

веб-установщиком исполняемых библиотек DirectX

.

Ошибка
MSVCR120.dll, VCRUNTIME140.dll, runtime-x32.dll и др.

Ошибки с названием

«MSVCR»

или

«RUNTIME»

лечатся установкой
библиотек Microsoft Visual C++ (узнать, какая именно библиотека нужна можно в системных
требованиях).

Избавляемся от ошибки MSVCR140.dll / msvcr120.dll / MSVCR110.dll и
других DLL раз и навсегда

Очень часто стал замечать, что люди плачут об ошибках «запуск программы невозможен, так как
на компьютере отсутствует MSVCR120.dll». Это встречается…

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